pokecrystal-board/maps/MrPsychicsHouse.asm
2020-07-24 09:57:16 -04:00

63 lines
1.1 KiB
NASM

object_const_def
const MRPSYCHICSHOUSE_FISHING_GURU
MrPsychicsHouse_MapScripts:
def_scene_scripts
def_callbacks
MrPsychic:
faceplayer
opentext
checkevent EVENT_GOT_TM29_PSYCHIC
iftrue .AlreadyGotItem
writetext MrPsychicText1
promptbutton
verbosegiveitem TM_PSYCHIC_M
iffalse .Done
setevent EVENT_GOT_TM29_PSYCHIC
.AlreadyGotItem:
writetext MrPsychicText2
waitbutton
.Done:
closetext
end
MrPsychicsHouseBookshelf:
jumpstd DifficultBookshelfScript
MrPsychicText1:
text "…"
para "…"
para "…"
para "…I got it!"
para "You wanted this!"
done
MrPsychicText2:
text "TM29 is PSYCHIC."
para "It may lower the"
line "target's SPCL.DEF."
done
MrPsychicsHouse_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 2, 7, SAFFRON_CITY, 5
warp_event 3, 7, SAFFRON_CITY, 5
def_coord_events
def_bg_events
bg_event 0, 1, BGEVENT_READ, MrPsychicsHouseBookshelf
bg_event 1, 1, BGEVENT_READ, MrPsychicsHouseBookshelf
def_object_events
object_event 5, 3, SPRITE_FISHING_GURU, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, MrPsychic, -1