pokecrystal-board/engine/battle_anims
mid-kid 13c4a93cea Fix some constants surrounding sprite animations
Also commented the use of the field surrounding the struct
initialization functions.

SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1
SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2
SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3
SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4

BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS
BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX
BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1
BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2
2020-08-27 13:59:33 +02:00
..
anim_commands.asm Fix some constants surrounding sprite animations 2020-08-27 13:59:33 +02:00
bg_effects.asm Use TRUE for hCGBPalUpdate 2020-08-05 16:02:48 +02:00
core.asm Fix some constants surrounding sprite animations 2020-08-27 13:59:33 +02:00
functions.asm Fix some constants surrounding sprite animations 2020-08-27 13:59:33 +02:00
helpers.asm Standardize on $ff ^ X for bitwise negating 8-bit values 2019-02-16 13:52:19 -05:00
pokeball_wobble.asm Use labels instead of constants for HRAM 2018-08-25 14:28:22 -04:00