mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
745 lines
12 KiB
NASM
745 lines
12 KiB
NASM
Special_BankOfMom: ; 16218
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ld a, [hInMenu]
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push af
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ld a, $1
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ld [hInMenu], a
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xor a
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ld [wJumptableIndex], a
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.loop
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ld a, [wJumptableIndex]
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bit 7, a
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jr nz, .done
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call .RunJumptable
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jr .loop
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.done
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pop af
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ld [hInMenu], a
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ret
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; 16233
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.RunJumptable: ; 16233
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ld a, [wJumptableIndex]
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ld e, a
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ld d, 0
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ld hl, .dw
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add hl, de
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add hl, de
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ld a, [hli]
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ld h, [hl]
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ld l, a
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jp hl
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; 16242
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.dw ; 16242
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dw .CheckIfBankInitialized
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dw .InitializeBank
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dw .IsThisAboutYourMoney
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dw .AccessBankOfMom
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dw .StoreMoney
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dw .TakeMoney
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dw .StopOrStartSavingMoney
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dw .AskDST
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dw .JustDoWhatYouCan
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; 16254
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.CheckIfBankInitialized: ; 16254
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ld a, [wMomSavingMoney]
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bit MOM_ACTIVE_F, a
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jr nz, .savingmoneyalready
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set MOM_ACTIVE_F, a
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ld [wMomSavingMoney], a
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ld a, $1
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jr .done_0
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.savingmoneyalready
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ld a, $2
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.done_0
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ld [wJumptableIndex], a
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ret
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; 1626a
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.InitializeBank: ; 1626a
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ld hl, UnknownText_0x16649
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call PrintText
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call YesNoBox
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jr c, .DontSaveMoney
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ld hl, UnknownText_0x1664e
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call PrintText
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ld a, (1 << MOM_ACTIVE_F) | (1 << MOM_SAVING_SOME_MONEY_F)
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jr .done_1
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.DontSaveMoney:
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ld a, 1 << MOM_ACTIVE_F
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.done_1
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ld [wMomSavingMoney], a
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ld hl, UnknownText_0x16653
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call PrintText
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ld a, $8
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ld [wJumptableIndex], a
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ret
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; 16290
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.IsThisAboutYourMoney: ; 16290
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ld hl, UnknownText_0x16658
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call PrintText
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call YesNoBox
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jr c, .nope
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ld a, $3
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jr .done_2
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.nope
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call DSTChecks
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ld a, $7
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.done_2
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ld [wJumptableIndex], a
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ret
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; 162a8
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.AccessBankOfMom: ; 162a8
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ld hl, UnknownText_0x1665d
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call PrintText
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call LoadStandardMenuHeader
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ld hl, MenuHeader_0x166b5
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call CopyMenuHeader
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call VerticalMenu
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call CloseWindow
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jr c, .cancel
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ld a, [wMenuCursorY]
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cp $1
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jr z, .withdraw
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cp $2
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jr z, .deposit
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cp $3
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jr z, .stopsaving
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.cancel
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ld a, $7
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jr .done_3
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.withdraw
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ld a, $5
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jr .done_3
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.deposit
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ld a, $4
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jr .done_3
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.stopsaving
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ld a, $6
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.done_3
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ld [wJumptableIndex], a
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ret
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; 162e0
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.StoreMoney: ; 162e0
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ld hl, UnknownText_0x16662
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call PrintText
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xor a
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ld hl, StringBuffer2
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ld [hli], a
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ld [hli], a
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ld [hl], a
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ld a, 5
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ld [wMomBankDigitCursorPosition], a
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call LoadStandardMenuHeader
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call Mom_SetUpDepositMenu
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call Mom_Wait10Frames
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call Mom_WithdrawDepositMenuJoypad
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call CloseWindow
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jr c, .CancelDeposit
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ld hl, StringBuffer2
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ld a, [hli]
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or [hl]
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inc hl
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or [hl]
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jr z, .CancelDeposit
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ld de, Money
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ld bc, StringBuffer2
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farcall CompareMoney
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jr c, .DontHaveThatMuchToDeposit
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ld hl, StringBuffer2
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ld de, StringBuffer2 + 3
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ld bc, 3
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call CopyBytes
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ld bc, wMomsMoney
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ld de, StringBuffer2
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farcall GiveMoney
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jr c, .CantDepositThatMuch
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ld bc, StringBuffer2 + 3
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ld de, Money
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farcall TakeMoney
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ld hl, StringBuffer2
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ld de, wMomsMoney
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ld bc, 3
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call CopyBytes
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ld de, SFX_TRANSACTION
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call PlaySFX
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call WaitSFX
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ld hl, UnknownText_0x1668a
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call PrintText
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ld a, $8
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jr .done_4
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.DontHaveThatMuchToDeposit:
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ld hl, UnknownText_0x1667b
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call PrintText
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ret
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.CantDepositThatMuch:
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ld hl, UnknownText_0x16680
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call PrintText
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ret
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.CancelDeposit:
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ld a, $7
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.done_4
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ld [wJumptableIndex], a
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ret
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; 16373
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.TakeMoney: ; 16373
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ld hl, UnknownText_0x16667
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call PrintText
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xor a
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ld hl, StringBuffer2
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ld [hli], a
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ld [hli], a
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ld [hl], a
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ld a, 5
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ld [wMomBankDigitCursorPosition], a
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call LoadStandardMenuHeader
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call Mom_SetUpWithdrawMenu
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call Mom_Wait10Frames
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call Mom_WithdrawDepositMenuJoypad
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call CloseWindow
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jr c, .CancelWithdraw
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ld hl, StringBuffer2
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ld a, [hli]
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or [hl]
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inc hl
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or [hl]
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jr z, .CancelWithdraw
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ld hl, StringBuffer2
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ld de, StringBuffer2 + 3
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ld bc, 3
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call CopyBytes
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ld de, wMomsMoney
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ld bc, StringBuffer2
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farcall CompareMoney
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jr c, .InsufficientFundsInBank
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ld bc, Money
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ld de, StringBuffer2
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farcall GiveMoney
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jr c, .NotEnoughRoomInWallet
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ld bc, StringBuffer2 + 3
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ld de, wMomsMoney
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farcall TakeMoney
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ld hl, StringBuffer2
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ld de, Money
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ld bc, 3
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call CopyBytes
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ld de, SFX_TRANSACTION
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call PlaySFX
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call WaitSFX
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ld hl, UnknownText_0x1668f
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call PrintText
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ld a, $8
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jr .done_5
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.InsufficientFundsInBank:
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ld hl, UnknownText_0x16671
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call PrintText
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ret
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.NotEnoughRoomInWallet:
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ld hl, UnknownText_0x16676
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call PrintText
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ret
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.CancelWithdraw:
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ld a, $7
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.done_5
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ld [wJumptableIndex], a
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ret
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; 16406
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.StopOrStartSavingMoney: ; 16406
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ld hl, UnknownText_0x1666c
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call PrintText
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call YesNoBox
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jr c, .StopSavingMoney
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ld a, (1 << MOM_ACTIVE_F) | (1 << MOM_SAVING_SOME_MONEY_F)
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ld [wMomSavingMoney], a
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ld hl, UnknownText_0x16685
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call PrintText
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ld a, $8
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ld [wJumptableIndex], a
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ret
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.StopSavingMoney:
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ld a, 1 << MOM_ACTIVE_F
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ld [wMomSavingMoney], a
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ld a, $7
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ld [wJumptableIndex], a
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ret
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; 1642d
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.AskDST: ; 1642d
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ld hl, UnknownText_0x16694
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call PrintText
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.JustDoWhatYouCan: ; 16433
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ld hl, wJumptableIndex
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set 7, [hl]
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ret
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; 16439
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DSTChecks: ; 16439
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; check the time; avoid changing DST if doing so would change the current day
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ld a, [wDST]
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bit 7, a
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ld a, [hHours]
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jr z, .NotDST
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and a ; within one hour of 00:00?
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jr z, .LostBooklet
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jr .loop
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.NotDST:
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cp 23 ; within one hour of 23:00?
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jr nz, .loop
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; fallthrough
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.LostBooklet:
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call .ClearBox
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bccoord 1, 14
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ld hl, .Text_AdjustClock
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call PlaceHLTextAtBC
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call YesNoBox
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ret c
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call .ClearBox
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bccoord 1, 14
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ld hl, .Text_LostInstructionBooklet
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call PlaceHLTextAtBC
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ret
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.loop
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call .ClearBox
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bccoord 1, 14
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ld a, [wDST]
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bit 7, a
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jr z, .SetDST
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ld hl, .Text_IsDSTOver
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call PlaceHLTextAtBC
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call YesNoBox
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ret c
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ld a, [wDST]
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res 7, a
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ld [wDST], a
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call .SetClockBack
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call .ClearBox
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bccoord 1, 14
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ld hl, .Text_SetClockBack
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call PlaceHLTextAtBC
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ret
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.SetDST:
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ld hl, .Text_SwitchToDST
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call PlaceHLTextAtBC
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call YesNoBox
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ret c
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ld a, [wDST]
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set 7, a
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ld [wDST], a
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call .SetClockForward
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call .ClearBox
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bccoord 1, 14
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ld hl, .Text_SetClockForward
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call PlaceHLTextAtBC
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ret
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; 164b9
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.SetClockForward: ; 164b9
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ld a, [StartHour]
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add 1
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sub 24
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jr nc, .DontLoopHourForward
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add 24
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.DontLoopHourForward:
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ld [StartHour], a
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ccf
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ld a, [StartDay]
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adc 0
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ld [StartDay], a
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ret
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; 164d1
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.SetClockBack: ; 164d1
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ld a, [StartHour]
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sub 1
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jr nc, .DontLoopHourBack
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add 24
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.DontLoopHourBack:
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ld [StartHour], a
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ld a, [StartDay]
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sbc 0
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jr nc, .DontLoopDayBack
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add 7
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.DontLoopDayBack:
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ld [StartDay], a
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ret
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; 164ea
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.ClearBox: ; 164ea
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hlcoord 1, 14
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lb bc, 3, 18
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call ClearBox
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ret
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; 164f4
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.Text_AdjustClock: ; 0x164f4
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; Do you want to adjust your clock for Daylight Saving Time?
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text_jump UnknownText_0x1c6095
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db "@"
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; 0x164f9
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.Text_LostInstructionBooklet: ; 0x164f9
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; I lost the instruction booklet for the POKéGEAR.
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; Come back again in a while.
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text_jump UnknownText_0x1c60d1
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db "@"
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; 0x164fe
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.Text_SwitchToDST: ; 0x164fe
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; Do you want to switch to Daylight Saving Time?
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text_jump UnknownText_0x1c6000
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db "@"
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; 0x16503
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.Text_SetClockForward: ; 0x16503
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; I set the clock forward by one hour.
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text_jump UnknownText_0x1c6030
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db "@"
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; 0x16508
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.Text_IsDSTOver: ; 0x16508
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; Is Daylight Saving Time over?
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text_jump UnknownText_0x1c6056
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db "@"
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; 0x1650d
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.Text_SetClockBack: ; 0x1650d
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; I put the clock back one hour.
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text_jump UnknownText_0x1c6075
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db "@"
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; 0x16512
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Mom_SetUpWithdrawMenu: ; 16512
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ld de, Mon_WithdrawString
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jr Mom_ContinueMenuSetup
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Mom_SetUpDepositMenu: ; 16517
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ld de, Mom_DepositString
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Mom_ContinueMenuSetup: ; 1651a
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push de
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xor a
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ld [hBGMapMode], a
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hlcoord 0, 0
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lb bc, 6, 18
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call TextBox
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hlcoord 1, 2
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ld de, Mom_SavedString
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call PlaceString
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hlcoord 12, 2
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ld de, wMomsMoney
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lb bc, PRINTNUM_MONEY | 3, 6
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call PrintNum
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hlcoord 1, 4
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ld de, Mom_HeldString
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call PlaceString
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hlcoord 12, 4
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ld de, Money
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lb bc, PRINTNUM_MONEY | 3, 6
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call PrintNum
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hlcoord 1, 6
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pop de
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call PlaceString
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hlcoord 12, 6
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ld de, StringBuffer2
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lb bc, PRINTNUM_MONEY | PRINTNUM_LEADINGZEROS | 3, 6
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call PrintNum
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call UpdateSprites
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call CGBOnly_CopyTilemapAtOnce
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ret
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; 1656b
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Mom_Wait10Frames: ; 1656b
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ld c, 10
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call DelayFrames
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ret
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; 16571
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Mom_WithdrawDepositMenuJoypad: ; 16571
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.loop
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call JoyTextDelay
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ld hl, hJoyPressed
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ld a, [hl]
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and B_BUTTON
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jr nz, .pressedB
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ld a, [hl]
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and A_BUTTON
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jr nz, .pressedA
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call .dpadaction
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xor a
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ld [hBGMapMode], a
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hlcoord 12, 6
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ld bc, 7
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ld a, " "
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call ByteFill
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hlcoord 12, 6
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ld de, StringBuffer2
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lb bc, PRINTNUM_MONEY | PRINTNUM_LEADINGZEROS | 3, 6
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call PrintNum
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ld a, [hVBlankCounter]
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and $10
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jr nz, .skip
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hlcoord 13, 6
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ld a, [wMomBankDigitCursorPosition]
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ld c, a
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ld b, 0
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add hl, bc
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ld [hl], " "
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.skip
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call WaitBGMap
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jr .loop
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.pressedB
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scf
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ret
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.pressedA
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and a
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ret
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.dpadaction
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ld hl, hJoyLast
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ld a, [hl]
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and D_UP
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jr nz, .incrementdigit
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ld a, [hl]
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and D_DOWN
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jr nz, .decrementdigit
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ld a, [hl]
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and D_LEFT
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jr nz, .movecursorleft
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ld a, [hl]
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and D_RIGHT
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jr nz, .movecursorright
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and a
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ret
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.movecursorleft
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ld hl, wMomBankDigitCursorPosition
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ld a, [hl]
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and a
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ret z
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dec [hl]
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ret
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.movecursorright
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ld hl, wMomBankDigitCursorPosition
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ld a, [hl]
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cp 5
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ret nc
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inc [hl]
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ret
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.incrementdigit
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ld hl, .DigitQuantities
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call .getdigitquantity
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ld c, l
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ld b, h
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ld de, StringBuffer2
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farcall GiveMoney
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ret
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.decrementdigit
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ld hl, .DigitQuantities
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call .getdigitquantity
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ld c, l
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ld b, h
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ld de, StringBuffer2
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farcall TakeMoney
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ret
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.getdigitquantity
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ld a, [wMomBankDigitCursorPosition]
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push de
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ld e, a
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ld d, 0
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add hl, de
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add hl, de
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add hl, de
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pop de
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ret
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; 16613
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.DigitQuantities: ; 16613
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dt 100000
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dt 10000
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dt 1000
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dt 100
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dt 10
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dt 1
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dt 100000
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dt 10000
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dt 1000
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dt 100
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dt 10
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dt 1
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dt 900000
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dt 90000
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dt 9000
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dt 900
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dt 90
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dt 9
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; 16649
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UnknownText_0x16649: ; 0x16649
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; Wow, that's a cute #MON. Where did you get it? … So, you're leaving on an adventure… OK! I'll help too. But what can I do for you? I know! I'll save money for you. On a long journey, money's important. Do you want me to save your money?
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text_jump UnknownText_0x1bd77f
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db "@"
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; 0x1664e
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UnknownText_0x1664e: ; 0x1664e
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; OK, I'll take care of your money.
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text_jump UnknownText_0x1bd868
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db "@"
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; 0x16653
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UnknownText_0x16653: ; 0x16653
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; Be careful. #MON are your friends. You need to work as a team. Now, go on!
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text_jump UnknownText_0x1bd88e
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db "@"
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; 0x16658
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UnknownText_0x16658: ; 0x16658
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; Hi! Welcome home! You're trying very hard, I see. I've kept your room tidy. Or is this about your money?
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text_jump UnknownText_0x1bd8da
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db "@"
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; 0x1665d
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UnknownText_0x1665d: ; 0x1665d
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; What do you want to do?
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text_jump UnknownText_0x1bd942
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db "@"
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; 0x16662
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UnknownText_0x16662: ; 0x16662
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; How much do you want to save?
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text_jump UnknownText_0x1bd95b
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db "@"
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; 0x16667
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UnknownText_0x16667: ; 0x16667
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; How much do you want to take?
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text_jump UnknownText_0x1bd97a
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db "@"
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; 0x1666c
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UnknownText_0x1666c: ; 0x1666c
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; Do you want to save some money?
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text_jump UnknownText_0x1bd999
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db "@"
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; 0x16671
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UnknownText_0x16671: ; 0x16671
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; You haven't saved that much.
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text_jump UnknownText_0x1bd9ba
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db "@"
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; 0x16676
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UnknownText_0x16676: ; 0x16676
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; You can't take that much.
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text_jump UnknownText_0x1bd9d7
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db "@"
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; 0x1667b
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UnknownText_0x1667b: ; 0x1667b
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; You don't have that much.
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text_jump UnknownText_0x1bd9f1
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db "@"
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; 0x16680
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UnknownText_0x16680: ; 0x16680
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; You can't save that much.
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text_jump UnknownText_0x1bda0b
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db "@"
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; 0x16685
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UnknownText_0x16685: ; 0x16685
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; OK, I'll save your money. Trust me! , stick with it!
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text_jump UnknownText_0x1bda25
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db "@"
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; 0x1668a
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UnknownText_0x1668a: ; 0x1668a
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; Your money's safe here! Get going!
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text_jump UnknownText_0x1bda5b
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db "@"
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; 0x1668f
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UnknownText_0x1668f: ; 0x1668f
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; , don't give up!
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text_jump UnknownText_0x1bda7e
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db "@"
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; 0x16694
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UnknownText_0x16694: ; 0x16694
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; Just do what you can.
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text_jump UnknownText_0x1bda90
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db "@"
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; 0x16699
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Mom_SavedString: ; 16699
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db "SAVED@"
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; 1669f
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Mon_WithdrawString: ; 1669f
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db "WITHDRAW@"
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; 166a8
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Mom_DepositString: ; 166a8
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db "DEPOSIT@"
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; 166b0
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Mom_HeldString: ; 166b0
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db "HELD@"
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; 166b5
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MenuHeader_0x166b5: ; 0x166b5
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db MENU_BACKUP_TILES ; flags
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menu_coords 0, 0, 10, 10
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dw MenuData_0x166bd
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db 1 ; default option
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; 0x166bd
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MenuData_0x166bd: ; 0x166bd
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db STATICMENU_CURSOR ; flags
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db 4 ; items
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db "GET@"
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db "SAVE@"
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db "CHANGE@"
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db "CANCEL@"
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; 0x166d6
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