mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
d2880d1981
The remaining code in home.asm is almost all "generic", unrelated to Pokémon-specific game logic, so leaving it as-is might be neater than little home/*.asm files for each routine.
281 lines
3.8 KiB
NASM
281 lines
3.8 KiB
NASM
INCLUDE "constants.asm"
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SECTION "NULL", ROM0
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NULL::
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INCLUDE "home/rst.asm"
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INCLUDE "home/interrupts.asm"
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SECTION "Header", ROM0
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Start::
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nop
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jp _Start
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SECTION "Home", ROM0
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INCLUDE "home/init.asm"
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INCLUDE "home/vblank.asm"
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INCLUDE "home/delay.asm"
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INCLUDE "home/rtc.asm"
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INCLUDE "home/fade.asm"
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INCLUDE "home/lcd.asm"
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INCLUDE "home/time.asm"
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INCLUDE "home/serial.asm"
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INCLUDE "home/joypad.asm"
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INCLUDE "home/decompress.asm"
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INCLUDE "home/palettes.asm"
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INCLUDE "home/copy.asm"
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INCLUDE "home/text.asm"
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INCLUDE "home/video.asm"
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INCLUDE "home/map_objects.asm"
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INCLUDE "home/sine.asm"
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INCLUDE "home/movement.asm"
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INCLUDE "home/menu_window.asm"
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INCLUDE "home/menu.asm"
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INCLUDE "home/handshake.asm"
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INCLUDE "home/game_time.asm"
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INCLUDE "home/map.asm"
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InexplicablyEmptyFunction:: ; 2d43
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; unused
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; Inexplicably empty.
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; Seen in PredefPointers.
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rept 16
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nop
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endr
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ret
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; 2d54
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INCLUDE "home/farcall.asm"
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INCLUDE "home/predef.asm"
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INCLUDE "home/window.asm"
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INCLUDE "home/flag.asm"
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Unreferenced_Function2ebb:: ; 2ebb
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ld a, [wMonStatusFlags]
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bit 1, a
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ret z
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ld a, [hJoyDown]
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bit B_BUTTON_F, a
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ret
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; 2ec6
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xor_a:: ; 2ec6
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xor a
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ret
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; 2ec8
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xor_a_dec_a:: ; 2ec8
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xor a
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dec a
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ret
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; 2ecb
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Unreferenced_Function2ecb:: ; 2ecb
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push hl
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ld hl, wMonStatusFlags
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bit 1, [hl]
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pop hl
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ret
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; 2ed3
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INCLUDE "home/sprite_updates.asm"
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INCLUDE "home/string.asm"
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INCLUDE "home/region.asm"
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ret_2f3e:: ; 2f3e
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ret
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; 2f3f
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INCLUDE "home/item.asm"
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INCLUDE "home/random.asm"
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INCLUDE "home/sram.asm"
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; Register aliases
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_hl_:: ; 2fec
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jp hl
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; 2fed
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_de_:: ; 2fed
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push de
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ret
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; 2fef
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INCLUDE "home/double_speed.asm"
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INCLUDE "home/clear_sprites.asm"
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INCLUDE "home/copy2.asm"
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INCLUDE "home/copy_tilemap.asm"
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INCLUDE "home/copy_name.asm"
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IsInArray:: ; 30e1
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; Find value a for every de bytes in array hl.
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; Return index in b and carry if found.
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ld b, 0
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ld c, a
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.loop
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ld a, [hl]
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cp -1
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jr z, .NotInArray
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cp c
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jr z, .InArray
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inc b
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add hl, de
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jr .loop
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.NotInArray:
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and a
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ret
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.InArray:
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scf
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ret
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; 30f4
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SkipNames:: ; 0x30f4
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; Skip a names.
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ld bc, NAME_LENGTH
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and a
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ret z
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.loop
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add hl, bc
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dec a
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jr nz, .loop
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ret
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; 0x30fe
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INCLUDE "home/math.asm"
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INCLUDE "home/print_text.asm"
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CallPointerAt:: ; 31be
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ld a, [hROMBank]
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push af
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ld a, [hli]
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rst Bankswitch
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ld a, [hli]
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ld h, [hl]
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ld l, a
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call _hl_
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pop hl
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ld a, h
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rst Bankswitch
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ret
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; 31cd
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QueueScript:: ; 31cd
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; Push pointer hl in the current bank to wQueuedScriptBank.
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ld a, [hROMBank]
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FarQueueScript:: ; 31cf
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; Push pointer a:hl to wQueuedScriptBank.
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ld [wQueuedScriptBank], a
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ld a, l
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ld [wQueuedScriptAddr], a
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ld a, h
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ld [wQueuedScriptAddr + 1], a
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ret
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; 31db
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StringCmp:: ; 31db
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; Compare c bytes at de and hl.
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; Return z if they all match.
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.loop
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ld a, [de]
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cp [hl]
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ret nz
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inc de
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inc hl
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dec c
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jr nz, .loop
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ret
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; 0x31e4
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CompareLong:: ; 31e4
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; Compare bc bytes at de and hl.
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; Return carry if they all match.
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ld a, [de]
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cp [hl]
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jr nz, .Diff
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inc de
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inc hl
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dec bc
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ld a, b
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or c
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jr nz, CompareLong
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scf
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ret
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.Diff:
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and a
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ret
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; 31f3
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INCLUDE "home/tilemap.asm"
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INCLUDE "home/hp_pals.asm"
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CountSetBits:: ; 0x335f
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; Count the number of set bits in b bytes starting from hl.
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; Return in a, c and [wd265].
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ld c, 0
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.next
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ld a, [hli]
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ld e, a
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ld d, 8
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.count
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srl e
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ld a, 0
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adc c
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ld c, a
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dec d
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jr nz, .count
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dec b
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jr nz, .next
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ld a, c
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ld [wd265], a
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ret
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; 0x3376
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GetWeekday:: ; 3376
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ld a, [wCurDay]
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.mod
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sub 7
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jr nc, .mod
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add 7
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ret
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; 3380
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INCLUDE "home/pokedex_flags.asm"
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INCLUDE "home/names.asm"
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INCLUDE "home/scrolling_menu.asm"
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INCLUDE "home/stone_queue.asm"
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INCLUDE "home/trainers.asm"
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INCLUDE "home/mon_stats.asm"
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INCLUDE "home/cry.asm"
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INCLUDE "home/print_level.asm"
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INCLUDE "home/mon_data.asm"
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INCLUDE "home/print_bcd.asm"
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INCLUDE "home/mon_data_2.asm"
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INCLUDE "home/battle.asm"
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INCLUDE "home/sprite_anims.asm"
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INCLUDE "home/audio.asm"
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INCLUDE "home/mobile.asm"
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