pokecrystal-board/battle/core.asm
2015-11-05 14:06:03 -05:00

9605 lines
136 KiB
NASM

BattleCore:
; Core components of the battle engine.
Function3c000: ; 3c000
xor a
ld [wc664], a
ld [wc6fc], a
ld [wd0ec], a
ld [BattleEnded], a
inc a
ld [wd264], a
ld hl, OTPartyMon1HP
ld bc, OTPartyMon2 - (OTPartyMon1 + 1)
ld d, NUM_MOVES - 1
.asm_3c019
inc d
ld a, [hli]
or [hl]
jr nz, .asm_3c021
add hl, bc
jr .asm_3c019
.asm_3c021
ld a, d
ld [wBattleAction], a
ld a, [wLinkMode]
and a
jr z, .asm_3c031
ld a, [$ffcb]
cp $2
jr z, .asm_3c04c
.asm_3c031
ld a, [wBattleMode]
dec a
jr z, .asm_3c047
xor a
ld [wc718], a
call NewEnemyMonStatus
call ResetEnemyStatLevels
call BreakAttraction
call Function3d4e1
.asm_3c047
ld c, 40
call DelayFrames
.asm_3c04c
call LoadTileMapToTempTileMap
call CheckPlayerPartyForFitPkmn
ld a, d
and a
jp z, LostBattle
call Call_LoadTempTileMapToTileMap
ld a, [BattleType]
cp BATTLETYPE_DEBUG
jp z, .asm_3c0e2
cp BATTLETYPE_TUTORIAL
jp z, .asm_3c0e2
xor a
ld [CurPartyMon], a
.asm_3c06b
call CheckIfPartyHasPkmnToBattleWith
jr nz, .asm_3c076
ld hl, CurPartyMon
inc [hl]
jr .asm_3c06b
.asm_3c076
ld a, [CurBattleMon]
ld [LastPlayerMon], a
ld a, [CurPartyMon]
ld [CurBattleMon], a
inc a
ld hl, PartySpecies - 1
ld c, a
ld b, 0
add hl, bc
ld a, [hl]
ld [CurPartySpecies], a
ld [TempBattleMonSpecies], a
hlcoord 1, 5
ld a, $9
call Function3d490
call LoadTileMapToTempTileMap
call Function3d57a
call Function3da0d
call ResetPlayerStatLevels
call SendOutPkmnText
call NewBattleMonStatus
call BreakAttraction
call Function3db5f
call EmptyBattleTextBox
call LoadTileMapToTempTileMap
call SetPlayerTurn
call SpikesDamage
ld a, [wLinkMode]
and a
jr z, .asm_3c0df
ld a, [$ffcb]
cp $2
jr nz, .asm_3c0df
xor a
ld [wc718], a
call NewEnemyMonStatus
call ResetEnemyStatLevels
call BreakAttraction
call Function3d4e1
call SetEnemyTurn
call SpikesDamage
.asm_3c0df
jp Function3c12f
.asm_3c0e2
jp BattleMenu
; 3c0e5
WildFled_EnemyFled_LinkBattleCanceled: ; 3c0e5
call Call_LoadTempTileMapToTileMap
ld a, [wBattleResult]
and $c0
add $2
ld [wBattleResult], a
ld a, [wLinkMode]
and a
ld hl, BattleText_WildFled
jr z, .asm_3c115
ld a, [wBattleResult]
and $c0
ld [wBattleResult], a
ld hl, BattleText_EnemyFled
call Function3d2e0
jr nc, .asm_3c115
ld hl, wcd2a
bit 4, [hl]
jr nz, .asm_3c118
ld hl, BattleText_LinkErrorBattleCanceled
.asm_3c115
call StdBattleTextBox
.asm_3c118
call StopDangerSound
call Function3d2e0
jr c, .asm_3c126
ld de, SFX_RUN
call PlaySFX
.asm_3c126
call SetPlayerTurn
ld a, 1
ld [BattleEnded], a
ret
; 3c12f
Function3c12f: ; 3c12f
.loop
call Function3c1bf
call Function3c3f5
jp c, .quit
xor a
ld [wPlayerIsSwitching], a
ld [wEnemyIsSwitching], a
ld [wd264], a
ld [wc73f], a
ld [wc740], a
ld [CurDamage], a
ld [CurDamage + 1], a
call Function3c27c
call UpdateBattleMonInParty
callba AIChooseMove
call IsMobileBattle
jr nz, .not_disconnected
callba Function100da5
callba Function100641
callba Function100dd8
jp c, .quit
.not_disconnected
call Function3c410
jr c, .asm_3c18a
.asm_3c179
call BattleMenu
jr c, .quit
ld a, [BattleEnded]
and a
jr nz, .quit
ld a, [wd232] ; roared/whirlwinded/teleported
and a
jr nz, .quit
.asm_3c18a
call Function3c434
jr nz, .asm_3c179
call Function3c300
jr c, .quit
call Function3c314
jr c, .asm_3c19e
call Function3c5fe
jr .asm_3c1a1
.asm_3c19e
call Function3c664
.asm_3c1a1
call Function3d2e0
jr c, .quit
ld a, [wd232]
and a
jr nz, .quit
ld a, [BattleEnded]
and a
jr nz, .quit
call Function3c1d6
ld a, [BattleEnded]
and a
jr nz, .quit
jp .loop
.quit
ret
; 3c1bf
Function3c1bf: ; 3c1bf
ret
; 3c1c0
Function3c1c0: ; 3c1c0
ld a, $5
call GetSRAMBank
ld hl, $a89b
inc [hl]
jr nz, .asm_3c1d2
dec hl
inc [hl]
jr nz, .asm_3c1d2
dec [hl]
inc hl
dec [hl]
.asm_3c1d2
call CloseSRAM
ret
; 3c1d6
Function3c1d6: ; 3c1d6
ld a, [$ffcb]
cp $1
jr z, .CheckEnemyFirst
call CheckFaint_PlayerThenEnemy
ret c
call Function3ca26
call CheckFaint_PlayerThenEnemy
ret c
call HandleWeather
call CheckFaint_PlayerThenEnemy
ret c
call Function3c874
call CheckFaint_PlayerThenEnemy
ret c
call Function3c801
call CheckFaint_PlayerThenEnemy
ret c
jr .NoMoreFaintingConditions
.CheckEnemyFirst
call CheckFaint_EnemyThenPlayer
ret c
call Function3ca26
call CheckFaint_EnemyThenPlayer
ret c
call HandleWeather
call CheckFaint_EnemyThenPlayer
ret c
call Function3c874
call CheckFaint_EnemyThenPlayer
ret c
call Function3c801
call CheckFaint_EnemyThenPlayer
ret c
.NoMoreFaintingConditions
call Function3c8eb
call Function3c93c
call HanleDefrost
call HandleSafeguard
call HandleScreens
call Function3de97
call Function3dcf9
call UpdateBattleMonInParty
call LoadTileMapToTempTileMap
jp Function3c4df
; 3c23c
CheckFaint_PlayerThenEnemy: ; 3c23c
call HasPlayerFainted
jr nz, .PlayerNotFainted
call HandlePlayerMonFaint
ld a, [BattleEnded]
and a
jr nz, .BattleIsOver
.PlayerNotFainted
call HasEnemyFainted
jr nz, .BattleContinues
call HandleEnemyMonFaint
ld a, [BattleEnded]
and a
jr nz, .BattleIsOver
.BattleContinues
and a
ret
.BattleIsOver
scf
ret
; 3c25c
CheckFaint_EnemyThenPlayer: ; 3c25c
call HasEnemyFainted
jr nz, .EnemyNotFainted
call HandleEnemyMonFaint
ld a, [BattleEnded]
and a
jr nz, .BattleIsOver
.EnemyNotFainted
call HasPlayerFainted
jr nz, .BattleContinues
call HandlePlayerMonFaint
ld a, [BattleEnded]
and a
jr nz, .BattleIsOver
.BattleContinues
and a
ret
.BattleIsOver
scf
ret
; 3c27c
Function3c27c: ; 3c27c
ld a, [$ffcb]
cp $1
jr z, .reverse
call .player
jr .enemy
.reverse
call .enemy
; jr .player
.player
call SetPlayerTurn
ld de, PartyMon1Item
ld a, [CurBattleMon]
ld b, a
jr .go
.enemy
call SetEnemyTurn
ld de, OTPartyMon1Item
ld a, [CurOTMon]
ld b, a
; jr .go
.go
push de
push bc
callab GetUserItem
ld a, [hl]
ld [wd265], a
sub BERSERK_GENE
pop bc
pop de
ret nz
ld [hl], a
ld h, d
ld l, e
ld a, b
call GetPartyLocation
xor a
ld [hl], a
ld a, BATTLE_VARS_SUBSTATUS3
call GetBattleVarAddr
push af
set SUBSTATUS_CONFUSED, [hl]
ld a, BATTLE_VARS_MOVE_ANIM
call GetBattleVarAddr
push hl
push af
xor a
ld [hl], a
ld [AttackMissed], a
ld [EffectFailed], a
callba BattleCommand77
pop af
pop hl
ld [hl], a
call GetItemName
ld hl, BattleText_UsersStringBuffer1Activated
call StdBattleTextBox
callab BattleCommand8c
pop af
bit SUBSTATUS_CONFUSED, a
ret nz
xor a
ld [wcfca], a
ld de, ANIM_CONFUSED
call Function3ee0f
call SwitchTurnCore
ld hl, BecameConfusedText
jp StdBattleTextBox
; 3c300
Function3c300: ; 3c300
ld a, [wLinkMode]
and a
jr z, .asm_3c30d
ld a, [wBattleAction]
cp $f
jr z, .asm_3c30f
.asm_3c30d
and a
ret
.asm_3c30f
call WildFled_EnemyFled_LinkBattleCanceled
scf
ret
; 3c314
Function3c314: ; 3c314
ld a, [wLinkMode]
and a
jr z, .asm_3c35b
ld a, [wBattleAction]
cp $e
jr z, .asm_3c35b
cp $d
jr z, .asm_3c35b
sub NUM_MOVES
jr c, .asm_3c35b
ld a, [wd0ec]
cp $2
jr nz, .asm_3c34c
ld a, [$ffcb]
cp $2
jr z, .asm_3c341
call BattleRandom
cp 1 + (50 percent)
jp c, .asm_3c3f1
jp Function3c3f3
.asm_3c341
call BattleRandom
cp 1 + (50 percent)
jp c, Function3c3f3
jp .asm_3c3f1
.asm_3c34c
callab AI_Switch
call SetEnemyTurn
call SpikesDamage
jp Function3c3f3
.asm_3c35b
ld a, [wd0ec]
and a
jp nz, .asm_3c3f1
call CompareMovePriority
jr z, .asm_3c36d
jp c, .asm_3c3f1
jp Function3c3f3
.asm_3c36d
call SetPlayerTurn
callab GetUserItem
push bc
callab GetOpponentItem
pop de
ld a, d
cp HELD_QUICK_CLAW
jr nz, .asm_3c391
ld a, b
cp HELD_QUICK_CLAW
jr z, .asm_3c39f
call BattleRandom
cp e
jr nc, .asm_3c3c5
jp .asm_3c3f1
.asm_3c391
ld a, b
cp HELD_QUICK_CLAW
jr nz, .asm_3c3c5
call BattleRandom
cp c
jr nc, .asm_3c3c5
jp Function3c3f3
.asm_3c39f
ld a, [$ffcb]
cp $2
jr z, .asm_3c3b5
call BattleRandom
cp c
jp c, Function3c3f3
call BattleRandom
cp e
jp c, .asm_3c3f1
jr .asm_3c3c5
.asm_3c3b5
call BattleRandom
cp e
jp c, .asm_3c3f1
call BattleRandom
cp c
jp c, Function3c3f3
jr .asm_3c3c5
.asm_3c3c5
ld de, BattleMonSpeed
ld hl, EnemyMonSpeed
ld c, $2
call StringCmp
jr z, .asm_3c3d8
jp nc, .asm_3c3f1
jp Function3c3f3
.asm_3c3d8
ld a, [$ffcb]
cp $2
jr z, .asm_3c3e9
call BattleRandom
cp 1 + (50 percent)
jp c, .asm_3c3f1
jp Function3c3f3
.asm_3c3e9
call BattleRandom
cp 1 + (50 percent)
jp c, Function3c3f3
.asm_3c3f1
scf
ret
; 3c3f3
Function3c3f3: ; 3c3f3
and a
ret
; 3c3f5
Function3c3f5: ; 3c3f5
ld a, [BattleType]
cp BATTLETYPE_CONTEST
jr nz, .asm_3c40e
ld a, [wdc79]
and a
jr nz, .asm_3c40e
ld a, [wBattleResult]
and $c0
add $2
ld [wBattleResult], a
scf
ret
.asm_3c40e
and a
ret
; 3c410
Function3c410: ; 3c410
ld a, [PlayerSubStatus4]
and 1 << SUBSTATUS_RECHARGE
jp nz, .quit
ld hl, EnemySubStatus3
res SUBSTATUS_FLINCHED, [hl]
ld hl, PlayerSubStatus3
res SUBSTATUS_FLINCHED, [hl]
ld a, [hl]
and 1 << SUBSTATUS_CHARGED | 1 << SUBSTATUS_RAMPAGE
jp nz, .quit
ld hl, PlayerSubStatus1
bit SUBSTATUS_ROLLOUT, [hl]
jp nz, .quit
and a
ret
.quit
scf
ret
; 3c434
Function3c434: ; 3c434
call Function3c410
jp c, .asm_3c4ba
ld hl, PlayerSubStatus5
bit SUBSTATUS_ENCORED, [hl]
jr z, .asm_3c449
ld a, [LastPlayerMove]
ld [CurPlayerMove], a
jr .asm_3c47c
.asm_3c449
ld a, [wd0ec]
cp $2
jr z, .asm_3c4ce
and a
jr nz, .asm_3c4b5
ld a, [PlayerSubStatus3]
and 1 << SUBSTATUS_BIDE
jr nz, .asm_3c4ba
xor a
ld [wd235], a
inc a ; POUND
ld [FXAnimIDLo], a
call MoveSelectionScreen
push af
call Call_LoadTempTileMapToTileMap
call UpdateBattleHuds
ld a, [CurPlayerMove]
cp STRUGGLE
jr z, .asm_3c476
call PlayClickSFX
.asm_3c476
ld a, $1
ld [hBGMapMode], a
pop af
ret nz
.asm_3c47c
call SetPlayerTurn
callab UpdateMoveData
xor a
ld [wc732], a
ld a, [wPlayerMoveStruct + MOVE_EFFECT]
cp EFFECT_FURY_CUTTER
jr z, .asm_3c494
xor a
ld [PlayerFuryCutterCount], a
.asm_3c494
ld a, [wPlayerMoveStruct + MOVE_EFFECT]
cp EFFECT_RAGE
jr z, .asm_3c4a4
ld hl, PlayerSubStatus4
res SUBSTATUS_RAGE, [hl]
xor a
ld [wc72b], a
.asm_3c4a4
ld a, [wPlayerMoveStruct + MOVE_EFFECT]
cp EFFECT_PROTECT
jr z, .asm_3c4c9
cp EFFECT_ENDURE
jr z, .asm_3c4c9
xor a
ld [PlayerProtectCount], a
jr .asm_3c4c9
.asm_3c4b5
ld hl, PlayerSubStatus3
res SUBSTATUS_BIDE, [hl]
.asm_3c4ba
xor a
ld [PlayerFuryCutterCount], a
ld [PlayerProtectCount], a
ld [wc72b], a
ld hl, PlayerSubStatus4
res SUBSTATUS_RAGE, [hl]
.asm_3c4c9
call Function3e7c1
xor a
ret
.asm_3c4ce
xor a
ld [PlayerFuryCutterCount], a
ld [PlayerProtectCount], a
ld [wc72b], a
ld hl, PlayerSubStatus4
res SUBSTATUS_RAGE, [hl]
xor a
ret
; 3c4df
Function3c4df: ; 3c4df
ld a, [$ffcb]
cp $1
jr z, .asm_3c4ea
call .asm_3c4ed
jr .asm_3c518
.asm_3c4ea
call .asm_3c518
.asm_3c4ed
ld hl, PlayerSubStatus5
bit SUBSTATUS_ENCORED, [hl]
ret z
ld a, [PlayerEncoreCount]
dec a
ld [PlayerEncoreCount], a
jr z, .asm_3c50a
ld hl, BattleMonPP
ld a, [CurMoveNum]
ld c, a
ld b, 0
add hl, bc
ld a, [hl]
and $3f
ret nz
.asm_3c50a
ld hl, PlayerSubStatus5
res SUBSTATUS_ENCORED, [hl]
call SetEnemyTurn
ld hl, BattleText_TargetsEncoreEnded
jp StdBattleTextBox
.asm_3c518
ld hl, EnemySubStatus5
bit SUBSTATUS_ENCORED, [hl]
ret z
ld a, [EnemyEncoreCount]
dec a
ld [EnemyEncoreCount], a
jr z, .asm_3c535
ld hl, EnemyMonPP
ld a, [CurEnemyMoveNum]
ld c, a
ld b, 0
add hl, bc
ld a, [hl]
and $3f
ret nz
.asm_3c535
ld hl, EnemySubStatus5
res SUBSTATUS_ENCORED, [hl]
call SetPlayerTurn
ld hl, BattleText_TargetsEncoreEnded
jp StdBattleTextBox
; 3c543
Function3c543: ; 3c543
ld a, [wBattleMode]
dec a
jr nz, .Stay
ld a, [PlayerSubStatus5]
bit SUBSTATUS_CANT_RUN, a
jr nz, .Stay
ld a, [wc731]
and a
jr nz, .Stay
ld a, [EnemyMonStatus]
and 1 << FRZ | SLP
jr nz, .Stay
ld a, [TempEnemyMonSpecies]
ld de, 1
ld hl, AlwaysFleeMons
call IsInArray
jr c, .Flee
call BattleRandom
ld b, a
cp 1 + (50 percent)
jr nc, .Stay
push bc
ld a, [TempEnemyMonSpecies]
ld de, 1
ld hl, OftenFleeMons
call IsInArray
pop bc
jr c, .Flee
ld a, b
cp 1 + (10 percent)
jr nc, .Stay
ld a, [TempEnemyMonSpecies]
ld de, 1
ld hl, SometimesFleeMons
call IsInArray
jr c, .Flee
.Stay
and a
ret
.Flee
scf
ret
; 3c59a
FleeMons:
SometimesFleeMons: ; 3c59a
db MAGNEMITE
db GRIMER
db TANGELA
db MR__MIME
db EEVEE
db PORYGON
db DRATINI
db DRAGONAIR
db TOGETIC
db UMBREON
db UNOWN
db SNUBBULL
db HERACROSS
db -1
OftenFleeMons: ; 3c5a8
db CUBONE
db ARTICUNO
db ZAPDOS
db MOLTRES
db QUAGSIRE
db DELIBIRD
db PHANPY
db TEDDIURSA
db -1
AlwaysFleeMons: ; 3c5b1
db RAIKOU
db ENTEI
; db SUICUNE
db -1
; 3c5b4
CompareMovePriority: ; 3c5b4
; Compare the priority of the player and enemy's moves.
; Return carry if the player goes first, or z if they match.
ld a, [CurPlayerMove]
call GetMovePriority
ld b, a
push bc
ld a, [CurEnemyMove]
call GetMovePriority
pop bc
cp b
ret
; 3c5c5
GetMovePriority: ; 3c5c5
; Return the priority (0-3) of move a.
ld b, a
; Vital throw goes last.
cp VITAL_THROW
ld a, 0
ret z
call GetMoveEffect
ld hl, MoveEffectPriorities
.loop
ld a, [hli]
cp b
jr z, .done
inc hl
cp -1
jr nz, .loop
ld a, 1
ret
.done
ld a, [hl]
ret
; 3c5df
MoveEffectPriorities: ; 3c5df
db EFFECT_PROTECT, 3
db EFFECT_ENDURE, 3
db EFFECT_PRIORITY_HIT, 2
db EFFECT_WHIRLWIND, 0
db EFFECT_COUNTER, 0
db EFFECT_MIRROR_COAT, 0
db -1
; 3c5ec
GetMoveEffect: ; 3c5ec
ld a, b
dec a
ld hl, Moves + MOVE_EFFECT
ld bc, MOVE_LENGTH
call AddNTimes
ld a, BANK(Moves)
call GetFarByte
ld b, a
ret
; 3c5fe
Function3c5fe: ; 3c5fe
call LoadTileMapToTempTileMap
call Function3c543
jp c, WildFled_EnemyFled_LinkBattleCanceled
call SetEnemyTurn
ld a, $1
ld [wc70f], a
callab AI_SwitchOrTryItem
jr c, .asm_3c62f
call Function3c6de
call Function3d2e0
ret c
ld a, [wd232]
and a
ret nz
call HasPlayerFainted
jp z, HandlePlayerMonFaint
call HasEnemyFainted
jp z, HandleEnemyMonFaint
.asm_3c62f
call SetEnemyTurn
call ResidualDamage
jp z, HandleEnemyMonFaint
call RefreshBattleHuds
call Function3c6cf
call Function3d2e0
ret c
ld a, [wd232]
and a
ret nz
call HasEnemyFainted
jp z, HandleEnemyMonFaint
call HasPlayerFainted
jp z, HandlePlayerMonFaint
call SetPlayerTurn
call ResidualDamage
jp z, HandlePlayerMonFaint
call RefreshBattleHuds
xor a
ld [wd0ec], a
ret
; 3c664
Function3c664: ; 3c664
xor a
ld [wc70f], a
call SetEnemyTurn
callab AI_SwitchOrTryItem
push af
call Function3c6cf
pop bc
ld a, [wd232]
and a
ret nz
call Function3d2e0
ret c
call HasEnemyFainted
jp z, HandleEnemyMonFaint
call HasPlayerFainted
jp z, HandlePlayerMonFaint
push bc
call SetPlayerTurn
call ResidualDamage
pop bc
jp z, HandlePlayerMonFaint
push bc
call RefreshBattleHuds
pop af
jr c, .asm_3c6be
call LoadTileMapToTempTileMap
call Function3c543
jp c, WildFled_EnemyFled_LinkBattleCanceled
call Function3c6de
call Function3d2e0
ret c
ld a, [wd232]
and a
ret nz
call HasPlayerFainted
jp z, HandlePlayerMonFaint
call HasEnemyFainted
jp z, HandleEnemyMonFaint
.asm_3c6be
call SetEnemyTurn
call ResidualDamage
jp z, HandleEnemyMonFaint
call RefreshBattleHuds
xor a
ld [wd0ec], a
ret
; 3c6cf
Function3c6cf: ; 3c6cf
call SetPlayerTurn
call Function3c6fe
callab DoPlayerTurn
jp Function3c6ed
; 3c6de
Function3c6de: ; 3c6de
call SetEnemyTurn
call Function3c6fe
callab DoEnemyTurn
jp Function3c6ed
; 3c6ed
Function3c6ed: ; 3c6ed
ld a, BATTLE_VARS_SUBSTATUS1_OPP
call GetBattleVarAddr
res SUBSTATUS_PROTECT, [hl]
res SUBSTATUS_ENDURE, [hl]
ld a, BATTLE_VARS_SUBSTATUS5_OPP
call GetBattleVarAddr
res SUBSTATUS_DESTINY_BOND, [hl]
ret
; 3c6fe
Function3c6fe: ; 3c6fe
ld a, BATTLE_VARS_SUBSTATUS5
call GetBattleVarAddr
res SUBSTATUS_DESTINY_BOND, [hl]
ret
; 3c706
HasUserFainted: ; 3c706
ld a, [hBattleTurn]
and a
jr z, HasPlayerFainted
HasEnemyFainted: ; 3c70b
ld hl, EnemyMonHP
jr CheckIfHPIsZero
HasPlayerFainted: ; 3c710
ld hl, BattleMonHP
CheckIfHPIsZero: ; 3c713
ld a, [hli]
or [hl]
ret
; 3c716
ResidualDamage: ; 3c716
; Return z if the user fainted before
; or as a result of residual damage.
; For Sandstorm damage, see HandleWeather.
call HasUserFainted
ret z
ld a, BATTLE_VARS_STATUS
call GetBattleVar
and 1 << PSN | 1 << BRN
jr z, .did_psn_brn
ld hl, HurtByPoisonText
ld de, ANIM_PSN
and 1 << BRN
jr z, .got_anim
ld hl, HurtByBurnText
ld de, ANIM_BRN
.got_anim
push de
call StdBattleTextBox
pop de
xor a
ld [wcfca], a
call Function3ee0f
call GetEighthMaxHP
ld de, PlayerToxicCount
ld a, [hBattleTurn]
and a
jr z, .asm_3c74d
ld de, EnemyToxicCount
.asm_3c74d
ld a, BATTLE_VARS_SUBSTATUS5
call GetBattleVar
bit SUBSTATUS_TOXIC, a
jr z, .did_toxic
call GetSixteenthMaxHP
ld a, [de]
inc a
ld [de], a
ld hl, 0
.add
add hl, bc
dec a
jr nz, .add
ld b, h
ld c, l
.did_toxic
call Function3cc3f
.did_psn_brn
call HasUserFainted
jp z, .fainted
ld a, BATTLE_VARS_SUBSTATUS4
call GetBattleVarAddr
bit SUBSTATUS_LEECH_SEED, [hl]
jr z, .asm_3c7a1
call SwitchTurnCore
xor a
ld [wcfca], a
ld de, ANIM_SAP
ld a, BATTLE_VARS_SUBSTATUS3_OPP
call GetBattleVar
and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND
call z, Function3ee0f
call SwitchTurnCore
call GetEighthMaxHP
call Function3cc3f
ld a, $1
ld [hBGMapMode], a
call Function3ccef
ld hl, LeechSeedSapsText
call StdBattleTextBox
.asm_3c7a1
call HasUserFainted
jr z, .fainted
ld a, BATTLE_VARS_SUBSTATUS1
call GetBattleVarAddr
bit SUBSTATUS_NIGHTMARE, [hl]
jr z, .asm_3c7c5
xor a
ld [wcfca], a
ld de, ANIM_IN_NIGHTMARE
call Function3ee0f
call GetQuarterMaxHP
call Function3cc3f
ld hl, HasANightmareText
call StdBattleTextBox
.asm_3c7c5
call HasUserFainted
jr z, .fainted
ld a, BATTLE_VARS_SUBSTATUS1
call GetBattleVarAddr
bit SUBSTATUS_CURSE, [hl]
jr z, .asm_3c7e9
xor a
ld [wcfca], a
ld de, ANIM_IN_NIGHTMARE
call Function3ee0f
call GetQuarterMaxHP
call Function3cc3f
ld hl, HurtByCurseText
call StdBattleTextBox
.asm_3c7e9
ld hl, BattleMonHP
ld a, [hBattleTurn]
and a
jr z, .asm_3c7f4
ld hl, EnemyMonHP
.asm_3c7f4
ld a, [hli]
or [hl]
ret nz
.fainted
call RefreshBattleHuds
ld c, 20
call DelayFrames
xor a
ret
; 3c801
Function3c801: ; 3c801
ld a, [$ffcb]
cp $1
jr z, .asm_3c813
call SetPlayerTurn
call .asm_3c81c
call SetEnemyTurn
jp .asm_3c81c
.asm_3c813
call SetEnemyTurn
call .asm_3c81c
call SetPlayerTurn
.asm_3c81c
ld hl, PlayerPerishCount
ld a, [hBattleTurn]
and a
jr z, .asm_3c827
ld hl, EnemyPerishCount
.asm_3c827
ld a, BATTLE_VARS_SUBSTATUS1
call GetBattleVar
bit SUBSTATUS_PERISH, a
ret z
dec [hl]
ld a, [hl]
ld [wd265], a
push af
ld hl, PerishCountText
call StdBattleTextBox
pop af
ret nz
ld a, BATTLE_VARS_SUBSTATUS1
call GetBattleVarAddr
res SUBSTATUS_PERISH, [hl]
ld a, [hBattleTurn]
and a
jr nz, .asm_3c85c
ld hl, BattleMonHP
xor a
ld [hli], a
ld [hl], a
ld hl, PartyMon1HP
ld a, [CurBattleMon]
call GetPartyLocation
xor a
ld [hli], a
ld [hl], a
ret
.asm_3c85c
ld hl, EnemyMonHP
xor a
ld [hli], a
ld [hl], a
ld a, [wBattleMode]
dec a
ret z
ld hl, OTPartyMon1HP
ld a, [CurOTMon]
call GetPartyLocation
xor a
ld [hli], a
ld [hl], a
ret
; 3c874
Function3c874: ; 3c874
ld a, [$ffcb]
cp $1
jr z, .asm_3c886
call SetPlayerTurn
call .asm_3c88f
call SetEnemyTurn
jp .asm_3c88f
.asm_3c886
call SetEnemyTurn
call .asm_3c88f
call SetPlayerTurn
.asm_3c88f
ld hl, wc730
ld de, wc72e
ld a, [hBattleTurn]
and a
jr z, .asm_3c8a0
ld hl, wc731
ld de, wc72f
.asm_3c8a0
ld a, [hl]
and a
ret z
ld a, BATTLE_VARS_SUBSTATUS4
call GetBattleVar
bit SUBSTATUS_SUBSTITUTE, a
ret nz
ld a, [de]
ld [wd265], a
ld [FXAnimIDLo], a
call GetMoveName
dec [hl]
jr z, .asm_3c8de
ld a, BATTLE_VARS_SUBSTATUS3
call GetBattleVar
and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND
jr nz, .asm_3c8d3
call SwitchTurnCore
xor a
ld [wcfca], a
ld [FXAnimIDHi], a
predef PlayBattleAnim
call SwitchTurnCore
.asm_3c8d3
call GetSixteenthMaxHP
call Function3cc3f
ld hl, BattleText_UsersHurtByStringBuffer1
jr .asm_3c8e1
.asm_3c8de
ld hl, BattleText_UserWasReleasedFromStringBuffer1
.asm_3c8e1
jp StdBattleTextBox
; 3c8e4
SwitchTurnCore: ; 3c8e4
ld a, [hBattleTurn]
xor 1
ld [hBattleTurn], a
ret
; 3c8eb
Function3c8eb: ; 3c8eb
ld a, [$ffcb]
cp $1
jr z, .asm_3c8fd
call SetPlayerTurn
call .asm_3c906
call SetEnemyTurn
jp .asm_3c906
.asm_3c8fd
call SetEnemyTurn
call .asm_3c906
call SetPlayerTurn
.asm_3c906
callab GetUserItem
ld a, [hl]
ld [wd265], a
call GetItemName
ld a, b
cp HELD_LEFTOVERS
ret nz
ld hl, BattleMonHP
ld a, [hBattleTurn]
and a
jr z, .asm_3c922
ld hl, EnemyMonHP
.asm_3c922
ld a, [hli]
ld b, a
ld a, [hli]
ld c, a
ld a, [hli]
cp b
jr nz, .asm_3c92d
ld a, [hl]
cp c
ret z
.asm_3c92d
call GetSixteenthMaxHP
call SwitchTurnCore
call Function3ccef
ld hl, BattleText_0x80880
jp StdBattleTextBox
; 3c93c
Function3c93c: ; 3c93c
ld a, [$ffcb]
cp $1
jr z, .asm_3c94e
call SetPlayerTurn
call .asm_3c957
call SetEnemyTurn
jp .asm_3c957
.asm_3c94e
call SetEnemyTurn
call .asm_3c957
call SetPlayerTurn
.asm_3c957
callab GetUserItem
ld a, b
cp HELD_RESTORE_PP
jr nz, .asm_3c9ae
ld hl, PartyMon1PP
ld a, [CurBattleMon]
call GetPartyLocation
ld d, h
ld e, l
ld hl, PartyMon1Moves
ld a, [CurBattleMon]
call GetPartyLocation
ld a, [hBattleTurn]
and a
jr z, .asm_3c99b
ld de, wc739
ld hl, wc735
ld a, [wBattleMode]
dec a
jr z, .asm_3c99b
ld hl, OTPartyMon1PP
ld a, [CurOTMon]
call GetPartyLocation
ld d, h
ld e, l
ld hl, OTPartyMon1Moves
ld a, [CurOTMon]
call GetPartyLocation
.asm_3c99b
ld c, $0
.asm_3c99d
ld a, [hl]
and a
jr z, .asm_3c9ae
ld a, [de]
and $3f
jr z, .asm_3c9af
inc hl
inc de
inc c
ld a, c
cp NUM_MOVES
jr nz, .asm_3c99d
.asm_3c9ae
ret
.asm_3c9af
; lousy hack
ld a, [hl]
cp SKETCH
ld b, 1
jr z, .asm_3c9b8
ld b, 5
.asm_3c9b8
ld a, [de]
add b
ld [de], a
push bc
push bc
ld a, [hl]
ld [wd265], a
ld de, BattleMonMoves - 1
ld hl, BattleMonPP
ld a, [hBattleTurn]
and a
jr z, .asm_3c9d2
ld de, EnemyMonMoves - 1
ld hl, EnemyMonPP
.asm_3c9d2
inc de
pop bc
ld b, 0
add hl, bc
push hl
ld h, d
ld l, e
add hl, bc
pop de
pop bc
ld a, [wd265]
cp [hl]
jr nz, .asm_3c9f5
ld a, [hBattleTurn]
and a
ld a, [PlayerSubStatus5]
jr z, .asm_3c9ee
ld a, [EnemySubStatus5]
.asm_3c9ee
bit SUBSTATUS_TRANSFORMED, a
jr nz, .asm_3c9f5
ld a, [de]
add b
ld [de], a
.asm_3c9f5
callab GetUserItem
ld a, [hl]
ld [wd265], a
xor a
ld [hl], a
call Function3df12
ld a, [hBattleTurn]
and a
jr z, .asm_3ca12
ld a, [wBattleMode]
dec a
jr z, .asm_3ca14
call Function3df1f
.asm_3ca12
xor a
ld [hl], a
.asm_3ca14
call GetItemName
call SwitchTurnCore
call Function3ddc8
call SwitchTurnCore
ld hl, BattleText_UserRecoveredPPUsing
jp StdBattleTextBox
; 3ca26
Function3ca26: ; 3ca26
ld a, [$ffcb]
cp $1
jr z, .asm_3ca38
call SetPlayerTurn
call .asm_3ca41
call SetEnemyTurn
jp .asm_3ca41
.asm_3ca38
call SetEnemyTurn
call .asm_3ca41
call SetPlayerTurn
.asm_3ca41
ld hl, wc71d
ld a, [hBattleTurn]
and a
jr z, .asm_3ca4c
ld hl, wc71e
.asm_3ca4c
ld a, [hl]
and a
ret z
dec a
ld [hl], a
cp $1
ret nz
ld hl, BattleText_0x808b6
call StdBattleTextBox
ld a, BATTLE_VARS_MOVE
call GetBattleVarAddr
push af
ld a, FUTURE_SIGHT
ld [hl], a
callab UpdateMoveData
xor a
ld [AttackMissed], a
ld [AlreadyDisobeyed], a
ld a, 10
ld [TypeModifier], a
callab DoMove
xor a
ld [CurDamage], a
ld [CurDamage + 1], a
ld a, BATTLE_VARS_MOVE
call GetBattleVarAddr
pop af
ld [hl], a
call UpdateBattleMonInParty
jp UpdateEnemyMonInParty
; 3ca8f
HanleDefrost: ; 3ca8f
ld a, [$ffcb]
cp $1
jr z, .asm_3ca9a
call .asm_3ca9d
jr .asm_3cac9
.asm_3ca9a
call .asm_3cac9
.asm_3ca9d
ld a, [BattleMonStatus]
bit FRZ, a
ret z
ld a, [wc73f]
and a
ret nz
call BattleRandom
cp 10 percent
ret nc
xor a
ld [BattleMonStatus], a
ld a, [CurBattleMon]
ld hl, PartyMon1Status
call GetPartyLocation
ld [hl], 0
call UpdateBattleHuds
call SetEnemyTurn
ld hl, DefrostedOpponentText
jp StdBattleTextBox
.asm_3cac9
ld a, [EnemyMonStatus]
bit FRZ, a
ret z
ld a, [wc740]
and a
ret nz
call BattleRandom
cp 10 percent
ret nc
xor a
ld [EnemyMonStatus], a
ld a, [wBattleMode]
dec a
jr z, .asm_3caef
ld a, [CurOTMon]
ld hl, OTPartyMon1Status
call GetPartyLocation
ld [hl], 0
.asm_3caef
call UpdateBattleHuds
call SetPlayerTurn
ld hl, DefrostedOpponentText
jp StdBattleTextBox
; 3cafb
HandleSafeguard: ; 3cafb
ld a, [$ffcb]
cp $1
jr z, .asm_3cb06
call .asm_3cb09
jr .asm_3cb1c
.asm_3cb06
call .asm_3cb1c
.asm_3cb09
ld a, [PlayerScreens]
bit SCREENS_SAFEGUARD, a
ret z
ld hl, PlayerSafeguardCount
dec [hl]
ret nz
res SCREENS_SAFEGUARD, a
ld [PlayerScreens], a
xor a
jr .asm_3cb2e
.asm_3cb1c
ld a, [EnemyScreens]
bit SCREENS_SAFEGUARD, a
ret z
ld hl, EnemySafeguardCount
dec [hl]
ret nz
res SCREENS_SAFEGUARD, a
ld [EnemyScreens], a
ld a, $1
.asm_3cb2e
ld [hBattleTurn], a
ld hl, BattleText_SafeguardFaded
jp StdBattleTextBox
HandleScreens: ; 3cb36
ld a, [$ffcb]
cp 1
jr z, .Both
call .CheckPlayer
jr .CheckEnemy
.Both
call .CheckEnemy
.CheckPlayer
call SetPlayerTurn
ld de, .Your
call .Copy
ld hl, PlayerScreens
ld de, PlayerLightScreenCount
jr .FadeScreens
.CheckEnemy
call SetEnemyTurn
ld de, .Enemy
call .Copy
ld hl, EnemyScreens
ld de, EnemyLightScreenCount
.FadeScreens
bit SCREENS_LIGHT_SCREEN, [hl]
call nz, FadeLightScreen
bit SCREENS_REFLECT, [hl]
call nz, FadeReflect
ret
.Copy
ld hl, StringBuffer1
jp CopyName2
; 3cb75
.Your
db "Your@"
.Enemy
db "Enemy@"
; 3cb80
FadeLightScreen: ; 3cb80
ld a, [de]
dec a
ld [de], a
ret nz
res SCREENS_LIGHT_SCREEN, [hl]
push hl
push de
ld hl, BattleText_PkmnnLightScreenFell
call StdBattleTextBox
pop de
pop hl
ret
; 3cb91
FadeReflect: ; 3cb91
inc de
ld a, [de]
dec a
ld [de], a
ret nz
res SCREENS_REFLECT, [hl]
ld hl, BattleText_0x80905
jp StdBattleTextBox
; 3cb9e
HandleWeather: ; 3cb9e
ld a, [Weather]
cp WEATHER_NONE
ret z
ld hl, WeatherCount
dec [hl]
jr z, .ended
ld hl, .WeatherMessages
call .PrintWeatherMessage
ld a, [Weather]
cp WEATHER_SANDSTORM
ret nz
ld a, [$ffcb]
cp 1
jr z, .enemy_first
.player_first
call SetPlayerTurn
call .SandstormDamage
call SetEnemyTurn
jr .SandstormDamage
.enemy_first
call SetEnemyTurn
call .SandstormDamage
call SetPlayerTurn
.SandstormDamage
ld a, BATTLE_VARS_SUBSTATUS3
call GetBattleVar
bit SUBSTATUS_UNDERGROUND, a
ret nz
ld hl, BattleMonType1
ld a, [hBattleTurn]
and a
jr z, .ok
ld hl, EnemyMonType1
.ok
ld a, [hli]
cp ROCK
ret z
cp GROUND
ret z
cp STEEL
ret z
ld a, [hl]
cp ROCK
ret z
cp GROUND
ret z
cp STEEL
ret z
call SwitchTurnCore
xor a
ld [wcfca], a
ld de, ANIM_IN_SANDSTORM
call Call_PlayBattleAnim
call SwitchTurnCore
call GetEighthMaxHP
call Function3cc3f
ld hl, SandstormHitsText
jp StdBattleTextBox
.ended
ld hl, .WeatherEndedMessages
call .PrintWeatherMessage
xor a
ld [Weather], a
ret
.PrintWeatherMessage
ld a, [Weather]
dec a
ld c, a
ld b, 0
rept 2
add hl, bc
endr
ld a, [hli]
ld h, [hl]
ld l, a
jp StdBattleTextBox
; 3cc2d
.WeatherMessages
dw BattleText_RainContinuesToFall
dw BattleText_TheSunlightIsStrong
dw BattleText_TheSandstormRages
.WeatherEndedMessages
dw BattleText_TheRainStopped
dw BattleText_TheSunlightFaded
dw BattleText_TheSandstormSubsided
; 3cc39
Function3cc39: ; 3cc39
call Function3cc45
jp Function3cd3c
; 3cc3f
Function3cc3f: ; 3cc3f
; Subtract HP from Pkmn
call Function3cc45
jp Function3cd36
; 3cc45
Function3cc45: ; 3cc45
ld hl, BattleMonHP
ld a, [hBattleTurn]
and a
jr z, .ok
ld hl, EnemyMonHP
.ok
inc hl
ld a, [hl]
ld [wd1ec], a
sub c
ld [hld], a
ld [wd1ee], a
ld a, [hl]
ld [wd1ed], a
sbc b
ld [hl], a
ld [wd1ef], a
ret nc
ld a, [wd1ec]
ld c, a
ld a, [wd1ed]
ld b, a
xor a
ld [hli], a
ld [hl], a
ld [wd1ee], a
ld [wd1ef], a
ret
; 3cc76
GetSixteenthMaxHP: ; 3cc76
call GetQuarterMaxHP
; quarter result
srl c
srl c
; round up
ld a, c
and a
jr nz, .ok
inc c
.ok
ret
; 3cc83
GetEighthMaxHP: ; 3cc83
; output: bc
call GetQuarterMaxHP
; assumes nothing can have 1024 or more hp
; halve result
srl c
; round up
ld a, c
and a
jr nz, .end
inc c
.end
ret
; 3cc8e
GetQuarterMaxHP: ; 3cc8e
; output: bc
call GetMaxHP
; quarter result
srl b
rr c
srl b
rr c
; assumes nothing can have 1024 or more hp
; round up
ld a, c
and a
jr nz, .end
inc c
.end
ret
; 3cc9f
GetHalfMaxHP: ; 3cc9f
; output: bc
call GetMaxHP
; halve result
srl b
rr c
; floor = 1
ld a, c
or b
jr nz, .end
inc c
.end
ret
; 3ccac
GetMaxHP: ; 3ccac
; output: bc, Buffer1-2
ld hl, BattleMonMaxHP
ld a, [hBattleTurn]
and a
jr z, .ok
ld hl, EnemyMonMaxHP
.ok
ld a, [hli]
ld [Buffer2], a
ld b, a
ld a, [hl]
ld [Buffer1], a
ld c, a
ret
; 3ccc2
Function3ccc2: ; 3ccc2
ld hl, BattleMonHP
ld a, [hBattleTurn]
and a
jr z, .ok
ld hl, EnemyMonHP
.ok
ld a, [hli]
ld b, a
ld a, [hli]
ld c, a
srl b
rr c
ld a, [hli]
ld [Buffer2], a
ld a, [hl]
ld [Buffer1], a
ret
; 3ccde
Function3ccde: ; 3ccde
ld hl, BattleMonHP + 1
ld a, [hBattleTurn]
and a
jr z, .ok
ld hl, EnemyMonHP + 1
.ok
ld a, c
sub [hl]
dec hl
ld a, b
sbc [hl]
ret
; 3ccef
Function3ccef: ; 3ccef
ld hl, EnemyMonMaxHP
ld a, [hBattleTurn]
and a
jr z, .ok
ld hl, BattleMonMaxHP
.ok
ld a, [hli]
ld [Buffer1 + 1], a
ld a, [hld]
ld [Buffer1 + 0], a
dec hl
ld a, [hl]
ld [Buffer1 + 2], a
add c
ld [hld], a
ld [Buffer1 + 4], a
ld a, [hl]
ld [Buffer1 + 3], a
adc b
ld [hli], a
ld [Buffer1 + 5], a
ld a, [Buffer1]
ld c, a
ld a, [hld]
sub c
ld a, [Buffer2]
ld b, a
ld a, [hl]
sbc b
jr c, .asm_3cd2d
ld a, b
ld [hli], a
ld [Buffer1 + 5], a
ld a, c
ld [hl], a
ld [Buffer1 + 4], a
.asm_3cd2d
call SwitchTurnCore
call Function3cd36
jp SwitchTurnCore
; 3cd36
Function3cd36: ; 3cd36
call Function3cd3c
jp UpdateBattleHuds
; 3cd3c
Function3cd3c: ; 3cd3c
hlcoord 10, 9
ld a, [hBattleTurn]
and a
ld a, 1
jr z, .ok
hlcoord 2, 2
xor a
.ok
push bc
ld [wd10a], a
predef Functionc6e0
pop bc
ret
; 3cd55
HandleEnemyMonFaint: ; 3cd55
call FaintEnemyPokemon
ld hl, BattleMonHP
ld a, [hli]
or [hl]
call z, FaintYourPokemon
xor a
ld [wc6f7], a
call Function3ce01
call CheckPlayerPartyForFitPkmn
ld a, d
and a
jp z, LostBattle
ld hl, BattleMonHP
ld a, [hli]
or [hl]
call nz, UpdatePlayerHUD
ld a, $1
ld [hBGMapMode], a
ld c, 60
call DelayFrames
ld a, [wBattleMode]
dec a
jr nz, .trainer
ld a, 1
ld [BattleEnded], a
ret
.trainer
call CheckEnemyTrainerDefeated
jp z, WinTrainerBattle
ld hl, BattleMonHP
ld a, [hli]
or [hl]
jr nz, .asm_3cdba
call Function3d1f8
jr nc, .asm_3cda4
ld a, 1
ld [BattleEnded], a
ret
.asm_3cda4
call Function3d227
call Function3d2e0
jp c, WildFled_EnemyFled_LinkBattleCanceled
ld a, $1
ld [wd0ec], a
call Function3cf4a
jp z, WildFled_EnemyFled_LinkBattleCanceled
jr Function3cdca
.asm_3cdba
ld a, $1
ld [wd0ec], a
call Function3cf4a
jp z, WildFled_EnemyFled_LinkBattleCanceled
xor a
ld [wd0ec], a
ret
; 3cdca
Function3cdca: ; 3cdca
ld a, [$ffcb]
cp $1
jr z, .asm_3cde6
call ClearSprites
hlcoord 1, 0
lb bc, 4, 10
call ClearBox
call Function3d2b3
ld a, $1
call EnemyPartyMonEntrance
jr .asm_3cdfc
.asm_3cde6
ld a, [CurPartyMon]
push af
ld a, $1
call EnemyPartyMonEntrance
call ClearSprites
call LoadTileMapToTempTileMap
pop af
ld [CurPartyMon], a
call Function3d2b3
.asm_3cdfc
xor a
ld [wd0ec], a
ret
; 3ce01
Function3ce01: ; 3ce01
call UpdateBattleMonInParty
ld a, [wBattleMode]
dec a
jr z, .asm_3ce16
ld a, [CurOTMon]
ld hl, OTPartyMon1HP
call GetPartyLocation
xor a
ld [hli], a
ld [hl], a
.asm_3ce16
ld hl, PlayerSubStatus3
res SUBSTATUS_IN_LOOP, [hl]
xor a
ld hl, EnemyDamageTaken
ld [hli], a
ld [hl], a
call NewEnemyMonStatus
call BreakAttraction
ld a, [wBattleMode]
dec a
jr z, .asm_3ce2f
jr .asm_3ce37
.asm_3ce2f
call StopDangerSound
ld a, $1
ld [wc6fd], a
.asm_3ce37
ld hl, BattleMonHP
ld a, [hli]
or [hl]
jr nz, .asm_3ce47
ld a, [wc6f7]
and a
jr nz, .asm_3ce47
call Function3d1aa
.asm_3ce47
call CheckPlayerPartyForFitPkmn
ld a, d
and a
ret z
ld a, [wBattleMode]
dec a
call z, PlayVictoryMusic
call EmptyBattleTextBox
call LoadTileMapToTempTileMap
ld a, [wBattleResult]
and $c0
ld [wBattleResult], a
call ShareExperiencePoints
jr z, .asm_3ce72
ld hl, EnemyMonBaseStats
ld b, $7
.asm_3ce6c
srl [hl]
inc hl
dec b
jr nz, .asm_3ce6c
.asm_3ce72
ld hl, EnemyMonBaseStats
ld de, wc720
ld bc, $0007
call CopyBytes
xor a
ld [wc71f], a
call GiveExperiencePoints
call ShareExperiencePoints
ret z
ld a, [wc664]
push af
ld a, d
ld [wc664], a
ld hl, wc720
ld de, EnemyMonBaseStats
ld bc, $0007
call CopyBytes
ld a, $1
ld [wc71f], a
call GiveExperiencePoints
pop af
ld [wc664], a
ret
; 3ceaa
ShareExperiencePoints: ; 3ceaa
ld a, [PartyCount]
ld b, a
ld hl, PartyMon1
ld c, 1
ld d, 0
.asm_3ceb5
push hl
push bc
ld bc, MON_HP
add hl, bc
ld a, [hli]
or [hl]
pop bc
pop hl
jr z, .asm_3ced1
push hl
push bc
ld bc, MON_ITEM
add hl, bc
pop bc
ld a, [hl]
pop hl
cp EXP_SHARE
jr nz, .asm_3ced1
ld a, d
or c
ld d, a
.asm_3ced1
sla c
push de
ld de, PARTYMON_STRUCT_LENGTH
add hl, de
pop de
dec b
jr nz, .asm_3ceb5
ld a, d
ld e, 0
ld b, PARTY_LENGTH
.asm_3cee1
srl a
jr nc, .asm_3cee6
inc e
.asm_3cee6
dec b
jr nz, .asm_3cee1
ld a, e
and a
ret
; 3ceec
StopDangerSound: ; 3ceec
xor a
ld [Danger], a
ret
; 3cef1
FaintYourPokemon: ; 3cef1
call StopDangerSound
call WaitSFX
ld a, $f0
ld [CryTracks], a
ld a, [BattleMonSpecies]
call PlayStereoCry
call PlayerMonFaintedAnimation
hlcoord 9, 7
lb bc, 5, 11
call ClearBox
ld hl, BattleText_PkmnFainted
jp StdBattleTextBox
; 3cf14
FaintEnemyPokemon: ; 3cf14
call WaitSFX
ld de, SFX_KINESIS
call PlaySFX
call EnemyMonFaintedAnimation
ld de, SFX_FAINT
call PlaySFX
hlcoord 1, 0
lb bc, 4, 10
call ClearBox
ld hl, BattleText_EnemyPkmnFainted
jp StdBattleTextBox
; 3cf35
CheckEnemyTrainerDefeated: ; 3cf35
ld a, [OTPartyCount]
ld b, a
xor a
ld hl, OTPartyMon1HP
ld de, PARTYMON_STRUCT_LENGTH
.loop
or [hl]
inc hl
or [hl]
dec hl
add hl, de
dec b
jr nz, .loop
and a
ret
; 3cf4a
Function3cf4a: ; 3cf4a
ld hl, EnemyHPPal
ld e, HP_BAR_LENGTH_PX
call Function3e12e
call WaitBGMap
callba Function2c012
ld a, [wLinkMode]
and a
jr z, .asm_3cf6d
call Function3e8e4
ld a, [wBattleAction]
cp $f
ret z
call Call_LoadTempTileMapToTileMap
.asm_3cf6d
ld hl, BattleMonHP
ld a, [hli]
or [hl]
ld a, $0
jr nz, EnemyPartyMonEntrance
inc a
ret
; 3cf78
EnemyPartyMonEntrance: ; 3cf78
push af
xor a
ld [wc718], a
call NewEnemyMonStatus
call ResetEnemyStatLevels
call BreakAttraction
pop af
and a
jr nz, .asm_3cf8f
call Function3d4e1
jr .asm_3cf92
.asm_3cf8f
call Function3d517
.asm_3cf92
call Function3d57a
call SetEnemyTurn
call SpikesDamage
xor a
ld [wEnemyMoveStruct + MOVE_ANIM], a
ld [wd0ec], a
inc a
ret
; 3cfa4
WinTrainerBattle: ; 3cfa4
; Player won the battle
call StopDangerSound
ld a, $1
ld [wc6fd], a
ld [BattleEnded], a
ld a, [wLinkMode]
and a
ld a, b
call z, PlayVictoryMusic
callab Battle_GetTrainerName
ld hl, BattleText_EnemyWasDefeated
call StdBattleTextBox
call IsMobileBattle
jr z, .mobile
ld a, [wLinkMode]
and a
ret nz
ld a, [InBattleTowerBattle]
bit 0, a
jr nz, .battle_tower
call Function3ebd8
ld c, $28
call DelayFrames
ld a, [BattleType]
cp BATTLETYPE_CANLOSE
jr nz, .skip_heal
predef HealParty
.skip_heal
ld a, [wc2cc]
bit 0, a
jr nz, .skip_win_loss_text
call PrintWinLossText
.skip_win_loss_text
jp Function3d02b
.mobile
call Function3ebd8
ld c, $28
call DelayFrames
ld c, $4
callba Function4ea0a
ret
.battle_tower
call Function3ebd8
ld c, $28
call DelayFrames
call EmptyBattleTextBox
ld c, $3
callba BattleTowerText
call Functiona80
ld hl, wPayDayMoney
ld a, [hli]
or [hl]
inc hl
or [hl]
ret nz
call ClearTileMap
call WhiteBGMap
ret
; 3d02b
Function3d02b: ; 3d02b
ld a, [wc73d]
and a
call nz, Function3d099
call Function3d0b1
push af
ld a, $0
jr nc, .asm_3d044
ld a, [wMomSavingMoney]
and $7
cp $3
jr nz, .asm_3d044
inc a
.asm_3d044
ld b, a
ld c, $4
.asm_3d047
ld a, b
and a
jr z, .asm_3d052
call Function3d081
dec c
dec b
jr .asm_3d047
.asm_3d052
ld a, c
and a
jr z, .asm_3d05c
call Function3d08d
dec c
jr .asm_3d052
.asm_3d05c
call Function3d099
call Function3d099
pop af
jr nc, .KeepItAll
ld a, [wMomSavingMoney]
and $7
jr z, .KeepItAll
ld hl, SentToMomTexts
dec a
ld c, a
ld b, 0
rept 2
add hl, bc
endr
ld a, [hli]
ld h, [hl]
ld l, a
jp StdBattleTextBox
.KeepItAll
ld hl, GotMoneyForWinningText
jp StdBattleTextBox
; 3d081
Function3d081: ; 3d081
push bc
ld hl, wc688
ld de, wMomsMoney + 2
call Function3d0be
pop bc
ret
; 3d08d
Function3d08d: ; 3d08d
push bc
ld hl, wc688
ld de, Money + 2
call Function3d0be
pop bc
ret
; 3d099
Function3d099: ; 3d099
ld hl, wc688
sla [hl]
dec hl
rl [hl]
dec hl
rl [hl]
ret nc
ld a, $ff
rept 2
ld [hli], a
endr
ld [hl], a
ret
; 3d0ab
SentToMomTexts: ; 3d0ab
dw SentSomeToMomText
dw SentHalfToMomText
dw SentAllToMomText
; 3d0b1
Function3d0b1: ; 3d0b1
ld hl, wMomsMoney + 2
ld a, [hld]
cp 999999 % $100
ld a, [hld]
sbc 999999 / $100 % $100
ld a, [hl]
sbc 999999 / $10000 % $100
ret
; 3d0be
Function3d0be: ; 3d0be
ld c, $3
and a
push de
push hl
push bc
ld b, h
ld c, l
callba MobileFn_106008
pop bc
pop hl
.asm_3d0ce
ld a, [de]
adc [hl]
ld [de], a
dec de
dec hl
dec c
jr nz, .asm_3d0ce
pop hl
ld a, [hld]
cp 999999 % $100
ld a, [hld]
sbc 999999 / $100 % $100
ld a, [hl]
sbc 999999 / $10000 % $100
ret c
ld [hl], 999999 / $10000 % $100
inc hl
ld [hl], 999999 / $100 % $100
inc hl
ld [hl], 999999 % $100
ret
; 3d0ea
PlayVictoryMusic: ; 3d0ea
push de
ld de, MUSIC_NONE
call PlayMusic
call DelayFrame
ld de, MUSIC_WILD_VICTORY
ld a, [wBattleMode]
dec a
jr nz, .asm_3d113
push de
call ShareExperiencePoints
pop de
jr nz, .asm_3d11e
ld hl, wPayDayMoney
ld a, [hli]
or [hl]
jr nz, .asm_3d11e
ld a, [wc664]
and a
jr z, .asm_3d121
jr .asm_3d11e
.asm_3d113
ld de, MUSIC_GYM_VICTORY
call IsJohtoGymLeader
jr c, .asm_3d11e
ld de, MUSIC_TRAINER_VICTORY
.asm_3d11e
call PlayMusic
.asm_3d121
pop de
ret
; 3d123
; These functions check if the current opponent is a gym leader or one of a
; few other special trainers.
; Note: KantoGymLeaders is a subset of JohtoGymLeaders. If you wish to
; differentiate between the two, call IsKantoGymLeader first.
; The Lance and Red entries are unused for music checks; those trainers are
; accounted for elsewhere.
IsKantoGymLeader: ; 0x3d123
ld hl, KantoGymLeaders
jr IsGymLeaderCommon
IsJohtoGymLeader: ; 0x3d128
ld hl, JohtoGymLeaders
IsGymLeaderCommon:
push de
ld a, [OtherTrainerClass]
ld de, $0001
call IsInArray
pop de
ret
; 0x3d137
JohtoGymLeaders:
db FALKNER
db WHITNEY
db BUGSY
db MORTY
db PRYCE
db JASMINE
db CHUCK
db CLAIR
db WILL
db BRUNO
db KAREN
db KOGA
; fallthrough
; these two entries are unused
db CHAMPION
db RED
; fallthrough
KantoGymLeaders:
db BROCK
db MISTY
db LT_SURGE
db ERIKA
db JANINE
db SABRINA
db BLAINE
db BLUE
db -1
HandlePlayerMonFaint: ; 3d14e
call FaintYourPokemon
ld hl, EnemyMonHP
ld a, [hli]
or [hl]
call z, FaintEnemyPokemon
ld a, $1
ld [wc6f7], a
call Function3d1aa
call CheckPlayerPartyForFitPkmn
ld a, d
and a
jp z, LostBattle
ld hl, EnemyMonHP
ld a, [hli]
or [hl]
jr nz, .notfainted
call Function3ce01
ld a, [wBattleMode]
dec a
jr nz, .trainer
ld a, $1
ld [BattleEnded], a
ret
.trainer
call CheckEnemyTrainerDefeated
jp z, WinTrainerBattle
.notfainted
call Function3d1f8
jr nc, .asm_3d190
ld a, $1
ld [BattleEnded], a
ret
.asm_3d190
call Function3d227
call Function3d2e0
jp c, WildFled_EnemyFled_LinkBattleCanceled
ld a, c
and a
ret nz
ld a, $1
ld [wd0ec], a
call Function3cf4a
jp z, WildFled_EnemyFled_LinkBattleCanceled
jp Function3cdca
; 3d1aa
Function3d1aa: ; 3d1aa
ld a, [CurBattleMon]
ld c, a
ld hl, wc664
ld b, $0
predef FlagPredef
ld hl, EnemySubStatus3
res SUBSTATUS_IN_LOOP, [hl]
xor a
ld [Danger], a
ld hl, PlayerDamageTaken
ld [hli], a
ld [hl], a
ld [BattleMonStatus], a
call UpdateBattleMonInParty
ld c, HAPPINESS_FAINTED
; If TheirLevel > (YourLevel + 30), use a different parameter
ld a, [BattleMonLevel]
add 30
ld b, a
ld a, [EnemyMonLevel]
cp b
jr c, .asm_3d1dc
ld c, HAPPINESS_BEATENBYSTRONGFOE
.asm_3d1dc
ld a, [CurBattleMon]
ld [CurPartyMon], a
callab ChangeHappiness
ld a, [wBattleResult]
and %11000000
add $1
ld [wBattleResult], a
ld a, [wc6f7]
and a
ret z
ret
; 3d1f8
Function3d1f8: ; 3d1f8
call EmptyBattleTextBox
call LoadTileMapToTempTileMap
ld a, [wBattleMode]
and a
dec a
ret nz
ld hl, BattleText_UseNextMon
call StdBattleTextBox
.asm_3d20a
lb bc, 1, 7
call PlaceYesNoBox
ld a, [MenuSelection2]
jr c, .asm_3d217
and a
ret
.asm_3d217
ld a, [MenuSelection2]
cp $1
jr z, .asm_3d20a
ld hl, PartyMon1Speed
ld de, EnemyMonSpeed
jp TryToRunAwayFromBattle
; 3d227
Function3d227: ; 3d227
call EmptyBattleTextBox
call LoadMenuDataHeader_0x1d75
call Function3d2f7
call ForcePickPartyMonInBattle
ld a, [wLinkMode]
and a
jr z, .asm_3d241
ld a, $1
ld [wd0ec], a
call Function3e8e4
.asm_3d241
xor a
ld [wd0ec], a
call Function3d2e0
jr c, .asm_3d251
ld hl, EnemyMonHP
ld a, [hli]
or [hl]
jr nz, .asm_3d26c
.asm_3d251
call ClearSprites
call WhiteBGMap
call Function3eda6
call ExitMenu
call LoadTileMapToTempTileMap
call WaitBGMap
call ClearSGB
call SetPalettes
xor a
ld c, a
ret
.asm_3d26c
call ClearSprites
ld a, [CurBattleMon]
ld [LastPlayerMon], a
ld a, [CurPartyMon]
ld [CurBattleMon], a
call Function3d581
call Function3da0d
call ResetPlayerStatLevels
call ClearPalettes
call DelayFrame
call Function3eda6
call WriteBackup
call ClearSGB
call SetPalettes
call SendOutPkmnText
call NewBattleMonStatus
call BreakAttraction
call Function3db5f
call EmptyBattleTextBox
call LoadTileMapToTempTileMap
call SetPlayerTurn
call SpikesDamage
ld a, $1
and a
ld c, a
ret
; 3d2b3
Function3d2b3: ; 3d2b3
ld a, [CurBattleMon]
ld [LastPlayerMon], a
ld a, [CurPartyMon]
ld [CurBattleMon], a
call Function3d581
call Function3da0d
call ResetPlayerStatLevels
call SendOutPkmnText
call NewBattleMonStatus
call BreakAttraction
call Function3db5f
call EmptyBattleTextBox
call LoadTileMapToTempTileMap
call SetPlayerTurn
jp SpikesDamage
; 3d2e0
Function3d2e0: ; 3d2e0
ld a, [wLinkMode]
cp LINK_MOBILE
jr nz, .asm_3d2ef ; It's not a mobile battle
ld a, [wcd2b]
and a
jr z, .asm_3d2ef
; We have a mobile battle and something else happened
scf
ret
.asm_3d2ef
xor a
ret
; 3d2f1
IsMobileBattle: ; 3d2f1
ld a, [wLinkMode]
cp LINK_MOBILE
ret
; 3d2f7
Function3d2f7: ; 3d2f7
call WhiteBGMap
Function3d2fa: ; 3d2fa
callba Function5004f
callba Function50405
callba Function8e85
callba Function503e0
ret
; 3d313
Function3d313: ; 3d313
callba WritePartyMenuTilemap
callba PrintPartyMenuText
call WaitBGMap
call SetPalettes
call DelayFrame
ret
; 3d329
Function3d329: ; 3d329
call IsMobileBattle
jr z, .mobile
callba PartyMenuSelect
ret
.mobile
callba Function100cb5
ret
; 3d33c
PickPartyMonInBattle: ; 3d33c
.loop
ld a, $2 ; Which PKMN?
ld [PartyMenuActionText], a
call Function3d313
call Function3d329
ret c
call CheckIfPartyHasPkmnToBattleWith
jr z, .loop
xor a
ret
; 3d34f
SwitchMonAlreadyOut: ; 3d34f
ld hl, CurBattleMon
ld a, [CurPartyMon]
cp [hl]
jr nz, .notout
ld hl, BattleText_PkmnIsAlreadyOut
call StdBattleTextBox
scf
ret
.notout
xor a
ret
; 3d362
ForcePickPartyMonInBattle: ; 3d362
; Can't back out.
.pick
call PickPartyMonInBattle
ret nc
call Function3d2e0
ret c
ld de, SFX_WRONG
call PlaySFX
call WaitSFX
jr .pick
; 3d375
PickSwitchMonInBattle: ; 3d375
.pick
call PickPartyMonInBattle
ret c
call SwitchMonAlreadyOut
jr c, .pick
xor a
ret
; 3d380
ForcePickSwitchMonInBattle: ; 3d380
; Can't back out.
.pick
call ForcePickPartyMonInBattle
call Function3d2e0
ret c
call SwitchMonAlreadyOut
jr c, .pick
xor a
ret
; 3d38e
LostBattle: ; 3d38e
ld a, 1
ld [BattleEnded], a
ld a, [InBattleTowerBattle]
bit 0, a
jr nz, .battle_tower
ld a, [BattleType]
cp BATTLETYPE_CANLOSE
jr nz, .not_canlose
; Remove the enemy from the screen.
hlcoord 0, 0
lb bc, 8, 21
call ClearBox
call Function3ebd8
ld c, 40
call DelayFrames
ld a, [wc2cc]
bit 0, a
jr nz, .skip_win_loss_text
call PrintWinLossText
.skip_win_loss_text
ret
.battle_tower
; Remove the enemy from the screen.
hlcoord 0, 0
lb bc, 8, 21
call ClearBox
call Function3ebd8
ld c, 40
call DelayFrames
call EmptyBattleTextBox
ld c, 2
callba BattleTowerText
call Functiona80
call ClearTileMap
call WhiteBGMap
ret
.not_canlose
ld a, [wLinkMode]
and a
jr nz, .LostLinkBattle
; Greyscale
ld b, 0
call GetSGBLayout
call SetPalettes
jr .end
.LostLinkBattle
call UpdateEnemyMonInParty
call CheckEnemyTrainerDefeated
jr nz, .not_tied
ld hl, TiedAgainstText
ld a, [wBattleResult]
and $c0
add 2
ld [wBattleResult], a
jr .text
.not_tied
ld hl, LostAgainstText
call IsMobileBattle
jr z, .mobile
.text
call StdBattleTextBox
.end
scf
ret
.mobile
; Remove the enemy from the screen.
hlcoord 0, 0
lb bc, 8, 21
call ClearBox
call Function3ebd8
ld c, 40
call DelayFrames
ld c, $3
callba Function4ea0a
scf
ret
; 3d432
EnemyMonFaintedAnimation: ; 3d432
hlcoord 12, 5
decoord 12, 6
jp MonFaintedAnimation
; 3d43b
PlayerMonFaintedAnimation: ; 3d43b
hlcoord 1, 10
decoord 1, 11
jp MonFaintedAnimation
; 3d444
MonFaintedAnimation: ; 3d444
ld a, [wcfbe]
push af
set 6, a
ld [wcfbe], a
ld b, 7
.OuterLoop
push bc
push de
push hl
ld b, 6
.InnerLoop
push bc
push hl
push de
ld bc, 7
call CopyBytes
pop de
pop hl
ld bc, -SCREEN_WIDTH
add hl, bc
push hl
ld h, d
ld l, e
add hl, bc
ld d, h
ld e, l
pop hl
pop bc
dec b
jr nz, .InnerLoop
ld bc, 20
add hl, bc
ld de, .Spaces
call PlaceString
ld c, 2
call DelayFrames
pop hl
pop de
pop bc
dec b
jr nz, .OuterLoop
pop af
ld [wcfbe], a
ret
; 3d488
.Spaces
db " @"
; 3d490
Function3d490: ; 3d490
ld [hMapObjectIndexBuffer], a
ld c, a
.asm_3d493
push bc
push hl
ld b, $7
.asm_3d497
push hl
call Function3d4ae
pop hl
ld de, SCREEN_WIDTH
add hl, de
dec b
jr nz, .asm_3d497
ld c, 2
call DelayFrames
pop hl
pop bc
dec c
jr nz, .asm_3d493
ret
; 3d4ae
Function3d4ae: ; 3d4ae
ld a, [hMapObjectIndexBuffer]
ld c, a
cp $8
jr nz, .back
.forward
ld a, [hli]
ld [hld], a
dec hl
dec c
jr nz, .forward
ret
.back
ld a, [hld]
ld [hli], a
inc hl
dec c
jr nz, .back
ret
; 3d4c3
Function3d4c3: ; 3d4c3
call ResetEnemyBattleVars
ld a, [wc718]
dec a
ld b, a
call LoadEnemyPkmnToSwitchTo
call Function3d7a0
call NewEnemyMonStatus
call ResetEnemyStatLevels
call Function_SetEnemyPkmnAndSendOutAnimation
call BreakAttraction
call Function3d57a
ret
; 3d4e1
Function3d4e1: ; 3d4e1
call Function3d714
jr nc, Function3d517
call ResetEnemyBattleVars
call Function3d533
jr c, .asm_3d4f1
call FindPkmnInOTPartyToSwitchIntoBattle
.asm_3d4f1
call LoadEnemyPkmnToSwitchTo
call Function3d74b
push af
call Function3d7a0
call Function_BattleTextEnemySentOut
call Function_SetEnemyPkmnAndSendOutAnimation
pop af
ret c
xor a
ld [wc664], a
ld [wc6fc], a
ld [wd0ec], a
inc a
ld [wEnemyIsSwitching], a
call LoadTileMapToTempTileMap
jp Function3e3ad
; 3d517
Function3d517: ; 3d517
call ResetEnemyBattleVars
call Function3d533
jr c, .asm_3d522
call FindPkmnInOTPartyToSwitchIntoBattle
.asm_3d522
; 'b' contains the PartyNr of the Pkmn the AI will switch to
call LoadEnemyPkmnToSwitchTo
ld a, 1
ld [wEnemyIsSwitching], a
call Function3d7a0
call Function_BattleTextEnemySentOut
jp Function_SetEnemyPkmnAndSendOutAnimation
; 3d533
Function3d533: ; 3d533
; returns carry if: ???
ld a, [wLinkMode]
and a
jr z, .asm_3d541
ld a, [wBattleAction]
sub NUM_MOVES
ld b, a
jr .asm_3d555
.asm_3d541
ld a, [wc718]
and a
jr z, .asm_3d54b
dec a
ld b, a
jr .asm_3d555
.asm_3d54b
ld a, [wd264]
and a
ld b, $0
jr nz, .asm_3d555
and a
ret
.asm_3d555
scf
ret
; 3d557
ResetEnemyBattleVars: ; 3d557
; and draw empty TextBox
xor a
ld [LastEnemyCounterMove], a
ld [LastPlayerCounterMove], a
ld [LastEnemyMove], a
ld [CurEnemyMove], a
dec a
ld [wc6e6], a
xor a
ld [wc730], a
hlcoord 18, 0
ld a, $8
call Function3d490
call EmptyBattleTextBox
jp LoadMenuDataHeader_0x1d75
; 3d57a
Function3d57a: ; 3d57a
xor a
ld [wc664], a
ld [wc6fc], a
Function3d581: ; 3d581
ld a, [CurBattleMon]
ld c, a
ld hl, wc664
ld b, SET_FLAG
push bc
predef FlagPredef
pop bc
ld hl, wc6fc
predef_jump FlagPredef
; 3d599
FindPkmnInOTPartyToSwitchIntoBattle: ; 3d599
ld b, $ff
ld a, $1
ld [Buffer1], a
ld [Buffer2], a
.asm_3d5a3
ld hl, Buffer1
sla [hl]
inc hl
sla [hl]
inc b
ld a, [OTPartyCount]
cp b
jp z, Function3d672
ld a, [CurOTMon]
cp b
jr z, .asm_3d5d0
ld hl, OTPartyMon1HP
push bc
ld a, b
call GetPartyLocation
ld a, [hli]
ld c, a
ld a, [hl]
or c
pop bc
jr z, .asm_3d5d0
call LookUpTheEffectivenessOfEveryMove
call IsThePlayerPkmnTypesEffectiveAgainstOTPkmn
jr .asm_3d5a3
.asm_3d5d0
ld hl, Buffer2
set 0, [hl]
jr .asm_3d5a3
; 3d5d7
LookUpTheEffectivenessOfEveryMove: ; 3d5d7
push bc
ld hl, OTPartyMon1Moves
ld a, b
call GetPartyLocation
pop bc
ld e, NUM_MOVES + 1
.loop
dec e
jr z, .done
ld a, [hli]
and a
jr z, .done
push hl
push de
push bc
dec a
ld hl, Moves
ld bc, MOVE_LENGTH
call AddNTimes
ld de, wEnemyMoveStruct
ld a, BANK(Moves)
call FarCopyBytes
call SetEnemyTurn
callab HowEffectiveIsTheMovetypeAgainstTheEnemyPkmn
pop bc
pop de
pop hl
ld a, [wd265] ; Get The Effectiveness Modifier
cp 10 + 1 ; 1.0 + 0.1
jr c, .loop
ld hl, Buffer1
set 0, [hl]
ret
.done
ret
; 3d618
IsThePlayerPkmnTypesEffectiveAgainstOTPkmn: ; 3d618
; Calculates the effectiveness of the types of the PlayerPkmn
; against the OTPkmn
push bc
ld hl, OTPartyCount
ld a, b
inc a
ld c, a
ld b, 0
add hl, bc
ld a, [hl]
dec a
ld hl, BaseData + 7 ; type
ld bc, $20
call AddNTimes
ld de, EnemyMonType
ld bc, 2
ld a, BANK(BaseData)
call FarCopyBytes
ld a, [BattleMonType1]
ld [wPlayerMoveStruct + MOVE_TYPE], a
call SetPlayerTurn
callab HowEffectiveIsTheMovetypeAgainstTheEnemyPkmn
ld a, [wd265]
cp 10 + 1 ; 1.0 + 0.1
jr nc, .asm_3d663
ld a, [BattleMonType2]
ld [wPlayerMoveStruct + MOVE_TYPE], a
callab HowEffectiveIsTheMovetypeAgainstTheEnemyPkmn
ld a, [wd265]
cp 10 + 1 ; 1.0 + 0.1
jr nc, .asm_3d663
pop bc
ret
.asm_3d663
pop bc
ld hl, Buffer1
bit 0, [hl]
jr nz, .asm_3d66f
inc hl
set 0, [hl]
ret
.asm_3d66f
res 0, [hl]
ret
; 3d672
Function3d672: ; 3d672
.asm_3d672
ld hl, Buffer1
sla [hl]
inc hl
sla [hl]
jr nc, .asm_3d672
ld a, [OTPartyCount]
ld b, a
ld c, [hl]
.asm_3d681
sla c
jr nc, .asm_3d68a
dec b
jr z, .asm_3d6a7
jr .asm_3d681
.asm_3d68a
ld a, [Buffer1]
and a
jr z, .asm_3d69a
ld b, $ff
ld c, a
.asm_3d693
inc b
sla c
jr nc, .asm_3d693
jr .asm_3d6c9
.asm_3d69a
ld b, $ff
ld a, [Buffer2]
ld c, a
.asm_3d6a0
inc b
sla c
jr c, .asm_3d6a0
jr .asm_3d6c9
.asm_3d6a7
ld a, [OTPartyCount]
ld b, a
call BattleRandom
and $7
cp b
jr nc, .asm_3d6a7
ld b, a
ld a, [CurOTMon]
cp b
jr z, .asm_3d6a7
ld hl, OTPartyMon1HP
push bc
ld a, b
call GetPartyLocation
pop bc
ld a, [hli]
ld c, a
ld a, [hl]
or c
jr z, .asm_3d6a7
.asm_3d6c9
ret
; 3d6ca
LoadEnemyPkmnToSwitchTo: ; 3d6ca
; 'b' contains the PartyNr of the Pkmn the AI will switch to
ld a, b
ld [CurPartyMon], a
ld hl, OTPartyMon1Level
call GetPartyLocation
ld a, [hl]
ld [CurPartyLevel], a
ld a, [CurPartyMon]
inc a
ld hl, OTPartyCount
ld c, a
ld b, 0
add hl, bc
ld a, [hl]
ld [TempEnemyMonSpecies], a
ld [CurPartySpecies], a
call LoadEnemyMon
ld a, [CurPartySpecies]
cp UNOWN
jr nz, .asm_3d708
ld a, [wdef4]
and a
jr nz, .asm_3d708
ld hl, EnemyMonDVs
predef GetUnownLetter
ld a, [UnownLetter]
ld [wdef4], a
.asm_3d708
ld hl, EnemyMonHP
ld a, [hli]
ld [wc6ea], a
ld a, [hl]
ld [wc6eb], a
ret
; 3d714
Function3d714: ; 3d714
ld a, [wd264]
dec a
jp z, .asm_3d749
ld a, [PartyCount]
dec a
jp z, .asm_3d749
ld a, [wLinkMode]
and a
jp nz, .asm_3d749
ld a, [Options]
bit BATTLE_SHIFT, a
jr nz, .asm_3d749
ld a, [CurPartyMon]
push af
ld a, [CurBattleMon]
ld [CurPartyMon], a
callba CheckCurPartyMonFainted
pop bc
ld a, b
ld [CurPartyMon], a
jr c, .asm_3d749
scf
ret
.asm_3d749
and a
ret
; 3d74b
Function3d74b: ; 3d74b
ld a, [CurPartyMon]
push af
callab Battle_GetTrainerName
ld hl, BattleText_EnemyIsAboutToUseWillPlayerChangePkmn
call StdBattleTextBox
lb bc, 1, 7
call PlaceYesNoBox
ld a, [MenuSelection2]
dec a
jr nz, .asm_3d79a
call Function3d2f7
call PickSwitchMonInBattle
jr c, .asm_3d791
ld a, [CurBattleMon]
ld [LastPlayerMon], a
ld a, [CurPartyMon]
ld [CurBattleMon], a
call ClearPalettes
call DelayFrame
call Function3eda6
pop af
ld [CurPartyMon], a
xor a
ld [CurEnemyMove], a
ld [CurPlayerMove], a
and a
ret
.asm_3d791
call ClearPalettes
call DelayFrame
call Function3eda6
.asm_3d79a
pop af
ld [CurPartyMon], a
scf
ret
; 3d7a0
Function3d7a0: ; 3d7a0
xor a
ld [hBGMapMode], a
call ExitMenu
call ClearSprites
hlcoord 1, 0
lb bc, 4, 10
call ClearBox
call WaitBGMap
jp Function3ee27
; 3d7b8
Function_BattleTextEnemySentOut: ; 3d7b8
callab Battle_GetTrainerName
ld hl, BattleText_EnemySentOut
call StdBattleTextBox
jp WaitBGMap
; 3d7c7
Function_SetEnemyPkmnAndSendOutAnimation: ; 3d7c7
ld a, [TempEnemyMonSpecies]
ld [CurPartySpecies], a
ld [CurSpecies], a
call GetBaseData
ld a, OTPARTYMON
ld [MonType], a
predef CopyPkmnToTempMon
call Function3f47c
xor a
ld [wcfca], a
ld [wc689], a
call SetEnemyTurn
ld de, ANIM_SEND_OUT_MON
call Call_PlayBattleAnim
call Function3da79
jr nc, .asm_3d800
ld a, 1 ; shiny anim
ld [wc689], a
ld de, ANIM_SEND_OUT_MON
call Call_PlayBattleAnim
.asm_3d800
ld bc, TempMonSpecies
callba Function4e53f
jr c, .asm_3d82c
callba CheckBattleScene
jr c, .asm_3d821
hlcoord 12, 0
ld d, $0
ld e, $0
predef Functiond008e
jr .asm_3d82c
.asm_3d821
ld a, $f
ld [CryTracks], a
ld a, [TempEnemyMonSpecies]
call PlayStereoCry
.asm_3d82c
call UpdateEnemyHUD
ld a, $1
ld [hBGMapMode], a
ret
; 3d834
NewEnemyMonStatus: ; 3d834
xor a
ld [LastEnemyCounterMove], a
ld [LastPlayerCounterMove], a
ld [LastEnemyMove], a
ld hl, EnemySubStatus1
rept 4
ld [hli], a
endr
ld [hl], a
ld [EnemyDisableCount], a
ld [EnemyFuryCutterCount], a
ld [EnemyProtectCount], a
ld [wc72c], a
ld [EnemyDisabledMove], a
ld [wc6fa], a
ld [wc730], a
ld [wc731], a
ld [EnemyTurnsTaken], a
ld hl, PlayerSubStatus5
res SUBSTATUS_CANT_RUN, [hl]
ret
; 3d867
ResetEnemyStatLevels: ; 3d867
ld a, 7
ld b, 8
ld hl, EnemyStatLevels
.loop
ld [hli], a
dec b
jr nz, .loop
ret
; 3d873
CheckPlayerPartyForFitPkmn: ; 3d873
; Has the player any Pkmn in his Party that can fight?
ld a, [PartyCount]
ld e, a
xor a
ld hl, PartyMon1HP
ld bc, PartyMon2 - (PartyMon1 + 1)
.asm_3d87e
or [hl]
inc hl
or [hl]
add hl, bc
dec e
jr nz, .asm_3d87e
ld d, a
ret
; 3d887
CheckIfPartyHasPkmnToBattleWith: ; 3d887
ld a, [CurPartyMon]
ld hl, PartyMon1HP
call GetPartyLocation
ld a, [hli]
or [hl]
ret nz
ld a, [wd264]
and a
jr nz, .asm_3d8b1
ld hl, PartySpecies
ld a, [CurPartyMon]
ld c, a
ld b, 0
add hl, bc
ld a, [hl]
cp EGG
ld hl, BattleText_AnEGGCantBattle
jr z, .asm_3d8ae
ld hl, BattleText_TheresNoWillToBattle
.asm_3d8ae
call StdBattleTextBox
.asm_3d8b1
xor a
ret
; 3d8b3
TryToRunAwayFromBattle: ; 3d8b3
; Run away from battle, with or without item
ld a, [BattleType]
cp BATTLETYPE_DEBUG
jp z, .asm_3d9a2
cp BATTLETYPE_CONTEST
jp z, .asm_3d9a2
cp BATTLETYPE_TRAP
jp z, .asm_3d98d
cp BATTLETYPE_CELEBI
jp z, .asm_3d98d
cp BATTLETYPE_SHINY
jp z, .asm_3d98d
cp BATTLETYPE_SUICUNE
jp z, .asm_3d98d
ld a, [wLinkMode]
and a
jp nz, .asm_3d9a2
ld a, [wBattleMode]
dec a
jp nz, .asm_3d992
ld a, [EnemySubStatus5]
bit SUBSTATUS_CANT_RUN, a
jp nz, .asm_3d98d
ld a, [wc730]
and a
jp nz, .asm_3d98d
push hl
push de
ld a, [BattleMonItem]
ld [wd265], a
ld b, a
callab GetItem
ld a, b
cp HELD_ESCAPE
pop de
pop hl
jr nz, .asm_3d916
call SetPlayerTurn
call GetItemName
ld hl, BattleText_UserFledUsingAStringBuffer1
call StdBattleTextBox
jp .asm_3d9a2
.asm_3d916
ld a, [wd267]
inc a
ld [wd267], a
ld a, [hli]
ld [hStringCmpString2 + 0], a
ld a, [hl]
ld [hStringCmpString2 + 1], a
ld a, [de]
inc de
ld [hStringCmpString1 + 0], a
ld a, [de]
ld [hStringCmpString1 + 1], a
call Call_LoadTempTileMapToTileMap
ld de, hStringCmpString2
ld hl, hStringCmpString1
ld c, $2
call StringCmp
jr nc, .asm_3d9a2
xor a
ld [hMultiplicand], a
ld a, $20
ld [hMultiplier], a
call Multiply
ld a, [hProduct + 2]
ld [hDividend + 0], a
ld a, [hProduct + 3]
ld [hDividend + 1], a
ld a, [$ffb1]
ld b, a
ld a, [$ffb2]
srl b
rr a
srl b
rr a
and a
jr z, .asm_3d9a2
ld [hDivisor], a
ld b, $2
call Divide
ld a, [hQuotient + 1]
and a
jr nz, .asm_3d9a2
ld a, [wd267]
ld c, a
.asm_3d96c
dec c
jr z, .asm_3d97a
ld b, $1e
ld a, [hQuotient + 2]
add b
ld [$ffb6], a
jr c, .asm_3d9a2
jr .asm_3d96c
.asm_3d97a
call BattleRandom
ld b, a
ld a, [$ffb6]
cp b
jr nc, .asm_3d9a2
ld a, $1
ld [wd0ec], a
ld hl, BattleText_CantEscape2
jr .asm_3d995
.asm_3d98d
ld hl, BattleText_CantEscape
jr .asm_3d995
.asm_3d992
ld hl, BattleText_TheresNoEscapeFromTrainerBattle
.asm_3d995
call StdBattleTextBox
ld a, $1
ld [wd266], a
call LoadTileMapToTempTileMap
and a
ret
.asm_3d9a2
ld a, [wLinkMode]
and a
ld a, $2
jr z, .asm_3d9cf
call LoadTileMapToTempTileMap
xor a
ld [wd0ec], a
ld a, $f
ld [CurMoveNum], a
xor a
ld [CurPlayerMove], a
call Function3e8e4
call Call_LoadTempTileMapToTileMap
call Function3d2e0
jr c, .asm_3d9f5
; Got away safely
ld a, [wBattleAction]
cp $f
ld a, $2
jr z, .asm_3d9cf
dec a
.asm_3d9cf
ld b, a
ld a, [wBattleResult]
and $c0
add b
ld [wBattleResult], a
call StopDangerSound
push de
ld de, SFX_RUN
call WaitPlaySFX
pop de
call WaitSFX
ld hl, BattleText_GotAwaySafely
call StdBattleTextBox
call WaitSFX
call LoadTileMapToTempTileMap
scf
ret
.asm_3d9f5
call StopDangerSound
ld hl, wcd2a
bit 4, [hl]
jr nz, .asm_3da05
ld hl, BattleText_LinkErrorBattleCanceled
call StdBattleTextBox
.asm_3da05
call WaitSFX
call LoadTileMapToTempTileMap
scf
ret
; 3da0d
Function3da0d: ; 3da0d
ld a, MON_SPECIES
call GetPartyParamLocation
ld de, BattleMonSpecies
ld bc, 1 + 1 + NUM_MOVES ; species, item, moves ; BattleMonDVs - BattleMonSpecies
call CopyBytes
ld bc, PartyMon1DVs - (PartyMon1Species + 1 + 1 + NUM_MOVES)
add hl, bc
ld de, BattleMonDVs
ld bc, 2 + NUM_MOVES + 1 ; DVs, PP, happiness ; BattleMonLevel - BattleMonDVs
call CopyBytes
rept 3
inc hl
endr
ld de, BattleMonLevel
ld bc, 1 + 1 + 1 + 2 + 2 * 6 ; level, status, unused, stats
call CopyBytes
ld a, [BattleMonSpecies]
ld [TempBattleMonSpecies], a
ld [CurPartySpecies], a
ld [CurSpecies], a
call GetBaseData
ld a, [BaseType1]
ld [BattleMonType1], a
ld a, [BaseType2]
ld [BattleMonType2], a
ld hl, PartyMonNicknames
ld a, [CurBattleMon]
call SkipNames
ld de, BattleMonNick
ld bc, PKMN_NAME_LENGTH
call CopyBytes
ld hl, BattleMonAttack
ld de, PlayerStats
ld bc, 2 * 5
call CopyBytes
call Function3ec2c
call BadgeStatBoosts
ret
; 3da74
Function3da74: ; 3da74
call Function3da85
jr Function3da7c
Function3da79: ; 3da79
call Function3da97
Function3da7c: ; 3da7c
ld b, h
ld c, l
callab CheckShininess
ret
; 3da85
Function3da85: ; 3da85
ld hl, BattleMonDVs
ld a, [PlayerSubStatus5]
bit SUBSTATUS_TRANSFORMED, a
ret z
ld hl, PartyMon1DVs
ld a, [CurBattleMon]
jp GetPartyLocation
; 3da97
Function3da97: ; 3da97
ld hl, EnemyMonDVs
ld a, [EnemySubStatus5]
bit SUBSTATUS_TRANSFORMED, a
ret z
ld hl, wc6f2
ld a, [wBattleMode]
dec a
ret z
ld hl, OTPartyMon1DVs
ld a, [CurOTMon]
jp GetPartyLocation
; 3dab1
ResetPlayerStatLevels: ; 3dab1
ld a, 7
ld b, 8
ld hl, PlayerStatLevels
.loop
ld [hli], a
dec b
jr nz, .loop
ret
; 3dabd
Function3dabd: ; 3dabd
ld a, [CurPartyMon]
ld hl, OTPartyMon1Species
call GetPartyLocation
ld de, EnemyMonSpecies
ld bc, 1 + 1 + NUM_MOVES
call CopyBytes
ld bc, OTPartyMon1DVs - (OTPartyMon1Species + 1 + 1 + NUM_MOVES)
add hl, bc
ld de, EnemyMonDVs
ld bc, 2 + NUM_MOVES + 1
call CopyBytes
rept 3
inc hl
endr
ld de, EnemyMonLevel
ld bc, 1 + 1 + 1 + 2 + 2 * 6
call CopyBytes
ld a, [EnemyMonSpecies]
ld [CurSpecies], a
call GetBaseData
ld hl, OTPartyMonNicknames
ld a, [CurPartyMon]
call SkipNames
ld de, EnemyMonNick
ld bc, PKMN_NAME_LENGTH
call CopyBytes
ld hl, EnemyMonAttack
ld de, EnemyStats
ld bc, 2 * 5
call CopyBytes
call Function3ec30
ld hl, BaseType1
ld de, EnemyMonType1
ld a, [hli]
ld [de], a
inc de
ld a, [hl]
ld [de], a
ld hl, BaseStats
ld de, EnemyMonBaseStats
ld b, 5
.asm_3db25
ld a, [hli]
ld [de], a
inc de
dec b
jr nz, .asm_3db25
ld a, [CurPartyMon]
ld [CurOTMon], a
ret
; 3db32
Function3db32: ; 3db32
call ClearSprites
ld a, [CurBattleMon]
ld [LastPlayerMon], a
ld a, [CurPartyMon]
ld [CurBattleMon], a
call Function3d581
call Function3da0d
call ResetPlayerStatLevels
call NewBattleMonStatus
call BreakAttraction
call Function3db5f
call EmptyBattleTextBox
call LoadTileMapToTempTileMap
ld hl, EnemyMonHP
ld a, [hli]
or [hl]
ret
; 3db5f
Function3db5f: ; 3db5f
ld hl, BattleMonDVs
predef GetUnownLetter
hlcoord 1, 5
ld b, 7
ld c, 8
call ClearBox
call WaitBGMap
xor a
ld [hBGMapMode], a
call Function3f43d
xor a
ld [$ffad], a
ld [wd0d2], a
ld [CurMoveNum], a
ld [TypeModifier], a
ld [wPlayerMoveStruct + MOVE_ANIM], a
ld [LastEnemyCounterMove], a
ld [LastPlayerCounterMove], a
ld [LastPlayerMove], a
call CheckAmuletCoin
call Function3ee27
xor a
ld [wc731], a
call SetPlayerTurn
xor a
ld [wcfca], a
ld [wc689], a
ld de, ANIM_SEND_OUT_MON
call Call_PlayBattleAnim
call Function3da74
jr nc, .asm_3dbbc
ld a, $1
ld [wc689], a
ld de, ANIM_SEND_OUT_MON
call Call_PlayBattleAnim
.asm_3dbbc
ld a, MON_SPECIES
call GetPartyParamLocation
ld b, h
ld c, l
callba Function4e53f
jr c, .asm_3dbd6
ld a, $f0
ld [CryTracks], a
ld a, [CurPartySpecies]
call PlayStereoCry
.asm_3dbd6
call UpdatePlayerHUD
ld a, $1
ld [hBGMapMode], a
ret
; 3dbde
NewBattleMonStatus: ; 3dbde
xor a
ld [LastEnemyCounterMove], a
ld [LastPlayerCounterMove], a
ld [LastPlayerMove], a
ld hl, PlayerSubStatus1
rept 4
ld [hli], a
endr
ld [hl], a
ld hl, PlayerUsedMoves
rept 3
ld [hli], a
endr
ld [hl], a
ld [PlayerDisableCount], a
ld [PlayerFuryCutterCount], a
ld [PlayerProtectCount], a
ld [wc72b], a
ld [DisabledMove], a
ld [wc6fe], a
ld [wc731], a
ld [wc730], a
ld [PlayerTurnsTaken], a
ld hl, EnemySubStatus5
res SUBSTATUS_CANT_RUN, [hl]
ret
; 3dc18
BreakAttraction: ; 3dc18
ld hl, PlayerSubStatus1
res SUBSTATUS_IN_LOVE, [hl]
ld hl, EnemySubStatus1
res SUBSTATUS_IN_LOVE, [hl]
ret
; 3dc23
SpikesDamage: ; 3dc23
ld hl, PlayerScreens
ld de, BattleMonType
ld bc, UpdatePlayerHUD
ld a, [hBattleTurn]
and a
jr z, .ok
ld hl, EnemyScreens
ld de, EnemyMonType
ld bc, UpdateEnemyHUD
.ok
bit SCREENS_SPIKES, [hl]
ret z
; Flying-types aren't affected by Spikes.
ld a, [de]
cp FLYING
ret z
inc de
ld a, [de]
cp FLYING
ret z
push bc
ld hl, BattleText_UserHurtBySpikes ; "hurt by SPIKES!"
call StdBattleTextBox
call GetEighthMaxHP
call Function3cc39
pop hl
call .hl
jp WaitBGMap
.hl
jp [hl]
; 3dc5b
Function3dc5b: ; 3dc5b
ld a, BATTLE_VARS_MOVE
call GetBattleVar
ld b, a
call GetMoveEffect
ld a, b
cp EFFECT_PURSUIT
jr nz, .asm_3dce4
ld a, [CurBattleMon]
push af
ld hl, DoPlayerTurn
ld a, [hBattleTurn]
and a
jr z, .asm_3dc7e
ld hl, DoEnemyTurn
ld a, [LastPlayerMon]
ld [CurBattleMon], a
.asm_3dc7e
ld a, BANK(DoPlayerTurn)
rst FarCall
ld a, BATTLE_VARS_MOVE
call GetBattleVarAddr
ld a, $ff
ld [hl], a
pop af
ld [CurBattleMon], a
ld a, [hBattleTurn]
and a
jr z, .asm_3dcc0
ld a, [LastPlayerMon]
call UpdateBattleMon
ld hl, BattleMonHP
ld a, [hli]
or [hl]
jr nz, .asm_3dce4
ld a, $f0
ld [CryTracks], a
ld a, [BattleMonSpecies]
call PlayStereoCry
ld a, [wc71a]
ld c, a
ld hl, wc664
ld b, $0
predef FlagPredef
call PlayerMonFaintedAnimation
ld hl, BattleText_PkmnFainted
jr .asm_3dcdf
.asm_3dcc0
ld hl, EnemyMonHP
ld a, [hli]
or [hl]
jr nz, .asm_3dce4
ld de, SFX_KINESIS
call PlaySFX
call WaitSFX
ld de, SFX_FAINT
call PlaySFX
call WaitSFX
call EnemyMonFaintedAnimation
ld hl, BattleText_EnemyPkmnFainted
.asm_3dcdf
call StdBattleTextBox
scf
ret
.asm_3dce4
and a
ret
; 3dce6
Function3dce6: ; 3dce6
ld a, [hBattleTurn]
push af
xor a
ld [hBattleTurn], a
ld [wcfca], a
ld de, ANIM_RETURN_MON
call Call_PlayBattleAnim
pop af
ld [hBattleTurn], a
ret
; 3dcf9
Function3dcf9: ; 3dcf9
ld a, [$ffcb]
cp $1
jr z, .asm_3dd17
call SetPlayerTurn
call Function3dd2f
call Function3dde9
call Function3de51
call SetEnemyTurn
call Function3dd2f
call Function3dde9
jp Function3de51
.asm_3dd17
call SetEnemyTurn
call Function3dd2f
call Function3dde9
call Function3de51
call SetPlayerTurn
call Function3dd2f
call Function3dde9
jp Function3de51
; 3dd2f
Function3dd2f: ; 3dd2f
callab GetOpponentItem
ld a, b
cp $1
ret nz
ld de, EnemyMonHP + 1
ld hl, EnemyMonMaxHP
ld a, [hBattleTurn]
and a
jr z, .asm_3dd4a
ld de, BattleMonHP + 1
ld hl, BattleMonMaxHP
.asm_3dd4a
push bc
ld a, [de]
ld [wd1ec], a
add a
ld c, a
dec de
ld a, [de]
inc de
ld [wd1ed], a
adc a
ld b, a
ld a, b
cp [hl]
ld a, c
pop bc
jr z, .asm_3dd62
jr c, .asm_3dd66
ret
.asm_3dd62
inc hl
cp [hl]
dec hl
ret nc
.asm_3dd66
call Function3ddc8
ld a, [hli]
ld [Buffer2], a
ld a, [hl]
ld [Buffer1], a
ld a, [de]
add c
ld [wd1ee], a
ld c, a
dec de
ld a, [de]
adc $0
ld [wd1ef], a
ld b, a
ld a, [hld]
cp c
ld a, [hl]
sbc b
jr nc, .asm_3dd8d
ld a, [hli]
ld [wd1ef], a
ld a, [hl]
ld [wd1ee], a
.asm_3dd8d
ld a, [wd1ef]
ld [de], a
inc de
ld a, [wd1ee]
ld [de], a
ld a, [hBattleTurn]
ld [wd10a], a
and a
hlcoord 2, 2
jr z, .asm_3dda4
hlcoord 10, 9
.asm_3dda4
ld [wd10a], a
predef Functionc6e0
Function3ddac:
call RefreshBattleHuds
callab GetOpponentItem
ld a, [hl]
ld [wd265], a
call GetItemName
callab Function27192
ld hl, RecoveredUsingText
jp StdBattleTextBox
; 3ddc8
Function3ddc8: ; 3ddc8
push hl
push de
push bc
call EmptyBattleTextBox
ld a, RECOVER
ld [FXAnimIDLo], a
call SwitchTurnCore
xor a
ld [wcfca], a
ld [FXAnimIDHi], a
predef PlayBattleAnim
call SwitchTurnCore
pop bc
pop de
pop hl
ret
; 3dde9
Function3dde9: ; 3dde9
callab GetOpponentItem
ld hl, .Statuses
.asm_3ddf2
ld a, [hli]
cp $ff
ret z
inc hl
cp b
jr nz, .asm_3ddf2
dec hl
ld b, [hl]
ld a, BATTLE_VARS_STATUS_OPP
call GetBattleVarAddr
and b
ret z
xor a
ld [hl], a
push bc
call UpdateOpponentInParty
pop bc
ld a, BATTLE_VARS_SUBSTATUS5_OPP
call GetBattleVarAddr
and [hl]
res SUBSTATUS_TOXIC, [hl]
ld a, BATTLE_VARS_SUBSTATUS1_OPP
call GetBattleVarAddr
and [hl]
res SUBSTATUS_NIGHTMARE, [hl]
ld a, b
cp $7f
jr nz, .asm_3de26
ld a, BATTLE_VARS_SUBSTATUS3_OPP
call GetBattleVarAddr
res SUBSTATUS_CONFUSED, [hl]
.asm_3de26
ld hl, Function365fd
ld a, [hBattleTurn]
and a
jr z, .asm_3de31
ld hl, Function365d7
.asm_3de31
call SwitchTurnCore
ld a, BANK(Function365fd)
rst FarCall
call SwitchTurnCore
call Function3ddc8
call Function3ddac
ld a, $1
and a
ret
; 3de44
.Statuses ; 3de44
db HELD_HEAL_POISON, 1 << PSN
db HELD_HEAL_FREEZE, 1 << FRZ
db HELD_HEAL_BURN, 1 << BRN
db HELD_HEAL_SLEEP, SLP
db HELD_HEAL_PARALYZE, 1 << PAR
db HELD_HEAL_STATUS, 1 << PSN | 1 << FRZ | 1 << BRN | SLP | 1 << PAR
db $ff
; 3de51
Function3de51: ; 3de51
ld a, BATTLE_VARS_SUBSTATUS3_OPP
call GetBattleVar
bit SUBSTATUS_CONFUSED, a
ret z
callab GetOpponentItem
ld a, b
cp HELD_HEAL_CONFUSION
jr z, .asm_3de67
cp HELD_HEAL_STATUS
ret nz
.asm_3de67
ld a, [hl]
ld [wd265], a
ld a, BATTLE_VARS_SUBSTATUS3_OPP
call GetBattleVarAddr
res SUBSTATUS_CONFUSED, [hl]
call GetItemName
call Function3ddc8
ld hl, BattleText_0x80dab
call StdBattleTextBox
ld a, [hBattleTurn]
and a
jr nz, .asm_3de90
call Function3df1f
xor a
ld [bc], a
ld a, [wBattleMode]
dec a
ret z
ld [hl], $0
ret
.asm_3de90
call Function3df12
xor a
ld [bc], a
ld [hl], a
ret
; 3de97
Function3de97: ; 3de97
ld a, [$ffcb]
cp $1
jr z, .asm_3dea3
call Function3dea9
jp Function3deb1
.asm_3dea3
call Function3deb1
jp Function3dea9
; 3dea9
Function3dea9: ; 3dea9
call Function3df12
ld a, $0
jp Function3deb6
; 3deb1
Function3deb1: ; 3deb1
call Function3df1f
ld a, $1
Function3deb6: ; 3deb6
ld [hBattleTurn], a
ld d, h
ld e, l
push de
push bc
ld a, [bc]
ld b, a
callab GetItem
ld hl, .data_3defc
.asm_3dec7
ld a, [hli]
cp $ff
jr z, .asm_3def9
rept 2
inc hl
endr
cp b
jr nz, .asm_3dec7
pop bc
ld a, [bc]
ld [wd265], a
push bc
rept 2
dec hl
endr
ld a, [hli]
ld h, [hl]
ld l, a
ld a, BANK(BattleCommand70)
rst FarCall
pop bc
pop de
ld a, [FailedMessage]
and a
ret nz
xor a
ld [bc], a
ld [de], a
call GetItemName
ld hl, BattleText_UsersStringBuffer1Activated
call StdBattleTextBox
callab BattleCommand8c
ret
.asm_3def9
pop bc
pop de
ret
; 3defc
.data_3defc
dbw HELD_ATTACK_UP, BattleCommand70
dbw HELD_DEFENSE_UP, BattleCommand71
dbw HELD_SPEED_UP, BattleCommand72
dbw HELD_SP_ATTACK_UP, BattleCommand73
dbw HELD_SP_DEFENSE_UP, BattleCommand74
dbw HELD_ACCURACY_UP, BattleCommand75
dbw HELD_EVASION_UP, BattleCommand76
db $ff
; 3df12
Function3df12: ; 3df12
ld hl, PartyMon1Item
ld a, [CurBattleMon]
call GetPartyLocation
ld bc, BattleMonItem
ret
; 3df1f
Function3df1f: ; 3df1f
ld hl, OTPartyMon1Item
ld a, [CurOTMon]
call GetPartyLocation
ld bc, EnemyMonItem
ret
; 3df2c
Function3df2c: ; 3df2c
push hl
push de
push bc
call DrawPlayerHUD
ld hl, PlayerHPPal
call SetHPPal
call CheckDanger
call DrawEnemyHUD
ld hl, EnemyHPPal
call SetHPPal
pop bc
pop de
pop hl
ret
; 3df48
UpdatePlayerHUD:: ; 3df48
push hl
push de
push bc
call DrawPlayerHUD
call UpdatePlayerHPPal
call CheckDanger
pop bc
pop de
pop hl
ret
; 3df58
DrawPlayerHUD: ; 3df58
xor a
ld [hBGMapMode], a
; Clear the area
hlcoord 9, 7
lb bc, 5, 11
call ClearBox
callba DrawPlayerExpBar
hlcoord 18, 9
ld [hl], $73 ; vertical bar
call PrintPlayerHUD
; HP bar
hlcoord 10, 9
ld b, 1
xor a ; PARTYMON
ld [MonType], a
predef DrawPlayerHP
; Exp bar
push de
ld a, [CurBattleMon]
ld hl, PartyMon1Exp + 2
call GetPartyLocation
ld d, h
ld e, l
hlcoord 10, 11
ld a, [TempMonLevel]
ld b, a
call FillInExpBar
pop de
ret
; 3df98
UpdatePlayerHPPal: ; 3df98
ld hl, PlayerHPPal
jp Function3e12e
; 3df9e
CheckDanger: ; 3df9e
ld hl, BattleMonHP
ld a, [hli]
or [hl]
jr z, .no_danger
ld a, [wc6fd]
and a
jr nz, .done
ld a, [PlayerHPPal]
cp HP_RED
jr z, .danger
.no_danger
ld hl, Danger
res 7, [hl]
jr .done
.danger
ld hl, Danger
set 7, [hl]
.done
ret
; 3dfbf
PrintPlayerHUD: ; 3dfbf
ld de, BattleMonNick
hlcoord 10, 7
call Function3e138
call PlaceString
push bc
ld a, [CurBattleMon]
ld hl, PartyMon1DVs
call GetPartyLocation
ld de, TempMonDVs
ld a, [hli]
ld [de], a
inc de
ld a, [hl]
ld [de], a
ld hl, BattleMonLevel
ld de, TempMonLevel
ld bc, $0011
call CopyBytes
ld a, [CurBattleMon]
ld hl, PartyMon1Species
call GetPartyLocation
ld a, [hl]
ld [CurPartySpecies], a
ld [CurSpecies], a
call GetBaseData
pop hl
dec hl
ld a, BREEDMON
ld [MonType], a
callab GetGender
ld a, " "
jr c, .asm_3e013
ld a, "♂"
jr nz, .asm_3e013
ld a, "♀"
.asm_3e013
hlcoord 17, 8
ld [hl], a
hlcoord 14, 8
push af
push hl
ld de, BattleMonStatus
predef PlaceNonFaintStatus
pop hl
pop bc
ret nz
ld a, b
cp " "
jr nz, .asm_3e02d
dec hl
.asm_3e02d
ld a, [BattleMonLevel]
ld [TempMonLevel], a
jp PrintLevel
; 3e036
UpdateEnemyHUD:: ; 3e036
push hl
push de
push bc
call DrawEnemyHUD
call UpdateEnemyHPPal
pop bc
pop de
pop hl
ret
; 3e043
DrawEnemyHUD: ; 3e043
xor a
ld [hBGMapMode], a
hlcoord 1, 0
lb bc, 4, 11
call ClearBox
callba Function2c0c5
ld a, [TempEnemyMonSpecies]
ld [CurSpecies], a
ld [CurPartySpecies], a
call GetBaseData
ld de, EnemyMonNick
hlcoord 1, 0
call Function3e138
call PlaceString
ld h, b
ld l, c
dec hl
ld hl, EnemyMonDVs
ld de, TempMonDVs
ld a, [EnemySubStatus5]
bit SUBSTATUS_TRANSFORMED, a
jr z, .ok
ld hl, wc6f2
.ok
ld a, [hli]
ld [de], a
inc de
ld a, [hl]
ld [de], a
ld a, BREEDMON
ld [MonType], a
callab GetGender
ld a, " "
jr c, .asm_3e09a
ld a, "♂"
jr nz, .asm_3e09a
ld a, "♀"
.asm_3e09a
hlcoord 9, 1
ld [hl], a
hlcoord 6, 1
push af
push hl
ld de, EnemyMonStatus
predef PlaceNonFaintStatus
pop hl
pop bc
jr nz, .asm_3e0be
ld a, b
cp " "
jr nz, .asm_3e0b5
dec hl
.asm_3e0b5
ld a, [EnemyMonLevel]
ld [TempMonLevel], a
call PrintLevel
.asm_3e0be
ld hl, EnemyMonHP
ld a, [hli]
ld [hMultiplicand + 1], a
ld a, [hld]
ld [hMultiplicand + 2], a
or [hl]
jr nz, .asm_3e0d1
ld c, a
ld e, a
ld d, HP_BAR_LENGTH
jp .asm_3e11a
.asm_3e0d1
xor a
ld [hMultiplicand], a
ld a, HP_BAR_LENGTH_PX
ld [hMultiplier], a
call Multiply
ld hl, EnemyMonMaxHP
ld a, [hli]
ld b, a
ld a, [hl]
ld [hMultiplier], a
ld a, b
and a
jr z, .asm_3e105
ld a, [hMultiplier]
srl b
rr a
srl b
rr a
ld [hDivisor], a
ld a, [hProduct + 2]
ld b, a
srl b
ld a, [hProduct + 3]
rr a
srl b
rr a
ld [$ffb6], a
ld a, b
ld [$ffb5], a
.asm_3e105
ld a, [$ffb5]
ld [hDividend + 0], a
ld a, [$ffb6]
ld [hDividend + 1], a
ld a, $2
ld b, a
call Divide
ld a, [hQuotient + 2]
ld e, a
ld a, HP_BAR_LENGTH
ld d, a
ld c, a
.asm_3e11a
xor a
ld [wd10a], a
hlcoord 2, 2
ld b, 0
call DrawHPBar
ret
; 3e127
UpdateEnemyHPPal: ; 3e127
ld hl, EnemyHPPal
call Function3e12e
ret
; 3e12e
Function3e12e: ; 3e12e
ld b, [hl]
call SetHPPal
ld a, [hl]
cp b
ret z
jp Function3ee27
; 3e138
Function3e138: ; 3e138
ret
; 3e139
BattleMenu: ; 3e139
xor a
ld [hBGMapMode], a
call LoadTempTileMapToTileMap
ld a, [BattleType]
cp BATTLETYPE_DEBUG
jr z, .ok
cp BATTLETYPE_TUTORIAL
jr z, .ok
call EmptyBattleTextBox
call UpdateBattleHuds
call EmptyBattleTextBox
call LoadTileMapToTempTileMap
.ok
.loop
ld a, [BattleType]
cp BATTLETYPE_CONTEST
jr nz, .not_contest
callba ContestBattleMenu
jr .next
.not_contest
; Auto input: choose "ITEM"
ld a, [InputType]
or a
jr z, .asm_3e171
callba _DudeAutoInput_DownA
.asm_3e171
call LoadBattleMenu2
ret c
.next
ld a, $1
ld [hBGMapMode], a
ld a, [wd0d2]
cp $1
jp z, BattleMenu_Fight
cp $3
jp z, BattleMenu_Pack
cp $2
jp z, BattleMenu_PKMN
cp $4
jp z, BattleMenu_Run
jr .loop
; 3e192
BattleMenu_Fight: ; 3e192
xor a
ld [wd267], a
call Call_LoadTempTileMapToTileMap
and a
ret
; 3e19b
LoadBattleMenu2: ; 3e19b
call IsMobileBattle
jr z, .mobile
callba LoadBattleMenu
and a
ret
.mobile
callba Function100b12
ld a, [wcd2b]
and a
ret z
ld hl, wcd2a
bit 4, [hl]
jr nz, .error
ld hl, BattleText_LinkErrorBattleCanceled
call StdBattleTextBox
ld c, 60
call DelayFrames
.error
scf
ret
; 3e1c7
BattleMenu_Pack: ; 3e1c7
ld a, [wLinkMode]
and a
jp nz, ItemsCantBeUsed
ld a, [InBattleTowerBattle]
and a
jp nz, ItemsCantBeUsed
call LoadMenuDataHeader_0x1d75
ld a, [BattleType]
cp BATTLETYPE_TUTORIAL
jr z, .tutorial
cp BATTLETYPE_CONTEST
jr z, .contest
callba BattlePack
ld a, [wd0ec]
and a
jr z, .asm_3e20d
jr .asm_3e209
.tutorial
callba Function107bb
ld a, POKE_BALL
ld [CurItem], a
call DoItemEffect
jr .asm_3e209
.contest
ld a, PARK_BALL
ld [CurItem], a
call DoItemEffect
.asm_3e209
call Function3e234
ret
.asm_3e20d
call ClearPalettes
call DelayFrame
call Function3ed9f
call Function3f43d
call Function3f47c
call ExitMenu
call WaitBGMap
call Function3ee27
call LoadTileMapToTempTileMap
jp BattleMenu
; 3e22b
ItemsCantBeUsed: ; 3e22b
ld hl, BattleText_ItemsCantBeUsedHere
call StdBattleTextBox
jp BattleMenu
; 3e234
Function3e234: ; 3e234
ld a, [wc64e]
and a
jr nz, .asm_3e279
callab CheckItemPocket
ld a, [wItemAttributeParamBuffer]
cp $3
jr z, .asm_3e24a
call WhiteBGMap
.asm_3e24a
xor a
ld [hBGMapMode], a
call Function3ed9f
call ClearSprites
ld a, [BattleType]
cp BATTLETYPE_TUTORIAL
jr z, .asm_3e25d
call Function3f43d
.asm_3e25d
call Function3f47c
ld a, $1
ld [MenuSelection2], a
call ExitMenu
call Function3df2c
call WaitBGMap
call LoadTileMapToTempTileMap
call ResetTextRelatedRAM
call Function3ee27
and a
ret
.asm_3e279
xor a
ld [wc64e], a
ld a, [wBattleResult]
and $c0
ld [wBattleResult], a
call ResetTextRelatedRAM
call SetPalettes
scf
ret
; 3e28d
BattleMenu_PKMN: ; 3e28d
call LoadMenuDataHeader_0x1d75
Function3e290:
call ExitMenu
call LoadMenuDataHeader_0x1d75
call WhiteBGMap
Function3e299:
call Function3d2fa
xor a
ld [PartyMenuActionText], a
call Function3d313
call Function3d329
jr c, .asm_3e2da
.asm_3e2a8
callba Function8ea4a
call Function3e2f5
jr c, .asm_3e2c8
call Function1bee
ld a, [MenuSelection2]
cp $1
jp z, Function3e358
cp $2
jr z, .asm_3e2cf
cp $3
jr z, .asm_3e2da
jr .asm_3e2a8
.asm_3e2c8
call Function3d2e0
jr c, .asm_3e2da
jr Function3e299
.asm_3e2cf
call Function3e308
call Function3d2e0
jr c, .asm_3e2da
jp Function3e290
.asm_3e2da
call ClearSprites
call ClearPalettes
call DelayFrame
call Function3eda6
call WriteBackup
call LoadTileMapToTempTileMap
call ClearSGB
call SetPalettes
jp BattleMenu
; 3e2f5
Function3e2f5: ; 3e2f5
call IsMobileBattle
jr z, .asm_3e301
callba Function24e99
ret
.asm_3e301
callba Function100d22
ret
; 3e308
Function3e308: ; 3e308
call DisableLCD
ld hl, VTiles2 tile $31
ld de, VTiles0
ld bc, $0110
call CopyBytes
ld hl, VTiles2
ld de, VTiles0 tile $11
ld bc, $0310
call CopyBytes
call EnableLCD
call ClearSprites
call LowVolume
xor a ; PARTYMON
ld [MonType], a
callba Function4dc7b
call MaxVolume
call DisableLCD
ld hl, VTiles0
ld de, VTiles2 tile $31
ld bc, $0110
call CopyBytes
ld hl, VTiles0 tile $11
ld de, VTiles2
ld bc, $0310
call CopyBytes
call EnableLCD
ret
; 3e358
Function3e358: ; 3e358
ld a, [CurBattleMon]
ld d, a
ld a, [CurPartyMon]
cp d
jr nz, .asm_3e36b
ld hl, BattleText_PkmnIsAlreadyOut
call StdBattleTextBox
jp Function3e299
.asm_3e36b
ld a, [wc730]
and a
jr nz, .asm_3e378
ld a, [EnemySubStatus5]
bit SUBSTATUS_CANT_RUN, a
jr z, .asm_3e381
.asm_3e378
ld hl, BattleText_PkmnCantBeRecalled
call StdBattleTextBox
jp Function3e299
.asm_3e381
call CheckIfPartyHasPkmnToBattleWith
jp z, Function3e299
ld a, [CurBattleMon]
ld [LastPlayerMon], a
ld a, $2
ld [wd0ec], a
call ClearPalettes
call DelayFrame
call ClearSprites
call Function3eda6
call WriteBackup
call ClearSGB
call SetPalettes
ld a, [CurPartyMon]
ld [CurBattleMon], a
; fallthrough
; 3e3ad
Function3e3ad: ; 3e3ad
ld a, 1
ld [wPlayerIsSwitching], a
ld a, [wLinkMode]
and a
jr z, .asm_3e3c1
call LoadMenuDataHeader_0x1d75
call Function3e8e4
call WriteBackup
.asm_3e3c1
call Function3e7c1
ld a, [wLinkMode]
and a
jr nz, .asm_3e3cf
.asm_3e3ca
call BattleMonEntrance
and a
ret
.asm_3e3cf
ld a, [wBattleAction]
cp $e
jp z, .asm_3e3ca
cp $d
jp z, .asm_3e3ca
cp NUM_MOVES
jp c, .asm_3e3ca
cp $f
jr nz, .asm_3e3e9
call WildFled_EnemyFled_LinkBattleCanceled
ret
.asm_3e3e9
ld a, [$ffcb]
cp $1
jr z, .asm_3e3f7
call BattleMonEntrance
call Function3e3ff
and a
ret
.asm_3e3f7
call Function3e3ff
call BattleMonEntrance
and a
ret
; 3e3ff
Function3e3ff: ; 3e3ff
callab AI_Switch
call SetEnemyTurn
jp SpikesDamage
; 3e40b
BattleMonEntrance: ; 3e40b
call BattleMonNickComma_TextBox
ld c, 50
call DelayFrames
ld hl, PlayerSubStatus4
res SUBSTATUS_RAGE, [hl]
call SetEnemyTurn
call Function3dc5b
jr c, .ok
call Function3dce6
.ok
hlcoord 9, 7
lb bc, 5, 11
call ClearBox
ld a, [CurBattleMon]
ld [CurPartyMon], a
call Function3d581
call Function3da0d
call ResetPlayerStatLevels
call SendOutPkmnText
call NewBattleMonStatus
call BreakAttraction
call Function3db5f
call EmptyBattleTextBox
call LoadTileMapToTempTileMap
call SetPlayerTurn
call SpikesDamage
ld a, $2
ld [MenuSelection2], a
ret
; 3e459
PassedBattleMonEntrance: ; 3e459
ld c, 50
call DelayFrames
hlcoord 9, 7
lb bc, 5, 11
call ClearBox
ld a, [CurPartyMon]
ld [CurBattleMon], a
call Function3d581
call Function3da0d
xor a
ld [wd265], a
call ApplyStatLevelMultiplierOnAllStats
call Function3db5f
call EmptyBattleTextBox
call LoadTileMapToTempTileMap
call SetPlayerTurn
jp SpikesDamage
; 3e489
BattleMenu_Run: ; 3e489
call Call_LoadTempTileMapToTileMap
ld a, $3
ld [MenuSelection2], a
ld hl, BattleMonSpeed
ld de, EnemyMonSpeed
call TryToRunAwayFromBattle
ld a, $0
ld [wd266], a
ret c
ld a, [wd0ec]
and a
ret nz
jp BattleMenu
; 3e4a8
CheckAmuletCoin: ; 3e4a8
ld a, [BattleMonItem]
ld b, a
callab GetItem
ld a, b
cp HELD_AMULET_COIN
ret nz
ld a, 1
ld [wc73d], a
ret
; 3e4bc
MoveSelectionScreen: ; 3e4bc
call IsMobileBattle
jr nz, .asm_3e4c8
callba Function100b9f
ret
.asm_3e4c8
ld hl, EnemyMonMoves
ld a, [wd235]
dec a
jr z, .asm_3e4e2
dec a
jr z, .asm_3e4dd
call Function3e786
ret z
ld hl, BattleMonMoves
jr .asm_3e4e2
.asm_3e4dd
ld a, MON_MOVES
call GetPartyParamLocation
.asm_3e4e2
ld de, wListMoves_MoveIndicesBuffer
ld bc, NUM_MOVES
call CopyBytes
xor a
ld [hBGMapMode], a
hlcoord 4, 17 - NUM_MOVES - 1
ld b, 4
ld c, 14
ld a, [wd235]
cp $2
jr nz, .asm_3e503
hlcoord 4, 17 - NUM_MOVES - 1 - 4
ld b, 4
ld c, 14
.asm_3e503
call TextBox
hlcoord 6, 17 - NUM_MOVES
ld a, [wd235]
cp $2
jr nz, .asm_3e513
hlcoord 6, 17 - NUM_MOVES - 4
.asm_3e513
ld a, SCREEN_WIDTH
ld [Buffer1], a
predef ListMoves
ld b, 5
ld a, [wd235]
cp $2
ld a, 17 - NUM_MOVES
jr nz, .asm_3e52c
ld b, 5
ld a, 17 - NUM_MOVES - 4
.asm_3e52c
ld [wcfa1], a
ld a, b
ld [wcfa2], a
ld a, [wd235]
cp $1
jr z, .asm_3e53e
ld a, [CurMoveNum]
inc a
.asm_3e53e
ld [MenuSelection2], a
ld a, $1
ld [wcfaa], a
ld a, [wd0eb]
inc a
ld [wcfa3], a
ld a, $1
ld [wcfa4], a
ld c, $2c
ld a, [wd235]
dec a
ld b, $c1
jr z, .asm_3e569
dec a
ld b, $c3
jr z, .asm_3e569
ld a, [wLinkMode]
and a
jr nz, .asm_3e569
ld b, $c7
.asm_3e569
ld a, b
ld [wcfa8], a
ld a, c
ld [wcfa5], a
xor a
ld [wcfa6], a
ld a, $10
ld [wcfa7], a
.asm_3e57a
ld a, [wd235]
and a
jr z, .asm_3e58e
dec a
jr nz, .asm_3e5a3
hlcoord 11, 14
ld de, .string_3e61c
call PlaceString
jr .asm_3e5a3
.asm_3e58e
call MoveInfoBox
ld a, [wd0e3]
and a
jr z, .asm_3e5a3
hlcoord 5, 13
ld bc, SCREEN_WIDTH
dec a
call AddNTimes
ld [hl], "â–·"
.asm_3e5a3
ld a, $1
ld [hBGMapMode], a
call Function1bd3
bit 6, a ; D_UP
jp nz, .asm_3e61d
bit 7, a ; D_DOWN
jp nz, .asm_3e62e
bit 2, a ; B_BUTTON
jp nz, .asm_3e643
bit 1, a ; A_BUTTON
push af
xor a
ld [wd0e3], a
ld a, [MenuSelection2]
dec a
ld [MenuSelection2], a
ld b, a
ld a, [wd235]
dec a
jr nz, .asm_3e5d0
pop af
ret
.asm_3e5d0
dec a
ld a, b
ld [CurMoveNum], a
jr nz, .asm_3e5d9
pop af
ret
.asm_3e5d9
pop af
ret nz
ld hl, BattleMonPP
ld a, [MenuSelection2]
ld c, a
ld b, 0
add hl, bc
ld a, [hl]
and $3f
jr z, .asm_3e610
ld a, [PlayerDisableCount]
swap a
and $f
dec a
cp c
jr z, .asm_3e60b
ld a, [wc6e1]
and a
jr nz, .asm_3e606
ld a, [MenuSelection2]
ld hl, BattleMonMoves
ld c, a
ld b, 0
add hl, bc
ld a, [hl]
.asm_3e606
ld [CurPlayerMove], a
xor a
ret
.asm_3e60b
ld hl, BattleText_TheMoveIsDisabled
jr .asm_3e613
.asm_3e610
ld hl, BattleText_TheresNoPPLeftForThisMove
.asm_3e613
call StdBattleTextBox
call Call_LoadTempTileMapToTileMap
jp MoveSelectionScreen
; 3e61c
.string_3e61c ; 3e61c
db "@"
; 3e61d
.asm_3e61d
ld a, [MenuSelection2]
and a
jp nz, .asm_3e57a
ld a, [wd0eb]
inc a
ld [MenuSelection2], a
jp .asm_3e57a
; 3e62e
.asm_3e62e ; 3e62e
ld a, [MenuSelection2]
ld b, a
ld a, [wd0eb]
rept 2
inc a
endr
cp b
jp nz, .asm_3e57a
ld a, $1
ld [MenuSelection2], a
jp .asm_3e57a
; 3e643
.asm_3e643 ; 3e643
ld a, [wd0e3]
and a
jr z, .asm_3e6bf
ld hl, BattleMonMoves
call .asm_3e6a5
ld hl, BattleMonPP
call .asm_3e6a5
ld hl, PlayerDisableCount
ld a, [hl]
swap a
and $f
ld b, a
ld a, [MenuSelection2]
cp b
jr nz, .asm_3e671
ld a, [hl]
and $f
ld b, a
ld a, [wd0e3]
swap a
add b
ld [hl], a
jr .asm_3e682
.asm_3e671
ld a, [wd0e3]
cp b
jr nz, .asm_3e682
ld a, [hl]
and $f
ld b, a
ld a, [MenuSelection2]
swap a
add b
ld [hl], a
.asm_3e682
ld a, [PlayerSubStatus5]
bit SUBSTATUS_TRANSFORMED, a
jr nz, .asm_3e69e
ld hl, PartyMon1Moves
ld a, [CurBattleMon]
call GetPartyLocation
push hl
call .asm_3e6a5
pop hl
ld bc, (MON_PP) - (MON_MOVES)
add hl, bc
call .asm_3e6a5
.asm_3e69e
xor a
ld [wd0e3], a
jp MoveSelectionScreen
.asm_3e6a5
push hl
ld a, [wd0e3]
dec a
ld c, a
ld b, 0
add hl, bc
ld d, h
ld e, l
pop hl
ld a, [MenuSelection2]
dec a
ld c, a
ld b, 0
add hl, bc
ld a, [de]
ld b, [hl]
ld [hl], a
ld a, b
ld [de], a
ret
.asm_3e6bf
ld a, [MenuSelection2]
ld [wd0e3], a
jp MoveSelectionScreen
; 3e6c8
MoveInfoBox: ; 3e6c8
xor a
ld [hBGMapMode], a
hlcoord 0, 8
ld b, 3
ld c, 9
call TextBox
call MobileTextBorder
ld a, [PlayerDisableCount]
and a
jr z, .asm_3e6f4
swap a
and $f
ld b, a
ld a, [MenuSelection2]
cp b
jr nz, .asm_3e6f4
hlcoord 1, 10
ld de, .Disabled
call PlaceString
jr .done
.asm_3e6f4
ld hl, MenuSelection2
dec [hl]
call SetPlayerTurn
ld hl, BattleMonMoves
ld a, [MenuSelection2]
ld c, a
ld b, 0
add hl, bc
ld a, [hl]
ld [CurPlayerMove], a
ld a, [CurBattleMon]
ld [CurPartyMon], a
ld a, WILDMON
ld [MonType], a
callab Functionf8ec
ld hl, MenuSelection2
ld c, [hl]
inc [hl]
ld b, 0
ld hl, BattleMonPP
add hl, bc
ld a, [hl]
and $3f
ld [StringBuffer1], a
call Function3e75f
hlcoord 1, 9
ld de, .Type
call PlaceString
hlcoord 7, 11
ld [hl], "/"
callab UpdateMoveData
ld a, [wPlayerMoveStruct + MOVE_ANIM]
ld b, a
hlcoord 2, 10
predef PrintMoveType
.done
ret
; 3e74f
.Disabled
db "Disabled!@"
.Type
db "TYPE/@"
; 3e75f
Function3e75f: ; 3e75f
hlcoord 5, 11
ld a, [wLinkMode] ; What's the point of this check?
cp LINK_MOBILE
jr c, .ok
hlcoord 5, 11
.ok
push hl
ld de, StringBuffer1
lb bc, 1, 2
call PrintNum
pop hl
rept 2
inc hl
endr
ld [hl], "/"
inc hl
ld de, wNamedObjectIndexBuffer
lb bc, 1, 2
call PrintNum
ret
; 3e786
Function3e786: ; 3e786
ld a, STRUGGLE
ld [CurPlayerMove], a
ld a, [PlayerDisableCount]
and a
ld hl, BattleMonPP
jr nz, .asm_3e79f
ld a, [hli]
or [hl]
inc hl
or [hl]
inc hl
or [hl]
and $3f
ret nz
jr .asm_3e7b4
.asm_3e79f
swap a
and $f
ld b, a
ld d, $5
xor a
.asm_3e7a7
dec d
jr z, .asm_3e7b2
ld c, [hl]
inc hl
dec b
jr z, .asm_3e7a7
or c
jr .asm_3e7a7
.asm_3e7b2
and a
ret nz
.asm_3e7b4
ld hl, BattleText_PkmnHasNoMovesLeft
call StdBattleTextBox
ld c, 60
call DelayFrames
xor a
ret
; 3e7c1
Function3e7c1: ; 3e7c1
ld a, [wEnemyIsSwitching]
and a
ret nz
ld a, [wLinkMode]
and a
jr z, .asm_3e817
call EmptyBattleTextBox
call LoadTileMapToTempTileMap
ld a, [wd0ec]
and a
call z, Function3e8e4
call Call_LoadTempTileMapToTileMap
ld a, [wBattleAction]
cp $e
jp z, .asm_3e8bd
cp $d
jp z, .asm_3e82c
cp NUM_MOVES
jp nc, ResetVarsForSubstatusRage
ld [CurEnemyMoveNum], a
ld c, a
ld a, [EnemySubStatus1]
bit SUBSTATUS_ROLLOUT, a
jp nz, .asm_3e882
ld a, [EnemySubStatus3]
and 1 << SUBSTATUS_CHARGED | 1 << SUBSTATUS_RAMPAGE | 1 << SUBSTATUS_BIDE
jp nz, .asm_3e882
ld hl, EnemySubStatus5
bit SUBSTATUS_ENCORED, [hl]
ld a, [LastEnemyMove]
jp nz, .asm_3e87f
ld hl, EnemyMonMoves
ld b, 0
add hl, bc
ld a, [hl]
jp .asm_3e87f
.asm_3e817
ld hl, EnemySubStatus5
bit SUBSTATUS_ENCORED, [hl]
jr z, .asm_3e824
ld a, [LastEnemyMove]
jp .asm_3e87f
.asm_3e824
call CheckSubstatus_RechargeChargedRampageBideRollout
jp nz, ResetVarsForSubstatusRage
jr .asm_3e830
.asm_3e82c
ld a, $ff
jr .asm_3e87f
.asm_3e830
ld hl, EnemyMonMoves
ld de, EnemyMonPP
ld b, NUM_MOVES
.asm_3e838
ld a, [hl]
and a
jp z, .asm_3e8bd
ld a, [EnemyDisabledMove]
cp [hl]
jr z, .asm_3e848
ld a, [de]
and $3f
jr nz, .asm_3e84f
.asm_3e848
inc hl
inc de
dec b
jr nz, .asm_3e838
jr .asm_3e8bd
.asm_3e84f
ld a, [wBattleMode]
dec a
jr nz, .asm_3e882
.asm_3e855
ld hl, EnemyMonMoves
call BattleRandom
and 3 ; TODO factor in NUM_MOVES
ld c, a
ld b, 0
add hl, bc
ld a, [EnemyDisableCount]
swap a
and $f
dec a
cp c
jr z, .asm_3e855
ld a, [hl]
and a
jr z, .asm_3e855
ld hl, EnemyMonPP
add hl, bc
ld b, a
ld a, [hl]
and $3f
jr z, .asm_3e855
ld a, c
ld [CurEnemyMoveNum], a
ld a, b
.asm_3e87f
ld [CurEnemyMove], a
.asm_3e882
call SetEnemyTurn
callab UpdateMoveData
call CheckSubstatus_RechargeChargedRampageBideRollout
jr nz, .asm_3e894
xor a
ld [wc733], a
.asm_3e894
ld a, [wEnemyMoveStruct + MOVE_EFFECT]
cp EFFECT_FURY_CUTTER
jr z, .asm_3e89f
xor a
ld [EnemyFuryCutterCount], a
.asm_3e89f
ld a, [wEnemyMoveStruct + MOVE_EFFECT]
cp EFFECT_RAGE
jr z, .asm_3e8af
ld hl, EnemySubStatus4
res SUBSTATUS_RAGE, [hl]
xor a
ld [wc72c], a
.asm_3e8af
ld a, [wEnemyMoveStruct + MOVE_EFFECT]
cp EFFECT_PROTECT
ret z
cp EFFECT_ENDURE
ret z
xor a
ld [EnemyProtectCount], a
ret
.asm_3e8bd
ld a, STRUGGLE
jr .asm_3e87f
; 3e8c1
ResetVarsForSubstatusRage: ; 3e8c1
xor a
ld [EnemyFuryCutterCount], a
ld [EnemyProtectCount], a
ld [wc72c], a
ld hl, EnemySubStatus4
res SUBSTATUS_RAGE, [hl]
ret
; 3e8d1
CheckSubstatus_RechargeChargedRampageBideRollout: ; 3e8d1
ld a, [EnemySubStatus4]
and 1 << SUBSTATUS_RECHARGE
ret nz
ld hl, EnemySubStatus3
ld a, [hl]
and 1 << SUBSTATUS_CHARGED | 1 << SUBSTATUS_RAMPAGE | 1 << SUBSTATUS_BIDE
ret nz
ld hl, EnemySubStatus1
bit SUBSTATUS_ROLLOUT, [hl]
ret
; 3e8e4
Function3e8e4: ; 3e8e4
callba Function100a09
ret
; 3e8eb
LoadEnemyMon: ; 3e8eb
; Initialize enemy monster parameters
; To do this we pull the species from TempEnemyMonSpecies
; Notes:
; BattleRandom is used to ensure sync between Game Boys
; Clear the whole EnemyMon struct
xor a
ld hl, EnemyMonSpecies
ld bc, EnemyMonEnd - EnemyMon
call ByteFill
; We don't need to be here if we're in a link battle
ld a, [wLinkMode]
and a
jp nz, Function3dabd
; and also not in a BattleTower-Battle
ld a, [InBattleTowerBattle] ; ????
bit 0, a
jp nz, Function3dabd
; Make sure everything knows what species we're working with
ld a, [TempEnemyMonSpecies]
ld [EnemyMonSpecies], a
ld [CurSpecies], a
ld [CurPartySpecies], a
; Grab the BaseData for this species
call GetBaseData
; Let's get the item:
; Is the item predetermined?
ld a, [wBattleMode]
dec a
jr z, .WildItem
; If we're in a trainer battle, the item is in the party struct
ld a, [CurPartyMon]
ld hl, OTPartyMon1Item
call GetPartyLocation ; bc = PartyMon[CurPartyMon] - PartyMons
ld a, [hl]
jr .UpdateItem
.WildItem
; In a wild battle, we pull from the item slots in BaseData
; Force Item1
; Used for Ho-Oh, Lugia and Snorlax encounters
ld a, [BattleType]
cp BATTLETYPE_FORCEITEM
ld a, [BaseItems]
jr z, .UpdateItem
; Failing that, it's all up to chance
; Effective chances:
; 75% None
; 23% Item1
; 2% Item2
; 25% chance of getting an item
call BattleRandom
cp a, 1 + (75 percent)
ld a, NO_ITEM
jr c, .UpdateItem
; From there, an 8% chance for Item2
call BattleRandom
cp a, 8 percent ; 8% of 25% = 2% Item2
ld a, [BaseItems]
jr nc, .UpdateItem
ld a, [BaseItems+1]
.UpdateItem
ld [EnemyMonItem], a
; Initialize DVs
; If we're in a trainer battle, DVs are predetermined
ld a, [wBattleMode]
and a
jr z, .InitDVs
ld a, [EnemySubStatus5]
bit SUBSTATUS_TRANSFORMED, a
jr z, .InitDVs
; Unknown
ld hl, wc6f2
ld de, EnemyMonDVs
ld a, [hli]
ld [de], a
inc de
ld a, [hl]
ld [de], a
jp .Happiness
.InitDVs
; Trainer DVs
; All trainers have preset DVs, determined by class
; See GetTrainerDVs for more on that
callba GetTrainerDVs
; These are the DVs we'll use if we're actually in a trainer battle
ld a, [wBattleMode]
dec a
jr nz, .UpdateDVs
; Wild DVs
; Here's where the fun starts
; Roaming monsters (Entei, Raikou) work differently
; They have their own structs, which are shorter than normal
ld a, [BattleType]
cp a, BATTLETYPE_ROAMING
jr nz, .NotRoaming
; Grab HP
call GetRoamMonHP
ld a, [hl]
; Check if the HP has been initialized
and a
; We'll do something with the result in a minute
push af
; Grab DVs
call GetRoamMonDVs
inc hl
ld a, [hld]
ld c, a
ld b, [hl]
; Get back the result of our check
pop af
; If the RoamMon struct has already been initialized, we're done
jr nz, .UpdateDVs
; If it hasn't, we need to initialize the DVs
; (HP is initialized at the end of the battle)
call GetRoamMonDVs
inc hl
call BattleRandom
ld [hld], a
ld c, a
call BattleRandom
ld [hl], a
ld b, a
; We're done with DVs
jr .UpdateDVs
.NotRoaming
; Register a contains BattleType
; Forced shiny battle type
; Used by Red Gyarados at Lake of Rage
cp a, BATTLETYPE_SHINY
jr nz, .GenerateDVs
ld b, ATKDEFDV_SHINY ; $ea
ld c, SPDSPCDV_SHINY ; $aa
jr .UpdateDVs
.GenerateDVs
; Generate new random DVs
call BattleRandom
ld b, a
call BattleRandom
ld c, a
.UpdateDVs
; Input DVs in register bc
ld hl, EnemyMonDVs
ld a, b
ld [hli], a
ld [hl], c
; We've still got more to do if we're dealing with a wild monster
ld a, [wBattleMode]
dec a
jr nz, .Happiness
; Species-specfic:
; Unown
ld a, [TempEnemyMonSpecies]
cp a, UNOWN
jr nz, .Magikarp
; Get letter based on DVs
ld hl, EnemyMonDVs
predef GetUnownLetter
; Can't use any letters that haven't been unlocked
; If combined with forced shiny battletype, causes an infinite loop
call CheckUnownLetter
jr c, .GenerateDVs ; try again
.Magikarp
; Skimming this part recommended
ld a, [TempEnemyMonSpecies]
cp a, MAGIKARP
jr nz, .Happiness
; Get Magikarp's length
ld de, EnemyMonDVs
ld bc, PlayerID
callab CalcMagikarpLength
; We're clear if the length is < 1536
ld a, [MagikarpLength]
cp a, $06 ; $600 = 1536
jr nz, .CheckMagikarpArea
; 5% chance of skipping size checks
call Random
cp a, $0c ; / $100
jr c, .CheckMagikarpArea
; Try again if > 1614
ld a, [MagikarpLength + 1]
cp a, $50
jr nc, .GenerateDVs
; 20% chance of skipping this check
call Random
cp a, $32 ; / $100
jr c, .CheckMagikarpArea
; Try again if > 1598
ld a, [MagikarpLength + 1]
cp a, $40
jr nc, .GenerateDVs
.CheckMagikarpArea
; The z checks are supposed to be nz
; Instead, all maps in GROUP_LAKE_OF_RAGE (mahogany area)
; and routes 20 and 44 are treated as Lake of Rage
; This also means Lake of Rage Magikarp can be smaller than ones
; caught elsewhere rather than the other way around
; Intended behavior enforces a minimum size at Lake of Rage
; The real behavior prevents size flooring in the Lake of Rage area
ld a, [MapGroup]
cp a, GROUP_LAKE_OF_RAGE
jr z, .Happiness
ld a, [MapNumber]
cp a, MAP_LAKE_OF_RAGE
jr z, .Happiness
; 40% chance of not flooring
call Random
cp a, $64 ; / $100
jr c, .Happiness
; Floor at length 1024
ld a, [MagikarpLength]
cp a, 1024 >> 8
jr c, .GenerateDVs ; try again
; Finally done with DVs
.Happiness
; Set happiness
ld a, BASE_HAPPINESS
ld [EnemyMonHappiness], a
; Set level
ld a, [CurPartyLevel]
ld [EnemyMonLevel], a
; Fill stats
ld de, EnemyMonMaxHP
ld b, $00
ld hl, LinkBattleRNs + 7 ; ?
predef CalcPkmnStats
; If we're in a trainer battle,
; get the rest of the parameters from the party struct
ld a, [wBattleMode]
cp a, TRAINER_BATTLE
jr z, .OpponentParty
; If we're in a wild battle, check wild-specific stuff
and a
jr z, .TreeMon
ld a, [EnemySubStatus5]
bit SUBSTATUS_TRANSFORMED, a
jp nz, .Moves
.TreeMon
; If we're headbutting trees, some monsters enter battle asleep
call CheckSleepingTreeMon
ld a, SLP ; Asleep for 7 turns
jr c, .UpdateStatus
; Otherwise, no status
xor a
.UpdateStatus
ld hl, EnemyMonStatus
ld [hli], a
; Unused byte
xor a
ld [hli], a
; Full HP...
ld a, [EnemyMonMaxHP]
ld [hli], a
ld a, [EnemyMonMaxHP + 1]
ld [hl], a
; ...unless it's a RoamMon
ld a, [BattleType]
cp a, BATTLETYPE_ROAMING
jr nz, .Moves
; Grab HP
call GetRoamMonHP
ld a, [hl]
; Check if it's been initialized again
and a
jr z, .InitRoamHP
; Update from the struct if it has
ld a, [hl]
ld [EnemyMonHP + 1], a
jr .Moves
.InitRoamHP
; HP only uses the lo byte in the RoamMon struct since
; Raikou/Entei/Suicune will have < 256 hp at level 40
ld a, [EnemyMonHP + 1]
ld [hl], a
jr .Moves
.OpponentParty
; Get HP from the party struct
ld hl, (OTPartyMon1HP + 1)
ld a, [CurPartyMon]
call GetPartyLocation
ld a, [hld]
ld [EnemyMonHP + 1], a
ld a, [hld]
ld [EnemyMonHP], a
; Make sure everything knows which monster the opponent is using
ld a, [CurPartyMon]
ld [CurOTMon], a
; Get status from the party struct
dec hl
ld a, [hl] ; OTPartyMonStatus
ld [EnemyMonStatus], a
.Moves
ld hl, BaseType1
ld de, EnemyMonType1
ld a, [hli]
ld [de], a
inc de
ld a, [hl]
ld [de], a
; Get moves
ld de, EnemyMonMoves
; Are we in a trainer battle?
ld a, [wBattleMode]
cp a, TRAINER_BATTLE
jr nz, .WildMoves
; Then copy moves from the party struct
ld hl, OTPartyMon1Moves
ld a, [CurPartyMon]
call GetPartyLocation
ld bc, NUM_MOVES
call CopyBytes
jr .PP
.WildMoves
; Clear EnemyMonMoves
xor a
ld h, d
ld l, e
rept 3
ld [hli], a
endr
ld [hl], a
; Make sure the predef knows this isn't a partymon
ld [MagikarpLength], a
; Fill moves based on level
predef FillMoves
.PP
; Trainer battle?
ld a, [wBattleMode]
cp a, TRAINER_BATTLE
jr z, .TrainerPP
; Fill wild PP
ld hl, EnemyMonMoves
ld de, EnemyMonPP
predef FillPP
jr .Finish
.TrainerPP
; Copy PP from the party struct
ld hl, OTPartyMon1PP
ld a, [CurPartyMon]
call GetPartyLocation
ld de, EnemyMonPP
ld bc, NUM_MOVES
call CopyBytes
.Finish
; Only the first five base stats are copied...
ld hl, BaseStats
ld de, EnemyMonBaseStats
ld b, BaseSpecialDefense - BaseStats
.loop
ld a, [hli]
ld [de], a
inc de
dec b
jr nz, .loop
ld a, [BaseCatchRate]
ld [de], a
inc de
ld a, [BaseExp]
ld [de], a
ld a, [TempEnemyMonSpecies]
ld [wd265], a
call GetPokemonName
; Did we catch it?
ld a, [wBattleMode]
and a
ret z
; Update enemy nick
ld hl, StringBuffer1
ld de, EnemyMonNick
ld bc, PKMN_NAME_LENGTH
call CopyBytes
; Caught this mon
ld a, [TempEnemyMonSpecies]
dec a
ld c, a
ld b, 1 ; set
ld hl, PokedexSeen
predef FlagPredef
ld hl, EnemyMonStats
ld de, EnemyStats
ld bc, EnemyMonStatsEnd - EnemyMonStats
call CopyBytes
ret
; 3eb38
CheckSleepingTreeMon: ; 3eb38
; Return carry if species is in the list
; for the current time of day
; Don't do anything if this isn't a tree encounter
ld a, [BattleType]
cp a, BATTLETYPE_TREE
jr nz, .NotSleeping
; Get list for the time of day
ld hl, .Morn
ld a, [TimeOfDay]
cp a, DAY
jr c, .Check
ld hl, .Day
jr z, .Check
ld hl, .Nite
.Check
ld a, [TempEnemyMonSpecies]
ld de, 1 ; length of species id
call IsInArray
; If it's a match, the opponent is asleep
ret c
.NotSleeping
and a
ret
.Nite
db CATERPIE
db METAPOD
db BUTTERFREE
db WEEDLE
db KAKUNA
db BEEDRILL
db SPEAROW
db EKANS
db EXEGGCUTE
db LEDYBA
db AIPOM
db -1 ; end
.Day
db VENONAT
db HOOTHOOT
db NOCTOWL
db SPINARAK
db HERACROSS
db -1 ; end
.Morn
db VENONAT
db HOOTHOOT
db NOCTOWL
db SPINARAK
db HERACROSS
db -1 ; end
; 3eb75
CheckUnownLetter: ; 3eb75
; Return carry if the Unown letter hasn't been unlocked yet
ld a, [UnlockedUnowns]
ld c, a
ld de, 0
.loop
; Don't check this set unless it's been unlocked
srl c
jr nc, .next
; Is our letter in the set?
ld hl, .LetterSets
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
push de
ld a, [UnownLetter]
ld de, 1
push bc
call IsInArray
pop bc
pop de
jr c, .match
.next
; Make sure we haven't gone past the end of the table
rept 2
inc e
endr
ld a, e
cp a, .Set1 - .LetterSets
jr c, .loop
; Hasn't been unlocked, or the letter is invalid
scf
ret
.match
; Valid letter
and a
ret
.LetterSets
dw .Set1
dw .Set2
dw .Set3
dw .Set4
.Set1
; A B C D E F G H I J K
db 01, 02, 03, 04, 05, 06, 07, 08, 09, 10, 11, $ff
.Set2
; L M N O P Q R
db 12, 13, 14, 15, 16, 17, 18, $ff
.Set3
; S T U V W
db 19, 20, 21, 22, 23, $ff
.Set4
; X Y Z
db 24, 25, 26, $ff
; 3ebc7
Function3ebc7: ; 3ebc7
push bc
ld a, [BattleMonLevel]
ld b, a
ld a, [EnemyMonLevel]
ld [BattleMonLevel], a
ld a, b
ld [EnemyMonLevel], a
pop bc
ret
; 3ebd8
Function3ebd8: ; 3ebd8
xor a
ld [TempEnemyMonSpecies], a
call Function3ee27
ld a, [OtherTrainerClass]
ld [TrainerClass], a
ld de, VTiles2
callab GetTrainerPic
hlcoord 19, 0
ld c, $0
.outer_loop
inc c
ld a, c
cp $7
ret z
xor a
ld [hBGMapMode], a
ld [hBGMapThird], a
ld d, $0
push bc
push hl
.inner_loop
call Function3ec1a
inc hl
ld a, $7
add d
ld d, a
dec c
jr nz, .inner_loop
ld a, $1
ld [hBGMapMode], a
ld c, $4
call DelayFrames
pop hl
pop bc
dec hl
jr .outer_loop
; 3ec1a
Function3ec1a: ; 3ec1a
push hl
push de
push bc
ld e, $7
.loop
ld [hl], d
ld bc, SCREEN_WIDTH
add hl, bc
inc d
dec e
jr nz, .loop
pop bc
pop de
pop hl
ret
; 3ec2c
Function3ec2c: ; 3ec2c
ld a, 1
jr Function3ec31
; 3ec30
Function3ec30: ; 3ec30
xor a
; 3ec31
Function3ec31: ; 3ec31
ld [hBattleTurn], a
call Function3ec39
jp Function3ec76
; 3ec39
Function3ec39: ; 3ec39
ld a, [hBattleTurn]
and a
jr z, .asm_3ec5a
ld a, [BattleMonStatus]
and 1 << PAR
ret z
ld hl, BattleMonSpeed + 1
ld a, [hld]
ld b, a
ld a, [hl]
srl a
rr b
srl a
rr b
ld [hli], a
or b
jr nz, .asm_3ec58
ld b, $1
.asm_3ec58
ld [hl], b
ret
.asm_3ec5a
ld a, [EnemyMonStatus]
and 1 << PAR
ret z
ld hl, EnemyMonSpeed + 1
ld a, [hld]
ld b, a
ld a, [hl]
srl a
rr b
srl a
rr b
ld [hli], a
or b
jr nz, .asm_3ec74
ld b, $1
.asm_3ec74
ld [hl], b
ret
; 3ec76
Function3ec76: ; 3ec76
ld a, [hBattleTurn]
and a
jr z, .asm_3ec93
ld a, [BattleMonStatus]
and 1 << BRN
ret z
ld hl, BattleMonAttack + 1
ld a, [hld]
ld b, a
ld a, [hl]
srl a
rr b
ld [hli], a
or b
jr nz, .asm_3ec91
ld b, $1
.asm_3ec91
ld [hl], b
ret
.asm_3ec93
ld a, [EnemyMonStatus]
and 1 << BRN
ret z
ld hl, EnemyMonAttack + 1
ld a, [hld]
ld b, a
ld a, [hl]
srl a
rr b
ld [hli], a
or b
jr nz, .asm_3eca9
ld b, $1
.asm_3eca9
ld [hl], b
ret
; 3ecab
ApplyStatLevelMultiplierOnAllStats: ; 3ecab
; Apply StatLevelMultipliers on all 5 Stats
ld c, 0
.asm_3ecad
call ApplyStatLevelMultiplier
inc c
ld a, c
cp 5
jr nz, .asm_3ecad
ret
; 3ecb7
ApplyStatLevelMultiplier: ; 3ecb7
push bc
push bc
ld a, [wd265]
and a
ld a, c
ld hl, BattleMonAttack
ld de, PlayerStats
ld bc, PlayerAtkLevel
jr z, .asm_3ecd2
ld hl, EnemyMonAttack
ld de, EnemyStats
ld bc, EnemyAtkLevel
.asm_3ecd2
add c
ld c, a
jr nc, .asm_3ecd7
inc b
.asm_3ecd7
ld a, [bc]
pop bc
ld b, a
push bc
sla c
ld b, 0
add hl, bc
ld a, c
add e
ld e, a
jr nc, .asm_3ece6
inc d
.asm_3ece6
pop bc
push hl
ld hl, .StatLevelMultipliers
dec b
sla b
ld c, b
ld b, 0
add hl, bc
xor a
ld [hMultiplicand + 0], a
ld a, [de]
ld [hMultiplicand + 1], a
inc de
ld a, [de]
ld [hMultiplicand + 2], a
ld a, [hli]
ld [hMultiplier], a
call Multiply
ld a, [hl]
ld [hDivisor], a
ld b, $4
call Divide
pop hl
; Cap at 999.
ld a, [hQuotient + 2]
sub 999 % $100
ld a, [hQuotient + 1]
sbc 999 / $100
jp c, .asm_3ed1e
ld a, 999 / $100
ld [$ffb5], a
ld a, 999 % $100
ld [$ffb6], a
.asm_3ed1e
ld a, [$ffb5]
ld [hli], a
ld b, a
ld a, [$ffb6]
ld [hl], a
or b
jr nz, .asm_3ed29
inc [hl]
.asm_3ed29
pop bc
ret
; 3ed2b
.StatLevelMultipliers
; /
db 25, 100 ; 25%
db 28, 100 ; 28%
db 33, 100 ; 33%
db 40, 100 ; 40%
db 50, 100 ; 50%
db 66, 100 ; 66%
db 1, 1 ; 100%
db 15, 10 ; 150%
db 2, 1 ; 200%
db 25, 10 ; 250%
db 3, 1 ; 300%
db 35, 10 ; 350%
db 4, 1 ; 400%
; 3ed45
BadgeStatBoosts: ; 3ed45
; Raise BattleMon stats depending on which badges have been obtained.
; Every other badge boosts a stat, starting from the first.
; ZephyrBadge: Attack
; PlainBadge: Speed
; MineralBadge: Defense
; GlacierBadge: Special Attack
; RisingBadge: Special Defense
; The boosted stats are in order, except PlainBadge and MineralBadge's boosts are swapped.
ld a, [wLinkMode]
and a
ret nz
ld a, [InBattleTowerBattle]
and a
ret nz
ld a, [JohtoBadges]
; Swap badges 3 (PlainBadge) and 5 (MineralBadge).
ld d, a
and %00000100
rept 2
add a
endr
ld b, a
ld a, d
and %00010000
rrca
rrca
ld c, a
ld a, d
and %11101011
or b
or c
ld b, a
ld hl, BattleMonAttack
ld c, 4
.CheckBadge
ld a, b
srl b
call c, BoostStat
rept 2
inc hl
endr
; Check every other badge.
srl b
dec c
jr nz, .CheckBadge
; And the last one (RisingBadge) too.
srl a
call c, BoostStat
ret
; 3ed7c
BoostStat: ; 3ed7c
; Raise stat at hl by 1/8.
ld a, [hli]
ld d, a
ld e, [hl]
srl d
rr e
srl d
rr e
srl d
rr e
ld a, [hl]
add e
ld [hld], a
ld a, [hl]
adc d
ld [hli], a
; Cap at 999.
ld a, [hld]
sub 999 % $100
ld a, [hl]
sbc 999 / $100
ret c
ld a, 999 / $100
ld [hli], a
ld a, 999 % $100
ld [hld], a
ret
; 3ed9f
Function3ed9f: ; 3ed9f
callab Functionfb4f2
ret
; 3eda6
Function3eda6: ; 3eda6
callab Functionfb50d
ret
; 3edad
LoadHPExpBarGFX: ; unreferenced
ld de, EnemyHPBarBorderGFX
ld hl, VTiles2 tile $6c
lb bc, BANK(EnemyHPBarBorderGFX), 4
call Get1bpp
ld de, HPExpBarBorderGFX
ld hl, VTiles2 tile $73
lb bc, BANK(HPExpBarBorderGFX), 6
call Get1bpp
ld de, ExpBarGFX
ld hl, VTiles2 tile $55
lb bc, BANK(ExpBarGFX), 8
jp Get2bpp
; 3edd1
EmptyBattleTextBox: ; 3edd1
ld hl, .empty
jp BattleTextBox
.empty
db "@"
; 3edd8
_BattleRandom:: ; 3edd8
; If the normal RNG is used in a link battle it'll desync.
; To circumvent this a shared PRNG is used instead.
; But if we're in a non-link battle we're safe to use it
ld a, [wLinkMode]
and a
jp z, Random
; The PRNG operates in streams of 10 values.
; Which value are we trying to pull?
push hl
push bc
ld a, [LinkBattleRNCount]
ld c, a
ld b, 0
ld hl, LinkBattleRNs
add hl, bc
inc a
ld [LinkBattleRNCount], a
; If we haven't hit the end yet, we're good
cp 10 - 1 ; Exclude last value. See the closing comment
ld a, [hl]
pop bc
pop hl
ret c
; If we have, we have to generate new pseudorandom data
; Instead of having multiple PRNGs, ten seeds are used
push hl
push bc
push af
; Reset count to 0
xor a
ld [LinkBattleRNCount], a
ld hl, LinkBattleRNs
ld b, 10 ; number of seeds
; Generate next number in the sequence for each seed
; The algorithm takes the form *5 + 1 % 256
.loop
; get last #
ld a, [hl]
; a * 5 + 1
ld c, a
rept 2
add a
endr
add c
inc a
; update #
ld [hli], a
dec b
jr nz, .loop
; This has the side effect of pulling the last value first,
; then wrapping around. As a result, when we check to see if
; we've reached the end, we check the one before it.
pop af
pop bc
pop hl
ret
; 3ee0f
Function3ee0f: ; 3ee0f
ld a, BATTLE_VARS_SUBSTATUS3
call GetBattleVar
and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND
ret nz
; 3ee17
Call_PlayBattleAnim: ; 3ee17
ld a, e
ld [FXAnimIDLo], a
ld a, d
ld [FXAnimIDHi], a
call WaitBGMap
predef_jump PlayBattleAnim
; 3ee27
Function3ee27: ; 3ee27
push af
push bc
push de
push hl
ld b, $1
call GetSGBLayout
call SetPalettes
call DelayFrame
pop hl
pop de
pop bc
pop af
ret
; 3ee3b
GiveExperiencePoints: ; 3ee3b
; Give experience.
ld a, [wLinkMode]
and a
ret nz
ld a, [InBattleTowerBattle]
bit 0, a
ret nz
call Function3f0d4
xor a
ld [CurPartyMon], a
ld bc, PartyMon1Species
.asm_3ee50
ld hl, $0022
add hl, bc
ld a, [hli]
or [hl]
jp z, .asm_3f0b9
push bc
ld hl, wc664
ld a, [CurPartyMon]
ld c, a
ld b, $2
ld d, $0
predef FlagPredef
ld a, c
and a
pop bc
jp z, .asm_3f0b9
ld hl, $000c
add hl, bc
ld d, h
ld e, l
ld hl, EnemyMonBaseStats - 1
push bc
ld c, $5
.asm_3ee7c
inc hl
ld a, [de]
add [hl]
ld [de], a
jr nc, .asm_3ee89
dec de
ld a, [de]
inc a
jr z, .asm_3eea4
ld [de], a
inc de
.asm_3ee89
push hl
push bc
ld a, MON_PKRUS
call GetPartyParamLocation
ld a, [hl]
and a
pop bc
pop hl
jr z, .asm_3eea9
ld a, [de]
add [hl]
ld [de], a
jr nc, .asm_3eea9
dec de
ld a, [de]
inc a
jr z, .asm_3eea4
ld [de], a
inc de
jr .asm_3eea9
.asm_3eea4
ld a, $ff
ld [de], a
inc de
ld [de], a
.asm_3eea9
rept 2
inc de
endr
dec c
jr nz, .asm_3ee7c
xor a
ld [hMultiplicand + 0], a
ld [hMultiplicand + 1], a
ld a, [EnemyMonBaseExp]
ld [hMultiplicand + 2], a
ld a, [EnemyMonLevel]
ld [hMultiplier], a
call Multiply
ld a, $7
ld [hDivisor], a
ld b, $4
call Divide
pop bc
ld hl, $0006
add hl, bc
ld a, [PlayerID]
cp [hl]
jr nz, .asm_3eedd
inc hl
ld a, [PlayerID + 1]
cp [hl]
ld a, $0
jr z, .asm_3eee2
.asm_3eedd
call DoubleExp
ld a, $1
.asm_3eee2
ld [StringBuffer2 + 2], a
ld a, [wBattleMode]
dec a
call nz, DoubleExp
push bc
ld a, MON_ITEM
call GetPartyParamLocation
ld a, [hl]
cp LUCKY_EGG
call z, DoubleExp
ld a, [$ffb6]
ld [StringBuffer2 + 1], a
ld a, [$ffb5]
ld [StringBuffer2], a
ld a, [CurPartyMon]
ld hl, PartyMonNicknames
call GetNick
ld hl, Text_PkmnGainedExpPoint
call BattleTextBox
ld a, [StringBuffer2 + 1]
ld [$ffb6], a
ld a, [StringBuffer2]
ld [$ffb5], a
pop bc
call Function3f136
push bc
call LoadTileMapToTempTileMap
pop bc
ld hl, $000a
add hl, bc
ld d, [hl]
ld a, [$ffb6]
add d
ld [hld], a
ld d, [hl]
ld a, [$ffb5]
adc d
ld [hl], a
jr nc, .asm_3ef3d
dec hl
inc [hl]
jr nz, .asm_3ef3d
ld a, $ff
rept 2
ld [hli], a
endr
ld [hl], a
.asm_3ef3d
ld a, [CurPartyMon]
ld e, a
ld d, $0
ld hl, PartySpecies
add hl, de
ld a, [hl]
ld [CurSpecies], a
call GetBaseData
push bc
ld d, MAX_LEVEL
callab CalcExpAtLevel
pop bc
ld hl, $000a
add hl, bc
push bc
ld a, [hMultiplicand]
ld b, a
ld a, [$ffb5]
ld c, a
ld a, [$ffb6]
ld d, a
ld a, [hld]
sub d
ld a, [hld]
sbc c
ld a, [hl]
sbc b
jr c, .asm_3ef74
ld a, b
ld [hli], a
ld a, c
ld [hli], a
ld a, d
ld [hld], a
.asm_3ef74
xor a ; PARTYMON
ld [MonType], a
predef CopyPkmnToTempMon
callab CalcLevel
pop bc
ld hl, MON_LEVEL
add hl, bc
ld a, [hl]
cp MAX_LEVEL
jp nc, .asm_3f0b9
cp d
jp z, .asm_3f0b9
ld [wc719], a
ld a, [CurPartyLevel]
push af
ld a, d
ld [CurPartyLevel], a
ld [hl], a
ld hl, MON_SPECIES
add hl, bc
ld a, [hl]
ld [CurSpecies], a
ld [wd265], a
call GetBaseData
ld hl, $0025
add hl, bc
ld a, [hld]
ld e, a
ld d, [hl]
push de
ld hl, $0024
add hl, bc
ld d, h
ld e, l
ld hl, $000a
add hl, bc
push bc
ld b, $1
predef CalcPkmnStats
pop bc
pop de
ld hl, $0025
add hl, bc
ld a, [hld]
sub e
ld e, a
ld a, [hl]
sbc d
ld d, a
dec hl
ld a, [hl]
add e
ld [hld], a
ld a, [hl]
adc d
ld [hl], a
ld a, [CurBattleMon]
ld d, a
ld a, [CurPartyMon]
cp d
jr nz, .asm_3f035
ld de, BattleMonHP
ld a, [hli]
ld [de], a
inc de
ld a, [hli]
ld [de], a
ld de, BattleMonMaxHP
push bc
ld bc, $000c
call CopyBytes
pop bc
ld hl, $001f
add hl, bc
ld a, [hl]
ld [BattleMonLevel], a
ld a, [PlayerSubStatus5]
bit SUBSTATUS_TRANSFORMED, a
jr nz, .asm_3f012
ld hl, $0026
add hl, bc
ld de, PlayerStats
ld bc, $000a
call CopyBytes
.asm_3f012
xor a
ld [wd265], a
call ApplyStatLevelMultiplierOnAllStats
callab Function3ec2c
callab BadgeStatBoosts
callab UpdatePlayerHUD
call EmptyBattleTextBox
call LoadTileMapToTempTileMap
ld a, $1
ld [hBGMapMode], a
.asm_3f035
callba LevelUpHappinessMod
ld a, [CurBattleMon]
ld b, a
ld a, [CurPartyMon]
cp b
jr z, .asm_3f057
ld de, SFX_HIT_END_OF_EXP_BAR
call PlaySFX
call WaitSFX
ld hl, BattleText_StringBuffer1GrewToLevel
call StdBattleTextBox
call LoadTileMapToTempTileMap
.asm_3f057
xor a ; PARTYMON
ld [MonType], a
predef CopyPkmnToTempMon
hlcoord 9, 0
ld b, $a
ld c, $9
call TextBox
hlcoord 11, 1
ld bc, $0004
predef PrintTempMonStats
ld c, $1e
call DelayFrames
call Functiona80
call Call_LoadTempTileMapToTileMap
xor a ; PARTYMON
ld [MonType], a
ld a, [CurSpecies]
ld [wd265], a
ld a, [CurPartyLevel]
push af
ld c, a
ld a, [wc719]
ld b, a
.asm_3f093
inc b
ld a, b
ld [CurPartyLevel], a
push bc
predef LearnLevelMoves
pop bc
ld a, b
cp c
jr nz, .asm_3f093
pop af
ld [CurPartyLevel], a
ld hl, EvolvableFlags
ld a, [CurPartyMon]
ld c, a
ld b, $1
predef FlagPredef
pop af
ld [CurPartyLevel], a
.asm_3f0b9
ld a, [PartyCount]
ld b, a
ld a, [CurPartyMon]
inc a
cp b
jr z, .asm_3f0d1
ld [CurPartyMon], a
ld a, MON_SPECIES
call GetPartyParamLocation
ld b, h
ld c, l
jp .asm_3ee50
.asm_3f0d1
jp Function3d57a
; 3f0d4
Function3f0d4: ; 3f0d4
ld a, [wc664]
ld b, a
ld c, $6
ld d, $0
.asm_3f0dc
xor a
srl b
adc d
ld d, a
dec c
jr nz, .asm_3f0dc
cp $2
ret c
ld [wd265], a
ld hl, EnemyMonBaseStats
ld c, $7
.asm_3f0ef
xor a
ld [hDividend + 0], a
ld a, [hl]
ld [hDividend + 1], a
ld a, [wd265]
ld [hDivisor], a
ld b, $2
call Divide
ld a, [hQuotient + 2]
ld [hli], a
dec c
jr nz, .asm_3f0ef
ret
; 3f106
DoubleExp: ; 3f106
push bc
ld a, [$ffb5]
ld b, a
ld a, [$ffb6]
ld c, a
srl b
rr c
add c
ld [$ffb6], a
ld a, [$ffb5]
adc b
ld [$ffb5], a
pop bc
ret
; 3f11b
Text_PkmnGainedExpPoint: ; 3f11b
text_jump Text_Gained
start_asm
ld hl, TextJump_StringBuffer2ExpPoints
ld a, [StringBuffer2 + 2] ; IsTradedMon
and a
ret z
ld hl, TextJump_ABoostedStringBuffer2ExpPoints
ret
; 3f12c
TextJump_ABoostedStringBuffer2ExpPoints: ; 3f12c
text_jump Text_ABoostedStringBuffer2ExpPoints
db "@"
; 3f131
TextJump_StringBuffer2ExpPoints: ; 3f131
text_jump Text_StringBuffer2ExpPoints
db "@"
; 3f136
Function3f136: ; 3f136
push bc
ld hl, CurPartyMon
ld a, [CurBattleMon]
cp [hl]
jp nz, .asm_3f219
ld a, [BattleMonLevel]
cp MAX_LEVEL
jp nc, .asm_3f219
ld a, [$ffb6]
ld [wd004], a
push af
ld a, [$ffb5]
ld [wd003], a
push af
xor a
ld [DefaultFlypoint], a
xor a ; PARTYMON
ld [MonType], a
predef CopyPkmnToTempMon
ld a, [TempMonLevel]
ld b, a
ld e, a
push de
ld de, TempMonExp + 2
call Function3f39c
push bc
ld hl, TempMonExp + 2
ld a, [wd004]
add [hl]
ld [hld], a
ld a, [wd003]
adc [hl]
ld [hld], a
jr nc, .asm_3f186
inc [hl]
jr nz, .asm_3f186
ld a, $ff
rept 2
ld [hli], a
endr
ld [hl], a
.asm_3f186
ld d, MAX_LEVEL
callab CalcExpAtLevel
ld a, [hMultiplicand]
ld b, a
ld a, [$ffb5]
ld c, a
ld a, [$ffb6]
ld d, a
ld hl, TempMonExp + 2
ld a, [hld]
sub d
ld a, [hld]
sbc c
ld a, [hl]
sbc b
jr c, .asm_3f1a8
ld a, b
ld [hli], a
ld a, c
ld [hli], a
ld a, d
ld [hld], a
.asm_3f1a8
callab CalcLevel
ld a, d
pop bc
pop de
ld d, a
cp e
jr nc, .asm_3f1b7
ld a, e
ld d, a
.asm_3f1b7
ld a, e
cp MAX_LEVEL
jr nc, .asm_3f1ff
cp d
jr z, .asm_3f1ff
inc a
ld [TempMonLevel], a
ld [CurPartyLevel], a
ld [BattleMonLevel], a
push de
call Function3f21b
ld c, $40
call Function3f22c
call PrintPlayerHUD
ld hl, BattleMonNick
ld de, StringBuffer1
ld bc, $000b
call CopyBytes
call Function3dfe
ld de, SFX_HIT_END_OF_EXP_BAR
call PlaySFX
callba Function8e79d
call WaitSFX
ld hl, BattleText_StringBuffer1GrewToLevel
call StdBattleTextBox
pop de
inc e
ld b, $0
jr .asm_3f1b7
.asm_3f1ff
push bc
ld b, d
ld de, TempMonExp + 2
call Function3f39c
ld a, b
pop bc
ld c, a
call Function3f21b
call Function3f22c
call Function3dfe
pop af
ld [$ffb5], a
pop af
ld [$ffb6], a
.asm_3f219
pop bc
ret
; 3f21b
Function3f21b: ; 3f21b
push bc
call WaitSFX
ld de, SFX_EXP_BAR
call PlaySFX
ld c, 10
call DelayFrames
pop bc
ret
; 3f22c
Function3f22c: ; 3f22c
ld d, $3
dec b
.asm_3f22f
inc b
push bc
push de
hlcoord 17, 11
call Function3f41c
pop de
ld a, $1
ld [hBGMapMode], a
ld c, d
call DelayFrames
xor a
ld [hBGMapMode], a
pop bc
ld a, c
cp b
jr z, .asm_3f268
inc b
push bc
push de
hlcoord 17, 11
call Function3f41c
pop de
ld a, $1
ld [hBGMapMode], a
ld c, d
call DelayFrames
xor a
ld [hBGMapMode], a
dec d
jr nz, .asm_3f263
ld d, $1
.asm_3f263
pop bc
ld a, c
cp b
jr nz, .asm_3f22f
.asm_3f268
ld a, $1
ld [hBGMapMode], a
ret
SendOutPkmnText: ; 3f26d
ld a, [wLinkMode]
and a
jr z, .asm_3f27c
ld hl, JumpText_GoPkmn ; If we're in a LinkBattle print just "Go <PlayerMon>"
ld a, [wd264] ; besides this variable is set. which stands for ???
and a
jr nz, .asm_3f2ce
.asm_3f27c
; Depending on the HP of the enemy Pkmn, the game prints a different text
ld hl, EnemyMonHP
ld a, [hli]
or [hl]
ld hl, JumpText_GoPkmn
jr z, .asm_3f2ce
xor a
ld [hMultiplicand + 0], a
ld hl, EnemyMonHP
ld a, [hli]
ld [wc6ea], a
ld [hMultiplicand + 1], a
ld a, [hl]
ld [wc6eb], a
ld [hMultiplicand + 2], a
ld a, $19
ld [hMultiplier], a
call Multiply
ld hl, EnemyMonMaxHP
ld a, [hli]
ld b, [hl]
srl a
rr b
srl a
rr b
ld a, b
ld b, $4
ld [hDivisor], a
call Divide
ld a, [hQuotient + 2]
ld hl, JumpText_GoPkmn
cp $46
jr nc, .asm_3f2ce
ld hl, JumpText_DoItPkmn
cp $28
jr nc, .asm_3f2ce
ld hl, JumpText_GoForItPkmn
cp $a
jr nc, .asm_3f2ce
ld hl, JumpText_YourFoesWeakGetmPkmn
.asm_3f2ce
jp BattleTextBox
; 3f2d1
JumpText_GoPkmn: ; 3f2d1
text_jump Text_GoPkmn
start_asm
jr Function_TextJump_BattleMonNick01
; 3f2d6
JumpText_DoItPkmn: ; 3f2d8
text_jump Text_DoItPkmn
start_asm
jr Function_TextJump_BattleMonNick01
; 3f2dd
JumpText_GoForItPkmn: ; 3f2df
text_jump Text_GoForItPkmn
start_asm
jr Function_TextJump_BattleMonNick01
; 3f2e4
JumpText_YourFoesWeakGetmPkmn: ; 3f2e6
text_jump Text_YourFoesWeakGetmPkmn
start_asm
; 3f2eb
Function_TextJump_BattleMonNick01: ; 3f2eb
ld hl, TextJump_BattleMonNick01
ret
; 3f2ef
TextJump_BattleMonNick01: ; 3f2ef
text_jump Text_BattleMonNick01
db "@"
; 3f2f4
BattleMonNickComma_TextBox: ; 3f2f4
ld hl, TextJump_BattleMonNickComma
jp BattleTextBox
; 3f2fa
TextJump_BattleMonNickComma: ; 3f2fa
text_jump Text_BattleMonNickComma
start_asm
; 3f2ff
Function3f2ff: ; 3f2ff
; Print text to withdraw Pkmn
; depending on HP the message is different
push de
push bc
ld hl, EnemyMonHP + 1
ld de, wc6eb
ld b, [hl]
dec hl
ld a, [de]
sub b
ld [hMultiplicand + 2], a
dec de
ld b, [hl]
ld a, [de]
sbc b
ld [hMultiplicand + 1], a
ld a, $19
ld [hMultiplier], a
call Multiply
ld hl, EnemyMonMaxHP
ld a, [hli]
ld b, [hl]
srl a
rr b
srl a
rr b
ld a, b
ld b, $4
ld [hDivisor], a
call Divide
pop bc
pop de
ld a, [hQuotient + 2]
ld hl, TextJump_ThatsEnoughComeBack
and a
ret z
ld hl, TextJump_ComeBack
cp $1e
ret c
ld hl, TextJump_OKComeBack
cp $46
ret c
ld hl, TextJump_GoodComeBack
ret
; 3f348
TextJump_ThatsEnoughComeBack: ; 3f348
text_jump Text_ThatsEnoughComeBack
db "@"
; 3f34d
TextJump_OKComeBack: ; 3f34d
text_jump Text_OKComeBack
db "@"
; 3f352
TextJump_GoodComeBack: ; 3f352
text_jump Text_GoodComeBack
db "@"
; 3f357
Function_TextJump_ComeBack: ; 3f357
; this function doesn't seem to be used
ld hl, TextJump_ComeBack
ret
; 3f35b
TextJump_ComeBack: ; 3f35b
text_jump Text_ComeBack
db "@"
; 3f360
Function3f360: ; 3f360
ld hl, wc6f0
ld a, [hl]
and a
jr z, .asm_3f36d
dec [hl]
ld hl, BattleText_WildPkmnIsEating
jr .asm_3f388
.asm_3f36d
dec hl
ld a, [hl]
and a
ret z
dec [hl]
ld hl, BattleText_WildPkmnIsAngry
jr nz, .asm_3f388
push hl
ld a, [EnemyMonSpecies]
ld [CurSpecies], a
call GetBaseData
ld a, [BaseCatchRate]
ld [EnemyMonCatchRate], a
pop hl
.asm_3f388
push hl
call Call_LoadTempTileMapToTileMap
pop hl
jp StdBattleTextBox
; 3f390
FillInExpBar: ; 3f390
push hl
call Function3f39c
pop hl
ld de, $0007
add hl, de
jp Function3f41c
; 3f39c
Function3f39c: ; 3f39c
push de
ld d, b
push de
callab CalcExpAtLevel
pop de
ld hl, hMultiplicand
ld a, [hli]
push af
ld a, [hli]
push af
ld a, [hl]
push af
inc d
callab CalcExpAtLevel
ld hl, $ffb6
ld a, [hl]
ld [$ffba], a
pop bc
sub b
ld [hld], a
ld a, [hl]
ld [$ffb9], a
pop bc
sbc b
ld [hld], a
ld a, [hl]
ld [hMathBuffer], a
pop bc
sbc b
ld [hl], a
pop de
ld hl, $ffb5
ld a, [hli]
push af
ld a, [hl]
push af
ld a, [de]
dec de
ld c, a
ld a, [$ffba]
sub c
ld [hld], a
ld a, [de]
dec de
ld b, a
ld a, [$ffb9]
sbc b
ld [hld], a
ld a, [de]
ld c, a
ld a, [hMathBuffer]
sbc c
ld [hld], a
xor a
ld [hl], a
ld a, $40
ld [hMultiplier], a
call Multiply
pop af
ld c, a
pop af
ld b, a
.asm_3f3f4
ld a, b
and a
jr z, .asm_3f40c
srl b
rr c
ld hl, hProduct
srl [hl]
inc hl
rr [hl]
inc hl
rr [hl]
inc hl
rr [hl]
jr .asm_3f3f4
.asm_3f40c
ld a, c
ld [hDivisor], a
ld b, $4
call Divide
ld a, [hQuotient + 2]
ld b, a
ld a, $40
sub b
ld b, a
ret
; 3f41c
Function3f41c: ; 3f41c
ld c, $8
.asm_3f41e
ld a, b
sub $8
jr c, .asm_3f42c
ld b, a
ld a, $6a
ld [hld], a
dec c
jr z, .asm_3f43c
jr .asm_3f41e
.asm_3f42c
add $8
jr z, .asm_3f434
add $54
jr .asm_3f436
.asm_3f434
ld a, $62
.asm_3f436
ld [hld], a
ld a, $62
dec c
jr nz, .asm_3f434
.asm_3f43c
ret
; 3f43d
Function3f43d: ; 3f43d
ld a, [PlayerSubStatus4]
bit SUBSTATUS_SUBSTITUTE, a
ld hl, BattleAnimCmd_DD
jr nz, Function3f46f
Function3f447: ; 3f447
ld a, [wc6fe]
and a
ld hl, BattleAnimCmd_E2
jr nz, Function3f46f
ld a, [CurPartySpecies]
push af
ld a, [BattleMonSpecies]
ld [CurPartySpecies], a
ld hl, BattleMonDVs
predef GetUnownLetter
ld de, VTiles2 tile $31
predef GetBackpic
pop af
ld [CurPartySpecies], a
ret
; 3f46f
Function3f46f: ; 3f46f
ld a, [hBattleTurn]
push af
xor a
ld [hBattleTurn], a
ld a, BANK(BattleAnimCommands)
rst FarCall
pop af
ld [hBattleTurn], a
ret
; 3f47c
Function3f47c: ; 3f47c
ld a, [EnemySubStatus4]
bit SUBSTATUS_SUBSTITUTE, a
ld hl, BattleAnimCmd_DD
jr nz, Function3f4b4
Function3f486: ; 3f486
ld a, [wc6fa]
and a
ld hl, BattleAnimCmd_E2
jr nz, Function3f4b4
ld a, [CurPartySpecies]
push af
ld a, [EnemyMonSpecies]
ld [CurSpecies], a
ld [CurPartySpecies], a
call GetBaseData
ld hl, EnemyMonDVs
predef GetUnownLetter
ld de, VTiles2
predef Function5108b
pop af
ld [CurPartySpecies], a
ret
; 3f4b4
Function3f4b4: ; 3f4b4
ld a, [hBattleTurn]
push af
call SetEnemyTurn
ld a, BANK(BattleAnimCommands)
rst FarCall
pop af
ld [hBattleTurn], a
ret
; 3f4c1
StartBattle: ; 3f4c1
; This check prevents you from entering a battle without any Pokemon.
; Those using walk-through-walls to bypass getting a Pokemon experience
; the effects of this check.
ld a, [PartyCount]
and a
ret z
ld a, [TimeOfDayPal]
push af
call Function3f4dd
call Function3c000
call Function3f69e
pop af
ld [TimeOfDayPal], a
scf
ret
; 3f4d9
Function3f4d9: ; 3f4d9
call Function3c000
ret
; 3f4dd
Function3f4dd: ; 3f4dd
callba MobileFn_106050 ; mobile
call LoadTrainerOrWildMonPic
xor a
ld [TempBattleMonSpecies], a
ld [wd0d2], a
xor a
ld [hMapAnims], a
callba PlayBattleMusic
callba ShowLinkBattleParticipants
callba FindFirstAliveMon
call DisableSpriteUpdates
callba ClearBattleRAM
call Function3f55e
call Function3f568
ld b, $0
call GetSGBLayout
ld hl, rLCDC
res 6, [hl]
call Function3fb6c
call BattleStartMessage
ld hl, rLCDC
set 6, [hl]
xor a
ld [hBGMapMode], a
call EmptyBattleTextBox
hlcoord 9, 7
ld bc, 5 << 8 + 11
call ClearBox
hlcoord 1, 0
ld bc, 4 << 8 + 10
call ClearBox
call ClearSprites
ld a, [wBattleMode]
cp $1
call z, UpdateEnemyHUD
ld a, $1
ld [hBGMapMode], a
ret
; 3f54e
LoadTrainerOrWildMonPic: ; 3f54e
ld a, [OtherTrainerClass]
and a
jr nz, .Trainer
ld a, [TempWildMonSpecies]
ld [CurPartySpecies], a
.Trainer
ld [TempEnemyMonSpecies], a
ret
; 3f55e
Function3f55e: ; 3f55e
ld a, [OtherTrainerClass]
and a
jp nz, Function3f594 ; trainer
jp Function3f607 ; wild
; 3f568
Function3f568: ; 3f568
ld a, [rSVBK]
push af
ld a, $6
ld [rSVBK], a
ld hl, w6_d000
ld bc, $400
ld a, $2
call ByteFill
ld a, [rVBK]
push af
ld a, $1
ld [rVBK], a
ld de, w6_d000
ld hl, VBGMap0
ld bc, $0f40
call Request2bpp
pop af
ld [rVBK], a
pop af
ld [rSVBK], a
ret
; 3f594
Function3f594: ; 3f594
ld [TrainerClass], a
callba MobileFn_10606a
xor a
ld [TempEnemyMonSpecies], a
callab Function3957b
callab ReadTrainerParty
ld a, [TrainerClass]
cp RIVAL1
jr nz, .ok
xor a
ld [OTPartyMon1Item], a
.ok
ld de, VTiles2
callab GetTrainerPic
xor a
ld [$ffad], a
dec a
ld [wc6e6], a
hlcoord 12, 0
lb bc, 7, 7
predef FillBox
ld a, -1
ld [CurOTMon], a
ld a, TRAINER_BATTLE
ld [wBattleMode], a
call IsJohtoGymLeader
jr nc, .done
xor a
ld [CurPartyMon], a
ld a, [PartyCount]
ld b, a
.partyloop
push bc
ld a, MON_HP
call GetPartyParamLocation
ld a, [hli]
or [hl]
jr z, .skipfaintedmon
ld c, HAPPINESS_GYMBATTLE
callab ChangeHappiness
.skipfaintedmon
pop bc
dec b
jr z, .done
ld hl, CurPartyMon
inc [hl]
jr .partyloop
.done
ret
; 3f607
Function3f607: ; 3f607
ld a, $1
ld [wBattleMode], a
callba MobileFn_10605d
call LoadEnemyMon
ld hl, EnemyMonMoves
ld de, wc735
ld bc, NUM_MOVES
call CopyBytes
ld hl, EnemyMonPP
ld de, wc739
ld bc, NUM_MOVES
call CopyBytes
ld hl, EnemyMonDVs
predef GetUnownLetter
ld a, [CurPartySpecies]
cp UNOWN
jr nz, .asm_3f648
ld a, [wdef4]
and a
jr nz, .asm_3f648
ld a, [UnownLetter]
ld [wdef4], a
.asm_3f648
ld de, VTiles2
predef Function5108b
xor a
ld [TrainerClass], a
ld [$ffad], a
hlcoord 12, 0
lb bc, 7, 7
predef FillBox
ret
; 3f662
Function3f662: ; 3f662
ld hl, EnemyMonMoves
ld de, wListMoves_MoveIndicesBuffer
ld b, NUM_MOVES
.loop
ld a, [de]
inc de
ld [hli], a
and a
jr z, .clearpp
push bc
push hl
push hl
dec a
ld hl, Moves + MOVE_PP
ld bc, MOVE_LENGTH
call AddNTimes
ld a, BANK(Moves)
call GetFarByte
pop hl
ld bc, EnemyMonPP - (EnemyMonMoves + 1)
add hl, bc
ld [hl], a
pop hl
pop bc
dec b
jr nz, .loop
ret
.clear
xor a
ld [hli], a
.clearpp
push bc
push hl
ld bc, EnemyMonPP - (EnemyMonMoves + 1)
add hl, bc
xor a
ld [hl], a
pop hl
pop bc
dec b
jr nz, .clear
ret
; 3f69e
Function3f69e: ; 3f69e
call Function3f6a5
call Function3f6d0
ret
; 3f6a5
Function3f6a5: ; 3f6a5
ld a, [wLinkMode]
and a
jr z, .not_linked
call Function3f759
ld c, 150
call DelayFrames
call Function3f77c
ret
.not_linked
ld a, [wBattleResult]
and $f
ret nz
call Function3f71d
xor a
ld [wd1e9], a
predef Function421e6
callba Function2ed44
ret
; 3f6d0
Function3f6d0: ; 3f6d0
call Function3f998
xor a
ld [Danger], a
ld [wBattleMode], a
ld [BattleType], a
ld [AttackMissed], a
ld [TempWildMonSpecies], a
ld [OtherTrainerClass], a
ld [wd266], a
ld [wd267], a
ld [wd232], a
ld [wd0d8], a
ld [wKeyItemsPocketCursor], a
ld [wItemsPocketCursor], a
ld [wd0d2], a
ld [CurMoveNum], a
ld [wBallsPocketCursor], a
ld [wd0d6], a
ld [wd0e4], a
ld [wd0e0], a
ld [wd0df], a
ld [wd0e1], a
ld hl, PlayerSubStatus1
ld b, $18
.loop
ld [hli], a
dec b
jr nz, .loop
call WaitSFX
ret
; 3f71d
Function3f71d: ; 3f71d
ld hl, wPayDayMoney
ld a, [hli]
or [hl]
inc hl
or [hl]
ret z
ld a, [wc73d]
and a
jr z, .asm_3f73d
ld hl, wPayDayMoney + 2
sla [hl]
dec hl
rl [hl]
dec hl
rl [hl]
jr nc, .asm_3f73d
ld a, $ff
rept 2
ld [hli], a
endr
ld [hl], a
.asm_3f73d
ld hl, wPayDayMoney + 2
ld de, Money + 2
call Function3d0be
ld hl, BattleText_PlayerPickuedUpPayDayMoney
call StdBattleTextBox
ld a, [InBattleTowerBattle]
bit 0, a
ret z
call ClearTileMap
call WhiteBGMap
ret
; 3f759
Function3f759: ; 3f759
callba MobileFn_1060df
callba BackupMobileEventIndex
ld a, [CurOTMon]
ld hl, OTPartyMon1Status
call GetPartyLocation
ld a, [EnemyMonStatus]
ld [hl], a
call ClearTileMap
callba _ShowLinkBattleParticipants
ret
; 3f77c
Function3f77c: ; 3f77c
callba Function3d2e0
jp c, Function3f80f
call Function3f830
jr nz, .asm_3f797
ld hl, wcd2a
bit 4, [hl]
jr z, .asm_3f797
callba Function2b930
.asm_3f797
ld a, [wBattleResult]
and $f
cp $1
jr c, .asm_3f7ad
jr z, .asm_3f7b8
callba MobileFn_106107
ld de, .Draw
jr .asm_3f7c3
.asm_3f7ad
callba MobileFn_1060fb
ld de, .Win
jr .asm_3f7c3
.asm_3f7b8
callba MobileFn_106101
ld de, .Lose
jr .asm_3f7c3
.asm_3f7c3
hlcoord 6, 8
call PlaceString
callba BackupMobileEventIndex
ld c, $c8
call DelayFrames
ld a, BANK(sLinkBattleStats)
call GetSRAMBank
call Function3fa42
call Function3f85f
call CloseSRAM
call Function3f830
jr z, .asm_3f7ee
call Functiona80
call ClearTileMap
ret
.asm_3f7ee
ld c, $c8
call DelayFrames
call ClearTileMap
ret
; 3f7f7
.Win
db "YOU WIN@"
.Lose
db "YOU LOSE@"
.Draw
db " DRAW@"
; 3f80f
Function3f80f: ; 3f80f
hlcoord 6, 8
ld de, .Invalid
call PlaceString
ld c, $c8
call DelayFrames
call ClearTileMap
ret
; 3f821
.Invalid
db "INVALID BATTLE@"
; 3f830
Function3f830: ; 3f830
ld a, [wLinkMode]
cp LINK_MOBILE
ret
; 3f836
Function3f836: ; 3f836
ld a, BANK(sLinkBattleStats)
call GetSRAMBank
call Function3f85f
call CloseSRAM
hlcoord 0, 0, AttrMap
xor a
ld bc, SCREEN_WIDTH * SCREEN_HEIGHT
call ByteFill
call Function3200
ld b, $8
call GetSGBLayout
call SetPalettes
ld c, $8
call DelayFrames
call Functiona80
ret
; 3f85f
Function3f85f: ; 3f85f
call ClearTileMap
call ClearSprites
call .asm_3f8e0
hlcoord 0, 8
ld b, $5
ld de, sLinkBattleStats + $8
.asm_3f870
push bc
push hl
push de
ld a, [de]
and a
jr z, .asm_3f8c9
ld a, [wSavedAtLeastOnce]
and a
jr z, .asm_3f8c9
push hl
push hl
ld h, d
ld l, e
ld de, DefaultFlypoint
ld bc, $000a
call CopyBytes
ld a, $50
ld [de], a
inc de
ld bc, $0006
call CopyBytes
ld de, DefaultFlypoint
pop hl
call PlaceString
pop hl
ld de, $001a
add hl, de
push hl
ld de, wd00d
lb bc, 2, 4
call PrintNum
pop hl
ld de, $0005
add hl, de
push hl
ld de, wd00f
lb bc, 2, 4
call PrintNum
pop hl
ld de, $0005
add hl, de
ld de, wd011
lb bc, 2, 4
call PrintNum
jr .asm_3f8cf
.asm_3f8c9
ld de, .Format
call PlaceString
.asm_3f8cf
pop hl
ld bc, $0012
add hl, bc
ld d, h
ld e, l
pop hl
ld bc, $0028
add hl, bc
pop bc
dec b
jr nz, .asm_3f870
ret
.asm_3f8e0
hlcoord 1, 0
ld de, .Record
call PlaceString
hlcoord 0, 6
ld de, .Result
call PlaceString
hlcoord 0, 2
ld de, .Total
call PlaceString
hlcoord 6, 4
ld de, sLinkBattleWins
call .asm_3f92b
jr c, .asm_3f92a
lb bc, 2, 4
call PrintNum
hlcoord 11, 4
ld de, sLinkBattleLosses
call .asm_3f92b
lb bc, 2, 4
call PrintNum
hlcoord 16, 4
ld de, sLinkBattleDraws
call .asm_3f92b
lb bc, 2, 4
call PrintNum
.asm_3f92a
ret
.asm_3f92b
ld a, [wSavedAtLeastOnce]
and a
ret nz
ld de, .Scores
call PlaceString
scf
ret
; 3f938
.Scores
db " 0 0 0@"
; 3f947
.Format ; 3f947
db " --- <LNBRK> - - -@"
.Record ; 3f964
db "<PLAYER>'s RECORD@"
.Result ; 3f96e
db "RESULT WIN LOSE DRAW@"
.Total ; 3f983
db "TOTAL WIN LOSE DRAW@"
; 3f998
Function3f998: ; 3f998
ld a, [BattleType]
cp BATTLETYPE_ROAMING
jr nz, .asm_3f9c4
ld a, [wBattleResult]
and $f
jr z, .asm_3f9af
call GetRoamMonHP
ld a, [EnemyMonHP + 1]
ld [hl], a
jr .asm_3f9ca
.asm_3f9af
call GetRoamMonHP
ld [hl], $0
call GetRoamMonMapGroup
ld [hl], $ff
call GetRoamMonMapNumber
ld [hl], $ff
call GetRoamMonSpecies
ld [hl], $0
ret
.asm_3f9c4
call BattleRandom
and $f
ret nz
.asm_3f9ca
callab UpdateRoamMons
ret
; 3f9d1
GetRoamMonMapGroup: ; 3f9d1
ld a, [TempEnemyMonSpecies]
ld b, a
ld a, [wRoamMon1Species]
cp b
ld hl, wRoamMon1MapGroup
ret z
ld a, [wRoamMon2Species]
cp b
ld hl, wRoamMon2MapGroup
ret z
ld hl, wRoamMon3MapGroup
ret
; 3f9e9
GetRoamMonMapNumber: ; 3f9e9
ld a, [TempEnemyMonSpecies]
ld b, a
ld a, [wRoamMon1Species]
cp b
ld hl, wRoamMon1MapNumber
ret z
ld a, [wRoamMon2Species]
cp b
ld hl, wRoamMon2MapNumber
ret z
ld hl, wRoamMon3MapNumber
ret
; 3fa01
GetRoamMonHP: ; 3fa01
; output: hl = wRoamMonHP
ld a, [TempEnemyMonSpecies]
ld b, a
ld a, [wRoamMon1Species]
cp b
ld hl, wRoamMon1HP
ret z
ld a, [wRoamMon2Species]
cp b
ld hl, wRoamMon2HP
ret z
ld hl, wRoamMon3HP
ret
; 3fa19
GetRoamMonDVs: ; 3fa19
; output: hl = wRoamMonDVs
ld a, [TempEnemyMonSpecies]
ld b, a
ld a, [wRoamMon1Species]
cp b
ld hl, wRoamMon1DVs
ret z
ld a, [wRoamMon2Species]
cp b
ld hl, wRoamMon2DVs
ret z
ld hl, wRoamMon3DVs
ret
; 3fa31
GetRoamMonSpecies: ; 3fa31
ld a, [TempEnemyMonSpecies]
ld hl, wRoamMon1Species
cp [hl]
ret z
ld hl, wRoamMon2Species
cp [hl]
ret z
ld hl, wRoamMon3Species
ret
; 3fa42
Function3fa42: ; 3fa42
ld hl, wd276
ld de, StringBuffer1
ld bc, $0002
call CopyBytes
ld hl, wd26b
ld bc, $000a
call CopyBytes
ld hl, $b254
call Function3faa0
ld hl, $b266
ld d, $5
.asm_3fa62
push hl
rept 2
inc hl
endr
ld a, [hl]
rept 2
dec hl
endr
and a
jr z, .asm_3fa85
push de
ld bc, $000c
ld de, StringBuffer1
call CompareLong
pop de
pop hl
jr c, .asm_3fa99
ld bc, $0012
add hl, bc
dec d
jr nz, .asm_3fa62
ld bc, $ffee
add hl, bc
push hl
.asm_3fa85
ld d, h
ld e, l
ld hl, StringBuffer1
ld bc, $000c
call CopyBytes
ld b, $6
xor a
.asm_3fa93
ld [de], a
inc de
dec b
jr nz, .asm_3fa93
pop hl
.asm_3fa99
call Function3faa0
call Function3fac8
ret
; 3faa0
Function3faa0: ; 3faa0
ld a, [wBattleResult]
and $f
cp $1
ld bc, $000d
jr c, .asm_3fab4
ld bc, $000f
jr z, .asm_3fab4
ld bc, $0011
.asm_3fab4
add hl, bc
call Function3fabe
ret nc
inc [hl]
ret nz
dec hl
inc [hl]
ret
; 3fabe
Function3fabe: ; 3fabe
dec hl
ld a, [hl]
inc hl
cp $27
ret c
ld a, [hl]
cp $f
ret
; 3fac8
Function3fac8: ; 3fac8
ld b, $5
ld hl, $b277
ld de, DefaultFlypoint
.asm_3fad0
push bc
push de
push hl
call Function3fb54
pop hl
ld a, e
pop de
ld [de], a
inc de
ld a, b
ld [de], a
inc de
ld a, c
ld [de], a
inc de
ld bc, $0012
add hl, bc
pop bc
dec b
jr nz, .asm_3fad0
ld b, $0
ld c, $1
.asm_3faed
ld a, b
rept 2
add b
endr
ld e, a
ld d, $0
ld hl, DefaultFlypoint
add hl, de
push hl
ld a, c
rept 2
add c
endr
ld e, a
ld d, $0
ld hl, DefaultFlypoint
add hl, de
ld d, h
ld e, l
pop hl
push bc
ld c, $3
call StringCmp
pop bc
jr z, .asm_3fb10
jr nc, .asm_3fb1f
.asm_3fb10
inc c
ld a, c
cp $5
jr nz, .asm_3faed
inc b
ld c, b
inc c
ld a, b
cp $4
jr nz, .asm_3faed
ret
.asm_3fb1f
push bc
ld a, b
ld bc, $0012
ld hl, $b266
call AddNTimes
push hl
ld de, DefaultFlypoint
ld bc, $0012
call CopyBytes
pop hl
pop bc
push hl
ld a, c
ld bc, $0012
ld hl, $b266
call AddNTimes
pop de
push hl
ld bc, $0012
call CopyBytes
ld hl, DefaultFlypoint
ld bc, $0012
pop de
call CopyBytes
ret
; 3fb54
Function3fb54: ; 3fb54
ld e, $0
ld a, [hld]
ld c, a
ld a, [hld]
ld b, a
ld a, [hld]
add c
ld c, a
ld a, [hld]
adc b
ld b, a
jr nc, .asm_3fb63
inc e
.asm_3fb63
ld a, [hld]
add c
ld c, a
ld a, [hl]
adc b
ld b, a
ret nc
inc e
ret
; 3fb6c
Function3fb6c: ; 3fb6c
call Function3fbf8
hlcoord 0, 12
ld b, $4
ld c, $12
call TextBox
callba MobileTextBorder
hlcoord 1, 5
lb bc, 3, 7
call ClearBox
call LoadStandardFont
call Function3ed9f
call Function3fbd6
xor a
ld [hMapAnims], a
ld [hSCY], a
ld a, $90
ld [hWY], a
ld [rWY], a
call WaitBGMap
xor a
ld [hBGMapMode], a
callba Function4e980
ld a, $1
ld [hBGMapMode], a
ld a, $31
ld [$ffad], a
hlcoord 2, 6
ld bc, $0606
predef FillBox
xor a
ld [hWY], a
ld [rWY], a
call WaitBGMap
call HideSprites
ld b, $1
call GetSGBLayout
call SetPalettes
ld a, $90
ld [hWY], a
xor a
ld [hSCX], a
ret
; 3fbd6
Function3fbd6: ; 3fbd6
ld a, [rSVBK]
push af
ld a, $6
ld [rSVBK], a
ld hl, w6_d000
ld bc, $400
ld a, $7f
call ByteFill
ld de, w6_d000
ld hl, VBGMap0
lb bc, BANK(Function3fbd6), $40
call Request2bpp
pop af
ld [rSVBK], a
ret
; 3fbf8
Function3fbf8: ; 3fbf8
call GetBattleBackpic
call Function3fc30
ret
; 3fbff
GetBattleBackpic: ; 3fbff
; Load the player character's backpic (6x6) into VRAM starting from $9310.
; Special exception for Dude.
ld b, BANK(DudeBackpic)
ld hl, DudeBackpic
ld a, [BattleType]
cp BATTLETYPE_TUTORIAL
jr z, .Decompress
; What gender are we?
ld a, [wPlayerSpriteSetupFlags]
bit 2, a
jr nz, .Chris
ld a, [PlayerGender]
bit 0, a
jr z, .Chris
; It's a girl.
callba GetKrisBackpic
ret
.Chris
; It's a boy.
ld b, BANK(ChrisBackpic)
ld hl, ChrisBackpic
.Decompress
ld de, VTiles2 tile $31
ld c, $31
predef DecompressPredef
ret
; 3fc30
Function3fc30: ; 3fc30
ld a, [rSVBK]
push af
ld a, $6
ld [rSVBK], a
ld hl, VTiles0
ld de, VTiles2 tile $31
ld a, [hROMBank]
ld b, a
ld c, $31
call Get2bpp
pop af
ld [rSVBK], a
call Function3fc5b
ld a, $31
ld [$ffad], a
hlcoord 2, 6
ld bc, $0606
predef FillBox
ret
; 3fc5b
Function3fc5b: ; 3fc5b
ld hl, Sprites
xor a
ld [hMapObjectIndexBuffer], a
ld b, $6
ld e, $a8
.asm_3fc65
ld c, $3
ld d, $40
.asm_3fc69
ld [hl], d
inc hl
ld [hl], e
inc hl
ld a, [hMapObjectIndexBuffer]
ld [hli], a
inc a
ld [hMapObjectIndexBuffer], a
ld a, $1
ld [hli], a
ld a, d
add $8
ld d, a
dec c
jr nz, .asm_3fc69
ld a, [hMapObjectIndexBuffer]
add $3
ld [hMapObjectIndexBuffer], a
ld a, e
add $8
ld e, a
dec b
jr nz, .asm_3fc65
ret
; 3fc8b
BattleStartMessage: ; 3fc8b
ld a, [wBattleMode]
dec a
jr z, .asm_3fcaa
ld de, SFX_SHINE
call PlaySFX
call WaitSFX
ld c, 20
call DelayFrames
callba Battle_GetTrainerName
ld hl, WantsToBattleText
jr .asm_3fd0e
.asm_3fcaa
call Function3da79
jr nc, .asm_3fcc2
xor a
ld [wcfca], a
ld a, 1
ld [hBattleTurn], a
ld a, 1
ld [wc689], a
ld de, ANIM_SEND_OUT_MON
call Call_PlayBattleAnim
.asm_3fcc2
callba CheckSleepingTreeMon
jr c, .asm_3fceb
callba CheckBattleScene
jr c, .asm_3fce0
hlcoord 12, 0
ld d, $0
ld e, $1
predef Functiond008e
jr .asm_3fceb
.asm_3fce0
ld a, $0f
ld [CryTracks], a
ld a, [TempEnemyMonSpecies]
call PlayStereoCry
.asm_3fceb
ld a, [BattleType]
cp BATTLETYPE_FISH
jr nz, .asm_3fcfd
callba MobileFn_106086
ld hl, HookedPokemonAttackedText
jr .asm_3fd0e
.asm_3fcfd
ld hl, PokemonFellFromTreeText
cp BATTLETYPE_TREE
jr z, .asm_3fd0e
ld hl, WildCelebiAppearedText
cp BATTLETYPE_CELEBI
jr z, .asm_3fd0e
ld hl, WildPokemonAppearedText
.asm_3fd0e
push hl
callba Function2c000
pop hl
call StdBattleTextBox
call Function3f830
ret nz
ld c, $2
callba Function4ea0a
ret
; 3fd26