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c4a18b1329
Split out text_constants.asm
86 lines
2.1 KiB
NASM
86 lines
2.1 KiB
NASM
; Boolean checks
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FALSE EQU 0
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TRUE EQU 1
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; genders
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MALE EQU 0
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FEMALE EQU 1
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; FlagAction arguments (see home/flag.asm)
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RESET_FLAG EQU 0
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SET_FLAG EQU 1
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CHECK_FLAG EQU 2
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; GetHPPal return values (see home.asm)
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HP_GREEN EQU 0
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HP_YELLOW EQU 1
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HP_RED EQU 2
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; save file corruption check values
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SAVE_CHECK_VALUE_1 EQU 99
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SAVE_CHECK_VALUE_2 EQU 127
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; hMenuReturn
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HMENURETURN_SCRIPT EQU %10000000
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HMENURETURN_ASM EQU %11111111
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; DoPlayerMovement.DoStep arguments (see engine/player_movement.asm)
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const_def
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const STEP_SLOW ; 0
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const STEP_WALK ; 1
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const STEP_BIKE ; 2
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const STEP_LEDGE ; 3
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const STEP_ICE ; 4
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const STEP_TURN ; 5
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const STEP_BACK_LEDGE ; 6
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const STEP_WALK_IN_PLACE ; 7
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; time of day boundaries
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MORN_HOUR EQU 4 ; 4 AM
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DAY_HOUR EQU 10 ; 10 AM
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NITE_HOUR EQU 18 ; 6 PM
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NOON_HOUR EQU 12 ; 12 PM
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MAX_HOUR EQU 24 ; 12 AM
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; boxes
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MONS_PER_BOX EQU 20
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NUM_BOXES EQU 14
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; hall of fame
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HOF_MON_LENGTH = 1 + 2 + 2 + 1 + (PKMN_NAME_LENGTH +- 1) ; species, id, dvs, level, nick
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HOF_LENGTH = 1 + HOF_MON_LENGTH * PARTY_LENGTH + 1 ; win count, party, terminator
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NUM_HOF_TEAMS = 30
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MAX_LINK_RECORD EQU 9999
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; significant money values
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START_MONEY EQU 3000
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MOM_MONEY EQU 2300
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MAX_MONEY EQU 999999
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MAX_COINS EQU 9999
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; ChangeHappiness arguments (see data/happiness_changes.asm)
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const_value = 1
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const HAPPINESS_GAINLEVEL ; 01
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const HAPPINESS_USEDITEM ; 02
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const HAPPINESS_USEDXITEM ; 03
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const HAPPINESS_GYMBATTLE ; 04
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const HAPPINESS_LEARNMOVE ; 05
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const HAPPINESS_FAINTED ; 06
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const HAPPINESS_POISONFAINT ; 07
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const HAPPINESS_BEATENBYSTRONGFOE ; 08
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const HAPPINESS_YOUNGCUT1 ; 09
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const HAPPINESS_YOUNGCUT2 ; 0a
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const HAPPINESS_YOUNGCUT3 ; 0b
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const HAPPINESS_OLDERCUT1 ; 0c
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const HAPPINESS_OLDERCUT2 ; 0d
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const HAPPINESS_OLDERCUT3 ; 0e
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const HAPPINESS_BITTERPOWDER ; 0f
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const HAPPINESS_ENERGYROOT ; 10
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const HAPPINESS_REVIVALHERB ; 11
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const HAPPINESS_MASSAGE ; 12
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const HAPPINESS_GAINLEVELATHOME ; 13
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; day-care
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MAX_DAY_CARE_EXP EQU $500000
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