pokecrystal-board/maps/TeamRocketBaseB2F.asm
2018-03-01 14:20:27 -05:00

970 lines
22 KiB
NASM

const_def 2 ; object constants
const TEAMROCKETBASEB2F_ROCKET1
const TEAMROCKETBASEB2F_ROCKET_GIRL
const TEAMROCKETBASEB2F_LANCE
const TEAMROCKETBASEB2F_DRAGON
const TEAMROCKETBASEB2F_ELECTRODE1
const TEAMROCKETBASEB2F_ELECTRODE2
const TEAMROCKETBASEB2F_ELECTRODE3
const TEAMROCKETBASEB2F_ELECTRODE4
const TEAMROCKETBASEB2F_ELECTRODE5
const TEAMROCKETBASEB2F_ELECTRODE6
const TEAMROCKETBASEB2F_ROCKET2
const TEAMROCKETBASEB2F_ROCKET3
const TEAMROCKETBASEB2F_ROCKET4
const TEAMROCKETBASEB2F_POKE_BALL
TeamRocketBaseB2F_MapScripts:
db 4 ; scene scripts
scene_script .DummyScene0 ; SCENE_DEFAULT
scene_script .DummyScene1 ; SCENE_TEAMROCKETBASEB2F_ROCKET_BOSS
scene_script .DummyScene2 ; SCENE_TEAMROCKETBASEB2F_ELECTRODES
scene_script .DummyScene3 ; SCENE_TEAMROCKETBASEB2F_NOTHING
db 1 ; callbacks
callback MAPCALLBACK_TILES, .TransmitterDoorCallback
.DummyScene0:
end
.DummyScene1:
end
.DummyScene2:
end
.DummyScene3:
end
.TransmitterDoorCallback:
checkevent EVENT_OPENED_DOOR_TO_ROCKET_HIDEOUT_TRANSMITTER
iftrue .OpenDoor
return
.OpenDoor:
changeblock 14, 12, $07 ; floor
return
RocketBaseBossFLeft:
moveobject TEAMROCKETBASEB2F_LANCE, 9, 13
jump RocketBaseBossFScript
RocketBaseBossFRight:
moveobject TEAMROCKETBASEB2F_ROCKET_GIRL, 21, 16
moveobject TEAMROCKETBASEB2F_ROCKET1, 21, 16
moveobject TEAMROCKETBASEB2F_DRAGON, 10, 13
moveobject TEAMROCKETBASEB2F_LANCE, 10, 13
RocketBaseBossFScript:
appear TEAMROCKETBASEB2F_ROCKET_GIRL
appear TEAMROCKETBASEB2F_ROCKET1
opentext
writetext UnknownText_0x6d2ad
waitbutton
closetext
turnobject PLAYER, DOWN
showemote EMOTE_SHOCK, PLAYER, 15
applymovement PLAYER, MovementData_0x6d21f
playmusic MUSIC_ROCKET_ENCOUNTER
applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, MovementData_0x6d224
turnobject PLAYER, UP
applymovement TEAMROCKETBASEB2F_ROCKET1, MovementData_0x6d22f
opentext
writetext UnknownText_0x6d2c3
waitbutton
closetext
cry DRAGONITE
turnobject TEAMROCKETBASEB2F_ROCKET_GIRL, LEFT
turnobject PLAYER, LEFT
appear TEAMROCKETBASEB2F_DRAGON
applymovement TEAMROCKETBASEB2F_DRAGON, MovementData_0x6d236
applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, MovementData_0x6d23b
applymovement TEAMROCKETBASEB2F_ROCKET1, MovementData_0x6d24c
appear TEAMROCKETBASEB2F_LANCE
applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d244
opentext
writetext UnknownText_0x6d38c
waitbutton
closetext
turnobject PLAYER, RIGHT
applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, MovementData_0x6d241
opentext
writetext UnknownText_0x6d3bd
waitbutton
closetext
applymovement TEAMROCKETBASEB2F_ROCKET1, MovementData_0x6d24a
applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, MovementData_0x6d248
winlosstext UnknownText_0x6d45c, 0
setlasttalked TEAMROCKETBASEB2F_ROCKET_GIRL
loadtrainer EXECUTIVEF, EXECUTIVEF_2
startbattle
disappear TEAMROCKETBASEB2F_DRAGON
setevent EVENT_TEAM_ROCKET_BASE_B2F_EXECUTIVE
setevent EVENT_TEAM_ROCKET_BASE_B2F_GRUNT_WITH_EXECUTIVE
setevent EVENT_TEAM_ROCKET_BASE_B2F_LANCE
reloadmapafterbattle
setevent EVENT_BEAT_ROCKET_EXECUTIVEF_2
opentext
writetext UnknownText_0x6d4c6
waitbutton
closetext
special FadeBlackQuickly
special ReloadSpritesNoPalettes
disappear TEAMROCKETBASEB2F_ROCKET1
disappear TEAMROCKETBASEB2F_ROCKET_GIRL
disappear TEAMROCKETBASEB2F_ROCKET2
disappear TEAMROCKETBASEB2F_ROCKET3
disappear TEAMROCKETBASEB2F_ROCKET4
pause 15
special FadeInQuickly
setscene SCENE_TEAMROCKETBASEB2F_ELECTRODES
clearevent EVENT_TEAM_ROCKET_BASE_B2F_LANCE
turnobject TEAMROCKETBASEB2F_LANCE, DOWN
opentext
writetext UnknownText_0x6d5d8
waitbutton
closetext
applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d250
turnobject PLAYER, UP
opentext
writetext UnknownText_0x6d64e
waitbutton
closetext
follow TEAMROCKETBASEB2F_LANCE, PLAYER
applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d254
stopfollow
applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d258
opentext
writetext UnknownText_0x6d6cf
waitbutton
closetext
applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d267
disappear TEAMROCKETBASEB2F_LANCE
RocketBaseCantLeaveScript:
applymovement PLAYER, MovementData_0x6d271
end
RocketBaseLancesSideScript:
opentext
writetext UnknownText_0x6d7ea
waitbutton
closetext
applymovement PLAYER, MovementData_0x6d278
end
LanceHealsScript1:
turnobject PLAYER, UP
jump LanceHealsCommon
LanceHealsScript2:
turnobject PLAYER, RIGHT
turnobject TEAMROCKETBASEB2F_LANCE, LEFT
LanceHealsCommon:
opentext
writetext LanceHealsText1
waitbutton
closetext
special FadeOutPalettes
special StubbedTrainerRankings_Healings
playsound SFX_FULL_HEAL
special HealParty
special FadeInPalettes
opentext
writetext LanceHealsText2
waitbutton
closetext
setscene SCENE_TEAMROCKETBASEB2F_ROCKET_BOSS
setevent EVENT_LANCE_HEALED_YOU_IN_TEAM_ROCKET_BASE
checkcode VAR_FACING
ifequal RIGHT, .FacingRight
applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d212
disappear TEAMROCKETBASEB2F_LANCE
end
.FacingRight:
applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d219
disappear TEAMROCKETBASEB2F_LANCE
end
TrainerGruntM17:
trainer GRUNTM, GRUNTM_17, EVENT_BEAT_ROCKET_GRUNTM_17, GruntM17SeenText, GruntM17BeatenText, 0, .Script
.Script:
endifjustbattled
opentext
writetext GruntM17AfterBattleText
waitbutton
closetext
end
TrainerGruntM18:
trainer GRUNTM, GRUNTM_18, EVENT_BEAT_ROCKET_GRUNTM_18, GruntM18SeenText, GruntM18BeatenText, 0, .Script
.Script:
endifjustbattled
opentext
writetext GruntM18AfterBattleText
waitbutton
closetext
end
TrainerGruntM19:
trainer GRUNTM, GRUNTM_19, EVENT_BEAT_ROCKET_GRUNTM_19, GruntM19SeenText, GruntM19BeatenText, 0, .Script
.Script:
endifjustbattled
opentext
writetext GruntM19AfterBattleText
waitbutton
closetext
end
RocketElectrode1:
cry ELECTRODE
loadwildmon ELECTRODE, 23
startbattle
iftrue TeamRocketBaseB2FReloadMap
disappear TEAMROCKETBASEB2F_ELECTRODE1
disappear TEAMROCKETBASEB2F_ELECTRODE4
checkevent EVENT_TEAM_ROCKET_BASE_B2F_ELECTRODE_1
iffalse TeamRocketBaseB2FReloadMap
checkevent EVENT_TEAM_ROCKET_BASE_B2F_ELECTRODE_2
iffalse TeamRocketBaseB2FReloadMap
checkevent EVENT_TEAM_ROCKET_BASE_B2F_ELECTRODE_3
iffalse TeamRocketBaseB2FReloadMap
reloadmapafterbattle
special PlayMapMusic
applymovement PLAYER, MovementData_0x6d28c
jump RocketBaseElectrodeScript
RocketElectrode2:
cry ELECTRODE
loadwildmon ELECTRODE, 23
startbattle
iftrue TeamRocketBaseB2FReloadMap
disappear TEAMROCKETBASEB2F_ELECTRODE2
disappear TEAMROCKETBASEB2F_ELECTRODE5
checkevent EVENT_TEAM_ROCKET_BASE_B2F_ELECTRODE_1
iffalse TeamRocketBaseB2FReloadMap
checkevent EVENT_TEAM_ROCKET_BASE_B2F_ELECTRODE_2
iffalse TeamRocketBaseB2FReloadMap
checkevent EVENT_TEAM_ROCKET_BASE_B2F_ELECTRODE_3
iffalse TeamRocketBaseB2FReloadMap
reloadmapafterbattle
special PlayMapMusic
applymovement PLAYER, MovementData_0x6d299
jump RocketBaseElectrodeScript
RocketElectrode3:
cry ELECTRODE
loadwildmon ELECTRODE, 23
startbattle
iftrue TeamRocketBaseB2FReloadMap
disappear TEAMROCKETBASEB2F_ELECTRODE3
disappear TEAMROCKETBASEB2F_ELECTRODE6
checkevent EVENT_TEAM_ROCKET_BASE_B2F_ELECTRODE_1
iffalse TeamRocketBaseB2FReloadMap
checkevent EVENT_TEAM_ROCKET_BASE_B2F_ELECTRODE_2
iffalse TeamRocketBaseB2FReloadMap
checkevent EVENT_TEAM_ROCKET_BASE_B2F_ELECTRODE_3
iffalse TeamRocketBaseB2FReloadMap
reloadmapafterbattle
special PlayMapMusic
applymovement PLAYER, MovementData_0x6d2a4
jump RocketBaseElectrodeScript
TeamRocketBaseB2FReloadMap:
reloadmapafterbattle
end
RocketBaseElectrodeScript:
moveobject TEAMROCKETBASEB2F_LANCE, 18, 6
appear TEAMROCKETBASEB2F_LANCE
applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d27a
turnobject PLAYER, RIGHT
opentext
writetext UnknownText_0x6d809
buttonsound
verbosegiveitem HM_WHIRLPOOL
setevent EVENT_GOT_HM06_WHIRLPOOL
writetext UnknownText_0x6d8f8
waitbutton
closetext
turnobject TEAMROCKETBASEB2F_LANCE, DOWN
opentext
writetext UnknownText_0x6d994
waitbutton
closetext
turnobject PLAYER, DOWN
applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d283
disappear TEAMROCKETBASEB2F_LANCE
setevent EVENT_CLEARED_ROCKET_HIDEOUT
clearflag ENGINE_ROCKET_SIGNAL_ON_CH20
setevent EVENT_ROUTE_43_GATE_ROCKETS
setevent EVENT_MAHOGANY_TOWN_POKEFAN_M_BLOCKS_GYM
setscene SCENE_TEAMROCKETBASEB2F_NOTHING
clearevent EVENT_LAKE_OF_RAGE_CIVILIANS
setevent EVENT_TURNED_OFF_SECURITY_CAMERAS
setevent EVENT_SECURITY_CAMERA_1
setevent EVENT_SECURITY_CAMERA_2
setevent EVENT_SECURITY_CAMERA_3
setevent EVENT_SECURITY_CAMERA_4
setevent EVENT_SECURITY_CAMERA_5
end
TeamRocketBaseB2FLockedDoor:
conditional_event EVENT_OPENED_DOOR_TO_ROCKET_HIDEOUT_TRANSMITTER, .Script
.Script:
opentext
checkevent EVENT_LEARNED_HAIL_GIOVANNI
iftrue .KnowsPassword
writetext UnknownText_0x6dd39
waitbutton
closetext
end
.KnowsPassword:
writetext UnknownText_0x6dd6b
waitbutton
playsound SFX_ENTER_DOOR
changeblock 14, 12, $07 ; floor
reloadmappart
closetext
setevent EVENT_OPENED_DOOR_TO_ROCKET_HIDEOUT_TRANSMITTER
waitsfx
end
TeamRocketBaseB2FTransmitterScript:
opentext
checkevent EVENT_CLEARED_ROCKET_HIDEOUT
iftrue .Deactivated
writetext UnknownText_0x6dda7
waitbutton
closetext
end
.Deactivated:
writetext UnknownText_0x6de03
waitbutton
closetext
end
TeamRocketBaseB2FTMThief:
itemball TM_THIEF
TeamRocketBaseB2FHiddenFullHeal:
hiddenitem FULL_HEAL, EVENT_TEAM_ROCKET_BASE_B2F_HIDDEN_FULL_HEAL
MovementData_0x6d212:
step RIGHT
step RIGHT
step RIGHT
step RIGHT
step RIGHT
step RIGHT
step_end
MovementData_0x6d219:
step RIGHT
step RIGHT
step RIGHT
step RIGHT
step RIGHT
step_end
MovementData_0x6d21f:
step DOWN
step DOWN
step DOWN
turn_head RIGHT
step_end
MovementData_0x6d224:
big_step LEFT
big_step LEFT
big_step UP
big_step UP
big_step UP
big_step LEFT
big_step LEFT
big_step LEFT
big_step LEFT
turn_head DOWN
step_end
MovementData_0x6d22f:
big_step LEFT
big_step LEFT
big_step UP
big_step UP
big_step LEFT
big_step LEFT
step_end
MovementData_0x6d236:
big_step RIGHT
big_step RIGHT
big_step RIGHT
big_step RIGHT
step_end
MovementData_0x6d23b:
fix_facing
set_sliding
jump_step RIGHT
remove_sliding
remove_fixed_facing
step_end
MovementData_0x6d241:
slow_step DOWN
turn_head LEFT
step_end
MovementData_0x6d244:
step RIGHT
step RIGHT
step RIGHT
step_end
MovementData_0x6d248:
big_step LEFT
step_end
MovementData_0x6d24a:
big_step LEFT
step_end
MovementData_0x6d24c:
big_step LEFT
big_step UP
turn_head LEFT
step_end
MovementData_0x6d250:
step RIGHT
step RIGHT
turn_head DOWN
step_end
MovementData_0x6d254:
step UP
step UP
step UP
step_end
MovementData_0x6d258:
step_sleep 8
step LEFT
step LEFT
turn_head UP
step_sleep 8
step RIGHT
step RIGHT
step RIGHT
step RIGHT
turn_head UP
step_sleep 8
step LEFT
step LEFT
turn_head DOWN
step_end
MovementData_0x6d267:
step RIGHT
step RIGHT
step RIGHT
step RIGHT
step UP
step UP
step UP
step UP
step UP
step_end
MovementData_0x6d271:
step UP
step LEFT
step LEFT
step LEFT
step LEFT
turn_head UP
step_end
MovementData_0x6d278:
step LEFT
step_end
MovementData_0x6d27a:
step DOWN
step DOWN
step DOWN
step DOWN
step DOWN
step LEFT
step LEFT
step LEFT
step_end
MovementData_0x6d283:
step DOWN
step DOWN
step LEFT
step LEFT
step LEFT
step LEFT
step LEFT
step LEFT
step_end
MovementData_0x6d28c:
step RIGHT
step RIGHT
step DOWN
step DOWN
step DOWN
step DOWN
step DOWN
step DOWN
step RIGHT
step RIGHT
step RIGHT
step RIGHT
step_end
MovementData_0x6d299:
step RIGHT
step RIGHT
step DOWN
step DOWN
step DOWN
step DOWN
step RIGHT
step RIGHT
step RIGHT
step RIGHT
step_end
MovementData_0x6d2a4:
step RIGHT
step RIGHT
step DOWN
step DOWN
step RIGHT
step RIGHT
step RIGHT
step RIGHT
step_end
UnknownText_0x6d2ad:
text "Hold it right"
line "there!"
done
UnknownText_0x6d2c3:
text "We can't have a"
line "brat like you on"
cont "the loose."
para "It's harmful to"
line "TEAM ROCKET's"
cont "pride, you see."
para "However strong you"
line "may be, you can't"
para "take both of us at"
line "the same time."
para "Sorry, baby. Now"
line "get ready to be"
cont "thrashed."
done
UnknownText_0x6d38c:
text "Hey! Don't be so"
line "selfish. Spread"
cont "the fun around."
done
UnknownText_0x6d3bd:
text "What? You had an"
line "accomplice?"
para "Where is your"
line "sense of honor?"
para "As the interim"
line "boss in place of"
para "GIOVANNI, I'll"
line "show you how wrong"
para "it is to meddle"
line "with TEAM ROCKET!"
done
UnknownText_0x6d45c:
text "Tch, you really"
line "are strong."
para "It's too bad."
para "If you were to"
line "join TEAM ROCKET,"
para "you could become"
line "an EXECUTIVE."
done
UnknownText_0x6d4c6:
text "…This hideout is"
line "done for…"
para "But that's fine."
line "The broadcast ex-"
cont "periment was a"
cont "total success."
para "It doesn't matter"
line "what happens to"
cont "this hideout now."
para "We have much big-"
line "ger plans."
para "You'll come to"
line "appreciate TEAM"
para "ROCKET's true"
line "power soon enough."
para "Enjoy yourself"
line "while you can…"
para "Fufufufu…"
done
UnknownText_0x6d5d8:
text "LANCE: That did"
line "it. We defeated"
para "all the ROCKETS"
line "here."
para "But I'm concerned"
line "about the young"
para "guy I battled in"
line "the process…"
done
UnknownText_0x6d64e:
text "Sorry, <PLAY_G>."
line "I saw how well you"
para "were doing, so I"
line "just hung back."
para "Now all there is"
line "left to do is to"
para "turn off that odd"
line "radio signal."
done
UnknownText_0x6d6cf:
text "It's this machine"
line "that's causing all"
cont "the problems."
para "I don't see a"
line "switch on it…"
para "We have no choice."
line "We have to make"
para "all the ELECTRODE"
line "faint."
para "That should stop"
line "this machine from"
para "transmitting that"
line "strange signal."
para "It's no fault of"
line "the #MON, so it"
para "makes me feel"
line "guilty."
para "<PLAY_G>, let's"
line "split the job."
done
UnknownText_0x6d7ea:
text "LANCE: Leave this"
line "side to me."
done
UnknownText_0x6d809:
text "LANCE: That odd"
line "signal has finally"
cont "stopped."
para "The LAKE should be"
line "back to normal."
para "You're the hero!"
line "Let me thank you"
para "on behalf of all"
line "the #MON."
para "Oh, yes. You"
line "should take this."
para "I found it here,"
line "but I don't have"
cont "any need for it."
done
UnknownText_0x6d8e6:
text "<PLAYER> received"
line "HM06."
done
UnknownText_0x6d8f8:
text "That's WHIRLPOOL."
line "Teach it to a"
para "#MON to get"
line "across wild water."
para "But keep this in"
line "mind."
para "You can use that"
line "out of battle only"
para "with the BADGE"
line "from MAHOGANY GYM."
done
UnknownText_0x6d994:
text "<PLAY_G>…"
para "The journey to be-"
line "coming the #MON"
para "MASTER is long and"
line "difficult."
para "Knowing that, will"
line "you keep going?"
para "…"
para "I see. No, you're"
line "right."
para "If you would give"
line "up that easily,"
para "you would have"
line "never chased that"
para "dream in the first"
line "place."
para "I look forward to"
line "seeing you again!"
done
LanceHealsText1:
text "LANCE: Are you all"
line "right?"
para "Your #MON are"
line "hurt and tired."
para "Here, give them"
line "some of my medi-"
cont "cine."
done
LanceHealsText2:
text "LANCE: <PLAY_G>,"
line "let's give it our"
cont "best for #MON."
done
GruntM17SeenText:
text "The door won't"
line "open?"
para "Well, duh."
line "It has to have a"
para "password that only"
line "TEAM ROCKET knows."
done
GruntM17BeatenText:
text "What? I lost?"
done
GruntM17AfterBattleText:
text "Heh, I'm just a"
line "GRUNT."
para "I don't know the"
line "password. Too bad"
cont "for you."
done
GruntM18SeenText:
text "Oh, a kid? I don't"
line "really like this,"
para "but eliminate you"
line "I must."
done
GruntM18BeatenText:
text "I knew I'd lose…"
done
GruntM18AfterBattleText:
text "I got wiped out on"
line "the last mission"
cont "by a kid too."
para "When we were ab-"
line "ducting #MON,"
para "this kid with long"
line "red hair and mean-"
para "looking eyes just"
line "creamed me…"
done
GruntM19SeenText:
text "You rotten little"
line "pest!"
done
GruntM19BeatenText:
text "Grrrr…"
done
GruntM19AfterBattleText:
text "Heh, only the boss"
line "knows the password"
cont "for that door."
para "Where's the boss?"
line "Who knows? Go look"
cont "for yourself."
done
UnknownText_0x6dd39:
text "The door's closed…"
para "It needs a pass-"
line "word to open."
done
UnknownText_0x6dd6b:
text "The door's closed…"
para "<PLAYER> entered"
line "the password."
para "The door opened!"
done
UnknownText_0x6dda7:
text "It's the radio"
line "transmitter that's"
para "sending the"
line "sinister signal."
para "It's working at"
line "full capacity."
done
UnknownText_0x6de03:
text "The radio trans-"
line "mitter has finally"
para "stopped its evil"
line "broadcast."
done
TeamRocketBaseB2F_MapEvents:
db 0, 0 ; filler
db 5 ; warp events
warp_event 3, 14, TEAM_ROCKET_BASE_B1F, 2
warp_event 3, 2, TEAM_ROCKET_BASE_B3F, 1
warp_event 27, 2, TEAM_ROCKET_BASE_B3F, 2
warp_event 3, 6, TEAM_ROCKET_BASE_B3F, 3
warp_event 27, 14, TEAM_ROCKET_BASE_B3F, 4
db 9 ; coord events
coord_event 5, 14, SCENE_DEFAULT, LanceHealsScript1
coord_event 4, 13, SCENE_DEFAULT, LanceHealsScript2
coord_event 14, 11, SCENE_TEAMROCKETBASEB2F_ROCKET_BOSS, RocketBaseBossFLeft
coord_event 15, 11, SCENE_TEAMROCKETBASEB2F_ROCKET_BOSS, RocketBaseBossFRight
coord_event 14, 12, SCENE_TEAMROCKETBASEB2F_ELECTRODES, RocketBaseCantLeaveScript
coord_event 15, 12, SCENE_TEAMROCKETBASEB2F_ELECTRODES, RocketBaseCantLeaveScript
coord_event 12, 3, SCENE_TEAMROCKETBASEB2F_ELECTRODES, RocketBaseLancesSideScript
coord_event 12, 10, SCENE_TEAMROCKETBASEB2F_ELECTRODES, RocketBaseLancesSideScript
coord_event 12, 11, SCENE_TEAMROCKETBASEB2F_ELECTRODES, RocketBaseLancesSideScript
db 23 ; bg events
bg_event 14, 12, BGEVENT_IFNOTSET, TeamRocketBaseB2FLockedDoor
bg_event 15, 12, BGEVENT_IFNOTSET, TeamRocketBaseB2FLockedDoor
bg_event 17, 9, BGEVENT_READ, TeamRocketBaseB2FTransmitterScript
bg_event 16, 9, BGEVENT_READ, TeamRocketBaseB2FTransmitterScript
bg_event 15, 9, BGEVENT_READ, TeamRocketBaseB2FTransmitterScript
bg_event 14, 9, BGEVENT_READ, TeamRocketBaseB2FTransmitterScript
bg_event 13, 9, BGEVENT_READ, TeamRocketBaseB2FTransmitterScript
bg_event 12, 9, BGEVENT_READ, TeamRocketBaseB2FTransmitterScript
bg_event 12, 8, BGEVENT_READ, TeamRocketBaseB2FTransmitterScript
bg_event 12, 7, BGEVENT_READ, TeamRocketBaseB2FTransmitterScript
bg_event 12, 6, BGEVENT_READ, TeamRocketBaseB2FTransmitterScript
bg_event 12, 5, BGEVENT_READ, TeamRocketBaseB2FTransmitterScript
bg_event 12, 4, BGEVENT_READ, TeamRocketBaseB2FTransmitterScript
bg_event 13, 4, BGEVENT_READ, TeamRocketBaseB2FTransmitterScript
bg_event 14, 4, BGEVENT_READ, TeamRocketBaseB2FTransmitterScript
bg_event 15, 4, BGEVENT_READ, TeamRocketBaseB2FTransmitterScript
bg_event 16, 4, BGEVENT_READ, TeamRocketBaseB2FTransmitterScript
bg_event 17, 4, BGEVENT_READ, TeamRocketBaseB2FTransmitterScript
bg_event 17, 5, BGEVENT_READ, TeamRocketBaseB2FTransmitterScript
bg_event 17, 6, BGEVENT_READ, TeamRocketBaseB2FTransmitterScript
bg_event 17, 7, BGEVENT_READ, TeamRocketBaseB2FTransmitterScript
bg_event 17, 8, BGEVENT_READ, TeamRocketBaseB2FTransmitterScript
bg_event 26, 7, BGEVENT_ITEM, TeamRocketBaseB2FHiddenFullHeal
db 14 ; object events
object_event 20, 16, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_TEAM_ROCKET_BASE_B2F_GRUNT_WITH_EXECUTIVE
object_event 20, 16, SPRITE_ROCKET_GIRL, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_TEAM_ROCKET_BASE_B2F_EXECUTIVE
object_event 5, 13, SPRITE_LANCE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_TEAM_ROCKET_BASE_B2F_LANCE
object_event 9, 13, SPRITE_DRAGON, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_TEAM_ROCKET_BASE_B2F_DRAGONITE
object_event 7, 5, SPRITE_VOLTORB, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, RocketElectrode1, EVENT_TEAM_ROCKET_BASE_B2F_ELECTRODE_1
object_event 7, 7, SPRITE_VOLTORB, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, RocketElectrode2, EVENT_TEAM_ROCKET_BASE_B2F_ELECTRODE_2
object_event 7, 9, SPRITE_VOLTORB, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, RocketElectrode3, EVENT_TEAM_ROCKET_BASE_B2F_ELECTRODE_3
object_event 22, 5, SPRITE_VOLTORB, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_TEAM_ROCKET_BASE_B2F_ELECTRODE_1
object_event 22, 7, SPRITE_VOLTORB, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_TEAM_ROCKET_BASE_B2F_ELECTRODE_2
object_event 22, 9, SPRITE_VOLTORB, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_TEAM_ROCKET_BASE_B2F_ELECTRODE_3
object_event 25, 13, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 3, TrainerGruntM17, EVENT_TEAM_ROCKET_BASE_POPULATION
object_event 4, 1, SPRITE_ROCKET, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 1, TrainerGruntM18, EVENT_TEAM_ROCKET_BASE_POPULATION
object_event 21, 14, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 4, TrainerGruntM19, EVENT_TEAM_ROCKET_BASE_POPULATION
object_event 3, 10, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, TeamRocketBaseB2FTMThief, EVENT_TEAM_ROCKET_BASE_B2F_TM_THIEF