mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-09-09 09:51:34 -07:00
26b8bf003e
We used to have a mixture of TileMap and and Tilemap, as well as the similar AttrMap. Standardize on one.
439 lines
7.0 KiB
NASM
439 lines
7.0 KiB
NASM
MagnetTrain:
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ld a, [wScriptVar]
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and a
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jr nz, .ToGoldenrod
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ld a, 1 ; forwards
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lb bc, 8 * TILE_WIDTH, 12 * TILE_WIDTH
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lb de, (11 * TILE_WIDTH) - (11 * TILE_WIDTH + 4), -12 * TILE_WIDTH
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jr .continue
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.ToGoldenrod:
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ld a, -1 ; backwards
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lb bc, -8 * TILE_WIDTH, -12 * TILE_WIDTH
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lb de, (11 * TILE_WIDTH) + (11 * TILE_WIDTH + 4), 12 * TILE_WIDTH
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.continue
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ld h, a
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ldh a, [rSVBK]
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push af
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ld a, BANK(wMagnetTrain)
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ldh [rSVBK], a
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ld a, h
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ld [wMagnetTrainDirection], a
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ld a, c
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ld [wMagnetTrainInitPosition], a
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ld a, b
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ld [wMagnetTrainHoldPosition], a
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ld a, e
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ld [wMagnetTrainFinalPosition], a
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ld a, d
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ld [wMagnetTrainPlayerSpriteInitX], a
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ldh a, [hSCX]
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push af
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ldh a, [hSCY]
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push af
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call MagnetTrain_LoadGFX_PlayMusic
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ld hl, hVBlank
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ld a, [hl]
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push af
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ld [hl], 1
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.loop
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ld a, [wJumptableIndex]
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and a
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jr z, .initialize
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bit 7, a
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jr nz, .done
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callfar PlaySpriteAnimations
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call MagnetTrain_Jumptable
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call MagnetTrain_UpdateLYOverrides
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call PushLYOverrides
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call DelayFrame
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jr .loop
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.initialize
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call MagnetTrain_Jumptable_FirstRunThrough
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jr .loop
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.done
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pop af
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ldh [hVBlank], a
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call ClearBGPalettes
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xor a
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ldh [hLCDCPointer], a
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ldh [hLYOverrideStart], a
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ldh [hLYOverrideEnd], a
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ldh [hSCX], a
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ld [wRequested2bppSource], a
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ld [wRequested2bppSource + 1], a
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ld [wRequested2bppDest], a
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ld [wRequested2bppDest + 1], a
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ld [wRequested2bpp], a
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call ClearTilemap
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pop af
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ldh [hSCY], a
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pop af
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ldh [hSCX], a
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xor a
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ldh [hBGMapMode], a
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pop af
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ldh [rSVBK], a
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ret
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MagnetTrain_UpdateLYOverrides:
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ld hl, wLYOverridesBackup
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ld c, 6 * TILE_WIDTH - 1
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ld a, [wMagnetTrainOffset]
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add a
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ldh [hSCX], a
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call .loadloop
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ld c, 6 * TILE_WIDTH
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ld a, [wMagnetTrainPosition]
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call .loadloop
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ld c, 6 * TILE_WIDTH + 1
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ld a, [wMagnetTrainOffset]
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add a
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call .loadloop
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ld a, [wMagnetTrainDirection]
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ld d, a
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ld hl, wMagnetTrainOffset
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ld a, [hl]
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add d
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add d
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ld [hl], a
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ret
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.loadloop
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ld [hli], a
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dec c
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jr nz, .loadloop
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ret
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MagnetTrain_LoadGFX_PlayMusic:
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call ClearBGPalettes
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call ClearSprites
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call DisableLCD
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callfar ClearSpriteAnims
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call SetMagnetTrainPals
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call DrawMagnetTrain
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ld a, SCREEN_HEIGHT_PX
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ldh [hWY], a
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call EnableLCD
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xor a
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ldh [hBGMapMode], a
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ldh [hSCX], a
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ldh [hSCY], a
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; Load the player sprite
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ldh a, [rSVBK]
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push af
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ld a, BANK(wPlayerGender)
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ldh [rSVBK], a
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farcall GetPlayerIcon
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pop af
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ldh [rSVBK], a
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ld hl, vTiles0
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ld c, 4
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call Request2bpp
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; Load the trainer walking frame
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ld hl, 12 tiles
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add hl, de
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ld d, h
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ld e, l
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ld hl, vTiles0 tile $04
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ld c, 4
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call Request2bpp
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call MagnetTrain_InitLYOverrides
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ld hl, wJumptableIndex
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xor a
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ld [hli], a ; wJumptableIndex
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ld a, [wMagnetTrainInitPosition]
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ld [hli], a ; wMagnetTrainOffset
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ld [hli], a ; wMagnetTrainPosition
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ld [hli], a ; wMagnetTrainWaitCounter
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ld de, MUSIC_MAGNET_TRAIN
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call PlayMusic2
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ret
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DrawMagnetTrain:
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hlbgcoord 0, 0
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xor a
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.loop
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call GetMagnetTrainBGTiles
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ld b, BG_MAP_WIDTH / 2
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call .FillAlt
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inc a
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cp SCREEN_HEIGHT
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jr c, .loop
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hlbgcoord 0, 6
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ld de, MagnetTrainTilemap
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ld c, SCREEN_WIDTH
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call .FillLine
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hlbgcoord 0, 7
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ld de, MagnetTrainTilemap + SCREEN_WIDTH
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ld c, SCREEN_WIDTH
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call .FillLine
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hlbgcoord 0, 8
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ld de, MagnetTrainTilemap + (SCREEN_WIDTH * 2)
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ld c, SCREEN_WIDTH
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call .FillLine
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hlbgcoord 0, 9
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ld de, MagnetTrainTilemap + (SCREEN_WIDTH * 3)
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ld c, SCREEN_WIDTH
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call .FillLine
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ret
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.FillLine:
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ld a, [de]
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inc de
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ld [hli], a
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dec c
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jr nz, .FillLine
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ret
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.FillAlt:
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ld [hl], e
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inc hl
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ld [hl], d
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inc hl
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dec b
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jr nz, .FillAlt
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ret
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GetMagnetTrainBGTiles:
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push hl
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ld e, a
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ld d, 0
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ld hl, MagnetTrainBGTiles
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add hl, de
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add hl, de
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ld e, [hl]
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inc hl
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ld d, [hl]
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pop hl
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ret
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MagnetTrainBGTiles:
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; 2x18 tilemap, repeated in vertical strips for the background.
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INCBIN "gfx/overworld/magnet_train_bg.tilemap"
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MagnetTrain_InitLYOverrides:
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ld hl, wLYOverrides
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ld bc, wLYOverridesEnd - wLYOverrides
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ld a, [wMagnetTrainInitPosition]
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call ByteFill
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ld hl, wLYOverridesBackup
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ld bc, wLYOverridesBackupEnd - wLYOverridesBackup
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ld a, [wMagnetTrainInitPosition]
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call ByteFill
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ld a, LOW(rSCX)
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ldh [hLCDCPointer], a
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ret
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SetMagnetTrainPals:
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ld a, 1
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ldh [rVBK], a
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; bushes
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hlbgcoord 0, 0
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ld bc, 4 * BG_MAP_WIDTH
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ld a, PAL_BG_GREEN
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call ByteFill
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; train
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hlbgcoord 0, 4
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ld bc, 10 * BG_MAP_WIDTH
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xor a ; PAL_BG_GRAY
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call ByteFill
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; more bushes
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hlbgcoord 0, 14
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ld bc, 4 * BG_MAP_WIDTH
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ld a, PAL_BG_GREEN
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call ByteFill
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; train window
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hlbgcoord 7, 8
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ld bc, 6
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ld a, PAL_BG_YELLOW
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call ByteFill
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ld a, 0
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ldh [rVBK], a
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ret
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MagnetTrain_Jumptable:
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ld a, [wJumptableIndex]
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ld e, a
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ld d, 0
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ld hl, .Jumptable
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add hl, de
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add hl, de
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ld a, [hli]
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ld h, [hl]
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ld l, a
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jp hl
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.Jumptable:
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dw .InitPlayerSpriteAnim
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dw .WaitScene
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dw .MoveTrain1
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dw .WaitScene
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dw .MoveTrain2
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dw .WaitScene
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dw .TrainArrived
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.Next:
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ld hl, wJumptableIndex
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inc [hl]
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ret
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.InitPlayerSpriteAnim:
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ld d, (8 + 2) * TILE_WIDTH + 5
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ld a, [wMagnetTrainPlayerSpriteInitX]
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ld e, a
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ld b, SPRITE_ANIM_INDEX_MAGNET_TRAIN_RED
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ldh a, [rSVBK]
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push af
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ld a, BANK(wPlayerGender)
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ldh [rSVBK], a
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ld a, [wPlayerGender]
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bit PLAYERGENDER_FEMALE_F, a
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jr z, .got_gender
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ld b, SPRITE_ANIM_INDEX_MAGNET_TRAIN_BLUE
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.got_gender
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pop af
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ldh [rSVBK], a
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ld a, b
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call InitSpriteAnimStruct
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ld hl, SPRITEANIMSTRUCT_TILE_ID
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add hl, bc
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ld [hl], 0
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call .Next
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ld a, 128
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ld [wMagnetTrainWaitCounter], a
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ret
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.MoveTrain1:
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ld hl, wMagnetTrainHoldPosition
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ld a, [wMagnetTrainPosition]
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cp [hl]
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jr z, .PrepareToHoldTrain
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ld e, a
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ld a, [wMagnetTrainDirection]
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xor $ff
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inc a
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add e
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ld [wMagnetTrainPosition], a
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ld hl, wGlobalAnimXOffset
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ld a, [wMagnetTrainDirection]
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add [hl]
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ld [hl], a
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ret
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.PrepareToHoldTrain:
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call .Next
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ld a, 128
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ld [wMagnetTrainWaitCounter], a
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ret
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.WaitScene:
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ld hl, wMagnetTrainWaitCounter
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ld a, [hl]
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and a
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jr z, .DoneWaiting
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dec [hl]
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ret
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.DoneWaiting:
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call .Next
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ret
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.MoveTrain2:
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ld hl, wMagnetTrainFinalPosition
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ld a, [wMagnetTrainPosition]
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cp [hl]
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jr z, .PrepareToFinishAnim
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ld e, a
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ld a, [wMagnetTrainDirection]
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xor $ff
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inc a
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ld d, a
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ld a, e
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add d
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add d
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ld [wMagnetTrainPosition], a
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ld hl, wGlobalAnimXOffset
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ld a, [wMagnetTrainDirection]
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ld d, a
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ld a, [hl]
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add d
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add d
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ld [hl], a
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ret
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ret
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.PrepareToFinishAnim:
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call .Next
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ret
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.TrainArrived:
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ld a, $80
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ld [wJumptableIndex], a
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ld de, SFX_TRAIN_ARRIVED
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call PlaySFX
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ret
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MagnetTrain_Jumptable_FirstRunThrough:
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farcall PlaySpriteAnimations
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call MagnetTrain_Jumptable
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call MagnetTrain_UpdateLYOverrides
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call PushLYOverrides
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call DelayFrame
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ldh a, [rSVBK]
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push af
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ld a, BANK(wEnvironment)
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ldh [rSVBK], a
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ld a, [wTimeOfDayPal]
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push af
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ld a, [wEnvironment]
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push af
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ld a, [wTimeOfDay]
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maskbits NUM_DAYTIMES
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ld [wTimeOfDayPal], a
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ld a, TOWN
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ld [wEnvironment], a
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ld b, SCGB_MAPPALS
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call GetSGBLayout
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call UpdateTimePals
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ldh a, [rBGP]
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ld [wBGP], a
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ldh a, [rOBP0]
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ld [wOBP0], a
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ldh a, [rOBP1]
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ld [wOBP1], a
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pop af
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ld [wEnvironment], a
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pop af
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ld [wTimeOfDayPal], a
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pop af
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ldh [rSVBK], a
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ret
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MagnetTrainTilemap:
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; 20x4 tilemap
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INCBIN "gfx/overworld/magnet_train_fg.tilemap"
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