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https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-09-09 09:51:34 -07:00
eb1e3636bb
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
51 lines
816 B
NASM
51 lines
816 B
NASM
PushLYOverrides::
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ldh a, [hLCDCPointer]
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and a
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ret z
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ld a, LOW(wLYOverridesBackup)
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ld [wRequested2bppSource], a
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ld a, HIGH(wLYOverridesBackup)
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ld [wRequested2bppSource + 1], a
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ld a, LOW(wLYOverrides)
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ld [wRequested2bppDest], a
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ld a, HIGH(wLYOverrides)
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ld [wRequested2bppDest + 1], a
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ld a, (wLYOverridesEnd - wLYOverrides) / 16
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ld [wRequested2bpp], a
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ret
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_InitSpriteAnimStruct::
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ld [wSpriteAnimIDBuffer], a
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ldh a, [hROMBank]
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push af
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ld a, BANK(InitSpriteAnimStruct)
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rst Bankswitch
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ld a, [wSpriteAnimIDBuffer]
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call InitSpriteAnimStruct
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pop af
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rst Bankswitch
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ret
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ReinitSpriteAnimFrame::
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ld [wSpriteAnimIDBuffer], a
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ldh a, [hROMBank]
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push af
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ld a, BANK(_ReinitSpriteAnimFrame)
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rst Bankswitch
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ld a, [wSpriteAnimIDBuffer]
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call _ReinitSpriteAnimFrame
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pop af
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rst Bankswitch
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ret
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