pokecrystal-board/engine/menus/intro_menu.asm

697 lines
10 KiB
NASM

Option:
farcall _Option
ret
NewGame:
xor a
ld [wDebugFlags], a
call ResetWRAM
xor a
ldh [hMapAnims], a
call ClearTilemap
call LoadFrame
call LoadStandardFont
call ClearMenuAndWindowData
call InitTime ; set wStartDay through wStartSecond to $00
farcall InitGender
ld b, NAME_PLAYER
ld de, wPlayerName
farcall NamingScreen
if DEF(_DEBUG)
ld a, MEW
ld [wCurPartySpecies], a
ld a, 100
ld [wCurPartyLevel], a
predef TryAddMonToParty
ld a, -1
ld [wUnlockedLevels], a ; debug
endc
xor a ; LANDMARK_LEVEL_1
ld [wDefaultLevelSelectionMenuLandmark], a
farcall AutoSaveGameOutsideOverworld
jp GameMenu
ResetWRAM:
xor a
ldh [hBGMapMode], a
call _ResetWRAM
ret
_ResetWRAM:
ld hl, wShadowOAM
ld bc, wOptions - wShadowOAM
xor a
call ByteFill
ld hl, STARTOF(WRAMX)
ld bc, wGameData - STARTOF(WRAMX)
xor a
call ByteFill
ld hl, wGameData
ld bc, wGameDataEnd - wGameData
xor a
call ByteFill
call DelayFrame
ldh a, [hRandomSub]
ld [wPlayerID], a
call DelayFrame
ldh a, [hRandomAdd]
ld [wPlayerID + 1], a
call Random
ld [wSecretID], a
call DelayFrame
call Random
ld [wSecretID + 1], a
ld hl, wPartyCount
call .InitList
xor a
ld [wCurBox], a
ld [wSavedAtLeastOnce], a
call SetDefaultBoxNames
ld a, BANK(sBoxCount)
call OpenSRAM
ld hl, sBoxCount
call .InitList
call CloseSRAM
ld hl, wNumItems
call .InitList
ld hl, wNumKeyItems
call .InitList
ld hl, wNumBalls
call .InitList
ld hl, wNumPCItems
call .InitList
xor a
ld [wRoamMon1Species], a
ld [wRoamMon2Species], a
ld [wRoamMon3Species], a
ld a, -1
ld [wRoamMon1MapGroup], a
ld [wRoamMon2MapGroup], a
ld [wRoamMon3MapGroup], a
ld [wRoamMon1MapNumber], a
ld [wRoamMon2MapNumber], a
ld [wRoamMon3MapNumber], a
call LoadOrRegenerateLuckyIDNumber
call InitializeMagikarpHouse
xor a
ld [wMonType], a
ld [wJohtoBadges], a
ld [wKantoBadges], a
ld [wChips], a
ld [wChips + 1], a
if START_COINS >= $10000
ld a, HIGH(START_COINS >> 8)
endc
ld [wCoins], a
ld a, HIGH(START_COINS) ; mid
ld [wCoins + 1], a
ld a, LOW(START_COINS)
ld [wCoins + 2], a
call InitializeNPCNames
farcall InitDecorations
farcall DeletePartyMonMail
call ResetGameTime
ret
.InitList:
; Loads 0 in the count and -1 in the first item or mon slot.
xor a
ld [hli], a
dec a
ld [hl], a
ret
SetDefaultBoxNames:
ld hl, wBoxNames
ld c, 0
.loop
push hl
ld de, .Box
call CopyName2
dec hl
ld a, c
inc a
cp 10
jr c, .less
sub 10
ld [hl], "1"
inc hl
.less
add "0"
ld [hli], a
ld [hl], "@"
pop hl
ld de, 9
add hl, de
inc c
ld a, c
cp NUM_BOXES
jr c, .loop
ret
.Box:
db "BOX@"
InitializeMagikarpHouse:
ld hl, wBestMagikarpLengthFeet
ld a, $3
ld [hli], a
ld a, $6
ld [hli], a
ld de, .Ralph
call CopyName2
ret
.Ralph:
db "RALPH@"
InitializeNPCNames:
ld hl, .Rival
ld de, wRivalName
call .Copy
ld hl, .Mom
ld de, wMomsName
call .Copy
ld hl, .Red
ld de, wRedsName
call .Copy
ld hl, .Green
ld de, wGreensName
.Copy:
ld bc, NAME_LENGTH
call CopyBytes
ret
.Rival: db "???@"
.Red: db "RED@"
.Green: db "GREEN@"
.Mom: db "MOM@"
LoadOrRegenerateLuckyIDNumber:
ld a, BANK(sLuckyIDNumber)
call OpenSRAM
ld a, [wCurDay]
inc a
ld b, a
ld a, [sLuckyNumberDay]
cp b
ld a, [sLuckyIDNumber + 1]
ld c, a
ld a, [sLuckyIDNumber]
jr z, .skip
ld a, b
ld [sLuckyNumberDay], a
call Random
ld c, a
call Random
.skip
ld [wLuckyIDNumber], a
ld [sLuckyIDNumber], a
ld a, c
ld [wLuckyIDNumber + 1], a
ld [sLuckyIDNumber + 1], a
jp CloseSRAM
Continue:
farcall TryLoadSaveFile
jr c, .FailToLoad
jp GameMenu_KeepMusic
.FailToLoad:
ret
DisplaySaveInfoOnContinue:
lb de, 4, 8
call DisplayNormalContinueData
ret
DisplaySaveInfoOnSave:
lb de, 4, 0
jr DisplayNormalContinueData
DisplayNormalContinueData:
call Continue_LoadMenuHeader
call Continue_DisplayBadgesDexPlayerName
call Continue_PrintGameTime
call LoadFrame
call UpdateSprites
ret
Continue_LoadMenuHeader:
xor a
ldh [hBGMapMode], a
ld hl, .MenuHeader_Dex
ld a, [wStatusFlags]
bit STATUSFLAGS_POKEDEX_F, a
jr nz, .show_menu
ld hl, .MenuHeader_NoDex
.show_menu
call _OffsetMenuHeader
call MenuBox
call PlaceVerticalMenuItems
ret
.MenuHeader_Dex:
db MENU_BACKUP_TILES ; flags
menu_coords 0, 0, 15, 9
dw .MenuData_Dex
db 1 ; default option
.MenuData_Dex:
db 0 ; flags
db 4 ; items
db "PLAYER@"
db "BADGES@"
db "#DEX@"
db "TIME@"
.MenuHeader_NoDex:
db MENU_BACKUP_TILES ; flags
menu_coords 0, 0, 15, 9
dw .MenuData_NoDex
db 1 ; default option
.MenuData_NoDex:
db 0 ; flags
db 4 ; items
db "PLAYER <PLAYER>@"
db "BADGES@"
db " @"
db "TIME@"
Continue_DisplayBadgesDexPlayerName:
call MenuBoxCoord2Tile
push hl
decoord 13, 4, 0
add hl, de
call Continue_DisplayBadgeCount
pop hl
push hl
decoord 12, 6, 0
add hl, de
call Continue_DisplayPokedexNumCaught
pop hl
push hl
decoord 8, 2, 0
add hl, de
ld de, .Player
call PlaceString
pop hl
ret
.Player:
db "<PLAYER>@"
Continue_PrintGameTime:
decoord 9, 8, 0
add hl, de
call Continue_DisplayGameTime
ret
Continue_DisplayBadgeCount:
push hl
ld hl, wJohtoBadges
ld b, 2
call CountSetBits
pop hl
ld de, wNumSetBits
lb bc, 1, 2
jp PrintNum
Continue_DisplayPokedexNumCaught:
ld a, [wStatusFlags]
bit STATUSFLAGS_POKEDEX_F, a
ret z
push hl
ld hl, wPokedexCaught
if NUM_POKEMON % 8
ld b, NUM_POKEMON / 8 + 1
else
ld b, NUM_POKEMON / 8
endc
call CountSetBits
pop hl
ld de, wNumSetBits
lb bc, 1, 3
jp PrintNum
Continue_DisplayGameTime:
ld de, wGameTimeHours
lb bc, 2, 3
call PrintNum
ld [hl], ":"
inc hl
ld de, wGameTimeMinutes
lb bc, PRINTNUM_LEADINGZEROS | 1, 2
jp PrintNum
OakSpeech:
call RotateFourPalettesLeft
call ClearTilemap
ld de, MUSIC_ROUTE_30
call PlayMusic
call RotateFourPalettesRight
call RotateThreePalettesRight
xor a
ld [wCurPartySpecies], a
ld a, POKEMON_PROF
ld [wTrainerClass], a
call Intro_PrepTrainerPic
ld b, CGB_TRAINER_OR_MON_FRONTPIC_PALS
call GetCGBLayout
call Intro_RotatePalettesLeftFrontpic
ld hl, OakText1
call PrintText1bpp
call RotateThreePalettesRight
call ClearTilemap
ld a, WOOPER
ld [wCurSpecies], a
ld [wCurPartySpecies], a
call GetBaseData
hlcoord 6, 4
call PrepMonFrontpic
xor a
ld [wTempMonDVs], a
ld [wTempMonDVs + 1], a
ld b, CGB_TRAINER_OR_MON_FRONTPIC_PALS
call GetCGBLayout
call Intro_WipeInFrontpic
ld hl, OakText2
call PrintText1bpp
ld hl, OakText4
call PrintText1bpp
call RotateThreePalettesRight
call ClearTilemap
xor a
ld [wCurPartySpecies], a
ld a, POKEMON_PROF
ld [wTrainerClass], a
call Intro_PrepTrainerPic
ld b, CGB_TRAINER_OR_MON_FRONTPIC_PALS
call GetCGBLayout
call Intro_RotatePalettesLeftFrontpic
ld hl, OakText5
call PrintText1bpp
call RotateThreePalettesRight
call ClearTilemap
xor a
ld [wCurPartySpecies], a
farcall DrawIntroPlayerPic
ld b, CGB_TRAINER_OR_MON_FRONTPIC_PALS
call GetCGBLayout
call Intro_RotatePalettesLeftFrontpic
ld hl, OakText6
call PrintText1bpp
call NamePlayer
ld hl, OakText7
call PrintText1bpp
ret
OakText1:
text_far _OakText1
text_end
OakText2:
text_far _OakText2
text_asm
ld a, WOOPER
call PlayMonCry
call WaitSFX
ld hl, OakText3
ret
OakText3:
text_far _OakText3
text_end
OakText4:
text_far _OakText4
text_end
OakText5:
text_far _OakText5
text_end
OakText6:
text_far _OakText6
text_end
OakText7:
text_far _OakText7
text_end
NamePlayer:
farcall MovePlayerPicRight
farcall ShowPlayerNamingChoices
ld a, [wMenuCursorY]
dec a
jr z, .NewName
call StorePlayerName
farcall ApplyMonOrTrainerPals
farcall MovePlayerPicLeft
ret
.NewName:
ld b, NAME_PLAYER
ld de, wPlayerName
farcall NamingScreen
call RotateThreePalettesRight
call ClearTilemap
call LoadFrame
call WaitBGMap
xor a
ld [wCurPartySpecies], a
farcall DrawIntroPlayerPic
ld b, CGB_TRAINER_OR_MON_FRONTPIC_PALS
call GetCGBLayout
call RotateThreePalettesLeft
ld hl, wPlayerName
ld de, .Chris
ld a, [wPlayerCharacter]
bit PLAYERGENDER_FEMALE_F, a
jr z, .Male
ld de, .Kris
.Male:
call InitName
ret
.Chris:
db "CHRIS@@@@@@"
.Kris:
db "KRIS@@@@@@@"
StorePlayerName:
ld a, "@"
ld bc, NAME_LENGTH
ld hl, wPlayerName
call ByteFill
ld hl, wPlayerName
ld de, wStringBuffer2
call CopyName2
ret
ShrinkPlayer:
ldh a, [hROMBank]
push af
ld a, 32 ; fade time
ld [wMusicFade], a
ld de, MUSIC_NONE
ld a, e
ld [wMusicFadeID], a
ld a, d
ld [wMusicFadeID + 1], a
ld de, SFX_ESCAPE_ROPE
call PlaySFX
pop af
rst Bankswitch
ld c, 8
call DelayFrames
ld hl, Shrink1Pic
ld b, BANK(Shrink1Pic)
call ShrinkFrame
ld c, 8
call DelayFrames
ld hl, Shrink2Pic
ld b, BANK(Shrink2Pic)
call ShrinkFrame
ld c, 8
call DelayFrames
hlcoord 6, 5
ld b, 7
ld c, 7
call ClearBox
ld c, 3
call DelayFrames
call Intro_PlacePlayerSprite
call LoadFrame
ld c, 50
call DelayFrames
call RotateThreePalettesRight
call ClearTilemap
ret
Intro_RotatePalettesLeftFrontpic:
ld hl, IntroFadePalettes
ld b, IntroFadePalettes.End - IntroFadePalettes
.loop
ld a, [hli]
call DmgToCgbBGPals
ld c, 10
call DelayFrames
dec b
jr nz, .loop
ret
IntroFadePalettes:
dc 1, 1, 1, 0
dc 2, 2, 2, 0
dc 3, 3, 3, 0
dc 3, 3, 2, 0
dc 3, 3, 1, 0
dc 3, 2, 1, 0
.End
Intro_WipeInFrontpic:
ld a, $77
ldh [hWX], a
call DelayFrame
ld a, %11100100
call DmgToCgbBGPals
.loop
call DelayFrame
ldh a, [hWX]
sub $8
cp -1
ret z
ldh [hWX], a
jr .loop
Intro_PrepTrainerPic:
ld de, vTiles2
farcall GetTrainerPic
xor a
ldh [hGraphicStartTile], a
hlcoord 6, 4
lb bc, 7, 7
predef PlaceGraphic
ret
ShrinkFrame:
ld de, vTiles2
ld c, 7 * 7
predef DecompressGet2bpp
xor a
ldh [hGraphicStartTile], a
hlcoord 6, 4
lb bc, 7, 7
predef PlaceGraphic
ret
Intro_PlacePlayerSprite:
farcall GetPlayerIcon
ld c, 12
ld hl, vTiles0
call Request2bpp
ld hl, wShadowOAMSprite00
ld de, .sprites
ld a, [de]
inc de
ld c, a
.loop
ld a, [de]
inc de
ld [hli], a ; y
ld a, [de]
inc de
ld [hli], a ; x
ld a, [de]
inc de
ld [hli], a ; tile id
ld a, [wPlayerCharacter]
ld e, PLAYERDATA_OW_PAL
push hl
push de
push bc
call GetPlayerField
pop bc
pop de
pop hl
ld [hli], a ; attributes
dec c
jr nz, .loop
ret
.sprites
db 4
; y pxl, x pxl, tile offset
db 9 * TILE_WIDTH + 4, 9 * TILE_WIDTH, 0
db 9 * TILE_WIDTH + 4, 10 * TILE_WIDTH, 1
db 10 * TILE_WIDTH + 4, 9 * TILE_WIDTH, 2
db 10 * TILE_WIDTH + 4, 10 * TILE_WIDTH, 3