pokecrystal-board/data/text/common_3.asm
2023-09-02 23:17:21 +02:00

1234 lines
18 KiB
NASM

_OakText6::
text "Now, what did you"
line "say your name was?"
prompt
_OakText7::
text "<PLAYER>, are you"
line "ready?"
para "Your very own"
line "#MON story is"
cont "about to unfold."
para "You'll face fun"
line "times and tough"
cont "challenges."
para "A world of dreams"
line "and adventures"
para "with #MON"
line "awaits! Let's go!"
para "I'll be seeing you"
line "later!"
done
_ClockTimeMayBeWrongText::
text "The clock's time"
line "may be wrong."
para "Please reset the"
line "time."
prompt
_ClockSetWithControlPadText::
text "Set with the"
line "Control Pad."
para "Confirm: A Button"
line "Cancel: B Button"
done
_ClockIsThisOKText::
text "Is this OK?"
done
_ClockHasResetText::
text "The clock has been"
line "reset."
done
_LinkTimeoutText::
text "Too much time has"
line "elapsed. Please"
cont "try again."
prompt
_LinkTradeCantBattleText::
text "If you trade that"
line "#MON, you won't"
cont "be able to battle."
prompt
_LinkAbnormalMonText::
text "Your friend's"
line "@"
text_ram wStringBuffer1
text " appears"
cont "to be abnormal!"
prompt
_LinkAskTradeForText::
text "Trade @"
text_ram wBufferTrademonNickname
text_start
line "for @"
text_ram wStringBuffer1
text "?"
done
_WouldYouLikeToSaveTheGameText::
text "Would you like to"
line "save the game?"
done
_SavingDontTurnOffThePowerText::
text "SAVING… DON'T TURN"
line "OFF THE POWER."
done
_SavedTheGameText::
text "<PLAYER> saved"
line "the game."
done
_AlreadyASaveFileText::
text "There is already a"
line "save file. Is it"
cont "OK to overwrite?"
done
_AnotherSaveFileText::
text "There is another"
line "save file. Is it"
cont "OK to overwrite?"
done
_SaveFileCorruptedText::
text "The save file is"
line "corrupted!"
prompt
_ChangeBoxSaveText::
text "When you change a"
line "#MON BOX, data"
cont "will be saved. OK?"
done
_MoveMonWOMailSaveText::
text "Each time you move"
line "a #MON, data"
cont "will be saved. OK?"
done
_WindowAreaExceededErrorText:: ; unreferenced
text "The window save"
line "area was exceeded."
done
_WindowPoppingErrorText::
text "No windows avail-"
line "able for popping."
done
_CorruptedEventText:: ; unreferenced
text "Corrupted event!"
prompt
_ObjectEventText::
text "Object event"
done
_BGEventText::
text "BG event"
done
_CoordinatesEventText::
text "Coordinates event"
done
_ReceivedItemText::
text "<PLAYER> received"
line "@"
text_ram wStringBuffer4
text "."
done
_PutItemInPocketText::
text "<PLAYER> put the"
line "@"
text_ram wStringBuffer1
text " in"
cont "the @"
text_ram wStringBuffer3
text "."
prompt
_PocketIsFullText::
text "The @"
text_ram wStringBuffer3
text_start
line "is full…"
prompt
_SeerSeeAllText::
text "I see all."
line "I know all…"
para "Certainly, I know"
line "of your #MON!"
done
_SeerCantTellAThingText::
text "Whaaaat? I can't"
line "tell a thing!"
para "How could I not"
line "know of this?"
done
_SeerNameLocationText::
text "Hm… I see you met"
line "@"
text_ram wSeerNickname
text " here:"
cont "@"
text_ram wSeerCaughtLocation
text "!"
prompt
_SeerTimeLevelText::
text "The time was"
line "@"
text_ram wSeerTimeOfDay
text "!"
para "Its level was @"
text_ram wSeerCaughtLevelString
text "!"
para "Am I good or what?"
prompt
_SeerTradeText::
text "Hm… @"
text_ram wSeerNickname
text_start
line "came from @"
text_ram wSeerOT
text_start
cont "in a trade?"
para "@"
text_ram wSeerCaughtLocation
text_start
line "was where @"
text_ram wSeerOT
text_start
cont "met @"
text_ram wSeerNickname
text "!"
prompt
_SeerNoLocationText::
text "What!? Incredible!"
para "I don't understand"
line "how, but it is"
para "incredible!"
line "You are special."
para "I can't tell where"
line "you met it, but it"
cont "was at level @"
text_ram wSeerCaughtLevelString
text "."
para "Am I good or what?"
prompt
_SeerEggText::
text "Hey!"
para "That's an EGG!"
para "You can't say that"
line "you've met it yet…"
done
_SeerDoNothingText::
text "Fufufu! I saw that"
line "you'd do nothing!"
done
_SeerMoreCareText::
text "Incidentally…"
para "It would be wise"
line "to raise your"
para "#MON with a"
line "little more care."
done
_SeerMoreConfidentText::
text "Incidentally…"
para "It seems to have"
line "grown a little."
para "@"
text_ram wSeerNickname
text " seems"
line "to be becoming"
cont "more confident."
done
_SeerMuchStrengthText::
text "Incidentally…"
para "@"
text_ram wSeerNickname
text " has"
line "grown. It's gained"
cont "much strength."
done
_SeerMightyText::
text "Incidentally…"
para "It certainly has"
line "grown mighty!"
para "This @"
text_ram wSeerNickname
text_start
line "must have come"
para "through numerous"
line "#MON battles."
para "It looks brimming"
line "with confidence."
done
_SeerImpressedText::
text "Incidentally…"
para "I'm impressed by"
line "your dedication."
para "It's been a long"
line "time since I've"
para "seen a #MON as"
line "mighty as this"
cont "@"
text_ram wSeerNickname
text "."
para "I'm sure that"
line "seeing @"
text_ram wSeerNickname
text_start
para "in battle would"
line "excite anyone."
done
_CongratulationsYourPokemonText::
text "Congratulations!"
line "Your @"
text_ram wStringBuffer2
text_end
text_end ; unreferenced
_EvolvedIntoText::
text_start
para "evolved into"
line "@"
text_ram wStringBuffer1
text "!"
done
_StoppedEvolvingText::
text "Huh? @"
text_ram wStringBuffer2
text_start
line "stopped evolving!"
prompt
_EvolvingText::
text "What? @"
text_ram wStringBuffer2
text_start
line "is evolving!"
done
_MartHowManyText::
text "How many?"
done
_MartFinalPriceText::
text_decimal wItemQuantityChange, 1, 2
text " @"
text_ram wStringBuffer2
text "(S)"
line "will be <COIN>@"
text_decimal hCoinsTemp, 3, 6
text "."
done
_HerbShopLadyIntroText::
text "Hello, dear."
para "I sell inexpensive"
line "herbal medicine."
para "They're good, but"
line "a trifle bitter."
para "Your #MON may"
line "not like them."
para "Hehehehe…"
done
_HerbalLadyHowManyText::
text "How many?"
done
_HerbalLadyFinalPriceText::
text_decimal wItemQuantityChange, 1, 2
text " @"
text_ram wStringBuffer2
text "(S)"
line "will be <COIN>@"
text_decimal hCoinsTemp, 3, 6
text "."
done
_HerbalLadyThanksText::
text "Thank you, dear."
line "Hehehehe…"
done
_HerbalLadyPackFullText::
text "Oh? Your PACK is"
line "full, dear."
done
_HerbalLadyNoCoinsText::
text "Hehehe… You don't"
line "have the coins."
done
_HerbalLadyComeAgainText::
text "Come again, dear."
line "Hehehehe…"
done
_BargainShopIntroText::
text "Hiya! Care to see"
line "some bargains?"
para "I sell rare items"
line "that nobody else"
para "carries--but only"
line "one of each item."
done
_BargainShopFinalPriceText::
text_ram wStringBuffer2
text " costs"
line "<COIN>@"
text_decimal hCoinsTemp, 3, 6
text ". Want it?"
done
_BargainShopThanksText::
text "Thanks."
done
_BargainShopPackFullText::
text "Uh-oh, your PACK"
line "is chock-full."
done
_BargainShopSoldOutText::
text "You bought that"
line "already. I'm all"
cont "sold out of it."
done
_BargainShopNoFundsText::
text "Uh-oh, you're"
line "short on funds."
done
_BargainShopComeAgainText::
text "Come by again"
line "sometime."
done
_PharmacyIntroText::
text "What's up? Need"
line "some medicine?"
done
_PharmacyHowManyText::
text "How many?"
done
_PharmacyFinalPriceText::
text_decimal wItemQuantityChange, 1, 2
text " @"
text_ram wStringBuffer2
text "(S)"
line "will cost <COIN>@"
text_decimal hCoinsTemp, 3, 6
text "."
done
_PharmacyThanksText::
text "Thanks much!"
done
_PharmacyPackFullText::
text "You don't have any"
line "more space."
done
_PharmacyNoCoinsText::
text "Huh? That's not"
line "enough coins."
done
_PharmacyComeAgainText::
text "All right."
line "See you around."
done
_NothingToSellText::
text "You don't have"
line "anything to sell."
prompt
_MartSellHowManyText::
text "How many?"
done
_MartSellPriceText::
text "I can pay you"
line "<COIN>@"
text_decimal hCoinsTemp, 3, 6
text "."
para "Is that OK?"
done
_MartWelcomeText::
text "Welcome! How may I"
line "help you?"
done
_MartThanksText::
text "Here you are."
line "Thank you!"
done
_MartNoCoinsText::
text "You don't have"
line "enough coins."
done
_MartPackFullText::
text "You can't carry"
line "any more items."
done
_MartCantBuyText::
text "Sorry, I can't buy"
line "that from you."
prompt
_MartComeAgainText::
text "Please come again!"
done
_MartAskMoreText::
text "Can I do anything"
line "else for you?"
done
_MartBoughtText::
text "Got <COIN>@"
text_decimal hCoinsTemp, 3, 6
text " for"
line "@"
text_ram wStringBuffer2
text "(S)."
done
_SlotsBetHowManyChipsText::
text "Bet how many"
line "chips?"
done
_SlotsStartText::
text "Start!"
done
_SlotsNotEnoughChipsText::
text "Not enough"
line "chips."
prompt
_SlotsRanOutOfChipsText::
text "Darn… Ran out of"
line "chips…"
done
_SlotsPlayAgainText::
text "Play again?"
done
_SlotsLinedUpText::
text "lined up!"
line "Won @"
text_ram wStringBuffer2
text " chips!"
done
_SlotsDarnText::
text "Darn!"
done
_MainMenuTimeUnknownText::
text "Clock time unknown"
done
_DeleteSavedLoginPasswordText::
text "Delete the saved"
line "LOG-IN PASSWORD?"
done
_DeletedTheLoginPasswordText::
text "Deleted the LOG-IN"
line "PASSWORD."
done
_PhoneWrongNumberText::
text "Huh? Sorry, wrong"
line "number!"
done
_PhoneClickText::
text "Click!"
done
_PhoneEllipseText::
text "<……>"
done
_PhoneOutOfAreaText::
text "That number is out"
line "of the area."
done
_PhoneJustTalkToThemText::
text "Just go talk to"
line "that person!"
done
_PhoneThankYouText::
text "Thank you!"
done
_SpaceSpaceColonText:: ; unreferenced
text " :"
done
_PasswordAskResetText::
text "Password OK."
line "Select CONTINUE &"
cont "reset settings."
prompt
_PasswordWrongText::
text "Wrong password!"
prompt
_PasswordAskResetClockText::
text "Reset the clock?"
done
_PasswordAskEnterText::
text "Please enter the"
line "password."
done
_ClearAllSaveDataText::
text "Clear all save"
line "data?"
done
_LearnedMoveText::
text_ram wMonOrItemNameBuffer
text " learned"
line "@"
text_ram wStringBuffer2
text "!@"
sound_dex_fanfare_50_79
text_promptbutton
text_end
text_end ; unreferenced
_MoveAskForgetText::
text "Which move should"
next "be forgotten?"
done
_StopLearningMoveText::
text "Stop learning"
line "@"
text_ram wStringBuffer2
text "?"
done
_DidNotLearnMoveText::
text_ram wMonOrItemNameBuffer
text_start
line "did not learn"
cont "@"
text_ram wStringBuffer2
text "."
prompt
_AskForgetMoveText::
text_ram wMonOrItemNameBuffer
text " is"
line "trying to learn"
cont "@"
text_ram wStringBuffer2
text "."
para "But @"
text_ram wMonOrItemNameBuffer
text_start
line "can't learn more"
cont "than four moves."
para "Delete an older"
line "move to make room"
cont "for @"
text_ram wStringBuffer2
text "?"
done
Text_MoveForgetCount::
text "1, 2 and…@"
text_pause
text_end
text_end ; unreferenced
_MoveForgotText::
text " Poof!@"
text_pause
text_start
para "@"
text_ram wMonOrItemNameBuffer
text " forgot"
line "@"
text_ram wStringBuffer1
text "."
para "And…"
prompt
_MoveCantForgetHMText::
text "HM moves can't be"
line "forgotten now."
prompt
_CardFlipPlayWithThreeChipsText::
text "Play with three"
line "chips?"
done
_CardFlipNotEnoughChipsText::
text "Not enough chips…"
prompt
_CardFlipChooseACardText::
text "Choose a card."
done
_CardFlipPlaceYourBetText::
text "Place your bet."
done
_CardFlipPlayAgainText::
text "Want to play"
line "again?"
done
_CardFlipShuffledText::
text "The cards have"
line "been shuffled."
prompt
_CardFlipYeahText::
text "Yeah!"
done
_CardFlipDarnText::
text "Darn…"
done
_GearTodayText::
text_today
text_end
text_end ; unreferenced
_GearEllipseText::
text "<……>"
done
_GearOutOfServiceText::
text "You're out of the"
line "service area."
prompt
_PokegearAskWhoCallText::
text "Whom do you want"
line "to call?"
done
_PokegearPressButtonText::
text "Press any button"
line "to exit."
done
_PokegearAskDeleteText::
text "Delete this stored"
line "phone number?"
done
_BuenaAskWhichPrizeText::
text "Which prize would"
line "you like?"
done
_BuenaIsThatRightText::
text_ram wStringBuffer1
text "?"
line "Is that right?"
done
_BuenaHereYouGoText::
text "Here you go!"
para ""
done
_BuenaNotEnoughPointsText::
text "You don't have"
line "enough points."
para ""
done
_BuenaNoRoomText::
text "You have no room"
line "for it."
para ""
done
_BuenaComeAgainText::
text "Oh. Please come"
line "back again!"
done
_BTExcuseMeText::
text "Excuse me!"
para ""
done
_ExcuseMeYoureNotReadyText::
text "Excuse me."
line "You're not ready."
para ""
done
_BattleTowerReturnWhenReadyText::
text "Please return when"
line "you're ready."
done
_NeedAtLeastThreeMonText::
text "You need at least"
line "three #MON."
para ""
done
_EggDoesNotQualifyText::
text "Sorry, an EGG"
line "doesn't qualify."
para ""
done
_OnlyThreeMonMayBeEnteredText::
text "Only three #MON"
line "may be entered."
para ""
done
_TheMonMustAllBeDifferentKindsText::
text "The @"
text_ram wStringBuffer2
text " #MON"
line "must all be"
cont "different kinds."
para ""
done
_TheMonMustNotHoldTheSameItemsText::
text "The @"
text_ram wStringBuffer2
text " #MON"
line "must not hold the"
cont "same items."
para ""
done
_YouCantTakeAnEggText::
text "You can't take an"
line "EGG!"
para ""
done
_BallDodgedText::
text "It dodged the"
line "thrown BALL!"
para "This #MON"
line "can't be caught!"
prompt
_BallMissedText::
text "You missed the"
line "#MON!"
prompt
_BallBrokeFreeText::
text "Oh no! The #MON"
line "broke free!"
prompt
_BallAppearedCaughtText::
text "Aww! It appeared"
line "to be caught!"
prompt
_BallAlmostHadItText::
text "Aargh!"
line "Almost had it!"
prompt
_BallSoCloseText::
text "Shoot! It was so"
line "close too!"
prompt
Text_BallCaught::
text "Gotcha! @"
text_ram wEnemyMonNickname
text_start
line "was caught!@"
sound_caught_mon
text_end
text_end ; unreferenced
_WaitButtonText::
text_promptbutton
text_end
text_end ; unreferenced
_BallSentToPCText::
text_ram wMonOrItemNameBuffer
text " was"
line "sent to BILL's PC."
prompt
_NewDexDataText::
text_ram wEnemyMonNickname
text "'s data"
line "was newly added to"
cont "the #DEX.@"
sound_slot_machine_start
text_promptbutton
text_end
text_end ; unreferenced
_AskGiveNicknameText::
text "Give a nickname to"
line "@"
text_ram wStringBuffer1
text "?"
done
_ItemStatRoseText::
text_ram wStringBuffer1
text "'s"
line "@"
text_ram wStringBuffer2
text " rose."
prompt
_ItemCantUseOnMonText::
text "That can't be used"
line "on this #MON."
prompt
_RepelUsedEarlierIsStillInEffectText::
text "The REPEL used"
line "earlier is still"
cont "in effect."
prompt
_PlayedFluteText::
text "Played the #"
line "FLUTE."
para "Now, that's a"
line "catchy tune!"
prompt
_FluteWakeUpText::
text "All sleeping"
line "#MON woke up."
prompt
Text_PlayedPokeFlute::
text "<PLAYER> played the"
line "# FLUTE.@"
text_promptbutton
text_end
text_end ; unreferenced
_BlueCardBalanceText::
text "You now have"
line "@"
text_decimal wBlueCardBalance, 1, 2
text " points."
done
_ChipCaseCountText::
text "Chips:"
line "@"
text_decimal wChips, 2, 4
text_end
text_end ; unreferenced
_RaiseThePPOfWhichMoveText::
text "Raise the PP of"
line "which move?"
done
_RestoreThePPOfWhichMoveText::
text "Restore the PP of"
line "which move?"
done
_PPIsMaxedOutText::
text_ram wStringBuffer2
text "'s PP"
line "is maxed out."
prompt
_PPsIncreasedText::
text_ram wStringBuffer2
text "'s PP"
line "increased."
prompt
_PPRestoredText::
text "PP was restored."
prompt
_SentTrophyHomeText::
text "There was a trophy"
line "inside!@"
sound_dex_fanfare_50_79
text_start
para "@"
text_ram wPlayerName
text " sent the"
line "trophy home."
prompt
_ItemLooksBitterText::
text "It looks bitter…"
prompt
_ItemCantUseOnEggText::
text "That can't be used"
line "on an EGG."
prompt
_ItemOakWarningText::
text "OAK: <PLAYER>!"
line "This isn't the"
cont "time to use that!"
prompt
_ItemBelongsToSomeoneElseText::
text "That belongs to"
line "someone else!"
prompt
_ItemWontHaveEffectText::
text "It won't have any"
line "effect."
prompt
_BallBlockedText::
text "The trainer"
line "blocked the BALL!"
prompt
_BallDontBeAThiefText::
text "Don't be a thief!"
prompt
_NoCyclingText::
text "Cycling isn't"
line "allowed here."
prompt
_ItemCantGetOnText::
text "Can't get on your"
line "@"
text_ram wStringBuffer1
text " now."
prompt
_BallBoxFullText::
text "The #MON BOX"
line "is full. That"
cont "can't be used now."
prompt
_ItemUsedText::
text "<PLAYER> used the@"
text_low
text_ram wStringBuffer2
text "."
done
_ItemGotOnText::
text "<PLAYER> got on the@"
text_low
text_ram wStringBuffer2
text "."
prompt
_ItemGotOffText::
text "<PLAYER> got off@"
text_low
text "the @"
text_ram wStringBuffer2
text "."
prompt
_KnowsMoveText::
text_ram wStringBuffer1
text " knows"
line "@"
text_ram wStringBuffer2
text "."
prompt
_MoveKnowsOneText::
text "That #MON knows"
line "only one move."
done
_AskDeleteMoveText::
text "Oh, make it forget"
line "@"
text_ram wStringBuffer1
text "?"
done
_DeleterForgotMoveText::
text "Done! Your #MON"
line "forgot the move."
done
_DeleterEggText::
text "An EGG doesn't"
line "know any moves!"
done
_DeleterNoComeAgainText::
text "No? Come visit me"
line "again."
done
_DeleterAskWhichMoveText::
text "Which move should"
line "it forget, then?"
prompt
_DeleterIntroText::
text "Um… Oh, yes, I'm"
line "the MOVE DELETER."
para "I can make #MON"
line "forget moves."
para "Shall I make a"
line "#MON forget?"
done
_DeleterAskWhichMonText::
text "Which #MON?"
prompt
_DSTIsThatOKText::
text " DST,"
line "is that OK?"
done
_TimeAskOkayText::
text ","
line "is that OK?"
done