pokecrystal-board/text/phone/elm.asm
yenatch e2c2e20f93 Use charmaps for special string codepoints.
Also fix all the text.
Also fix some unreferenced scripts that were interpreted as text.
2015-06-27 22:53:38 -07:00

212 lines
3.4 KiB
NASM

ElmPhoneStartText: ; 0x1b46fc
text "Hello, <PLAY_G>?"
para "Try not to overdo"
line "it."
para "Be sure to heal"
line "your #MON if"
cont "they are hurt."
done
ElmPhoneSawMrPokemonText: ; 0x1b4749
text "Hello, <PLAY_G>?"
para "Did you meet MR."
line "#MON? Great!"
cont "Come back safely!"
done
ElmPhonePokemonStolenText: ; 0x1b4784
text "<PLAY_G>? I'm very"
line "upset now."
para "We had a #MON"
line "stolen from here."
para "How could anyone"
line "do that?"
done
ElmPhoneCheckingEggText: ; 0x1b47d5
text "Hello, <PLAY_G>?"
para "We're checking the"
line "EGG now. It does"
para "appear to be a"
line "#MON EGG."
done
ElmPhoneAssistantText: ; 0x1b481c
text "Hello, <PLAY_G>?"
para "Did you see my"
line "assistant? He's at"
para "the #MON CENTER"
line "in VIOLET CITY."
done
ElmPhoneEggUnhatchedText: ; 0x1b4868
text "Hello, <PLAY_G>?"
para "How's the EGG? Has"
line "anything changed?"
para "If anything hap-"
line "pens, please call."
done
ElmPhoneEggHatchedText: ; 0x1b48bb
text "Hello, <PLAY_G>?"
line "How is the EGG?"
para "What? It hatched?"
line "Wow! What kind of"
cont "#MON is it?"
para "Please come show"
line "me now!"
done
ElmPhoneDiscovery1Text: ; 0x1b491f
text "Hello, <PLAY_G>?"
para "I just made a new"
line "discovery."
para "The time it takes"
line "for an EGG to"
para "hatch depends on"
line "the #MON."
done
ElmPhoneDiscovery2Text: ; 0x1b4982
text "Hello, <PLAY_G>?"
para "It's still a"
line "mystery what kinds"
para "of moves hatched"
line "#MON have."
para "We're investigat-"
line "ing that now."
done
ElmPhonePokerusText: ; 0x1b49e7
text "Hello, <PLAY_G>?"
para "I discovered an"
line "odd thing."
para "Apparently there's"
line "something called"
para "#RUS that in-"
line "fects #MON."
para "Yes, it's like a"
line "virus, so it's"
cont "called #RUS."
para "It multiplies fast"
line "and infects other"
para "#MON too. But"
line "that's all."
para "It doesn't seem to"
line "do anything, and"
para "it goes away over"
line "time."
para "I guess it's"
line "nothing to worry"
cont "about. Bye!"
done
ElmPhoneDisasterText: ; 0x1b4b17
text "H-hello? <PLAY_G>?"
line "It's a disaster!"
para "Uh, um, it's just"
line "terrible!"
para "What should I do?"
line "It… Oh, no…"
para "Please get back"
line "here now!"
done
ElmPhoneEggAssistantText: ; 0x1b4b87
text "Hello, <PLAY_G>? We"
line "discovered some-"
para "thing about the"
line "EGG!"
para "My assistant is at"
line "the #MON CENTER"
para "in VIOLET CITY. "
line "Could you talk to"
cont "him?"
done
ElmPhoneRocketText: ; 0x1b4c06
text "<PLAY_G>, how are"
line "things going?"
para "I called because"
line "something weird is"
para "happening with the"
line "radio broadcasts."
para "They were talking"
line "about TEAM ROCKET."
para "<PLAY_G>, do you"
line "know anything"
cont "about it?"
para "Maybe TEAM ROCKET"
line "has returned. No,"
para "that just can't"
line "be true."
para "Sorry to bug you."
line "Take care!"
done
ElmPhoneGiftText: ; 0x1b4d09
text "Hello, <PLAY_G>?"
para "I have something"
line "here for you."
para "Could you swing by"
line "my LAB?"
para "See you later!"
done
ElmPhoneUnusedText: ; 0x1b4d5d
text "Hello, <PLAY_G>?"
line "How's it going?"
para "I got ahold of"
line "something neat."
para "Swing by my LAB"
line "and pick it up!"
para "See you later!"
done