pokecrystal-board/engine/battle/move_effects/sunny_day.asm

9 lines
170 B
NASM

BattleCommand_StartSun:
ld a, WEATHER_SUN
ld [wBattleWeather], a
ld a, 5
ld [wWeatherCount], a
call AnimateCurrentMove
ld hl, SunGotBrightText
jp StdBattleTextbox