pokecrystal-board/data/sprite_anim_frames.asm

500 lines
11 KiB
NASM
Executable File

SpriteAnimFrameData: ; 8d6e6
; entries correspond to SPRITE_ANIM_FRAMESET_* constants
dw .Frameset_00
dw .Frameset_PartyMon
dw .Frameset_02
dw .Frameset_03
dw .Frameset_04
dw .Frameset_05
dw .Frameset_06
dw .Frameset_07
dw .Frameset_TextEntryCursor
dw .Frameset_09
dw .Frameset_GameFreakLogo
dw .Frameset_GSIntroStar
dw .Frameset_GSIntroSparkle
dw .Frameset_SlotsGolem
dw .Frameset_SlotsChansey
dw .Frameset_SlotsChansey2
dw .Frameset_SlotsEgg
dw .Frameset_RedWalk
dw .Frameset_StillCursor
dw .Frameset_TradePokeBall
dw .Frameset_TradePokeBall0
dw .Frameset_TradePoof
dw .Frameset_TradeTubeBulge
dw .Frameset_TrademonIcon
dw .Frameset_TrademonBubble
dw .Frameset_EvolutionBallOfLight
dw .Frameset_RadioTuningKnob
dw .Frameset_MagnetTrainRed
dw .Frameset_1c
dw .Frameset_Leaf
dw .Frameset_CutTree
dw .Frameset_EggCrack
dw .Frameset_EggHatch
dw .Frameset_21
dw .Frameset_22
dw .Frameset_23
dw .Frameset_24
dw .Frameset_HeadbuttTree
dw .Frameset_26
dw .Frameset_27
dw .Frameset_28
dw .Frameset_29
dw .Frameset_2a
dw .Frameset_2b
dw .Frameset_2c
dw .Frameset_BlueWalk
dw .Frameset_MagnetTrainBlue
dw .Frameset_2f
dw .Frameset_30
dw .Frameset_31
dw .Frameset_32
dw .Frameset_33
dw .Frameset_34
dw .Frameset_IntroSuicune
dw .Frameset_IntroSuicune2
dw .Frameset_IntroPichu
dw .Frameset_IntroWooper
dw .Frameset_IntroUnown1
dw .Frameset_IntroUnown2
dw .Frameset_IntroUnown3
dw .Frameset_IntroUnown4
dw .Frameset_IntroUnownF2
dw .Frameset_IntroSuicuneAway
dw .Frameset_IntroUnownF
dw .Frameset_CelebiLeft
dw .Frameset_CelebiRight
; 8d76a
.Frameset_00:
frame SPRITE_ANIM_FRAME_IDX_00, 32
endanim
.Frameset_PartyMon:
frame SPRITE_ANIM_FRAME_IDX_00, 8
frame SPRITE_ANIM_FRAME_IDX_01, 8
dorestart
.Frameset_02:
frame SPRITE_ANIM_FRAME_IDX_3D, 8
frame SPRITE_ANIM_FRAME_IDX_3E, 8
dorestart
.Frameset_03:
frame SPRITE_ANIM_FRAME_IDX_3F, 8
frame SPRITE_ANIM_FRAME_IDX_40, 8
dorestart
.Frameset_04:
frame SPRITE_ANIM_FRAME_IDX_00, 4
frame SPRITE_ANIM_FRAME_IDX_01, 4
dorestart
.Frameset_05:
frame SPRITE_ANIM_FRAME_IDX_3D, 4
frame SPRITE_ANIM_FRAME_IDX_3E, 4
dorestart
.Frameset_06:
frame SPRITE_ANIM_FRAME_IDX_3F, 4
frame SPRITE_ANIM_FRAME_IDX_40, 4
dorestart
.Frameset_RedWalk:
frame SPRITE_ANIM_FRAME_IDX_00, 8
frame SPRITE_ANIM_FRAME_IDX_01, 8
frame SPRITE_ANIM_FRAME_IDX_00, 8
frame SPRITE_ANIM_FRAME_IDX_01, 8, OAM_X_FLIP
dorestart
.Frameset_BlueWalk:
frame SPRITE_ANIM_FRAME_IDX_63, 8
frame SPRITE_ANIM_FRAME_IDX_64, 8
frame SPRITE_ANIM_FRAME_IDX_63, 8
frame SPRITE_ANIM_FRAME_IDX_64, 8, OAM_X_FLIP
dorestart
.Frameset_MagnetTrainBlue:
frame SPRITE_ANIM_FRAME_IDX_65, 8
frame SPRITE_ANIM_FRAME_IDX_66, 8
frame SPRITE_ANIM_FRAME_IDX_65, 8
frame SPRITE_ANIM_FRAME_IDX_66, 8, OAM_X_FLIP
dorestart
.Frameset_07:
frame SPRITE_ANIM_FRAME_IDX_1E, 1
frame SPRITE_ANIM_FRAME_IDX_1F, 1
dorestart
.Frameset_TextEntryCursor:
frame SPRITE_ANIM_FRAME_IDX_20, 1
dorepeat 1
dorestart
.Frameset_09:
frame SPRITE_ANIM_FRAME_IDX_21, 1
dorepeat 1
dorestart
.Frameset_GameFreakLogo:
frame SPRITE_ANIM_FRAME_IDX_81, 12
frame SPRITE_ANIM_FRAME_IDX_82, 1
frame SPRITE_ANIM_FRAME_IDX_83, 1
frame SPRITE_ANIM_FRAME_IDX_82, 4
frame SPRITE_ANIM_FRAME_IDX_81, 12
frame SPRITE_ANIM_FRAME_IDX_82, 12
frame SPRITE_ANIM_FRAME_IDX_83, 4
frame SPRITE_ANIM_FRAME_IDX_84, 32
frame SPRITE_ANIM_FRAME_IDX_85, 3
frame SPRITE_ANIM_FRAME_IDX_86, 3
frame SPRITE_ANIM_FRAME_IDX_87, 4
frame SPRITE_ANIM_FRAME_IDX_88, 4
frame SPRITE_ANIM_FRAME_IDX_89, 4
frame SPRITE_ANIM_FRAME_IDX_8A, 10
frame SPRITE_ANIM_FRAME_IDX_8B, 7
endanim
.Frameset_GSIntroStar:
frame SPRITE_ANIM_FRAME_IDX_23, 3
frame SPRITE_ANIM_FRAME_IDX_23, 3, OAM_Y_FLIP
dorestart
.Frameset_GSIntroSparkle:
frame SPRITE_ANIM_FRAME_IDX_24, 2
frame SPRITE_ANIM_FRAME_IDX_25, 2
frame SPRITE_ANIM_FRAME_IDX_26, 2
frame SPRITE_ANIM_FRAME_IDX_25, 2
dorestart
.Frameset_SlotsGolem:
frame SPRITE_ANIM_FRAME_IDX_27, 7
frame SPRITE_ANIM_FRAME_IDX_28, 7
frame SPRITE_ANIM_FRAME_IDX_27, 7, OAM_Y_FLIP
frame SPRITE_ANIM_FRAME_IDX_28, 7, OAM_X_FLIP
dorestart
.Frameset_SlotsChansey:
frame SPRITE_ANIM_FRAME_IDX_29, 7
frame SPRITE_ANIM_FRAME_IDX_2A, 7
frame SPRITE_ANIM_FRAME_IDX_29, 7
frame SPRITE_ANIM_FRAME_IDX_2B, 7
dorestart
.Frameset_SlotsChansey2:
frame SPRITE_ANIM_FRAME_IDX_29, 7
frame SPRITE_ANIM_FRAME_IDX_2C, 7
frame SPRITE_ANIM_FRAME_IDX_2D, 7
frame SPRITE_ANIM_FRAME_IDX_2C, 7
frame SPRITE_ANIM_FRAME_IDX_29, 7
endanim
.Frameset_SlotsEgg:
frame SPRITE_ANIM_FRAME_IDX_2E, 20
endanim
.Frameset_StillCursor:
frame SPRITE_ANIM_FRAME_IDX_2F, 32
endanim
.Frameset_TradePokeBall:
frame SPRITE_ANIM_FRAME_IDX_30, 32
endanim
.Frameset_TradePokeBall0:
frame SPRITE_ANIM_FRAME_IDX_30, 3
frame SPRITE_ANIM_FRAME_IDX_31, 3
frame SPRITE_ANIM_FRAME_IDX_30, 3
frame SPRITE_ANIM_FRAME_IDX_31, 3, OAM_X_FLIP
dorestart
.Frameset_TradePoof:
frame SPRITE_ANIM_FRAME_IDX_32, 4
frame SPRITE_ANIM_FRAME_IDX_33, 4
frame SPRITE_ANIM_FRAME_IDX_34, 4
delanim
.Frameset_TradeTubeBulge:
frame SPRITE_ANIM_FRAME_IDX_35, 3
frame SPRITE_ANIM_FRAME_IDX_36, 3
dorestart
.Frameset_TrademonIcon:
frame SPRITE_ANIM_FRAME_IDX_37, 7
frame SPRITE_ANIM_FRAME_IDX_38, 7
dorestart
.Frameset_TrademonBubble:
frame SPRITE_ANIM_FRAME_IDX_39, 32
endanim
.Frameset_EvolutionBallOfLight:
frame SPRITE_ANIM_FRAME_IDX_3B, 2
frame SPRITE_ANIM_FRAME_IDX_3A, 2
frame SPRITE_ANIM_FRAME_IDX_3B, 2
endanim
.Frameset_RadioTuningKnob:
frame SPRITE_ANIM_FRAME_IDX_3C, 32
endanim
.Frameset_MagnetTrainRed:
frame SPRITE_ANIM_FRAME_IDX_41, 8
frame SPRITE_ANIM_FRAME_IDX_42, 8
frame SPRITE_ANIM_FRAME_IDX_41, 8
frame SPRITE_ANIM_FRAME_IDX_42, 8, OAM_X_FLIP
dorestart
; XXX
frame SPRITE_ANIM_FRAME_IDX_43, 8
frame SPRITE_ANIM_FRAME_IDX_44, 8
dorestart
; XXX
frame SPRITE_ANIM_FRAME_IDX_45, 8
frame SPRITE_ANIM_FRAME_IDX_46, 8
dorestart
; XXX
frame SPRITE_ANIM_FRAME_IDX_47, 8
frame SPRITE_ANIM_FRAME_IDX_48, 8
dorestart
; XXX
frame SPRITE_ANIM_FRAME_IDX_49, 1
frame SPRITE_ANIM_FRAME_IDX_49, 1, OAM_X_FLIP
frame SPRITE_ANIM_FRAME_IDX_49, 1, OAM_X_FLIP, OAM_Y_FLIP
frame SPRITE_ANIM_FRAME_IDX_49, 1, OAM_Y_FLIP
dorestart
; XXX
frame SPRITE_ANIM_FRAME_IDX_4A, 32
endanim
; XXX
frame SPRITE_ANIM_FRAME_IDX_4B, 32
endanim
; XXX
frame SPRITE_ANIM_FRAME_IDX_4C, 32
endanim
; XXX
frame SPRITE_ANIM_FRAME_IDX_4D, 32
endanim
; XXX
frame SPRITE_ANIM_FRAME_IDX_4E, 3
dorepeat 3
dorestart
.Frameset_1c:
dorepeat 32
endanim
.Frameset_Leaf:
frame SPRITE_ANIM_FRAME_IDX_4F, 32
endanim
.Frameset_CutTree:
frame SPRITE_ANIM_FRAME_IDX_50, 2
frame SPRITE_ANIM_FRAME_IDX_51, 16
dorepeat 1
frame SPRITE_ANIM_FRAME_IDX_52, 1
dorepeat 1
frame SPRITE_ANIM_FRAME_IDX_53, 1
delanim
.Frameset_EggCrack:
frame SPRITE_ANIM_FRAME_IDX_54, 32
endanim
.Frameset_EggHatch:
frame SPRITE_ANIM_FRAME_IDX_55, 32
endanim
.Frameset_21:
frame SPRITE_ANIM_FRAME_IDX_55, 32, OAM_X_FLIP
endanim
.Frameset_22:
frame SPRITE_ANIM_FRAME_IDX_55, 32, OAM_Y_FLIP
endanim
.Frameset_23:
frame SPRITE_ANIM_FRAME_IDX_55, 32, OAM_X_FLIP, OAM_Y_FLIP
endanim
.Frameset_24:
frame SPRITE_ANIM_FRAME_IDX_56, 10
frame SPRITE_ANIM_FRAME_IDX_57, 9
frame SPRITE_ANIM_FRAME_IDX_58, 10
frame SPRITE_ANIM_FRAME_IDX_59, 10
frame SPRITE_ANIM_FRAME_IDX_58, 9
frame SPRITE_ANIM_FRAME_IDX_5A, 10
dorestart
.Frameset_HeadbuttTree:
frame SPRITE_ANIM_FRAME_IDX_50, 2
frame SPRITE_ANIM_FRAME_IDX_5B, 2
frame SPRITE_ANIM_FRAME_IDX_50, 2
frame SPRITE_ANIM_FRAME_IDX_5B, 2, OAM_X_FLIP
dorestart
.Frameset_26:
frame SPRITE_ANIM_FRAME_IDX_5C, 2
endanim
.Frameset_27:
frame SPRITE_ANIM_FRAME_IDX_5D, 2
endanim
.Frameset_28:
frame SPRITE_ANIM_FRAME_IDX_5E, 2
endanim
.Frameset_29:
frame SPRITE_ANIM_FRAME_IDX_5F, 2
endanim
.Frameset_2a:
frame SPRITE_ANIM_FRAME_IDX_60, 2
endanim
.Frameset_2b:
frame SPRITE_ANIM_FRAME_IDX_61, 2
endanim
.Frameset_2c:
frame SPRITE_ANIM_FRAME_IDX_62, 2
endanim
.Frameset_2f:
frame SPRITE_ANIM_FRAME_IDX_32, 3
frame SPRITE_ANIM_FRAME_IDX_33, 3
frame SPRITE_ANIM_FRAME_IDX_34, 3
frame SPRITE_ANIM_FRAME_IDX_30, 3
frame SPRITE_ANIM_FRAME_IDX_31, 3
frame SPRITE_ANIM_FRAME_IDX_30, 3
frame SPRITE_ANIM_FRAME_IDX_31, 3, OAM_X_FLIP
frame SPRITE_ANIM_FRAME_IDX_30, 3
frame SPRITE_ANIM_FRAME_IDX_31, 3
frame SPRITE_ANIM_FRAME_IDX_30, 3
frame SPRITE_ANIM_FRAME_IDX_31, 3, OAM_X_FLIP
frame SPRITE_ANIM_FRAME_IDX_30, 3
frame SPRITE_ANIM_FRAME_IDX_31, 3
frame SPRITE_ANIM_FRAME_IDX_30, 3
frame SPRITE_ANIM_FRAME_IDX_31, 3, OAM_X_FLIP
endanim
.Frameset_30:
frame SPRITE_ANIM_FRAME_IDX_30, 3
frame SPRITE_ANIM_FRAME_IDX_31, 3
frame SPRITE_ANIM_FRAME_IDX_30, 3
frame SPRITE_ANIM_FRAME_IDX_31, 3, OAM_X_FLIP
frame SPRITE_ANIM_FRAME_IDX_30, 3
frame SPRITE_ANIM_FRAME_IDX_31, 3
frame SPRITE_ANIM_FRAME_IDX_30, 3
frame SPRITE_ANIM_FRAME_IDX_31, 3, OAM_X_FLIP
frame SPRITE_ANIM_FRAME_IDX_30, 3
frame SPRITE_ANIM_FRAME_IDX_31, 3
frame SPRITE_ANIM_FRAME_IDX_30, 3
frame SPRITE_ANIM_FRAME_IDX_31, 3, OAM_X_FLIP
frame SPRITE_ANIM_FRAME_IDX_32, 3
frame SPRITE_ANIM_FRAME_IDX_33, 3
frame SPRITE_ANIM_FRAME_IDX_34, 3
delanim
.Frameset_31:
frame SPRITE_ANIM_FRAME_IDX_67, 3
frame SPRITE_ANIM_FRAME_IDX_68, 3
dorestart
.Frameset_32:
frame SPRITE_ANIM_FRAME_IDX_6C, 3
endanim
.Frameset_33:
frame SPRITE_ANIM_FRAME_IDX_6D, 3
endanim
.Frameset_34:
frame SPRITE_ANIM_FRAME_IDX_69, 2
frame SPRITE_ANIM_FRAME_IDX_6A, 2
frame SPRITE_ANIM_FRAME_IDX_6B, 2
delanim
.Frameset_IntroSuicune:
frame SPRITE_ANIM_FRAME_IDX_6E, 3
frame SPRITE_ANIM_FRAME_IDX_6F, 3
frame SPRITE_ANIM_FRAME_IDX_70, 3
frame SPRITE_ANIM_FRAME_IDX_71, 3
dorestart
.Frameset_IntroSuicune2:
frame SPRITE_ANIM_FRAME_IDX_71, 3
frame SPRITE_ANIM_FRAME_IDX_6E, 7
endanim
.Frameset_IntroPichu:
frame SPRITE_ANIM_FRAME_IDX_72, 32
frame SPRITE_ANIM_FRAME_IDX_73, 7
frame SPRITE_ANIM_FRAME_IDX_74, 7
endanim
.Frameset_IntroWooper:
frame SPRITE_ANIM_FRAME_IDX_75, 3
endanim
.Frameset_IntroUnown1:
frame SPRITE_ANIM_FRAME_IDX_76, 3
frame SPRITE_ANIM_FRAME_IDX_77, 3
frame SPRITE_ANIM_FRAME_IDX_78, 7
delanim
.Frameset_IntroUnown2:
frame SPRITE_ANIM_FRAME_IDX_76, 3, OAM_X_FLIP
frame SPRITE_ANIM_FRAME_IDX_77, 3, OAM_X_FLIP
frame SPRITE_ANIM_FRAME_IDX_78, 7, OAM_X_FLIP
delanim
.Frameset_IntroUnown3:
frame SPRITE_ANIM_FRAME_IDX_76, 3, OAM_Y_FLIP
frame SPRITE_ANIM_FRAME_IDX_77, 3, OAM_Y_FLIP
frame SPRITE_ANIM_FRAME_IDX_78, 7, OAM_Y_FLIP
delanim
.Frameset_IntroUnown4:
frame SPRITE_ANIM_FRAME_IDX_76, 3, OAM_X_FLIP, OAM_Y_FLIP
frame SPRITE_ANIM_FRAME_IDX_77, 3, OAM_X_FLIP, OAM_Y_FLIP
frame SPRITE_ANIM_FRAME_IDX_78, 7, OAM_X_FLIP, OAM_Y_FLIP
delanim
.Frameset_IntroUnownF2:
frame SPRITE_ANIM_FRAME_IDX_79, 3
frame SPRITE_ANIM_FRAME_IDX_7A, 3
frame SPRITE_ANIM_FRAME_IDX_7B, 3
frame SPRITE_ANIM_FRAME_IDX_7C, 7
frame SPRITE_ANIM_FRAME_IDX_7D, 7
endanim
.Frameset_IntroSuicuneAway:
frame SPRITE_ANIM_FRAME_IDX_7E, 3
endanim
.Frameset_IntroUnownF:
dorepeat 0
endanim
.Frameset_CelebiLeft:
frame SPRITE_ANIM_FRAME_IDX_7F, 8
frame SPRITE_ANIM_FRAME_IDX_80, 8
endanim
.Frameset_CelebiRight:
frame SPRITE_ANIM_FRAME_IDX_7F, 8, OAM_X_FLIP
frame SPRITE_ANIM_FRAME_IDX_80, 8, OAM_X_FLIP
endanim
; 8d94d