pokecrystal-board/engine/overworld/spawn_points.asm
2023-10-31 20:25:56 +01:00

75 lines
1.1 KiB
NASM

INCLUDE "data/maps/spawn_points.asm"
EnterMapSpawnPoint:
; loads the spawn point in wDefaultSpawnpoint
push hl
push de
ld a, [wDefaultSpawnpoint]
cp SPAWN_N_A
jr z, .spawn_n_a
cp SPAWN_FROM_RAM
jr z, .spawn_from_ram
ld l, a
ld h, 0
add hl, hl
add hl, hl
ld de, SpawnPoints
add hl, de
ld a, [hli]
ld [wMapGroup], a
ld a, [hli]
ld [wMapNumber], a
ld a, [hli]
ld [wXCoord], a
ld a, [hli]
ld [wYCoord], a
pop de
pop hl
ret
.spawn_from_ram
; exiting from View Map mode
ld a, [wBeforeViewMapMapGroup]
ld [wMapGroup], a
ld a, [wBeforeViewMapMapNumber]
ld [wMapNumber], a
ld a, [wBeforeViewMapXCoord]
ld [wXCoord], a
ld a, [wBeforeViewMapYCoord]
ld [wYCoord], a
.spawn_n_a
pop de
pop hl
ret
IsSpawnPoint:
; Checks if the map loaded in de is a spawn point. Returns carry if it's a spawn point.
ld hl, SpawnPoints
ld c, 0
.loop
ld a, [hl]
cp SPAWN_N_A
jr z, .nope
cp d
jr nz, .next
inc hl
ld a, [hld]
cp e
jr z, .yes
.next
push bc
ld bc, 4 ; length of a spawn table entry
add hl, bc
pop bc
inc c
jr .loop
.nope
and a
ret
.yes
scf
ret