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106 lines
2.5 KiB
NASM
106 lines
2.5 KiB
NASM
MACRO map_attributes
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;\1: map name
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;\2: map id
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;\3: border block
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;\4: connections: combo of NORTH, SOUTH, WEST, and/or EAST, or 0 for none
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DEF CURRENT_MAP_WIDTH = \2_WIDTH
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DEF CURRENT_MAP_HEIGHT = \2_HEIGHT
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\1_MapAttributes::
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db \3
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db CURRENT_MAP_HEIGHT, CURRENT_MAP_WIDTH
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db BANK(\1_Blocks)
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dw \1_Blocks
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db BANK(\1_MapScripts) ; aka BANK(\1_MapEvents)
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dw \1_MapScripts
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dw \1_MapEvents
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db \4
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ENDM
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; Connections go in order: north, south, west, east
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MACRO connection
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;\1: direction
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;\2: map name
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;\3: map id
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;\4: offset of the target map relative to the current map
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; (x offset for east/west, y offset for north/south)
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; LEGACY: Support for old connection macro
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if _NARG == 6
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connection \1, \2, \3, (\4) - (\5)
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else
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; Calculate tile offsets for source (current) and target maps
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DEF _src = 0
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DEF _tgt = (\4) + 3
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if _tgt < 0
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DEF _src = -_tgt
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DEF _tgt = 0
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endc
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if !STRCMP("\1", "north")
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DEF _blk = \3_WIDTH * (\3_HEIGHT - 3) + _src
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DEF _map = _tgt
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DEF _win = (\3_WIDTH + 6) * \3_HEIGHT + 1
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DEF _y = \3_HEIGHT * 2 - 1
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DEF _x = (\4) * -2
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DEF _len = CURRENT_MAP_WIDTH + 3 - (\4)
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if _len > \3_WIDTH
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DEF _len = \3_WIDTH
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endc
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elif !STRCMP("\1", "south")
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DEF _blk = _src
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DEF _map = (CURRENT_MAP_WIDTH + 6) * (CURRENT_MAP_HEIGHT + 3) + _tgt
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DEF _win = \3_WIDTH + 7
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DEF _y = 0
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DEF _x = (\4) * -2
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DEF _len = CURRENT_MAP_WIDTH + 3 - (\4)
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if _len > \3_WIDTH
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DEF _len = \3_WIDTH
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endc
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elif !STRCMP("\1", "west")
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DEF _blk = (\3_WIDTH * _src) + \3_WIDTH - 3
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DEF _map = (CURRENT_MAP_WIDTH + 6) * _tgt
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DEF _win = (\3_WIDTH + 6) * 2 - 6
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DEF _y = (\4) * -2
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DEF _x = \3_WIDTH * 2 - 1
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DEF _len = CURRENT_MAP_HEIGHT + 3 - (\4)
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if _len > \3_HEIGHT
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DEF _len = \3_HEIGHT
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endc
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elif !STRCMP("\1", "east")
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DEF _blk = (\3_WIDTH * _src)
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DEF _map = (CURRENT_MAP_WIDTH + 6) * _tgt + CURRENT_MAP_WIDTH + 3
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DEF _win = \3_WIDTH + 7
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DEF _y = (\4) * -2
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DEF _x = 0
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DEF _len = CURRENT_MAP_HEIGHT + 3 - (\4)
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if _len > \3_HEIGHT
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DEF _len = \3_HEIGHT
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endc
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else
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fail "Invalid direction for 'connection'."
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endc
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map_id \3
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dw \2_Blocks + _blk
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dw wOverworldMapBlocks + _map
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db _len - _src
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db \3_WIDTH
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db _y, _x
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dw wOverworldMapBlocks + _win
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endc
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ENDM
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map_attributes Level1_Map1, LEVEL_1_MAP_1, $00, SOUTH | NORTH
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connection south, Level1_Map1, LEVEL_1_MAP_1, 0
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connection north, Level1_Map1, LEVEL_1_MAP_1, 0
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; map_attributes NewBarkTown, NEW_BARK_TOWN, $05, WEST | EAST
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; connection west, Route29, ROUTE_29, 0
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; connection east, Route27, ROUTE_27, 0
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