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30 lines
884 B
NASM
30 lines
884 B
NASM
TILE_WIDTH EQU 8 ; pixels
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LEN_1BPP_TILE EQU 1 * TILE_WIDTH ; bytes
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LEN_2BPP_TILE EQU 2 * TILE_WIDTH ; bytes
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NUM_PAL_COLORS EQU 4
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SCREEN_WIDTH EQU 20 ; tiles
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SCREEN_HEIGHT EQU 18 ; tiles
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SCREEN_WIDTH_PX EQU SCREEN_WIDTH * TILE_WIDTH ; pixels
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SCREEN_HEIGHT_PX EQU SCREEN_HEIGHT * TILE_WIDTH ; pixels
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BG_MAP_WIDTH EQU 32 ; tiles
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BG_MAP_HEIGHT EQU 32 ; tiles
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WMISC_WIDTH EQU 6 * 4
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WMISC_HEIGHT EQU 5 * 4
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HP_BAR_LENGTH EQU 6 ; tiles
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EXP_BAR_LENGTH EQU 8 ; tiles
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HP_BAR_LENGTH_PX EQU HP_BAR_LENGTH * TILE_WIDTH ; pixels
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EXP_BAR_LENGTH_PX EQU EXP_BAR_LENGTH * TILE_WIDTH ; pixels
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; sprite_oam_struct members (see macros/wram.asm)
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const_def
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const SPRITEOAMSTRUCT_YCOORD ; 0
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const SPRITEOAMSTRUCT_XCOORD ; 1
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const SPRITEOAMSTRUCT_TILE_ID ; 2
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const SPRITEOAMSTRUCT_ATTRIBUTES ; 3
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SPRITEOAMSTRUCT_LENGTH EQU const_value
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NUM_SPRITE_OAM_STRUCTS EQU 40 ; see Sprites
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