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pokehacks
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pokecrystal-board
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pokecrystal-board
/
engine
/
menus
History
Rangi
4883950318
Use
for
loops to generate box pointer tables
...
Fixes
#996
2022-08-31 18:03:49 -04:00
..
delete_save.asm
Harmonize engine/menus with pokegold
2020-06-18 10:11:12 -04:00
empty_sram.asm
Harmonize engine/{movie, pokemon} with pokegold (renames GetSRAMBank to OpenSRAM)
2020-06-17 17:03:38 -04:00
init_gender.asm
More miscellaneous fixes (see
#709
)
2020-04-17 10:52:59 -04:00
intro_menu.asm
wVirtualOAM -> wShadowOAM and hTransferVirtualOAM -> hTransferShadowOAM (
#971
)
2022-07-09 17:18:22 -04:00
main_menu.asm
Identify more WRAM labels, and start a <X>_DummyFunction label convention
2020-10-28 14:34:38 -04:00
menu_2.asm
Rename some labels
2020-12-23 16:29:30 -05:00
menu.asm
Only use "; BUG:" comments for documented bugs
2022-07-17 14:08:56 -04:00
naming_screen.asm
Move non-Pokémon graphics out of gfx/icons
2022-08-17 17:45:26 -04:00
options_menu.asm
Bug Doc: Options menu fails to clear joypad state on initialization (
#984
)
2022-08-11 23:28:35 -05:00
save.asm
Use
for
loops to generate box pointer tables
2022-08-31 18:03:49 -04:00
savemenu_copytilemapatonce.asm
Format all CopyTilemapAtOnce variations the same way
2020-05-16 22:25:52 -04:00
scrolling_menu.asm
Rename some labels
2020-12-23 16:29:30 -05:00
start_menu.asm
Rename some labels
2020-12-23 16:29:30 -05:00
trainer_card.asm
wVirtualOAM -> wShadowOAM and hTransferVirtualOAM -> hTransferShadowOAM (
#971
)
2022-07-09 17:18:22 -04:00