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847 lines
23 KiB
NASM
847 lines
23 KiB
NASM
; battle_anim_struct members (see macros/wram.asm)
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const_def
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const BATTLEANIMSTRUCT_INDEX
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const BATTLEANIMSTRUCT_OAMFLAGS
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const BATTLEANIMSTRUCT_FIX_Y
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const BATTLEANIMSTRUCT_FRAMESET_ID
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const BATTLEANIMSTRUCT_FUNCTION
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const BATTLEANIMSTRUCT_PALETTE
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const BATTLEANIMSTRUCT_TILEID
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const BATTLEANIMSTRUCT_XCOORD
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const BATTLEANIMSTRUCT_YCOORD
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const BATTLEANIMSTRUCT_XOFFSET
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const BATTLEANIMSTRUCT_YOFFSET
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const BATTLEANIMSTRUCT_PARAM
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const BATTLEANIMSTRUCT_DURATION
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const BATTLEANIMSTRUCT_FRAME
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const BATTLEANIMSTRUCT_JUMPTABLE_INDEX
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const BATTLEANIMSTRUCT_VAR1
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const BATTLEANIMSTRUCT_VAR2
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const_skip 7
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BATTLEANIMSTRUCT_LENGTH EQU const_value
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NUM_ANIM_OBJECTS EQU 10 ; see wActiveAnimObjects
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; wBattleAnimTileDict size (see wram.asm)
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NUM_BATTLEANIMTILEDICT_ENTRIES EQU 5
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; Start tile for battle animation graphics
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BATTLEANIM_BASE_TILE EQU 7 * 7 ; Maximum size of a pokemon picture
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; BattleAnimObjects indexes (see data/battle_anims/objects.asm)
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const_def
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const ANIM_OBJ_HIT_BIG_YFIX
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const ANIM_OBJ_HIT_YFIX
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const ANIM_OBJ_HIT_SMALL_YFIX
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const ANIM_OBJ_HIT_BIG
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const ANIM_OBJ_HIT
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const ANIM_OBJ_HIT_SMALL
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const ANIM_OBJ_PUNCH
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const ANIM_OBJ_KICK
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const ANIM_OBJ_PALM
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const ANIM_OBJ_FANG
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const ANIM_OBJ_PUNCH_SHAKE
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const ANIM_OBJ_EMBER
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const ANIM_OBJ_DRAGON_RAGE
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const ANIM_OBJ_FLAMETHROWER
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const ANIM_OBJ_FIRE_SPIN
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const ANIM_OBJ_FIRE_BLAST
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const ANIM_OBJ_BURNED
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const ANIM_OBJ_BLIZZARD
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const ANIM_OBJ_ICE
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const ANIM_OBJ_ICE_BEAM
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const ANIM_OBJ_RAZOR_LEAF
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const ANIM_OBJ_POKE_BALL
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const ANIM_OBJ_POKE_BALL_BLOCKED
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const ANIM_OBJ_EXPLOSION1
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const ANIM_OBJ_EXPLOSION2
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const ANIM_OBJ_ACID
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const ANIM_OBJ_SLUDGE
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const ANIM_OBJ_BETA_BALL_POOF
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const ANIM_OBJ_BALL_POOF
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const ANIM_OBJ_BIG_ROCK
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const ANIM_OBJ_SMALL_ROCK
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const ANIM_OBJ_STRENGTH
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const ANIM_OBJ_SEISMIC_TOSS
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const ANIM_OBJ_BUBBLE
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const ANIM_OBJ_SURF
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const ANIM_OBJ_SING
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const ANIM_OBJ_WATER_GUN
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const ANIM_OBJ_HYDRO_PUMP
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const ANIM_OBJ_POWDER
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const ANIM_OBJ_BEAM
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const ANIM_OBJ_BEAM_TIP
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const ANIM_OBJ_ICE_BUILDUP
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const ANIM_OBJ_FROZEN
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const ANIM_OBJ_MASTER_BALL_SPARKLE
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const ANIM_OBJ_RECOVER
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const ANIM_OBJ_THUNDER1
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const ANIM_OBJ_THUNDER2
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const ANIM_OBJ_THUNDER3
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const ANIM_OBJ_THUNDER_WAVE
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const ANIM_OBJ_SPARKS_CIRCLE_BIG
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const ANIM_OBJ_THUNDERBOLT_BALL
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const ANIM_OBJ_SPARKS_CIRCLE
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const ANIM_OBJ_THUNDERSHOCK_BALL
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const ANIM_OBJ_CLAMP
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const ANIM_OBJ_BITE
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const ANIM_OBJ_CUT_DOWN_LEFT
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const ANIM_OBJ_CUT_DOWN_RIGHT
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const ANIM_OBJ_CUT_UP_RIGHT
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const ANIM_OBJ_CUT_LONG_DOWN_LEFT
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const ANIM_OBJ_CUT_LONG_DOWN_RIGHT
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const ANIM_OBJ_SOLAR_BEAM_CHARGE
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const ANIM_OBJ_ABSORB_CENTER
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const ANIM_OBJ_GUST
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const ANIM_OBJ_VINE_WHIP1
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const ANIM_OBJ_VINE_WHIP2
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const ANIM_OBJ_RAZOR_WIND1
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const ANIM_OBJ_RAZOR_WIND2
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const ANIM_OBJ_SONICBOOM_JP
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const ANIM_OBJ_WARP
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const ANIM_OBJ_ABSORB
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const ANIM_OBJ_EGG
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const ANIM_OBJ_FOCUS
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const ANIM_OBJ_BIND1
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const ANIM_OBJ_BIND2
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const ANIM_OBJ_LEECH_SEED
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const ANIM_OBJ_SOUND
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const ANIM_OBJ_WAVE
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const ANIM_OBJ_CONFUSE_RAY
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const ANIM_OBJ_LEER
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const ANIM_OBJ_LEER_TIP
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const ANIM_OBJ_SCREEN
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const ANIM_OBJ_HARDEN
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const ANIM_OBJ_CHICK
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const ANIM_OBJ_AMNESIA
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const ANIM_OBJ_ASLEEP
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const ANIM_OBJ_SKULL
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const ANIM_OBJ_DIG_SAND
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const ANIM_OBJ_DIG_PILE
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const ANIM_OBJ_SAND
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const ANIM_OBJ_PARALYZED
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const ANIM_OBJ_STRING_SHOT
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const ANIM_OBJ_HAZE
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const ANIM_OBJ_MIST
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const ANIM_OBJ_SMOG
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const ANIM_OBJ_POISON_GAS
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const ANIM_OBJ_HORN
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const ANIM_OBJ_NEEDLE
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const ANIM_OBJ_PETAL_DANCE
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const ANIM_OBJ_SLUDGE_BOMB
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const ANIM_OBJ_PAY_DAY
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const ANIM_OBJ_SONICBOOM_JP_UNUSED
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const ANIM_OBJ_MIMIC
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const ANIM_OBJ_ATTRACT
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const ANIM_OBJ_BONEMERANG
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const ANIM_OBJ_BONE_CLUB
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const ANIM_OBJ_BONE_RUSH
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const ANIM_OBJ_SWIFT
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const ANIM_OBJ_KINESIS
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const ANIM_OBJ_FLASH
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const ANIM_OBJ_SHINY
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const ANIM_OBJ_SKY_ATTACK
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const ANIM_OBJ_LICK
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const ANIM_OBJ_WITHDRAW
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const ANIM_OBJ_DRAIN
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const ANIM_OBJ_GROWTH
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const ANIM_OBJ_CONVERSION2
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const ANIM_OBJ_SMOKE
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const ANIM_OBJ_SMOKESCREEN
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const ANIM_OBJ_SWORDS_DANCE
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const ANIM_OBJ_SPEED_LINE
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const ANIM_OBJ_SHARPEN
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const ANIM_OBJ_DEFENSE_CURL
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const ANIM_OBJ_METRONOME_HAND
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const ANIM_OBJ_METRONOME_SPARKLE
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const ANIM_OBJ_DISABLE
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const ANIM_OBJ_AGILITY
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const ANIM_OBJ_HEART
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const ANIM_OBJ_FLAME_WHEEL
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const ANIM_OBJ_SACRED_FIRE
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const ANIM_OBJ_COTTON_SPORE
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const ANIM_OBJ_MILK_DRINK
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const ANIM_OBJ_ANGER
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const ANIM_OBJ_HEAL_BELL
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const ANIM_OBJ_HEAL_BELL_NOTE
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const ANIM_OBJ_BATON_PASS
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const ANIM_OBJ_LOCK_ON
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const ANIM_OBJ_MIND_READER
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const ANIM_OBJ_SAFEGUARD
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const ANIM_OBJ_PROTECT
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const ANIM_OBJ_THIEF
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const ANIM_OBJ_OCTAZOOKA
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const ANIM_OBJ_PRESENT
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const ANIM_OBJ_SPIKES
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const ANIM_OBJ_POWDER_SNOW
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const ANIM_OBJ_DRAGONBREATH
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const ANIM_OBJ_CONVERSION
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const ANIM_OBJ_SPIDER_WEB
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const ANIM_OBJ_CAKE_UNUSED
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const ANIM_OBJ_NIGHTMARE
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const ANIM_OBJ_IN_NIGHTMARE
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const ANIM_OBJ_LOVELY_KISS
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const ANIM_OBJ_SWEET_KISS
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const ANIM_OBJ_SKETCH
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const ANIM_OBJ_ENCORE_HAND
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const ANIM_OBJ_ENCORE_STAR
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const ANIM_OBJ_DESTINY_BOND
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const ANIM_OBJ_MORNING_SUN
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const ANIM_OBJ_GLIMMER
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const ANIM_OBJ_MOONLIGHT
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const ANIM_OBJ_HIDDEN_POWER
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const ANIM_OBJ_CROSS_CHOP1
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const ANIM_OBJ_CROSS_CHOP2
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const ANIM_OBJ_SANDSTORM
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const ANIM_OBJ_ZAP_CANNON
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const ANIM_OBJ_SPITE
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const ANIM_OBJ_CURSE
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const ANIM_OBJ_PERISH_SONG
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const ANIM_OBJ_FORESIGHT
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const ANIM_OBJ_RAPID_SPIN
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const ANIM_OBJ_SWAGGER
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const ANIM_OBJ_BELLY_DRUM_HAND
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const ANIM_OBJ_BELLY_DRUM_NOTE
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const ANIM_OBJ_MEAN_LOOK
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const ANIM_OBJ_BETA_PURSUIT
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const ANIM_OBJ_SHOOTING_SPARKLE
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const ANIM_OBJ_RAIN
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const ANIM_OBJ_B0
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const ANIM_OBJ_PSYCH_UP
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const ANIM_OBJ_ANCIENTPOWER
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const ANIM_OBJ_AEROBLAST
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const ANIM_OBJ_SHADOW_BALL
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const ANIM_OBJ_ROCK_SMASH
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const ANIM_OBJ_FLOWER
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const ANIM_OBJ_COTTON
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const ANIM_OBJ_ENEMYFEET_1ROW
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const ANIM_OBJ_PLAYERHEAD_1ROW
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const ANIM_OBJ_ENEMYFEET_2ROW
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const ANIM_OBJ_PLAYERHEAD_2ROW
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; DoBattleAnimFrame arguments (see engine/battle_anims/functions.asm)
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const_def
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const BATTLEANIMFUNC_NULL
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const BATTLEANIMFUNC_USER_TO_TARGET
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const BATTLEANIMFUNC_USER_TO_TARGET_DISAPPEAR
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const BATTLEANIMFUNC_MOVE_IN_CIRCLE
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const BATTLEANIMFUNC_WAVE_TO_TARGET
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const BATTLEANIMFUNC_THROW_TO_TARGET
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const BATTLEANIMFUNC_THROW_TO_TARGET_DISAPPEAR
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const BATTLEANIMFUNC_DROP
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const BATTLEANIMFUNC_USER_TO_TARGET_SPIN
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const BATTLEANIMFUNC_SHAKE
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const BATTLEANIMFUNC_FIRE_BLAST
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const BATTLEANIMFUNC_RAZOR_LEAF
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const BATTLEANIMFUNC_BUBBLE
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const BATTLEANIMFUNC_SURF
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const BATTLEANIMFUNC_SING
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const BATTLEANIMFUNC_WATER_GUN
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const BATTLEANIMFUNC_EMBER
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const BATTLEANIMFUNC_POWDER
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const BATTLEANIMFUNC_POKEBALL
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const BATTLEANIMFUNC_POKEBALL_BLOCKED
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const BATTLEANIMFUNC_RECOVER
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const BATTLEANIMFUNC_THUNDER_WAVE
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const BATTLEANIMFUNC_CLAMP_ENCORE
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const BATTLEANIMFUNC_BITE
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const BATTLEANIMFUNC_SOLAR_BEAM
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const BATTLEANIMFUNC_GUST
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const BATTLEANIMFUNC_RAZOR_WIND
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const BATTLEANIMFUNC_KICK
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const BATTLEANIMFUNC_ABSORB
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const BATTLEANIMFUNC_EGG
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const BATTLEANIMFUNC_MOVE_UP
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const BATTLEANIMFUNC_WRAP
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const BATTLEANIMFUNC_LEECH_SEED
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const BATTLEANIMFUNC_SOUND
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const BATTLEANIMFUNC_CONFUSE_RAY
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const BATTLEANIMFUNC_DIZZY
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const BATTLEANIMFUNC_AMNESIA
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const BATTLEANIMFUNC_FLOAT_UP
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const BATTLEANIMFUNC_DIG
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const BATTLEANIMFUNC_STRING
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const BATTLEANIMFUNC_PARALYZED
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const BATTLEANIMFUNC_SPIRAL_DESCENT
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const BATTLEANIMFUNC_POISON_GAS
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const BATTLEANIMFUNC_HORN
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const BATTLEANIMFUNC_NEEDLE
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const BATTLEANIMFUNC_PETAL_DANCE
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const BATTLEANIMFUNC_THIEF_PAYDAY
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const BATTLEANIMFUNC_ABSORB_CIRCLE
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const BATTLEANIMFUNC_BONEMERANG
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const BATTLEANIMFUNC_SHINY
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const BATTLEANIMFUNC_SKY_ATTACK
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const BATTLEANIMFUNC_GROWTH_SWORDS_DANCE
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const BATTLEANIMFUNC_SMOKE_FLAME_WHEEL
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const BATTLEANIMFUNC_PRESENT_SMOKESCREEN
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const BATTLEANIMFUNC_STRENGTH_SEISMIC_TOSS
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const BATTLEANIMFUNC_SPEED_LINE
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const BATTLEANIMFUNC_SLUDGE
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const BATTLEANIMFUNC_METRONOME_HAND
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const BATTLEANIMFUNC_METRONOME_SPARKLE_SKETCH
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const BATTLEANIMFUNC_AGILITY
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const BATTLEANIMFUNC_SACRED_FIRE
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const BATTLEANIMFUNC_SAFEGUARD_PROTECT
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const BATTLEANIMFUNC_LOCK_ON_MIND_READER
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const BATTLEANIMFUNC_SPIKES
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const BATTLEANIMFUNC_HEAL_BELL_NOTES
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const BATTLEANIMFUNC_BATON_PASS
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const BATTLEANIMFUNC_CONVERSION
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const BATTLEANIMFUNC_ENCORE_BELLY_DRUM
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const BATTLEANIMFUNC_SWAGGER_MORNING_SUN
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const BATTLEANIMFUNC_HIDDEN_POWER
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const BATTLEANIMFUNC_CURSE
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const BATTLEANIMFUNC_PERISH_SONG
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const BATTLEANIMFUNC_RAPID_SPIN
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const BATTLEANIMFUNC_BETA_PURSUIT
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const BATTLEANIMFUNC_RAIN_SANDSTORM
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const BATTLEANIMFUNC_ANIM_OBJ_B0
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const BATTLEANIMFUNC_PSYCH_UP
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const BATTLEANIMFUNC_ANCIENT_POWER
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const BATTLEANIMFUNC_ROCK_SMASH
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const BATTLEANIMFUNC_COTTON
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; BattleAnimFrameData indexes (see data/battle_anims/framesets.asm)
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const_def
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const BATTLEANIMFRAMESET_00
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const BATTLEANIMFRAMESET_01
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const BATTLEANIMFRAMESET_02
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const BATTLEANIMFRAMESET_03
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const BATTLEANIMFRAMESET_04
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const BATTLEANIMFRAMESET_05
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const BATTLEANIMFRAMESET_06
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const BATTLEANIMFRAMESET_07
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const BATTLEANIMFRAMESET_08
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const BATTLEANIMFRAMESET_09
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const BATTLEANIMFRAMESET_0A
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const BATTLEANIMFRAMESET_0B
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const BATTLEANIMFRAMESET_0C
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const BATTLEANIMFRAMESET_0D
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const BATTLEANIMFRAMESET_0E
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const BATTLEANIMFRAMESET_0F
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const BATTLEANIMFRAMESET_10
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const BATTLEANIMFRAMESET_11
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const BATTLEANIMFRAMESET_12
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const BATTLEANIMFRAMESET_13
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const BATTLEANIMFRAMESET_14
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const BATTLEANIMFRAMESET_15
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const BATTLEANIMFRAMESET_16
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const BATTLEANIMFRAMESET_17
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const BATTLEANIMFRAMESET_18
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const BATTLEANIMFRAMESET_19
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const BATTLEANIMFRAMESET_1A
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const BATTLEANIMFRAMESET_1B
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const BATTLEANIMFRAMESET_1C
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const BATTLEANIMFRAMESET_1D
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const BATTLEANIMFRAMESET_1E
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const BATTLEANIMFRAMESET_1F
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const BATTLEANIMFRAMESET_20
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const BATTLEANIMFRAMESET_21
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const BATTLEANIMFRAMESET_22
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const BATTLEANIMFRAMESET_23
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const BATTLEANIMFRAMESET_24
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const BATTLEANIMFRAMESET_25
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const BATTLEANIMFRAMESET_26
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const BATTLEANIMFRAMESET_27
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const BATTLEANIMFRAMESET_28
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const BATTLEANIMFRAMESET_29
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const BATTLEANIMFRAMESET_2A
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const BATTLEANIMFRAMESET_2B
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const BATTLEANIMFRAMESET_2C
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const BATTLEANIMFRAMESET_2D
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const BATTLEANIMFRAMESET_2E
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const BATTLEANIMFRAMESET_2F
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const BATTLEANIMFRAMESET_30
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const BATTLEANIMFRAMESET_31
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const BATTLEANIMFRAMESET_32
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const BATTLEANIMFRAMESET_33
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const BATTLEANIMFRAMESET_34
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const BATTLEANIMFRAMESET_35
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const BATTLEANIMFRAMESET_36
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const BATTLEANIMFRAMESET_37
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const BATTLEANIMFRAMESET_38
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const BATTLEANIMFRAMESET_39
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const BATTLEANIMFRAMESET_3A
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const BATTLEANIMFRAMESET_3B
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const BATTLEANIMFRAMESET_3C
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const BATTLEANIMFRAMESET_3D
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const BATTLEANIMFRAMESET_3E
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const BATTLEANIMFRAMESET_3F
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const BATTLEANIMFRAMESET_40
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const BATTLEANIMFRAMESET_41
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const BATTLEANIMFRAMESET_42
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const BATTLEANIMFRAMESET_43
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const BATTLEANIMFRAMESET_44
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const BATTLEANIMFRAMESET_45
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const BATTLEANIMFRAMESET_46
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const BATTLEANIMFRAMESET_47
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const BATTLEANIMFRAMESET_48
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const BATTLEANIMFRAMESET_49
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const BATTLEANIMFRAMESET_4A
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const BATTLEANIMFRAMESET_4B
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const BATTLEANIMFRAMESET_4C
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const BATTLEANIMFRAMESET_4D
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const BATTLEANIMFRAMESET_4E
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const BATTLEANIMFRAMESET_4F
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const BATTLEANIMFRAMESET_50
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const BATTLEANIMFRAMESET_51
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const BATTLEANIMFRAMESET_52
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const BATTLEANIMFRAMESET_53
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const BATTLEANIMFRAMESET_54
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const BATTLEANIMFRAMESET_55
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const BATTLEANIMFRAMESET_56
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const BATTLEANIMFRAMESET_57
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const BATTLEANIMFRAMESET_58
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const BATTLEANIMFRAMESET_59
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const BATTLEANIMFRAMESET_5A
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const BATTLEANIMFRAMESET_5B
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const BATTLEANIMFRAMESET_5C
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const BATTLEANIMFRAMESET_5D
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const BATTLEANIMFRAMESET_5E
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const BATTLEANIMFRAMESET_5F
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const BATTLEANIMFRAMESET_60
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const BATTLEANIMFRAMESET_61
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const BATTLEANIMFRAMESET_62
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const BATTLEANIMFRAMESET_63
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const BATTLEANIMFRAMESET_64
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const BATTLEANIMFRAMESET_65
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const BATTLEANIMFRAMESET_66
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const BATTLEANIMFRAMESET_67
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const BATTLEANIMFRAMESET_68
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const BATTLEANIMFRAMESET_69
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const BATTLEANIMFRAMESET_6A
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const BATTLEANIMFRAMESET_6B
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const BATTLEANIMFRAMESET_6C
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const BATTLEANIMFRAMESET_6D
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const BATTLEANIMFRAMESET_6E
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const BATTLEANIMFRAMESET_6F
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const BATTLEANIMFRAMESET_70
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const BATTLEANIMFRAMESET_71
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const BATTLEANIMFRAMESET_72
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const BATTLEANIMFRAMESET_73
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const BATTLEANIMFRAMESET_74
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const BATTLEANIMFRAMESET_75
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const BATTLEANIMFRAMESET_76
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const BATTLEANIMFRAMESET_77
|
|
const BATTLEANIMFRAMESET_78
|
|
const BATTLEANIMFRAMESET_79
|
|
const BATTLEANIMFRAMESET_7A
|
|
const BATTLEANIMFRAMESET_7B
|
|
const BATTLEANIMFRAMESET_7C
|
|
const BATTLEANIMFRAMESET_7D
|
|
const BATTLEANIMFRAMESET_7E
|
|
const BATTLEANIMFRAMESET_7F
|
|
const BATTLEANIMFRAMESET_80
|
|
const BATTLEANIMFRAMESET_81
|
|
const BATTLEANIMFRAMESET_82
|
|
const BATTLEANIMFRAMESET_83
|
|
const BATTLEANIMFRAMESET_84
|
|
const BATTLEANIMFRAMESET_85
|
|
const BATTLEANIMFRAMESET_86
|
|
const BATTLEANIMFRAMESET_87
|
|
const BATTLEANIMFRAMESET_88
|
|
const BATTLEANIMFRAMESET_89
|
|
const BATTLEANIMFRAMESET_8A
|
|
const BATTLEANIMFRAMESET_8B
|
|
const BATTLEANIMFRAMESET_8C
|
|
const BATTLEANIMFRAMESET_8D
|
|
const BATTLEANIMFRAMESET_8E
|
|
const BATTLEANIMFRAMESET_8F
|
|
const BATTLEANIMFRAMESET_90
|
|
const BATTLEANIMFRAMESET_91
|
|
const BATTLEANIMFRAMESET_92
|
|
const BATTLEANIMFRAMESET_93
|
|
const BATTLEANIMFRAMESET_94
|
|
const BATTLEANIMFRAMESET_95
|
|
const BATTLEANIMFRAMESET_96
|
|
const BATTLEANIMFRAMESET_97
|
|
const BATTLEANIMFRAMESET_98
|
|
const BATTLEANIMFRAMESET_99
|
|
const BATTLEANIMFRAMESET_9A
|
|
const BATTLEANIMFRAMESET_9B
|
|
const BATTLEANIMFRAMESET_9C
|
|
const BATTLEANIMFRAMESET_9D
|
|
const BATTLEANIMFRAMESET_9E
|
|
const BATTLEANIMFRAMESET_9F
|
|
const BATTLEANIMFRAMESET_A0
|
|
const BATTLEANIMFRAMESET_A1
|
|
const BATTLEANIMFRAMESET_A2
|
|
const BATTLEANIMFRAMESET_A3
|
|
const BATTLEANIMFRAMESET_A4
|
|
const BATTLEANIMFRAMESET_A5
|
|
const BATTLEANIMFRAMESET_A6
|
|
const BATTLEANIMFRAMESET_A7
|
|
const BATTLEANIMFRAMESET_A8
|
|
const BATTLEANIMFRAMESET_A9
|
|
const BATTLEANIMFRAMESET_AA
|
|
const BATTLEANIMFRAMESET_AB
|
|
const BATTLEANIMFRAMESET_AC
|
|
const BATTLEANIMFRAMESET_AD
|
|
const BATTLEANIMFRAMESET_AE
|
|
const BATTLEANIMFRAMESET_AF
|
|
const BATTLEANIMFRAMESET_B0
|
|
const BATTLEANIMFRAMESET_B1
|
|
const BATTLEANIMFRAMESET_B2
|
|
const BATTLEANIMFRAMESET_B3
|
|
const BATTLEANIMFRAMESET_B4
|
|
const BATTLEANIMFRAMESET_B5
|
|
const BATTLEANIMFRAMESET_B6
|
|
const BATTLEANIMFRAMESET_B7
|
|
const BATTLEANIMFRAMESET_B8
|
|
|
|
; BattleAnimOAMData indexes (see data/battle_anims/oam.asm)
|
|
const_def
|
|
const BATTLEANIMOAMSET_00
|
|
const BATTLEANIMOAMSET_01
|
|
const BATTLEANIMOAMSET_02
|
|
const BATTLEANIMOAMSET_03
|
|
const BATTLEANIMOAMSET_04
|
|
const BATTLEANIMOAMSET_05
|
|
const BATTLEANIMOAMSET_06
|
|
const BATTLEANIMOAMSET_07
|
|
const BATTLEANIMOAMSET_08
|
|
const BATTLEANIMOAMSET_09
|
|
const BATTLEANIMOAMSET_0A
|
|
const BATTLEANIMOAMSET_0B
|
|
const BATTLEANIMOAMSET_0C
|
|
const BATTLEANIMOAMSET_0D
|
|
const BATTLEANIMOAMSET_0E
|
|
const BATTLEANIMOAMSET_0F
|
|
const BATTLEANIMOAMSET_10
|
|
const BATTLEANIMOAMSET_11
|
|
const BATTLEANIMOAMSET_12
|
|
const BATTLEANIMOAMSET_13
|
|
const BATTLEANIMOAMSET_14
|
|
const BATTLEANIMOAMSET_15
|
|
const BATTLEANIMOAMSET_16
|
|
const BATTLEANIMOAMSET_17
|
|
const BATTLEANIMOAMSET_18
|
|
const BATTLEANIMOAMSET_19
|
|
const BATTLEANIMOAMSET_1A
|
|
const BATTLEANIMOAMSET_1B
|
|
const BATTLEANIMOAMSET_1C
|
|
const BATTLEANIMOAMSET_1D
|
|
const BATTLEANIMOAMSET_1E
|
|
const BATTLEANIMOAMSET_1F
|
|
const BATTLEANIMOAMSET_20
|
|
const BATTLEANIMOAMSET_21
|
|
const BATTLEANIMOAMSET_22
|
|
const BATTLEANIMOAMSET_23
|
|
const BATTLEANIMOAMSET_24
|
|
const BATTLEANIMOAMSET_25
|
|
const BATTLEANIMOAMSET_26
|
|
const BATTLEANIMOAMSET_27
|
|
const BATTLEANIMOAMSET_28
|
|
const BATTLEANIMOAMSET_29
|
|
const BATTLEANIMOAMSET_2A
|
|
const BATTLEANIMOAMSET_2B
|
|
const BATTLEANIMOAMSET_2C
|
|
const BATTLEANIMOAMSET_2D
|
|
const BATTLEANIMOAMSET_2E
|
|
const BATTLEANIMOAMSET_2F
|
|
const BATTLEANIMOAMSET_30
|
|
const BATTLEANIMOAMSET_31
|
|
const BATTLEANIMOAMSET_32
|
|
const BATTLEANIMOAMSET_33
|
|
const BATTLEANIMOAMSET_34
|
|
const BATTLEANIMOAMSET_35
|
|
const BATTLEANIMOAMSET_36
|
|
const BATTLEANIMOAMSET_37
|
|
const BATTLEANIMOAMSET_38
|
|
const BATTLEANIMOAMSET_39
|
|
const BATTLEANIMOAMSET_3A
|
|
const BATTLEANIMOAMSET_3B
|
|
const BATTLEANIMOAMSET_3C
|
|
const BATTLEANIMOAMSET_3D
|
|
const BATTLEANIMOAMSET_3E
|
|
const BATTLEANIMOAMSET_3F
|
|
const BATTLEANIMOAMSET_40
|
|
const BATTLEANIMOAMSET_41
|
|
const BATTLEANIMOAMSET_42
|
|
const BATTLEANIMOAMSET_43
|
|
const BATTLEANIMOAMSET_44
|
|
const BATTLEANIMOAMSET_45
|
|
const BATTLEANIMOAMSET_46
|
|
const BATTLEANIMOAMSET_47
|
|
const BATTLEANIMOAMSET_48
|
|
const BATTLEANIMOAMSET_49
|
|
const BATTLEANIMOAMSET_4A
|
|
const BATTLEANIMOAMSET_4B
|
|
const BATTLEANIMOAMSET_4C
|
|
const BATTLEANIMOAMSET_4D
|
|
const BATTLEANIMOAMSET_4E
|
|
const BATTLEANIMOAMSET_4F
|
|
const BATTLEANIMOAMSET_50
|
|
const BATTLEANIMOAMSET_51
|
|
const BATTLEANIMOAMSET_52
|
|
const BATTLEANIMOAMSET_53
|
|
const BATTLEANIMOAMSET_54
|
|
const BATTLEANIMOAMSET_55
|
|
const BATTLEANIMOAMSET_56
|
|
const BATTLEANIMOAMSET_57
|
|
const BATTLEANIMOAMSET_58
|
|
const BATTLEANIMOAMSET_59
|
|
const BATTLEANIMOAMSET_5A
|
|
const BATTLEANIMOAMSET_5B
|
|
const BATTLEANIMOAMSET_5C
|
|
const BATTLEANIMOAMSET_5D
|
|
const BATTLEANIMOAMSET_5E
|
|
const BATTLEANIMOAMSET_5F
|
|
const BATTLEANIMOAMSET_60
|
|
const BATTLEANIMOAMSET_61
|
|
const BATTLEANIMOAMSET_62
|
|
const BATTLEANIMOAMSET_63
|
|
const BATTLEANIMOAMSET_64
|
|
const BATTLEANIMOAMSET_65
|
|
const BATTLEANIMOAMSET_66
|
|
const BATTLEANIMOAMSET_67
|
|
const BATTLEANIMOAMSET_68
|
|
const BATTLEANIMOAMSET_69
|
|
const BATTLEANIMOAMSET_6A
|
|
const BATTLEANIMOAMSET_6B
|
|
const BATTLEANIMOAMSET_6C
|
|
const BATTLEANIMOAMSET_6D
|
|
const BATTLEANIMOAMSET_6E
|
|
const BATTLEANIMOAMSET_6F
|
|
const BATTLEANIMOAMSET_70
|
|
const BATTLEANIMOAMSET_71
|
|
const BATTLEANIMOAMSET_72
|
|
const BATTLEANIMOAMSET_73
|
|
const BATTLEANIMOAMSET_74
|
|
const BATTLEANIMOAMSET_75
|
|
const BATTLEANIMOAMSET_76
|
|
const BATTLEANIMOAMSET_77
|
|
const BATTLEANIMOAMSET_78
|
|
const BATTLEANIMOAMSET_79
|
|
const BATTLEANIMOAMSET_7A
|
|
const BATTLEANIMOAMSET_7B
|
|
const BATTLEANIMOAMSET_7C
|
|
const BATTLEANIMOAMSET_7D
|
|
const BATTLEANIMOAMSET_7E
|
|
const BATTLEANIMOAMSET_7F
|
|
const BATTLEANIMOAMSET_80
|
|
const BATTLEANIMOAMSET_81
|
|
const BATTLEANIMOAMSET_82
|
|
const BATTLEANIMOAMSET_83
|
|
const BATTLEANIMOAMSET_84
|
|
const BATTLEANIMOAMSET_85
|
|
const BATTLEANIMOAMSET_86
|
|
const BATTLEANIMOAMSET_87
|
|
const BATTLEANIMOAMSET_88
|
|
const BATTLEANIMOAMSET_89
|
|
const BATTLEANIMOAMSET_8A
|
|
const BATTLEANIMOAMSET_8B
|
|
const BATTLEANIMOAMSET_8C
|
|
const BATTLEANIMOAMSET_8D
|
|
const BATTLEANIMOAMSET_8E
|
|
const BATTLEANIMOAMSET_8F
|
|
const BATTLEANIMOAMSET_90
|
|
const BATTLEANIMOAMSET_91
|
|
const BATTLEANIMOAMSET_92
|
|
const BATTLEANIMOAMSET_93
|
|
const BATTLEANIMOAMSET_94
|
|
const BATTLEANIMOAMSET_95
|
|
const BATTLEANIMOAMSET_96
|
|
const BATTLEANIMOAMSET_97
|
|
const BATTLEANIMOAMSET_98
|
|
const BATTLEANIMOAMSET_99
|
|
const BATTLEANIMOAMSET_9A
|
|
const BATTLEANIMOAMSET_9B
|
|
const BATTLEANIMOAMSET_9C
|
|
const BATTLEANIMOAMSET_9D
|
|
const BATTLEANIMOAMSET_9E
|
|
const BATTLEANIMOAMSET_9F
|
|
const BATTLEANIMOAMSET_A0
|
|
const BATTLEANIMOAMSET_A1
|
|
const BATTLEANIMOAMSET_A2
|
|
const BATTLEANIMOAMSET_A3
|
|
const BATTLEANIMOAMSET_A4
|
|
const BATTLEANIMOAMSET_A5
|
|
const BATTLEANIMOAMSET_A6
|
|
const BATTLEANIMOAMSET_A7
|
|
const BATTLEANIMOAMSET_A8
|
|
const BATTLEANIMOAMSET_A9
|
|
const BATTLEANIMOAMSET_AA
|
|
const BATTLEANIMOAMSET_AB
|
|
const BATTLEANIMOAMSET_AC
|
|
const BATTLEANIMOAMSET_AD
|
|
const BATTLEANIMOAMSET_AE
|
|
const BATTLEANIMOAMSET_AF
|
|
const BATTLEANIMOAMSET_B0
|
|
const BATTLEANIMOAMSET_B1
|
|
const BATTLEANIMOAMSET_B2
|
|
const BATTLEANIMOAMSET_B3
|
|
const BATTLEANIMOAMSET_B4
|
|
const BATTLEANIMOAMSET_B5
|
|
const BATTLEANIMOAMSET_B6
|
|
const BATTLEANIMOAMSET_B7
|
|
const BATTLEANIMOAMSET_B8
|
|
const BATTLEANIMOAMSET_B9
|
|
const BATTLEANIMOAMSET_BA
|
|
const BATTLEANIMOAMSET_BB
|
|
const BATTLEANIMOAMSET_BC
|
|
const BATTLEANIMOAMSET_BD
|
|
const BATTLEANIMOAMSET_BE
|
|
const BATTLEANIMOAMSET_BF
|
|
const BATTLEANIMOAMSET_C0
|
|
const BATTLEANIMOAMSET_C1
|
|
const BATTLEANIMOAMSET_C2
|
|
const BATTLEANIMOAMSET_C3
|
|
const BATTLEANIMOAMSET_C4
|
|
const BATTLEANIMOAMSET_C5
|
|
const BATTLEANIMOAMSET_C6
|
|
const BATTLEANIMOAMSET_C7
|
|
const BATTLEANIMOAMSET_C8
|
|
const BATTLEANIMOAMSET_C9
|
|
const BATTLEANIMOAMSET_CA
|
|
const BATTLEANIMOAMSET_CB
|
|
const BATTLEANIMOAMSET_CC
|
|
const BATTLEANIMOAMSET_CD
|
|
const BATTLEANIMOAMSET_CE
|
|
const BATTLEANIMOAMSET_CF
|
|
const BATTLEANIMOAMSET_D0
|
|
const BATTLEANIMOAMSET_D1
|
|
const BATTLEANIMOAMSET_D2
|
|
const BATTLEANIMOAMSET_D3
|
|
const BATTLEANIMOAMSET_D4
|
|
const BATTLEANIMOAMSET_D5
|
|
const BATTLEANIMOAMSET_D6
|
|
const BATTLEANIMOAMSET_D7
|
|
|
|
; BattleBGEffects indexes (see engine/battle_anims/bg_effects.asm)
|
|
const_def 1
|
|
const ANIM_BG_FLASH_INVERTED
|
|
const ANIM_BG_FLASH_WHITE
|
|
const ANIM_BG_WHITE_HUES
|
|
const ANIM_BG_BLACK_HUES
|
|
const ANIM_BG_ALTERNATE_HUES
|
|
const ANIM_BG_CYCLE_OBPALS_GRAY_AND_YELLOW
|
|
const ANIM_BG_CYCLE_MID_OBPALS_GRAY_AND_YELLOW
|
|
const ANIM_BG_CYCLE_BGPALS_INVERTED
|
|
const ANIM_BG_HIDE_MON
|
|
const ANIM_BG_SHOW_MON
|
|
const ANIM_BG_ENTER_MON
|
|
const ANIM_BG_RETURN_MON
|
|
const ANIM_BG_SURF
|
|
const ANIM_BG_WHIRLPOOL
|
|
const ANIM_BG_TELEPORT
|
|
const ANIM_BG_NIGHT_SHADE
|
|
const ANIM_BG_BATTLEROBJ_1ROW
|
|
const ANIM_BG_BATTLEROBJ_2ROW
|
|
const ANIM_BG_DOUBLE_TEAM
|
|
const ANIM_BG_ACID_ARMOR
|
|
const ANIM_BG_RAPID_FLASH
|
|
const ANIM_BG_FADE_MON_TO_LIGHT
|
|
const ANIM_BG_FADE_MON_TO_BLACK
|
|
const ANIM_BG_FADE_MON_TO_LIGHT_REPEATING
|
|
const ANIM_BG_FADE_MON_TO_BLACK_REPEATING
|
|
const ANIM_BG_CYCLE_MON_LIGHT_DARK_REPEATING
|
|
const ANIM_BG_FLASH_MON_REPEATING
|
|
const ANIM_BG_FADE_MONS_TO_BLACK_REPEATING
|
|
const ANIM_BG_FADE_MON_TO_WHITE_WAIT_FADE_BACK
|
|
const ANIM_BG_FADE_MON_FROM_WHITE
|
|
const ANIM_BG_SHAKE_SCREEN_X
|
|
const ANIM_BG_SHAKE_SCREEN_Y
|
|
const ANIM_BG_WITHDRAW
|
|
const ANIM_BG_BOUNCE_DOWN
|
|
const ANIM_BG_DIG
|
|
const ANIM_BG_TACKLE
|
|
const ANIM_BG_BODY_SLAM
|
|
const ANIM_BG_WOBBLE_MON
|
|
const ANIM_BG_REMOVE_MON
|
|
const ANIM_BG_WAVE_DEFORM_MON
|
|
const ANIM_BG_PSYCHIC
|
|
const ANIM_BG_BETA_SEND_OUT_MON1
|
|
const ANIM_BG_BETA_SEND_OUT_MON2
|
|
const ANIM_BG_FLAIL
|
|
const ANIM_BG_BETA_PURSUIT
|
|
const ANIM_BG_ROLLOUT
|
|
const ANIM_BG_VITAL_THROW
|
|
const ANIM_BG_START_WATER
|
|
const ANIM_BG_WATER
|
|
const ANIM_BG_END_WATER
|
|
const ANIM_BG_VIBRATE_MON
|
|
const ANIM_BG_WOBBLE_PLAYER
|
|
const ANIM_BG_WOBBLE_SCREEN
|
|
|
|
; wBattleAnimTileDict keys (see wram.asm)
|
|
; AnimObjGFX indexes (see data/battle_anims/object_gfx.asm)
|
|
const_def 1
|
|
const ANIM_GFX_HIT
|
|
const ANIM_GFX_CUT
|
|
const ANIM_GFX_FIRE
|
|
const ANIM_GFX_WATER
|
|
const ANIM_GFX_LIGHTNING
|
|
const ANIM_GFX_PLANT
|
|
const ANIM_GFX_SMOKE
|
|
const ANIM_GFX_EXPLOSION
|
|
const ANIM_GFX_ROCKS
|
|
const ANIM_GFX_ICE
|
|
const ANIM_GFX_POKE_BALL
|
|
const ANIM_GFX_POISON
|
|
const ANIM_GFX_BUBBLE
|
|
const ANIM_GFX_NOISE
|
|
const ANIM_GFX_POWDER
|
|
const ANIM_GFX_BEAM
|
|
const ANIM_GFX_SPEED
|
|
const ANIM_GFX_CHARGE
|
|
const ANIM_GFX_WIND
|
|
const ANIM_GFX_WHIP
|
|
const ANIM_GFX_EGG
|
|
const ANIM_GFX_ROPE
|
|
const ANIM_GFX_PSYCHIC
|
|
const ANIM_GFX_REFLECT
|
|
const ANIM_GFX_STATUS
|
|
const ANIM_GFX_SAND
|
|
const ANIM_GFX_WEB
|
|
const ANIM_GFX_HAZE
|
|
const ANIM_GFX_HORN
|
|
const ANIM_GFX_FLOWER
|
|
const ANIM_GFX_MISC
|
|
const ANIM_GFX_SKY_ATTACK
|
|
const ANIM_GFX_GLOBE
|
|
const ANIM_GFX_SHAPES
|
|
const ANIM_GFX_OBJECTS
|
|
const ANIM_GFX_SHINE
|
|
const ANIM_GFX_ANGELS
|
|
const ANIM_GFX_WAVE
|
|
const ANIM_GFX_AEROBLAST
|
|
const ANIM_GFX_PLAYERHEAD
|
|
const ANIM_GFX_ENEMYFEET
|
|
|
|
; battle_bg_effect struct members (see macros/wram.asm)
|
|
const_def
|
|
const BG_EFFECT_STRUCT_FUNCTION
|
|
const BG_EFFECT_STRUCT_JT_INDEX
|
|
const BG_EFFECT_STRUCT_BATTLE_TURN
|
|
const BG_EFFECT_STRUCT_03
|
|
BG_EFFECT_STRUCT_LENGTH EQU const_value
|
|
NUM_BG_EFFECTS EQU 5 ; see wActiveBGEffects
|
|
|
|
; anim_bgeffect battle turn values for some effects
|
|
const_def
|
|
const BG_EFFECT_TARGET ; 0
|
|
const BG_EFFECT_USER ; 1
|
|
|
|
; battle palettes
|
|
const_def
|
|
const PAL_BATTLE_BG_PLAYER ; 0
|
|
const PAL_BATTLE_BG_ENEMY ; 1
|
|
const PAL_BATTLE_BG_ENEMY_HP ; 2
|
|
const PAL_BATTLE_BG_PLAYER_HP ; 3
|
|
const PAL_BATTLE_BG_EXP ; 4
|
|
const PAL_BATTLE_BG_5 ; 5
|
|
const PAL_BATTLE_BG_6 ; 6
|
|
const PAL_BATTLE_BG_TEXT ; 7
|
|
|
|
; animation object palettes
|
|
const_def
|
|
const PAL_BATTLE_OB_ENEMY ; 0
|
|
const PAL_BATTLE_OB_PLAYER ; 1
|
|
const PAL_BATTLE_OB_GRAY ; 2
|
|
const PAL_BATTLE_OB_YELLOW ; 3
|
|
const PAL_BATTLE_OB_RED ; 4
|
|
const PAL_BATTLE_OB_GREEN ; 5
|
|
const PAL_BATTLE_OB_BLUE ; 6
|
|
const PAL_BATTLE_OB_BROWN ; 7
|