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https://gitlab.com/xCrystal/pokecrystal-board.git
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7d4486e6a3
engine/routines/ stores isolated out-of-context routines as individual files. It might be preferable later to append them to their related engine/ files in unique little SECTIONs, relying on the linkerscript to place them appropriately; or some other organization method. In the meantime, they're now easily findable apart from main.asm's other content.
92 lines
1.1 KiB
NASM
92 lines
1.1 KiB
NASM
LinkMonStatsScreen: ; 4d319
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ld a, [wMenuCursorY]
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dec a
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ld [CurPartyMon], a
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call LowVolume
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predef StatsScreenInit
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ld a, [CurPartyMon]
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inc a
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ld [wMenuCursorY], a
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call ClearScreen
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call ClearBGPalettes
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call MaxVolume
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farcall LoadTradeScreenBorder
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farcall Link_WaitBGMap
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farcall InitTradeSpeciesList
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farcall SetTradeRoomBGPals
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call WaitBGMap2
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ret
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Link_WaitBGMap: ; 4d354
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call WaitBGMap
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call WaitBGMap2
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ret
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LinkTextbox2: ; 4d35b
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ld h, d
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ld l, e
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push bc
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push hl
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call .PlaceBorder
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pop hl
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pop bc
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ld de, AttrMap - TileMap
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add hl, de
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inc b
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inc b
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inc c
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inc c
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ld a, $7
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.row
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push bc
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push hl
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.col
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ld [hli], a
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dec c
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jr nz, .col
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pop hl
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ld de, SCREEN_WIDTH
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add hl, de
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pop bc
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dec b
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jr nz, .row
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ret
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.PlaceBorder: ; 4d37e
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push hl
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ld a, $76
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ld [hli], a
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inc a
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call .PlaceRow
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inc a
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ld [hl], a
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pop hl
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ld de, SCREEN_WIDTH
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add hl, de
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.loop
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push hl
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ld a, "┌"
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ld [hli], a
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ld a, " "
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call .PlaceRow
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ld [hl], "─"
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pop hl
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ld de, SCREEN_WIDTH
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add hl, de
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dec b
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jr nz, .loop
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ld a, "┐"
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ld [hli], a
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ld a, "│"
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call .PlaceRow
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ld [hl], "└"
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ret
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.PlaceRow: ; 4d3ab
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ld d, c
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.row_loop
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ld [hli], a
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dec d
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jr nz, .row_loop
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ret
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