pokecrystal-board/engine/sprite_anims/functions.asm
2023-09-27 19:25:47 +02:00

959 lines
14 KiB
NASM

DoSpriteAnimFrame:
ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
add hl, bc
ld e, [hl]
ld d, 0
ld hl, .Jumptable
add hl, de
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
jp hl
.Jumptable:
; entries correspond to SPRITE_ANIM_FUNC_* constants (see constants/sprite_anim_constants.asm)
table_width 2, DoSpriteAnimFrame.Jumptable
dw SpriteAnimFunc_Null
dw SpriteAnimFunc_PartyMon
dw SpriteAnimFunc_PartyMonSwitch
dw SpriteAnimFunc_PartyMonSelected
dw SpriteAnimFunc_GSTitleTrail
dw SpriteAnimFunc_NamingScreenCursor
dw SpriteAnimFunc_GameFreakLogo
dw SpriteAnimFunc_GSGameFreakLogoStar
dw SpriteAnimFunc_GSGameFreakLogoSparkle
dw SpriteAnimFunc_SlotsGolem
dw SpriteAnimFunc_SlotsChansey
dw SpriteAnimFunc_SlotsChanseyEgg
dw SpriteAnimFunc_MailCursor
dw SpriteAnimFunc_UnusedCursor
dw SpriteAnimFunc_MemoryGameCursor
dw SpriteAnimFunc_PokegearArrow
dw SpriteAnimFunc_TradePokeBall
dw SpriteAnimFunc_TradeTubeBulge
dw SpriteAnimFunc_TrademonInTube
dw SpriteAnimFunc_RevealNewMon
dw SpriteAnimFunc_RadioTuningKnob
dw SpriteAnimFunc_CutLeaves
dw SpriteAnimFunc_FlyFrom
dw SpriteAnimFunc_FlyLeaf
dw SpriteAnimFunc_FlyTo
dw SpriteAnimFunc_GSIntroHoOhLugia
dw SpriteAnimFunc_EZChatCursor
dw SpriteAnimFunc_MobileTradeSentPulse
dw SpriteAnimFunc_MobileTradeOTPulse
dw SpriteAnimFunc_IntroSuicune
dw SpriteAnimFunc_IntroPichuWooper
dw SpriteAnimFunc_Celebi
dw SpriteAnimFunc_IntroUnown
dw SpriteAnimFunc_IntroUnownF
dw SpriteAnimFunc_IntroSuicuneAway
dw SpriteAnimFunc_LevelSelectionMenuWalkDown
dw SpriteAnimFunc_LevelSelectionMenuWalkUp
dw SpriteAnimFunc_LevelSelectionMenuWalkLeft
dw SpriteAnimFunc_LevelSelectionMenuWalkRight
dw SpriteAnimFunc_BoardMenuMoveDieNumber
assert_table_length NUM_SPRITE_ANIM_FUNCS
SpriteAnimFunc_Null:
ret
SpriteAnimFunc_PartyMon:
ld a, [wMenuCursorY]
ld hl, SPRITEANIMSTRUCT_INDEX
add hl, bc
cp [hl]
jr z, SpriteAnimFunc_PartyMonSwitch
ld hl, SPRITEANIMSTRUCT_XCOORD
add hl, bc
ld [hl], 8 * 2
ld hl, SPRITEANIMSTRUCT_YOFFSET
add hl, bc
ld [hl], 0
ret
SpriteAnimFunc_PartyMonSwitch:
ld hl, SPRITEANIMSTRUCT_XCOORD
add hl, bc
ld [hl], 8 * 3
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld a, [hl]
ld d, a
inc [hl]
and $f
ret nz
ld hl, SPRITEANIMSTRUCT_VAR2
add hl, bc
ld e, [hl]
ld hl, SPRITEANIMSTRUCT_YOFFSET
add hl, bc
ld a, d
and $10 ; bit 4
jr z, .load_zero
ld a, e
and a
jr z, .load_minus_two
cp $1
jr z, .load_minus_one
.load_zero
xor a
ld [hl], a
ret
.load_minus_one
ld a, -1
ld [hl], a
ret
.load_minus_two
ld a, -2
ld [hl], a
ret
SpriteAnimFunc_PartyMonSelected:
ld a, [wMenuCursorY]
ld hl, SPRITEANIMSTRUCT_INDEX
add hl, bc
cp [hl]
jr z, .three_offset_right
ld hl, SPRITEANIMSTRUCT_XCOORD
add hl, bc
ld [hl], 8 * 2
ret
.three_offset_right
ld hl, SPRITEANIMSTRUCT_XCOORD
add hl, bc
ld [hl], 8 * 3
ret
SpriteAnimFunc_GSTitleTrail:
call AnimSeqs_AnonJumptable
jp hl
.anon_dw
dw .zero
dw .one
.zero
call AnimSeqs_IncAnonJumptableIndex
ld hl, SPRITEANIMSTRUCT_INDEX
add hl, bc
ld a, [hl]
ld hl, SPRITEANIMSTRUCT_VAR2
add hl, bc
and $3
ld [hl], a
inc [hl]
swap a
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld [hl], a
.one
ld hl, SPRITEANIMSTRUCT_XCOORD
add hl, bc
ld a, [hl]
cp $a4
jr nc, .delete
ld hl, SPRITEANIMSTRUCT_VAR2
add hl, bc
add 4
ld hl, SPRITEANIMSTRUCT_XCOORD
add hl, bc
ld [hl], a
ld hl, SPRITEANIMSTRUCT_YCOORD
add hl, bc
inc [hl]
ld hl, SPRITEANIMSTRUCT_VAR2
add hl, bc
ld a, [hl]
sla a
sla a
ld d, 2
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld a, [hl]
add 3
ld [hl], a
call AnimSeqs_Sine
ld hl, SPRITEANIMSTRUCT_YOFFSET
add hl, bc
ld [hl], a
ret
.delete
call DeinitializeSprite
ret
SpriteAnimFunc_GSIntroHoOhLugia:
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld a, [hl]
inc a
ld [hl], a
ld d, 2
call AnimSeqs_Sine
ld hl, SPRITEANIMSTRUCT_YOFFSET
add hl, bc
ld [hl], a
ret
SpriteAnimFunc_NamingScreenCursor:
callfar NamingScreen_AnimateCursor
ret
SpriteAnimFunc_MailCursor:
callfar ComposeMail_AnimateCursor
ret
SpriteAnimFunc_GameFreakLogo:
callfar GameFreakLogoSpriteAnim
ret
SpriteAnimFunc_GSGameFreakLogoStar:
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld a, [hl]
and a
jr z, .delete
dec [hl]
dec [hl]
ld d, a
and $1f
jr nz, .stay
ld hl, SPRITEANIMSTRUCT_VAR2
add hl, bc
dec [hl]
.stay
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
add hl, bc
ld a, [hl]
push af
push de
call AnimSeqs_Sine
ld hl, SPRITEANIMSTRUCT_YOFFSET
add hl, bc
ld [hl], a
pop de
pop af
call AnimSeqs_Cosine
ld hl, SPRITEANIMSTRUCT_XOFFSET
add hl, bc
ld [hl], a
ld hl, SPRITEANIMSTRUCT_VAR2
add hl, bc
ld a, [hl]
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
add hl, bc
add [hl]
ld [hl], a
ret
.delete
ld a, 1
ld [wIntroSceneFrameCounter], a
call DeinitializeSprite
ret
SpriteAnimFunc_GSGameFreakLogoSparkle:
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld a, [hli]
or [hl]
jr z, .delete
ld hl, SPRITEANIMSTRUCT_VAR4
add hl, bc
ld d, [hl]
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
add hl, bc
ld a, [hl]
push af
push de
call AnimSeqs_Sine
ld hl, SPRITEANIMSTRUCT_YOFFSET
add hl, bc
ld [hl], a
pop de
pop af
call AnimSeqs_Cosine
ld hl, SPRITEANIMSTRUCT_XOFFSET
add hl, bc
ld [hl], a
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld e, [hl]
inc hl
ld d, [hl]
ld hl, SPRITEANIMSTRUCT_VAR3
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
add hl, de
ld e, l
ld d, h
ld hl, SPRITEANIMSTRUCT_VAR3
add hl, bc
ld [hl], e
inc hl
ld [hl], d
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
ld de, -$10
add hl, de
ld e, l
ld d, h
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld [hl], e
inc hl
ld [hl], d
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
add hl, bc
ld a, [hl]
xor $20
ld [hl], a
ret
.delete
call DeinitializeSprite
ret
SpriteAnimFunc_SlotsGolem:
callfar Slots_AnimateGolem
ret
SpriteAnimFunc_SlotsChansey:
callfar Slots_AnimateChansey
ld hl, wSlotsDelay
ld a, [hl]
cp $2
ret nz
ld [hl], $3
ld a, SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY_2
call _ReinitSpriteAnimFrame
ret
SpriteAnimFunc_SlotsChanseyEgg:
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
add hl, bc
ld a, [hl]
dec [hl]
ld e, a
and $1
jr z, .move_vertical
ld hl, SPRITEANIMSTRUCT_XCOORD
add hl, bc
ld a, [hl]
cp 15 * TILE_WIDTH
jr c, .move_right
call DeinitializeSprite
ld a, $4
ld [wSlotsDelay], a
ld de, SFX_PLACE_PUZZLE_PIECE_DOWN
call PlaySFX
ret
.move_right
inc [hl]
.move_vertical
ld a, e
ld d, 32
call AnimSeqs_Sine
ld hl, SPRITEANIMSTRUCT_YOFFSET
add hl, bc
ld [hl], a
ret
SpriteAnimFunc_UnusedCursor:
callfar UnusedCursor_InterpretJoypad_AnimateCursor
ret
SpriteAnimFunc_PokegearArrow:
callfar AnimatePokegearModeIndicatorArrow
ret
SpriteAnimFunc_MemoryGameCursor:
callfar MemoryGame_InterpretJoypad_AnimateCursor
ret
SpriteAnimFunc_TradePokeBall:
call AnimSeqs_AnonJumptable
jp hl
.anon_dw
dw .zero
dw .one
dw .two
dw .three
dw .four
dw .delete
.zero
ld a, SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL_WOBBLE
call _ReinitSpriteAnimFrame
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
add hl, bc
ld [hl], 2 ; .two
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld [hl], $20
ret
.two
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld a, [hl]
and a
jr z, .next
dec [hl]
ret
.next
call AnimSeqs_IncAnonJumptableIndex
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld [hl], $40
.three
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld a, [hl]
cp 48
jr c, .done
dec [hl]
ld d, 40
call AnimSeqs_Sine
ld hl, SPRITEANIMSTRUCT_YOFFSET
add hl, bc
ld [hl], a
ret
.done
ld de, SFX_GOT_SAFARI_BALLS
call PlaySFX
jr .delete
.one
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
add hl, bc
ld [hl], $4
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld [hl], $30
ld hl, SPRITEANIMSTRUCT_VAR2
add hl, bc
ld [hl], $24
ret
.four
ld hl, SPRITEANIMSTRUCT_VAR2
add hl, bc
ld a, [hl]
and a
jr z, .done2
ld d, a
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld a, [hl]
call Sprites_Sine
ld hl, SPRITEANIMSTRUCT_YOFFSET
add hl, bc
ld [hl], a
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
inc [hl]
ld a, [hl]
and $3f
ret nz
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld [hl], $20
ld hl, SPRITEANIMSTRUCT_VAR2
add hl, bc
ld a, [hl]
sub $c
ld [hl], a
ld de, SFX_SWITCH_POKEMON
call PlaySFX
ret
.done2
xor a
ld hl, SPRITEANIMSTRUCT_YOFFSET
add hl, bc
ld [hl], a
call AnimSeqs_IncAnonJumptableIndex
ret
.delete
call DeinitializeSprite
ret
SpriteAnimFunc_TradeTubeBulge:
ld hl, SPRITEANIMSTRUCT_XCOORD
add hl, bc
ld a, [hl]
inc [hl]
inc [hl]
cp $b0
jr nc, .delete
and $3
ret nz
ld de, SFX_POKEBALLS_PLACED_ON_TABLE
call PlaySFX
ret
.delete
call DeinitializeSprite
ret
SpriteAnimFunc_TrademonInTube:
callfar TradeAnim_AnimateTrademonInTube
ret
SpriteAnimFunc_RevealNewMon:
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld a, [hl]
cp $80
jr nc, .finish_EggShell
ld d, a
add 8
ld [hl], a
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
add hl, bc
ld a, [hl]
xor $20
ld [hl], a
push af
push de
call AnimSeqs_Sine
ld hl, SPRITEANIMSTRUCT_YOFFSET
add hl, bc
ld [hl], a
pop de
pop af
call AnimSeqs_Cosine
ld hl, SPRITEANIMSTRUCT_XOFFSET
add hl, bc
ld [hl], a
ret
.finish_EggShell
call DeinitializeSprite
ret
SpriteAnimFunc_RadioTuningKnob:
callfar AnimateTuningKnob
ret
SpriteAnimFunc_CutLeaves:
ld hl, SPRITEANIMSTRUCT_VAR2
add hl, bc
ld e, [hl]
inc hl
ld d, [hl]
ld hl, $80
add hl, de
ld e, l
ld d, h
ld hl, SPRITEANIMSTRUCT_VAR2
add hl, bc
ld [hl], e
inc hl
ld [hl], d
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld a, [hl]
inc [hl]
inc [hl]
inc [hl]
push af
push de
call AnimSeqs_Sine
ld hl, SPRITEANIMSTRUCT_YOFFSET
add hl, bc
ld [hl], a
pop de
pop af
call AnimSeqs_Cosine
ld hl, SPRITEANIMSTRUCT_XOFFSET
add hl, bc
ld [hl], a
ret
SpriteAnimFunc_FlyFrom:
ld hl, SPRITEANIMSTRUCT_YCOORD
add hl, bc
ld a, [hl]
and a
ret z
ld hl, SPRITEANIMSTRUCT_VAR2
add hl, bc
ld a, [hl]
inc [hl]
cp $40
ret c
ld hl, SPRITEANIMSTRUCT_YCOORD
add hl, bc
dec [hl]
dec [hl]
ld hl, SPRITEANIMSTRUCT_VAR4
add hl, bc
ld a, [hl]
ld d, a
cp $40
jr nc, .skip
add 8
ld [hl], a
.skip
ld hl, SPRITEANIMSTRUCT_VAR3
add hl, bc
ld a, [hl]
inc [hl]
call AnimSeqs_Cosine
ld hl, SPRITEANIMSTRUCT_XOFFSET
add hl, bc
ld [hl], a
ret
SpriteAnimFunc_FlyLeaf:
ld hl, SPRITEANIMSTRUCT_XCOORD
add hl, bc
ld a, [hl]
cp -9 * TILE_WIDTH
jr nc, .delete_leaf
inc [hl]
inc [hl]
ld hl, SPRITEANIMSTRUCT_YCOORD
add hl, bc
dec [hl]
ld d, $40
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld a, [hl]
inc [hl]
call AnimSeqs_Cosine
ld hl, SPRITEANIMSTRUCT_XOFFSET
add hl, bc
ld [hl], a
ret
.delete_leaf
call DeinitializeSprite
ret
SpriteAnimFunc_FlyTo:
ld hl, SPRITEANIMSTRUCT_YCOORD
add hl, bc
ld a, [hl]
cp 10 * TILE_WIDTH + 4
ret z
ld hl, SPRITEANIMSTRUCT_YCOORD
add hl, bc
inc [hl]
inc [hl]
ld hl, SPRITEANIMSTRUCT_VAR4
add hl, bc
ld a, [hl]
ld d, a
and a
jr z, .stay
sub $2
ld [hl], a
.stay
ld hl, SPRITEANIMSTRUCT_VAR3
add hl, bc
ld a, [hl]
inc [hl]
call AnimSeqs_Cosine
ld hl, SPRITEANIMSTRUCT_XOFFSET
add hl, bc
ld [hl], a
ret
SpriteAnimFunc_MobileTradeSentPulse:
ret
SpriteAnimFunc_MobileTradeOTPulse:
ret
SpriteAnimFunc_IntroSuicune:
ld a, [wIntroSceneTimer]
and a
jr nz, .continue
ret
.continue
ld hl, SPRITEANIMSTRUCT_YOFFSET
add hl, bc
ld [hl], $0
ld hl, SPRITEANIMSTRUCT_VAR2
add hl, bc
ld a, [hl]
add 2
ld [hl], a
xor $ff
inc a
ld d, 32
call AnimSeqs_Sine
ld hl, SPRITEANIMSTRUCT_YOFFSET
add hl, bc
ld [hl], a
ld a, SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_2
call _ReinitSpriteAnimFrame
ret
SpriteAnimFunc_IntroPichuWooper:
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld a, [hl]
cp 20
jr nc, .done
add 2
ld [hl], a
xor $ff
inc a
ld d, 32
call AnimSeqs_Sine
ld hl, SPRITEANIMSTRUCT_YOFFSET
add hl, bc
ld [hl], a
.done
ret
SpriteAnimFunc_IntroUnown:
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
add hl, bc
ld d, [hl]
inc [hl]
inc [hl]
inc [hl]
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld a, [hl]
push af
push de
call AnimSeqs_Sine
ld hl, SPRITEANIMSTRUCT_YOFFSET
add hl, bc
ld [hl], a
pop de
pop af
call AnimSeqs_Cosine
ld hl, SPRITEANIMSTRUCT_XOFFSET
add hl, bc
ld [hl], a
ret
SpriteAnimFunc_IntroUnownF:
ld a, [wSlotsDelay]
cp $40
ret nz
ld a, SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F_2
call _ReinitSpriteAnimFrame
ret
SpriteAnimFunc_IntroSuicuneAway:
ld hl, SPRITEANIMSTRUCT_YCOORD
add hl, bc
ld a, [hl]
add 16
ld [hl], a
ret
SpriteAnimFunc_EZChatCursor:
ret
SpriteAnimFunc_Celebi:
farcall UpdateCelebiPosition
ret
SpriteAnimFunc_LevelSelectionMenuWalkDown:
call LevelSelectionMenuHandleTransition
ret nc
ld hl, SPRITEANIMSTRUCT_YCOORD
add hl, bc
inc [hl]
ret
SpriteAnimFunc_LevelSelectionMenuWalkUp:
call LevelSelectionMenuHandleTransition
ret nc
ld hl, SPRITEANIMSTRUCT_YCOORD
add hl, bc
dec [hl]
ret
SpriteAnimFunc_LevelSelectionMenuWalkLeft:
call LevelSelectionMenuHandleTransition
ret nc
ld hl, SPRITEANIMSTRUCT_XCOORD
add hl, bc
dec [hl]
ret
SpriteAnimFunc_LevelSelectionMenuWalkRight:
call LevelSelectionMenuHandleTransition
ret nc
ld hl, SPRITEANIMSTRUCT_XCOORD
add hl, bc
inc [hl]
ret
SpriteAnimFunc_BoardMenuMoveDieNumber:
ld hl, SPRITEANIMSTRUCT_YCOORD
add hl, bc
ld a, [hl]
; 10 frames
ld e, 2
ld d, 0
cp 44 + 2
jr nc, .move
; 2 frames
ld e, 2
ld d, 1
cp 40 + 1
jr nc, .move
; 2 frames
ld e, 1
ld d, 1
cp 38 + 1
jr nc, .move
; 2 frames
ld e, 1
ld d, 2
cp 36 + 1
jr nc, .move
; 26 frames
ld e, 0
ld d, 2
.move
sub e
ld [hl], a
ld hl, SPRITEANIMSTRUCT_XCOORD
add hl, bc
ld a, [hl]
cp 20 + 1
ret c
sub d
ld [hl], a
ret
LevelSelectionMenuHandleTransition:
; return carry if apply x/y displacement during this frame
ld a, [wLevelSelectionMenuStandingStill]
and a
ret nz ; nc
farcall _LevelSelectionMenuHandleTransition
ret
AnimSeqs_AnonJumptable:
ld hl, sp+0
ld e, [hl]
inc hl
ld d, [hl]
inc de
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
add hl, bc
ld l, [hl]
ld h, 0
add hl, hl
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
ret
AnimSeqs_IncAnonJumptableIndex:
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
add hl, bc
inc [hl]
ret
AnimSeqs_Sine:
call Sprites_Sine
ret
AnimSeqs_Cosine:
call Sprites_Cosine
ret