pokecrystal-board/engine/battle/move_effects/perish_song.asm

37 lines
548 B
NASM

BattleCommand_PerishSong:
ld hl, wPlayerSubStatus1
ld de, wEnemySubStatus1
bit SUBSTATUS_PERISH, [hl]
jr z, .ok
ld a, [de]
bit SUBSTATUS_PERISH, a
jr nz, .failed
.ok
bit SUBSTATUS_PERISH, [hl]
jr nz, .enemy
set SUBSTATUS_PERISH, [hl]
ld a, 4
ld [wPlayerPerishCount], a
.enemy
ld a, [de]
bit SUBSTATUS_PERISH, a
jr nz, .done
set SUBSTATUS_PERISH, a
ld [de], a
ld a, 4
ld [wEnemyPerishCount], a
.done
call AnimateCurrentMove
ld hl, StartPerishText
jp StdBattleTextbox
.failed
call AnimateFailedMove
jp PrintButItFailed