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92 lines
1.3 KiB
NASM
92 lines
1.3 KiB
NASM
BattleCommand_PainSplit:
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ld a, [wAttackMissed]
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and a
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jp nz, .ButItFailed
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call CheckSubstituteOpp
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jp nz, .ButItFailed
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call AnimateCurrentMove
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ld hl, wBattleMonMaxHP + 1
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ld de, wEnemyMonMaxHP + 1
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call .PlayerShareHP
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ld a, $1
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ld [wWhichHPBar], a
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hlcoord 10, 9
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predef AnimateHPBar
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ld hl, wEnemyMonHP
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ld a, [hli]
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ld [wHPBuffer2 + 1], a
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ld a, [hli]
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ld [wHPBuffer2], a
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ld a, [hli]
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ld [wHPBuffer1 + 1], a
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ld a, [hl]
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ld [wHPBuffer1], a
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call .EnemyShareHP
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xor a
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ld [wWhichHPBar], a
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call ResetDamage
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hlcoord 2, 2
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predef AnimateHPBar
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farcall _UpdateBattleHUDs
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ld hl, SharedPainText
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jp StdBattleTextbox
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.PlayerShareHP:
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ld a, [hld]
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ld [wHPBuffer1], a
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ld a, [hld]
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ld [wHPBuffer1 + 1], a
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ld a, [hld]
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ld b, a
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ld [wHPBuffer2], a
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ld a, [hl]
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ld [wHPBuffer2 + 1], a
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dec de
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dec de
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ld a, [de]
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dec de
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add b
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ld [wCurDamage + 1], a
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ld b, [hl]
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ld a, [de]
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adc b
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srl a
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ld [wCurDamage], a
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ld a, [wCurDamage + 1]
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rr a
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ld [wCurDamage + 1], a
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inc hl
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inc hl
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inc hl
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inc de
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inc de
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inc de
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.EnemyShareHP:
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ld c, [hl]
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dec hl
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ld a, [wCurDamage + 1]
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sub c
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ld b, [hl]
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dec hl
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ld a, [wCurDamage]
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sbc b
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jr nc, .skip
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ld a, [wCurDamage]
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ld b, a
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ld a, [wCurDamage + 1]
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ld c, a
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.skip
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ld a, c
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ld [hld], a
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ld [wHPBuffer3], a
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ld a, b
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ld [hli], a
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ld [wHPBuffer3 + 1], a
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ret
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.ButItFailed:
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jp PrintDidntAffect2
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