pokecrystal-board/engine/battle/move_effects/mist.asm

14 lines
270 B
NASM

BattleCommand_Mist:
ld a, BATTLE_VARS_SUBSTATUS4
call GetBattleVarAddr
bit SUBSTATUS_MIST, [hl]
jr nz, .already_mist
set SUBSTATUS_MIST, [hl]
call AnimateCurrentMove
ld hl, MistText
jp StdBattleTextbox
.already_mist
call AnimateFailedMove
jp PrintButItFailed