pokecrystal-board/engine/battle/move_effects/curse.asm

92 lines
1.5 KiB
NASM

BattleCommand_Curse:
ld de, wBattleMonType1
ld bc, wPlayerStatLevels
ldh a, [hBattleTurn]
and a
jr z, .go
ld de, wEnemyMonType1
ld bc, wEnemyStatLevels
.go
; Curse is different for Ghost-types.
ld a, [de]
cp GHOST
jr z, .ghost
inc de
ld a, [de]
cp GHOST
jr z, .ghost
; If no stats can be increased, don't.
; Attack
ld a, [bc]
cp MAX_STAT_LEVEL
jr c, .raise
; Defense
inc bc
ld a, [bc]
cp MAX_STAT_LEVEL
jr nc, .cantraise
.raise
; Raise Attack and Defense, and lower Speed.
ld a, $1
ld [wBattleAnimParam], a
call AnimateCurrentMove
ld a, SPEED
call LowerStat
call BattleCommand_SwitchTurn
call BattleCommand_StatDownMessage
call ResetMiss
call BattleCommand_SwitchTurn
call BattleCommand_AttackUp
call BattleCommand_StatUpMessage
call ResetMiss
call BattleCommand_DefenseUp
jp BattleCommand_StatUpMessage
.ghost
; Cut HP in half and put a curse on the opponent.
call CheckHiddenOpponent
jr nz, .failed
call CheckSubstituteOpp
jr nz, .failed
ld a, BATTLE_VARS_SUBSTATUS1_OPP
call GetBattleVarAddr
bit SUBSTATUS_CURSE, [hl]
jr nz, .failed
set SUBSTATUS_CURSE, [hl]
call AnimateCurrentMove
ld hl, GetHalfMaxHP
call CallBattleCore
ld hl, SubtractHPFromUser
call CallBattleCore
call UpdateUserInParty
ld hl, PutACurseText
jp StdBattleTextbox
.failed
call AnimateFailedMove
jp PrintButItFailed
.cantraise
; Can't raise either stat.
ld b, ABILITY + 1
call GetStatName
call AnimateFailedMove
ld hl, WontRiseAnymoreText
jp StdBattleTextbox