pokecrystal-board/charmap.asm

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; $00-$16 are TX_* constants (see macros/scripts/text.asm)
; Control characters (see home/text.asm)
charmap "<NULL>", $00
charmap "<MOBILE>", $15
charmap "<CR>", $16
charmap "¯", $1f ; soft linebreak
charmap "<LF>", $22
charmap "<POKE>", $24 ; "<PO><KE>"
charmap "%", $25 ; soft linebreak in landmark names
charmap "<RED>", $38 ; wRedsName
charmap "<GREEN>", $39 ; wGreensName
charmap "<ENEMY>", $3f
charmap "<MOM>", $49 ; wMomsName
charmap "<PKMN>", $4a ; "<PK><MN>"
charmap "<_CONT>", $4b ; implements "<CONT>"
charmap "<SCROLL>", $4c
charmap "<NEXT>", $4e
charmap "<LINE>", $4f
charmap "@", $50 ; string terminator
charmap "<PARA>", $51
charmap "<PLAYER>", $52 ; wPlayerName
charmap "<RIVAL>", $53 ; wRivalName
charmap "#", $54 ; "POKé"
charmap "<CONT>", $55
charmap "<……>", $56 ; "……"
charmap "<DONE>", $57
charmap "<PROMPT>", $58
charmap "<TARGET>", $59
charmap "<USER>", $5a
charmap "<PC>", $5b ; "PC"
charmap "<TM>", $5c ; "TM"
charmap "<TRAINER>", $5d ; "TRAINER"
charmap "<ROCKET>", $5e ; "ROCKET"
charmap "<DEXEND>", $5f
; Actual characters (from gfx/font/font_battle_extra.png)
charmap "<LV>", $6e
charmap "<DO>", $70 ; hiragana small do, unused
charmap "◀", $71
charmap "『", $72 ; Japanese opening quote, unused
charmap "<ID>", $73
charmap "№", $74
; Actual characters (from other graphics files)
; needed for StatsScreen_PlaceShinyIcon and PrintPartyMonPage1
charmap "⁂", $3f ; gfx/stats/stats_tiles.png, tile 14
; Actual characters (from gfx/font/font.png)
charmap " ", $7f
charmap "A", $80
charmap "B", $81
charmap "C", $82
charmap "D", $83
charmap "E", $84
charmap "F", $85
charmap "G", $86
charmap "H", $87
charmap "I", $88
charmap "J", $89
charmap "K", $8a
charmap "L", $8b
charmap "M", $8c
charmap "N", $8d
charmap "O", $8e
charmap "P", $8f
charmap "Q", $90
charmap "R", $91
charmap "S", $92
charmap "T", $93
charmap "U", $94
charmap "V", $95
charmap "W", $96
charmap "X", $97
charmap "Y", $98
charmap "Z", $99
charmap "(", $9a
charmap ")", $9b
charmap ":", $9c
charmap ";", $9d
charmap "[", $9e
charmap "]", $9f
charmap "a", $a0
charmap "b", $a1
charmap "c", $a2
charmap "d", $a3
charmap "e", $a4
charmap "f", $a5
charmap "g", $a6
charmap "h", $a7
charmap "i", $a8
charmap "j", $a9
charmap "k", $aa
charmap "l", $ab
charmap "m", $ac
charmap "n", $ad
charmap "o", $ae
charmap "p", $af
charmap "q", $b0
charmap "r", $b1
charmap "s", $b2
charmap "t", $b3
charmap "u", $b4
charmap "v", $b5
charmap "w", $b6
charmap "x", $b7
charmap "y", $b8
charmap "z", $b9
charmap "■", $ba
charmap "▲", $bb
charmap "☎", $bc
charmap "“", $bd
charmap "”", $be
charmap "…", $bf
charmap "'d", $c0
charmap "'l", $c1
charmap "'m", $c2
charmap "'r", $c3
charmap "'s", $c4
charmap "'t", $c5
charmap "'v", $c6
charmap "", $c7
charmap "″", $c8
charmap "<COIN>", $c9
charmap "<PLUS>", $ca
charmap "<MINUS>", $cb
charmap "<DIE>", $cc
charmap "<TURN>", $cd
charmap "<N_A>", $ce
charmap "<XP>", $cf
charmap "'", $d0
charmap "<PK>", $d1
charmap "<MN>", $d2
charmap "-", $d3
charmap "<PO>", $d4
charmap "<KE>", $d5
charmap "?", $d6
charmap "!", $d7
charmap ".", $d8
charmap "&", $d9
charmap "é", $da
charmap "→", $db
charmap "▷", $dc
charmap "▶", $dd
charmap "▼", $de
charmap "♂", $df
charmap "←", $e0
charmap "×", $e1
; charmap "<DOT>", $e2 ; decimal point; same as "." in English
charmap "/", $e3
charmap ",", $e4
charmap "♀", $e5
charmap "0", $e6
charmap "1", $e7
charmap "2", $e8
charmap "3", $e9
charmap "4", $ea
charmap "5", $eb
charmap "6", $ec
charmap "7", $ed
charmap "8", $ee
charmap "9", $ef
; Textbox frame (from gfx/frame/*)
charmap "┌", $f0
charmap "─", $f1
charmap "┐", $f2
charmap "│", $f3
charmap "└", $f4
charmap "┘", $f5
; level selection menu
charmap "<LSMTEXTBOX_BLACK_TILE>", $1f
; ASCII charmap, for mobile functions
pushc
newcharmap ascii
DEF PRINTABLE_ASCII EQUS " !\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz\{|}~"
for i, STRLEN("{PRINTABLE_ASCII}")
charmap STRSUB("{PRINTABLE_ASCII}", i + 1, 1), i + $20
endr
charmap "\t", $09
charmap "\n", $0a
charmap "\r", $0d
popc
;; Background tile equivalences (vTiles1)
DEF OVERWORLD_FRAME_FIRST_TILE EQU "┌"
DEF BOARD_MENU_BG_FIRST_TILE EQU "A"
;; Object tile locations (vTiles0)
DEF SECONDARY_SPRITES_FIRST_TILE EQU $20
; Menu and overworld
DEF BOARD_MENU_OAM_FIRST_TILE EQU SECONDARY_SPRITES_FIRST_TILE
DEF DIE_ROLL_OAM_FIRST_TILE EQU BOARD_MENU_OAM_FIRST_TILE + 45 ; max(BOARD_MENU_ITEM_SIZE * NUM_BOARD_MENU_ITEMS, DIE_SIZE * 10)
DEF DIE_NUMBERS_OAM_FIRST_TILE EQU BOARD_MENU_OAM_FIRST_TILE
DEF CUT_TREE_OAM_FIRST_TILE EQU DIE_NUMBERS_OAM_FIRST_TILE + 40 ; DIE_NUMBER_SIZE * 10
; Branch space
DEF BRANCH_ARROWS_OAM_FIRST_TILE EQU DIE_NUMBERS_OAM_FIRST_TILE + 40 ; DIE_NUMBER_SIZE * 10
DEF BRANCH_LEGEND_OAM_FIRST_TILE EQU BRANCH_ARROWS_OAM_FIRST_TILE + 4 ; BRANCH_ARROWS_OAM_FIRST_TILE + NUM_DIRECTIONS
; View map mode (from overworld or from branch space)
DEF VIEW_MAP_MODE_ARROWS_OAM_FIRST_TILE EQU BOARD_MENU_OAM_FIRST_TILE + 45 ; max(BRANCH_ARROWS_OAM_FIRST_TILE + NUM_DIRECTIONS, BOARD_MENU_ITEM_SIZE * NUM_BOARD_MENU_ITEMS)
DEF VIEW_MAP_MODE_LEGEND_OAM_FIRST_FILE EQU VIEW_MAP_MODE_ARROWS_OAM_FIRST_TILE + 4 ; VIEW_MAP_MODE_ARROWS_OAM_FIRST_TILE + NUM_DIRECTIONS
; Talker event
DEF TALKER_EVENT_LEGEND_OAM_FIRST_TILE EQU DIE_NUMBERS_OAM_FIRST_TILE + 40 ; DIE_NUMBER_SIZE * 10