pokecrystal-board/audio/music/bugcatchingcontest.asm
2020-02-04 16:03:01 +01:00

670 lines
7.9 KiB
NASM

Music_BugCatchingContest:
channel_count 4
channel 1, Music_BugCatchingContest_Ch1
channel 2, Music_BugCatchingContest_Ch2
channel 3, Music_BugCatchingContest_Ch3
channel 4, Music_BugCatchingContest_Ch4
Music_BugCatchingContest_Ch1:
tempo 144
volume 7, 7
stereo_panning FALSE, TRUE
vibrato 8, 2, 4
duty_cycle 2
note_type 12, 11, 7
rest 8
octave 4
note C#, 1
rest 1
note C#, 3
rest 1
note C#, 1
note C#, 1
note D_, 1
rest 1
note D_, 3
rest 1
note D_, 1
note D_, 1
note D#, 1
rest 1
note D#, 3
rest 1
note D#, 1
note D#, 1
note E_, 1
rest 1
note E_, 3
rest 1
note E_, 1
note E_, 1
.mainloop:
note_type 12, 11, 1
.loop1:
rest 2
octave 2
note A_, 2
sound_loop 4, .loop1
.loop2:
rest 2
note B_, 2
sound_loop 8, .loop2
volume_envelope 11, 4
duty_cycle 1
octave 3
note B_, 6
note A_, 1
note B_, 1
note A_, 6
octave 4
note D_, 1
note E_, 1
volume_envelope 11, 1
duty_cycle 2
.loop3:
rest 2
octave 2
note A_, 2
sound_loop 4, .loop3
rest 2
note B_, 2
rest 2
note B_, 2
note_type 6, 11, 7
octave 4
note E_, 4
rest 1
octave 3
note B_, 1
octave 4
note E_, 1
note G_, 1
note B_, 8
octave 5
note E_, 8
volume_envelope 11, 1
rest 4
octave 2
note B_, 4
rest 4
octave 3
note E_, 4
rest 4
note E_, 4
.loop4:
rest 4
octave 2
note A_, 4
sound_loop 3, .loop4
volume_envelope 10, 7
octave 4
note F#, 4
note A_, 4
rest 4
octave 3
note G_, 2
note B_, 2
octave 4
note D_, 2
rest 2
octave 3
note B_, 2
note G_, 2
octave 4
note G_, 1
note A_, 1
note G_, 1
note A_, 1
note G_, 1
note A_, 1
note G_, 1
note A_, 1
note G_, 8
rest 4
octave 3
note F#, 2
note A_, 2
octave 4
note D_, 2
rest 2
octave 3
note A_, 2
note F#, 2
octave 4
note F#, 1
note G_, 1
note F#, 1
note G_, 1
note F#, 1
note G_, 1
note F#, 1
note G_, 1
note F#, 8
note D_, 2
rest 2
octave 3
note B_, 2
note G_, 2
octave 4
note G_, 2
rest 2
note D_, 2
octave 3
note B_, 2
octave 4
note B_, 2
rest 2
note G#, 2
note D_, 2
octave 3
note B_, 2
octave 4
note D_, 2
note G#, 2
note B_, 2
note C#, 2
rest 2
note C#, 6
rest 2
note C#, 2
note C#, 2
note D_, 2
rest 2
note D_, 6
rest 2
note D_, 2
note D_, 2
note D#, 2
rest 2
note D#, 6
rest 2
note D#, 2
note D#, 2
note E_, 2
rest 2
note E_, 6
rest 2
note E_, 2
note E_, 2
sound_loop 0, .mainloop
Music_BugCatchingContest_Ch2:
stereo_panning TRUE, FALSE
vibrato 8, 2, 3
duty_cycle 1
note_type 12, 12, 7
rest 8
.loop5:
octave 4
note A_, 1
rest 1
note A_, 3
rest 1
note A_, 1
note A_, 1
sound_loop 4, .loop5
.mainloop:
duty_cycle 0
sound_call .sub1
octave 2
note E_, 2
octave 3
note G_, 1
rest 1
octave 1
note B_, 2
octave 3
note G_, 1
rest 1
octave 2
note E_, 2
octave 3
note G_, 1
rest 1
octave 2
note G_, 2
octave 3
note G_, 1
rest 1
octave 2
note A_, 2
octave 3
note A_, 1
rest 1
octave 2
note G#, 2
octave 3
note G#, 1
rest 1
octave 2
note G_, 2
octave 3
note G_, 1
rest 1
octave 2
note E_, 2
octave 3
note E_, 1
rest 1
sound_call .sub1
octave 2
note E_, 2
octave 3
note G_, 1
rest 1
octave 1
note B_, 2
octave 3
note G_, 1
rest 1
octave 2
note A_, 2
octave 4
note C#, 1
rest 1
octave 2
note E_, 2
octave 4
note C#, 1
rest 1
octave 2
note D_, 2
octave 3
note F#, 1
rest 1
octave 1
note A_, 2
octave 3
note F#, 1
rest 1
octave 1
note B_, 2
octave 3
note F#, 1
rest 1
octave 2
note D#, 2
octave 3
note A_, 1
rest 1
duty_cycle 0
rest 2
octave 5
note D_, 1
rest 1
note C#, 2
note D_, 1
rest 1
octave 4
note B_, 8
rest 2
octave 5
note D_, 1
rest 1
note C#, 2
note D_, 1
rest 1
octave 4
note A_, 8
rest 2
octave 5
note D_, 4
note F#, 2
note E_, 2
note D_, 1
rest 1
note C#, 2
note D_, 1
rest 1
note E_, 1
rest 1
note E_, 1
rest 3
note E_, 10
note A_, 1
rest 1
note A_, 1
rest 3
note A_, 10
sound_loop 0, .mainloop
.sub1:
octave 2
note D_, 2
octave 3
note F#, 1
rest 1
octave 1
note A_, 2
octave 3
note F#, 1
rest 1
octave 1
note B_, 2
octave 3
note F#, 1
rest 1
octave 2
note C#, 2
octave 3
note F#, 1
rest 1
octave 2
note E_, 2
octave 3
note G_, 1
rest 1
octave 1
note B_, 2
octave 3
note G_, 1
rest 1
octave 2
note C#, 2
octave 3
note G_, 1
rest 1
octave 2
note D#, 2
octave 3
note G_, 1
rest 1
sound_ret
Music_BugCatchingContest_Ch3:
stereo_panning TRUE, TRUE
vibrato 16, 2, 3
note_type 12, 1, 4
rest 8
octave 3
note A_, 1
rest 1
note A_, 3
rest 1
note A_, 1
note A_, 1
note B_, 1
rest 1
note B_, 3
rest 1
note B_, 1
note B_, 1
octave 4
note C_, 1
rest 1
note C_, 3
rest 1
note C_, 1
note C_, 1
note C#, 1
rest 1
note C#, 3
rest 1
note C#, 1
note C#, 1
.mainloop:
note_type 12, 1, 4
note F#, 5
rest 1
note F#, 1
note G_, 1
note A_, 4
octave 5
note D_, 4
note C#, 2
volume_envelope 1, 0
note E_, 1
note G_, 1
note B_, 1
rest 1
note G_, 1
note E_, 1
note_type 6, 2, 0
octave 6
note E_, 1
note F#, 1
note E_, 1
note F#, 1
note E_, 1
note F#, 1
note E_, 1
note F#, 1
note E_, 8
volume_envelope 1, 4
octave 4
note E_, 10
rest 2
note E_, 2
note F#, 2
note G_, 8
octave 5
note C#, 8
rest 4
volume_envelope 1, 0
note E_, 2
note G_, 2
note A_, 2
rest 2
note E_, 2
note C_, 2
octave 6
note C#, 1
note D_, 1
note C#, 1
note D_, 1
note C#, 1
note D_, 1
note C#, 1
note D_, 1
note C#, 8
volume_envelope 1, 5
octave 5
note F#, 4
rest 4
note G_, 4
rest 4
note A_, 4
rest 4
octave 6
note D_, 4
rest 4
note C#, 12
octave 5
note B_, 2
octave 6
note C#, 2
octave 5
note B_, 4
rest 4
octave 6
note G_, 4
note F#, 4
rest 4
octave 5
note G_, 4
note A_, 4
note B_, 4
octave 6
note E_, 4
note D_, 4
note C#, 4
octave 5
note B_, 2
octave 6
note C#, 2
note D_, 4
rest 8
octave 5
note B_, 4
note A_, 4
rest 1
note D#, 1
note F#, 1
note A_, 1
octave 6
note C_, 8
octave 3
note G_, 2
rest 2
note B_, 2
rest 2
note D_, 2
rest 2
note B_, 2
rest 2
note E_, 2
rest 2
note B_, 2
rest 2
note G_, 2
rest 2
note B_, 2
rest 2
note D_, 2
rest 2
note F#, 2
rest 2
octave 2
note A_, 2
rest 2
octave 3
note F#, 2
rest 2
note D#, 2
rest 2
octave 4
note C_, 2
rest 2
octave 3
note A_, 2
rest 2
octave 4
note C_, 2
rest 2
octave 3
note G_, 2
rest 2
note B_, 2
rest 2
note D_, 2
rest 2
note B_, 2
rest 2
note G#, 2
rest 2
note B_, 2
rest 2
note E_, 2
rest 2
note B_, 2
rest 2
note A_, 2
rest 2
note A_, 6
rest 2
note A_, 2
note A_, 2
note B_, 2
rest 2
note B_, 6
rest 2
note B_, 2
note B_, 2
octave 4
note C_, 2
rest 2
note C_, 6
rest 2
note C_, 2
note C_, 2
note C#, 2
rest 2
note C#, 6
rest 2
note C#, 2
note C#, 2
sound_loop 0, .mainloop
Music_BugCatchingContest_Ch4:
toggle_noise 4
drum_speed 6
drum_note 2, 1
drum_note 2, 1
drum_note 2, 1
drum_note 2, 1
drum_note 2, 1
drum_note 2, 1
drum_note 2, 1
drum_note 2, 1
drum_note 2, 1
drum_note 2, 1
drum_note 2, 1
drum_note 2, 1
drum_note 5, 2
drum_note 5, 2
sound_call Music_BugCatchingContest_Ch4.sub1
.mainloop:
.loop1:
drum_note 3, 4
drum_note 3, 4
drum_note 3, 2
drum_note 2, 2
drum_note 3, 2
drum_note 2, 2
drum_note 3, 4
drum_note 3, 4
drum_note 3, 2
drum_note 2, 2
drum_note 3, 2
drum_note 2, 2
drum_note 3, 4
drum_note 3, 4
drum_note 3, 2
drum_note 2, 2
drum_note 3, 2
drum_note 2, 2
drum_note 3, 4
drum_note 3, 4
drum_note 2, 1
drum_note 2, 1
drum_note 2, 1
drum_note 2, 1
drum_note 2, 1
drum_note 2, 1
drum_note 2, 1
drum_note 2, 1
sound_loop 5, .loop1
drum_note 3, 4
drum_note 3, 4
drum_note 3, 2
drum_note 3, 2
drum_note 3, 2
drum_note 3, 2
drum_note 3, 4
drum_note 3, 4
drum_note 3, 2
drum_note 3, 2
drum_note 3, 2
drum_note 3, 2
sound_call .sub1
sound_loop 0, .mainloop
.sub1:
drum_note 3, 4
drum_note 12, 8
drum_note 3, 2
drum_note 3, 2
drum_note 3, 4
drum_note 12, 8
drum_note 3, 2
drum_note 3, 2
drum_note 3, 4
drum_note 12, 8
drum_note 3, 2
drum_note 3, 2
drum_note 3, 4
drum_note 12, 8
drum_note 3, 2
drum_note 3, 2
sound_ret