; sprite ids ; SpriteHeaders indexes (see gfx/sprite_headers.asm) const_def const SPRITE_NONE ; 00 const SPRITE_CHRIS ; 01 const SPRITE_CHRIS_BIKE ; 02 const SPRITE_GAMEBOY_KID ; 03 const SPRITE_SILVER ; 04 const SPRITE_OAK ; 05 const SPRITE_RED ; 06 const SPRITE_BLUE ; 07 const SPRITE_BILL ; 08 const SPRITE_ELDER ; 09 const SPRITE_JANINE ; 0a const SPRITE_KURT ; 0b const SPRITE_MOM ; 0c const SPRITE_BLAINE ; 0d const SPRITE_REDS_MOM ; 0e const SPRITE_DAISY ; 0f const SPRITE_ELM ; 10 const SPRITE_WILL ; 11 const SPRITE_FALKNER ; 12 const SPRITE_WHITNEY ; 13 const SPRITE_BUGSY ; 14 const SPRITE_MORTY ; 15 const SPRITE_CHUCK ; 16 const SPRITE_JASMINE ; 17 const SPRITE_PRYCE ; 18 const SPRITE_CLAIR ; 19 const SPRITE_BROCK ; 1a const SPRITE_KAREN ; 1b const SPRITE_BRUNO ; 1c const SPRITE_MISTY ; 1d const SPRITE_LANCE ; 1e const SPRITE_SURGE ; 1f const SPRITE_ERIKA ; 20 const SPRITE_KOGA ; 21 const SPRITE_SABRINA ; 22 const SPRITE_COOLTRAINER_M ; 23 const SPRITE_COOLTRAINER_F ; 24 const SPRITE_BUG_CATCHER ; 25 const SPRITE_TWIN ; 26 const SPRITE_YOUNGSTER ; 27 const SPRITE_LASS ; 28 const SPRITE_TEACHER ; 29 const SPRITE_BUENA ; 2a const SPRITE_SUPER_NERD ; 2b const SPRITE_ROCKER ; 2c const SPRITE_POKEFAN_M ; 2d const SPRITE_POKEFAN_F ; 2e const SPRITE_GRAMPS ; 2f const SPRITE_GRANNY ; 30 const SPRITE_SWIMMER_GUY ; 31 const SPRITE_SWIMMER_GIRL ; 32 const SPRITE_BIG_SNORLAX ; 33 const SPRITE_SURFING_PIKACHU ; 34 const SPRITE_ROCKET ; 35 const SPRITE_ROCKET_GIRL ; 36 const SPRITE_NURSE ; 37 const SPRITE_LINK_RECEPTIONIST ; 38 const SPRITE_CLERK ; 39 const SPRITE_FISHER ; 3a const SPRITE_FISHING_GURU ; 3b const SPRITE_SCIENTIST ; 3c const SPRITE_KIMONO_GIRL ; 3d const SPRITE_SAGE ; 3e const SPRITE_UNUSED_GUY ; 3f const SPRITE_GENTLEMAN ; 40 const SPRITE_BLACK_BELT ; 41 const SPRITE_RECEPTIONIST ; 42 const SPRITE_OFFICER ; 43 const SPRITE_CAL ; 44 const SPRITE_SLOWPOKE ; 45 const SPRITE_CAPTAIN ; 46 const SPRITE_BIG_LAPRAS ; 47 const SPRITE_GYM_GUY ; 48 const SPRITE_SAILOR ; 49 const SPRITE_BIKER ; 4a const SPRITE_PHARMACIST ; 4b const SPRITE_MONSTER ; 4c const SPRITE_FAIRY ; 4d const SPRITE_BIRD ; 4e const SPRITE_DRAGON ; 4f const SPRITE_BIG_ONIX ; 50 const SPRITE_N64 ; 51 const SPRITE_SUDOWOODO ; 52 const SPRITE_SURF ; 53 const SPRITE_POKE_BALL ; 54 const SPRITE_POKEDEX ; 55 const SPRITE_PAPER ; 56 const SPRITE_VIRTUAL_BOY ; 57 const SPRITE_OLD_LINK_RECEPTIONIST ; 58 const SPRITE_ROCK ; 59 const SPRITE_BOULDER ; 5a const SPRITE_SNES ; 5b const SPRITE_FAMICOM ; 5c const SPRITE_FRUIT_TREE ; 5d const SPRITE_GOLD_TROPHY ; 5e const SPRITE_SILVER_TROPHY ; 5f const SPRITE_KRIS ; 60 const SPRITE_KRIS_BIKE ; 61 const SPRITE_KURT_OUTSIDE ; 62 const SPRITE_SUICUNE ; 63 const SPRITE_ENTEI ; 64 const SPRITE_RAIKOU ; 65 const SPRITE_STANDING_YOUNGSTER ; 66 ; SpriteMons indexes (see data/sprite_mons.asm) const_value SET $80 SPRITE_POKEMON EQU const_value const SPRITE_UNOWN ; 80 const SPRITE_GEODUDE ; 81 const SPRITE_GROWLITHE ; 82 const SPRITE_WEEDLE ; 83 const SPRITE_SHELLDER ; 84 const SPRITE_ODDISH ; 85 const SPRITE_GENGAR ; 86 const SPRITE_ZUBAT ; 87 const SPRITE_MAGIKARP ; 88 const SPRITE_SQUIRTLE ; 89 const SPRITE_TOGEPI ; 8a const SPRITE_BUTTERFREE ; 8b const SPRITE_DIGLETT ; 8c const SPRITE_POLIWAG ; 8d const SPRITE_PIKACHU ; 8e const SPRITE_CLEFAIRY ; 8f const SPRITE_CHARMANDER ; 90 const SPRITE_JYNX ; 91 const SPRITE_STARMIE ; 92 const SPRITE_BULBASAUR ; 93 const SPRITE_JIGGLYPUFF ; 94 const SPRITE_GRIMER ; 95 const SPRITE_EKANS ; 96 const SPRITE_PARAS ; 97 const SPRITE_TENTACOOL ; 98 const SPRITE_TAUROS ; 99 const SPRITE_MACHOP ; 9a const SPRITE_VOLTORB ; 9b const SPRITE_LAPRAS ; 9c const SPRITE_RHYDON ; 9d const SPRITE_MOLTRES ; 9e const SPRITE_SNORLAX ; 9f const SPRITE_GYARADOS ; a0 const SPRITE_LUGIA ; a1 const SPRITE_HO_OH ; a2 ; special GetMonSprite values (see engine/overworld.asm) const_value SET $e0 const SPRITE_DAY_CARE_MON_1 ; e0 const SPRITE_DAY_CARE_MON_2 ; e1 ; VariableSprites indexes (see wram.asm) const_value SET $f0 SPRITE_VARS EQU const_value const SPRITE_CONSOLE ; f0 const SPRITE_DOLL_1 ; f1 const SPRITE_DOLL_2 ; f2 const SPRITE_BIG_DOLL ; f3 const SPRITE_WEIRD_TREE ; f4 const SPRITE_OLIVINE_RIVAL ; f5 const SPRITE_AZALEA_ROCKET ; f6 const SPRITE_FUCHSIA_GYM_1 ; f7 const SPRITE_FUCHSIA_GYM_2 ; f8 const SPRITE_FUCHSIA_GYM_3 ; f9 const SPRITE_FUCHSIA_GYM_4 ; fa const SPRITE_COPYCAT ; fb const SPRITE_JANINE_IMPERSONATOR ; fc ; sprite_header struct members (see gfx/sprite_headers.asm) const_def const SPRITEHEADER_ADDR_LO const SPRITEHEADER_ADDR_HI const SPRITEHEADER_SIZE const SPRITEHEADER_BANK const SPRITEHEADER_TYPE const SPRITEHEADER_PALETTE NUM_SPRITEHEADER_FIELDS EQU const_value ; sprite types const_value SET 1 const WALKING_SPRITE const STANDING_SPRITE const STILL_SPRITE ; sprite palettes const_def const PAL_OW_RED ; 0 const PAL_OW_BLUE ; 1 const PAL_OW_GREEN ; 2 const PAL_OW_BROWN ; 3 const PAL_OW_PINK ; 4 const PAL_OW_SILVER ; 5 const PAL_OW_TREE ; 6 const PAL_OW_ROCK ; 7 ; person_events set bit 3 so as not to use the sprite's default palette const_value set (1 << 3) const PAL_NPC_RED ; 8 const PAL_NPC_BLUE ; 9 const PAL_NPC_GREEN ; a const PAL_NPC_BROWN ; b const PAL_NPC_PINK ; c const PAL_NPC_SILVER ; d const PAL_NPC_TREE ; e const PAL_NPC_ROCK ; f ; SpriteMovementData indexes (see data/map_objects.asm) const_def const SPRITEMOVEDATA_00 ; 00 const SPRITEMOVEDATA_ITEM_TREE ; 01 const SPRITEMOVEDATA_WANDER ; 02 const SPRITEMOVEDATA_SPINRANDOM_SLOW ; 03 const SPRITEMOVEDATA_WALK_UP_DOWN ; 04 const SPRITEMOVEDATA_WALK_LEFT_RIGHT ; 05 const SPRITEMOVEDATA_STANDING_DOWN ; 06 const SPRITEMOVEDATA_STANDING_UP ; 07 const SPRITEMOVEDATA_STANDING_LEFT ; 08 const SPRITEMOVEDATA_STANDING_RIGHT ; 09 const SPRITEMOVEDATA_SPINRANDOM_FAST ; 0a const SPRITEMOVEDATA_PLAYER ; 0b const SPRITEMOVEDATA_0C ; 0c const SPRITEMOVEDATA_0D ; 0d const SPRITEMOVEDATA_0E ; 0e const SPRITEMOVEDATA_0F ; 0f const SPRITEMOVEDATA_10 ; 10 const SPRITEMOVEDATA_11 ; 11 const SPRITEMOVEDATA_12 ; 12 const SPRITEMOVEDATA_FOLLOWING ; 13 const SPRITEMOVEDATA_SCRIPTED ; 14 const SPRITEMOVEDATA_SNORLAX ; 15 const SPRITEMOVEDATA_POKEMON ; 16 const SPRITEMOVEDATA_SUDOWOODO ; 17 const SPRITEMOVEDATA_SMASHABLE_ROCK ; 18 const SPRITEMOVEDATA_STRENGTH_BOULDER ; 19 const SPRITEMOVEDATA_FOLLOWNOTEXACT ; 1a const SPRITEMOVEDATA_SHADOW ; 1b const SPRITEMOVEDATA_EMOTE ; 1c const SPRITEMOVEDATA_SCREENSHAKE ; 1d const SPRITEMOVEDATA_SPINCOUNTERCLOCKWISE ; 1e const SPRITEMOVEDATA_SPINCLOCKWISE ; 1f const SPRITEMOVEDATA_20 ; 20 const SPRITEMOVEDATA_BIGDOLL ; 21 const SPRITEMOVEDATA_BOULDERDUST ; 22 const SPRITEMOVEDATA_GRASS ; 23 const SPRITEMOVEDATA_LAPRAS ; 24 NUM_SPRITEMOVEDATA EQU const_value SPRITEMOVEDATA_FIELDS EQU 6 ; MapObjectMovementPattern.Pointers indexes (see engine/map_objects.asm) const_def const SPRITEMOVEFN_00 const SPRITEMOVEFN_RANDOM_WALK_Y const SPRITEMOVEFN_RANDOM_WALK_X const SPRITEMOVEFN_RANDOM_WALK_XY const SPRITEMOVEFN_SLOW_RANDOM_SPIN const SPRITEMOVEFN_FAST_RANDOM_SPIN const SPRITEMOVEFN_STANDING const SPRITEMOVEFN_OBEY_DPAD const SPRITEMOVEFN_08 const SPRITEMOVEFN_09 const SPRITEMOVEFN_0A const SPRITEMOVEFN_0B const SPRITEMOVEFN_0C const SPRITEMOVEFN_0D const SPRITEMOVEFN_0E const SPRITEMOVEFN_FOLLOW const SPRITEMOVEFN_SCRIPTED const SPRITEMOVEFN_STRENGTH const SPRITEMOVEFN_FOLLOWNOTEXACT const SPRITEMOVEFN_SHADOW const SPRITEMOVEFN_EMOTE const SPRITEMOVEFN_BIG_SNORLAX const SPRITEMOVEFN_BOUNCE const SPRITEMOVEFN_SCREENSHAKE const SPRITEMOVEFN_SPIN_CLOCKWISE const SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE const SPRITEMOVEFN_BOULDERDUST const SPRITEMOVEFN_GRASS ; StepTypesJumptable indexes (see engine/map_objects.asm) const_def const STEP_TYPE_00 const STEP_TYPE_SLEEP const STEP_TYPE_NPC_WALK const STEP_TYPE_03 const STEP_TYPE_04 const STEP_TYPE_05 const STEP_TYPE_PLAYER_WALK const STEP_TYPE_07 const STEP_TYPE_NPC_JUMP const STEP_TYPE_PLAYER_JUMP const STEP_TYPE_HALF_STEP const STEP_TYPE_BUMP const STEP_TYPE_TELEPORT_FROM const STEP_TYPE_TELEPORT_TO const STEP_TYPE_SKYFALL const STEP_TYPE_0F const STEP_TYPE_GOT_BITE const STEP_TYPE_ROCK_SMASH const STEP_TYPE_RETURN_DIG const STEP_TYPE_TRACKING_OBJECT const STEP_TYPE_14 const STEP_TYPE_15 const STEP_TYPE_16 const STEP_TYPE_17 const STEP_TYPE_18 const STEP_TYPE_SKYFALL_TOP ; PersonActionPairPointers indexes (see engine/map_object_action.asm) const_def const PERSON_ACTION_00 const PERSON_ACTION_STAND const PERSON_ACTION_STEP const PERSON_ACTION_BUMP const PERSON_ACTION_SPIN const PERSON_ACTION_SPIN_FLICKER const PERSON_ACTION_FISHING const PERSON_ACTION_SHADOW const PERSON_ACTION_EMOTE const PERSON_ACTION_BIG_SNORLAX const PERSON_ACTION_BOUNCE const PERSON_ACTION_WEIRD_TREE const PERSON_ACTION_BIG_LAPRAS const PERSON_ACTION_BIG_DOLL const PERSON_ACTION_BOULDER_DUST const PERSON_ACTION_GRASS_SHAKE const PERSON_ACTION_SKYFALL ; Facings indexes (see data/facings.asm) const_def const FACING_STEP_DOWN_0 const FACING_STEP_DOWN_1 const FACING_STEP_DOWN_2 const FACING_STEP_DOWN_3 const FACING_STEP_UP_0 const FACING_STEP_UP_1 const FACING_STEP_UP_2 const FACING_STEP_UP_3 const FACING_STEP_LEFT_0 const FACING_STEP_LEFT_1 const FACING_STEP_LEFT_2 const FACING_STEP_LEFT_3 const FACING_STEP_RIGHT_0 const FACING_STEP_RIGHT_1 const FACING_STEP_RIGHT_2 const FACING_STEP_RIGHT_3 const FACING_FISH_DOWN const FACING_FISH_UP const FACING_FISH_LEFT const FACING_FISH_RIGHT const FACING_EMOTE const FACING_SHADOW const FACING_BIG_DOLL_ASYM const FACING_BIG_DOLL_SYM const FACING_WEIRD_TREE_0 const FACING_WEIRD_TREE_1 const FACING_WEIRD_TREE_2 const FACING_WEIRD_TREE_3 const FACING_BOULDER_DUST_1 const FACING_BOULDER_DUST_2 const FACING_GRASS_1 const FACING_GRASS_2 ; sprite_anim_struct members (see macros/wram.asm) const_def const SPRITEANIMSTRUCT_INDEX ; 0 const SPRITEANIMSTRUCT_FRAMESET_ID ; 1 const SPRITEANIMSTRUCT_ANIM_SEQ_ID ; 2 const SPRITEANIMSTRUCT_TILE_ID ; 3 const SPRITEANIMSTRUCT_XCOORD ; 4 const SPRITEANIMSTRUCT_YCOORD ; 5 const SPRITEANIMSTRUCT_XOFFSET ; 6 const SPRITEANIMSTRUCT_YOFFSET ; 7 const SPRITEANIMSTRUCT_DURATION ; 8 const SPRITEANIMSTRUCT_DURATIONOFFSET ; 9 const SPRITEANIMSTRUCT_FRAME ; a const SPRITEANIMSTRUCT_JUMPTABLE_INDEX ; b const SPRITEANIMSTRUCT_0C ; c const SPRITEANIMSTRUCT_0D ; d const SPRITEANIMSTRUCT_0E ; e const SPRITEANIMSTRUCT_0F ; f ; SpriteAnimFrameData indexes (see data/sprite_engine.asm) const_def const SPRITE_ANIM_FRAMESET_00 const SPRITE_ANIM_FRAMESET_PARTY_MON const SPRITE_ANIM_FRAMESET_02 ; unused? const SPRITE_ANIM_FRAMESET_03 ; unused? const SPRITE_ANIM_FRAMESET_04 ; unused? const SPRITE_ANIM_FRAMESET_05 ; unused? const SPRITE_ANIM_FRAMESET_06 ; unused? const SPRITE_ANIM_FRAMESET_07 const SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR const SPRITE_ANIM_FRAMESET_09 ; unused? const SPRITE_ANIM_FRAMESET_GAMEFREAK_LOGO const SPRITE_ANIM_FRAMESET_GS_INTRO_STAR const SPRITE_ANIM_FRAMESET_GS_INTRO_SPARKLE const SPRITE_ANIM_FRAMESET_SLOTS_GOLEM const SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY const SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY_2 const SPRITE_ANIM_FRAMESET_SLOTS_EGG const SPRITE_ANIM_FRAMESET_RED_WALK const SPRITE_ANIM_FRAMESET_STILL_CURSOR const SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL const SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL_0 const SPRITE_ANIM_FRAMESET_TRADE_POOF const SPRITE_ANIM_FRAMESET_TRADE_TUBE_BULGE const SPRITE_ANIM_FRAMESET_TRADEMON_ICON const SPRITE_ANIM_FRAMESET_TRADEMON_BUBBLE const SPRITE_ANIM_FRAMESET_EVOLUTION_BALL_OF_LIGHT const SPRITE_ANIM_FRAMESET_RADIO_TUNING_KNOB const SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_RED const SPRITE_ANIM_FRAMESET_1C ; unused? const SPRITE_ANIM_FRAMESET_LEAF const SPRITE_ANIM_FRAMESET_CUT_TREE const SPRITE_ANIM_FRAMESET_EGG_CRACK const SPRITE_ANIM_FRAMESET_EGG_HATCH const SPRITE_ANIM_FRAMESET_21 ; unused? const SPRITE_ANIM_FRAMESET_22 ; unused? const SPRITE_ANIM_FRAMESET_23 ; unused? const SPRITE_ANIM_FRAMESET_24 const SPRITE_ANIM_FRAMESET_HEADBUTT const SPRITE_ANIM_FRAMESET_26 const SPRITE_ANIM_FRAMESET_27 ; unused? const SPRITE_ANIM_FRAMESET_28 ; unused? const SPRITE_ANIM_FRAMESET_29 ; unused? const SPRITE_ANIM_FRAMESET_2A ; unused? const SPRITE_ANIM_FRAMESET_2B ; unused? const SPRITE_ANIM_FRAMESET_2C ; unused? const SPRITE_ANIM_FRAMESET_BLUE_WALK const SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_BLUE const SPRITE_ANIM_FRAMESET_2F const SPRITE_ANIM_FRAMESET_30 const SPRITE_ANIM_FRAMESET_31 const SPRITE_ANIM_FRAMESET_32 const SPRITE_ANIM_FRAMESET_33 const SPRITE_ANIM_FRAMESET_34 const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_2 const SPRITE_ANIM_FRAMESET_INTRO_PICHU const SPRITE_ANIM_FRAMESET_INTRO_WOOPER const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_1 const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_2 const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_3 const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_4 const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F_2 const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_AWAY const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F const SPRITE_ANIM_FRAMESET_CELEBI_LEFT const SPRITE_ANIM_FRAMESET_CELEBI_RIGHT ; DoAnimFrame.Jumptable indexes (see engine/sprite_anims.asm) const_def const SPRITE_ANIM_SEQ_NULL const SPRITE_ANIM_SEQ_PARTY_MON const SPRITE_ANIM_SEQ_PARTY_MON_SWITCH const SPRITE_ANIM_SEQ_PARTY_MON_SELECTED const SPRITE_ANIM_SEQ_04 const SPRITE_ANIM_SEQ_NAMING_SCREEN_CURSOR const SPRITE_ANIM_SEQ_GAMEFREAK_LOGO const SPRITE_ANIM_SEQ_GS_INTRO_STAR const SPRITE_ANIM_SEQ_GS_INTRO_SPARKLE const SPRITE_ANIM_SEQ_SLOTS_GOLEM const SPRITE_ANIM_SEQ_SLOTS_CHANSEY const SPRITE_ANIM_SEQ_SLOTS_EGG const SPRITE_ANIM_SEQ_MAIL_CURSOR const SPRITE_ANIM_SEQ_0D const SPRITE_ANIM_SEQ_0E const SPRITE_ANIM_SEQ_0F const SPRITE_ANIM_SEQ_TRADE_POKE_BALL const SPRITE_ANIM_SEQ_TRADE_TUBE_BULGE const SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE const SPRITE_ANIM_SEQ_REVEAL_NEW_MON const SPRITE_ANIM_SEQ_RADIO_TUNING_KNOB const SPRITE_ANIM_SEQ_CUT_LEAVES const SPRITE_ANIM_SEQ_FLY_FROM const SPRITE_ANIM_SEQ_FLY_LEAF const SPRITE_ANIM_SEQ_FLY_TO const SPRITE_ANIM_SEQ_19 const SPRITE_ANIM_SEQ_1A const SPRITE_ANIM_SEQ_1B const SPRITE_ANIM_SEQ_1C const SPRITE_ANIM_SEQ_INTRO_SUICUNE const SPRITE_ANIM_SEQ_INTRO_PICHU_WOOPER const SPRITE_ANIM_SEQ_CELEBI const SPRITE_ANIM_SEQ_INTRO_UNOWN const SPRITE_ANIM_SEQ_INTRO_UNOWN_F const SPRITE_ANIM_SEQ_INTRO_SUICUNE_AWAY ; SpriteAnimSeqData indexes (see data/sprite_anim_seqs.asm) const_def const SPRITE_ANIM_INDEX_PARTY_MON const SPRITE_ANIM_INDEX_01 const SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR const SPRITE_ANIM_INDEX_GAMEFREAK_LOGO const SPRITE_ANIM_INDEX_GS_INTRO_STAR const SPRITE_ANIM_INDEX_GS_INTRO_SPARKLE const SPRITE_ANIM_INDEX_SLOTS_GOLEM const SPRITE_ANIM_INDEX_SLOTS_CHANSEY const SPRITE_ANIM_INDEX_SLOTS_EGG const SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR const SPRITE_ANIM_INDEX_RED_WALK const SPRITE_ANIM_INDEX_0B const SPRITE_ANIM_INDEX_DUMMY_GAME const SPRITE_ANIM_INDEX_0D const SPRITE_ANIM_INDEX_TRADE_POKE_BALL const SPRITE_ANIM_INDEX_TRADE_POOF const SPRITE_ANIM_INDEX_TRADE_TUBE_BULGE const SPRITE_ANIM_INDEX_TRADEMON_ICON const SPRITE_ANIM_INDEX_TRADEMON_BUBBLE const SPRITE_ANIM_INDEX_EVOLUTION_BALL_OF_LIGHT const SPRITE_ANIM_INDEX_RADIO_TUNING_KNOB const SPRITE_ANIM_INDEX_MAGNET_TRAIN_RED const SPRITE_ANIM_INDEX_LEAF const SPRITE_ANIM_INDEX_CUT_TREE const SPRITE_ANIM_INDEX_FLY_LEAF const SPRITE_ANIM_INDEX_EGG_CRACK const SPRITE_ANIM_INDEX_1A const SPRITE_ANIM_INDEX_HEADBUTT const SPRITE_ANIM_INDEX_EGG_HATCH const SPRITE_ANIM_INDEX_1D const SPRITE_ANIM_INDEX_BLUE_WALK const SPRITE_ANIM_INDEX_MAGNET_TRAIN_BLUE const SPRITE_ANIM_INDEX_20 const SPRITE_ANIM_INDEX_21 const SPRITE_ANIM_INDEX_22 const SPRITE_ANIM_INDEX_23 const SPRITE_ANIM_INDEX_24 const SPRITE_ANIM_INDEX_25 const SPRITE_ANIM_INDEX_INTRO_SUICUNE const SPRITE_ANIM_INDEX_INTRO_PICHU const SPRITE_ANIM_INDEX_INTRO_WOOPER const SPRITE_ANIM_INDEX_INTRO_UNOWN const SPRITE_ANIM_INDEX_INTRO_UNOWN_F const SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY const SPRITE_ANIM_INDEX_CELEBI ; SpriteAnimOAMData indexes (see data/sprite_engine.asm) const_def const SPRITE_ANIM_FRAME_IDX_00 const SPRITE_ANIM_FRAME_IDX_01 const SPRITE_ANIM_FRAME_IDX_02 const SPRITE_ANIM_FRAME_IDX_03 const SPRITE_ANIM_FRAME_IDX_04 const SPRITE_ANIM_FRAME_IDX_05 const SPRITE_ANIM_FRAME_IDX_06 const SPRITE_ANIM_FRAME_IDX_07 const SPRITE_ANIM_FRAME_IDX_08 const SPRITE_ANIM_FRAME_IDX_09 const SPRITE_ANIM_FRAME_IDX_0A const SPRITE_ANIM_FRAME_IDX_0B const SPRITE_ANIM_FRAME_IDX_0C const SPRITE_ANIM_FRAME_IDX_0D const SPRITE_ANIM_FRAME_IDX_0E const SPRITE_ANIM_FRAME_IDX_0F const SPRITE_ANIM_FRAME_IDX_10 const SPRITE_ANIM_FRAME_IDX_11 const SPRITE_ANIM_FRAME_IDX_12 const SPRITE_ANIM_FRAME_IDX_13 const SPRITE_ANIM_FRAME_IDX_14 const SPRITE_ANIM_FRAME_IDX_15 const SPRITE_ANIM_FRAME_IDX_16 const SPRITE_ANIM_FRAME_IDX_17 const SPRITE_ANIM_FRAME_IDX_18 const SPRITE_ANIM_FRAME_IDX_19 const SPRITE_ANIM_FRAME_IDX_1A const SPRITE_ANIM_FRAME_IDX_1B const SPRITE_ANIM_FRAME_IDX_1C const SPRITE_ANIM_FRAME_IDX_1D const SPRITE_ANIM_FRAME_IDX_1E const SPRITE_ANIM_FRAME_IDX_1F const SPRITE_ANIM_FRAME_IDX_20 const SPRITE_ANIM_FRAME_IDX_21 const SPRITE_ANIM_FRAME_IDX_22 const SPRITE_ANIM_FRAME_IDX_23 const SPRITE_ANIM_FRAME_IDX_24 const SPRITE_ANIM_FRAME_IDX_25 const SPRITE_ANIM_FRAME_IDX_26 const SPRITE_ANIM_FRAME_IDX_27 const SPRITE_ANIM_FRAME_IDX_28 const SPRITE_ANIM_FRAME_IDX_29 const SPRITE_ANIM_FRAME_IDX_2A const SPRITE_ANIM_FRAME_IDX_2B const SPRITE_ANIM_FRAME_IDX_2C const SPRITE_ANIM_FRAME_IDX_2D const SPRITE_ANIM_FRAME_IDX_2E const SPRITE_ANIM_FRAME_IDX_2F const SPRITE_ANIM_FRAME_IDX_30 const SPRITE_ANIM_FRAME_IDX_31 const SPRITE_ANIM_FRAME_IDX_32 const SPRITE_ANIM_FRAME_IDX_33 const SPRITE_ANIM_FRAME_IDX_34 const SPRITE_ANIM_FRAME_IDX_35 const SPRITE_ANIM_FRAME_IDX_36 const SPRITE_ANIM_FRAME_IDX_37 const SPRITE_ANIM_FRAME_IDX_38 const SPRITE_ANIM_FRAME_IDX_39 const SPRITE_ANIM_FRAME_IDX_3A const SPRITE_ANIM_FRAME_IDX_3B const SPRITE_ANIM_FRAME_IDX_3C const SPRITE_ANIM_FRAME_IDX_3D const SPRITE_ANIM_FRAME_IDX_3E const SPRITE_ANIM_FRAME_IDX_3F const SPRITE_ANIM_FRAME_IDX_40 const SPRITE_ANIM_FRAME_IDX_41 const SPRITE_ANIM_FRAME_IDX_42 const SPRITE_ANIM_FRAME_IDX_43 const SPRITE_ANIM_FRAME_IDX_44 const SPRITE_ANIM_FRAME_IDX_45 const SPRITE_ANIM_FRAME_IDX_46 const SPRITE_ANIM_FRAME_IDX_47 const SPRITE_ANIM_FRAME_IDX_48 const SPRITE_ANIM_FRAME_IDX_49 const SPRITE_ANIM_FRAME_IDX_4A const SPRITE_ANIM_FRAME_IDX_4B const SPRITE_ANIM_FRAME_IDX_4C const SPRITE_ANIM_FRAME_IDX_4D const SPRITE_ANIM_FRAME_IDX_4E const SPRITE_ANIM_FRAME_IDX_4F const SPRITE_ANIM_FRAME_IDX_50 const SPRITE_ANIM_FRAME_IDX_51 const SPRITE_ANIM_FRAME_IDX_52 const SPRITE_ANIM_FRAME_IDX_53 const SPRITE_ANIM_FRAME_IDX_54 const SPRITE_ANIM_FRAME_IDX_55 const SPRITE_ANIM_FRAME_IDX_56 const SPRITE_ANIM_FRAME_IDX_57 const SPRITE_ANIM_FRAME_IDX_58 const SPRITE_ANIM_FRAME_IDX_59 const SPRITE_ANIM_FRAME_IDX_5A const SPRITE_ANIM_FRAME_IDX_5B const SPRITE_ANIM_FRAME_IDX_5C const SPRITE_ANIM_FRAME_IDX_5D const SPRITE_ANIM_FRAME_IDX_5E const SPRITE_ANIM_FRAME_IDX_5F const SPRITE_ANIM_FRAME_IDX_60 const SPRITE_ANIM_FRAME_IDX_61 const SPRITE_ANIM_FRAME_IDX_62 const SPRITE_ANIM_FRAME_IDX_63 const SPRITE_ANIM_FRAME_IDX_64 const SPRITE_ANIM_FRAME_IDX_65 const SPRITE_ANIM_FRAME_IDX_66 const SPRITE_ANIM_FRAME_IDX_67 const SPRITE_ANIM_FRAME_IDX_68 const SPRITE_ANIM_FRAME_IDX_69 const SPRITE_ANIM_FRAME_IDX_6A const SPRITE_ANIM_FRAME_IDX_6B const SPRITE_ANIM_FRAME_IDX_6C const SPRITE_ANIM_FRAME_IDX_6D const SPRITE_ANIM_FRAME_IDX_6E const SPRITE_ANIM_FRAME_IDX_6F const SPRITE_ANIM_FRAME_IDX_70 const SPRITE_ANIM_FRAME_IDX_71 const SPRITE_ANIM_FRAME_IDX_72 const SPRITE_ANIM_FRAME_IDX_73 const SPRITE_ANIM_FRAME_IDX_74 const SPRITE_ANIM_FRAME_IDX_75 const SPRITE_ANIM_FRAME_IDX_76 const SPRITE_ANIM_FRAME_IDX_77 const SPRITE_ANIM_FRAME_IDX_78 const SPRITE_ANIM_FRAME_IDX_79 const SPRITE_ANIM_FRAME_IDX_7A const SPRITE_ANIM_FRAME_IDX_7B const SPRITE_ANIM_FRAME_IDX_7C const SPRITE_ANIM_FRAME_IDX_7D const SPRITE_ANIM_FRAME_IDX_7E const SPRITE_ANIM_FRAME_IDX_7F const SPRITE_ANIM_FRAME_IDX_80 const SPRITE_ANIM_FRAME_IDX_81 const SPRITE_ANIM_FRAME_IDX_82 const SPRITE_ANIM_FRAME_IDX_83 const SPRITE_ANIM_FRAME_IDX_84 const SPRITE_ANIM_FRAME_IDX_85 const SPRITE_ANIM_FRAME_IDX_86 const SPRITE_ANIM_FRAME_IDX_87 const SPRITE_ANIM_FRAME_IDX_88 const SPRITE_ANIM_FRAME_IDX_89 const SPRITE_ANIM_FRAME_IDX_8A const SPRITE_ANIM_FRAME_IDX_8B