const_value set 2 const CHARCOALKILN_BLACK_BELT const CHARCOALKILN_YOUNGSTER const CHARCOALKILN_MOLTRES CharcoalKiln_MapScriptHeader: .MapTriggers: db 0 .MapCallbacks: db 0 CharcoalKilnBoss: faceplayer opentext checkevent EVENT_GOT_HM01_CUT iftrue .GotCut checkevent EVENT_CLEARED_SLOWPOKE_WELL iftrue .SavedSlowpoke writetext CharcoalKilnBossText1 waitbutton closetext end .SavedSlowpoke writetext CharcoalKilnBossText2 waitbutton closetext end .GotCut writetext CharcoalKilnBossText3 waitbutton closetext end CharcoalKilnApprentice: faceplayer opentext checkevent EVENT_GOT_CHARCOAL_IN_CHARCOAL_KILN iftrue .YoureTheCoolest checkevent EVENT_GOT_HM01_CUT iftrue .Thanks writetext CharcoalKilnApprenticeText1 waitbutton closetext end .Thanks writetext CharcoalKilnApprenticeText2 buttonsound verbosegiveitem CHARCOAL iffalse .Done setevent EVENT_GOT_CHARCOAL_IN_CHARCOAL_KILN closetext end .YoureTheCoolest writetext CharcoalKilnApprenticeText3 waitbutton .Done closetext end CharcoalKilnFarfetchd: faceplayer opentext writetext FarfetchdText cry FARFETCH_D waitbutton closetext end CharcoalKilnBookshelf: jumpstd magazinebookshelf CharcoalKilnRadio: jumpstd radio2 CharcoalKilnBossText1: text "All the SLOWPOKE" line "have disappeared" cont "from the town." para "The forest's pro-" line "tector may be" cont "angry with us…" para "It may be a bad" line "omen. We should" cont "stay in." done CharcoalKilnBossText2: text "The SLOWPOKE have" line "returned…" para "But my APPRENTICE" line "hasn't come back" cont "from ILEX FOREST." para "Where in the world" line "is that lazy guy?" done CharcoalKilnBossText3: text "You chased off" line "TEAM ROCKET and" para "went to ILEX" line "FOREST alone?" para "That takes guts!" line "I like that. Come" cont "train with us." done CharcoalKilnApprenticeText1: text "Where have all the" line "SLOWPOKE gone?" para "Are they out play-" line "ing somewhere?" done CharcoalKilnApprenticeText2: text "I'm sorry--I for-" line "got to thank you." para "This is CHARCOAL" line "that I made." para "Fire-type #MON" line "would be happy to" cont "hold that." done CharcoalKilnApprenticeText3: text "The SLOWPOKE came" line "back, and you even" cont "found FARFETCH'D." para "You're the cool-" line "est, man!" done FarfetchdText: text "FARFETCH'D: Kwaa!" done CharcoalKiln_MapEventHeader: ; filler db 0, 0 .Warps: db 2 warp_def $7, $2, 2, AZALEA_TOWN warp_def $7, $3, 2, AZALEA_TOWN .XYTriggers: db 0 .Signposts: db 3 signpost 1, 0, SIGNPOST_READ, CharcoalKilnBookshelf signpost 1, 1, SIGNPOST_READ, CharcoalKilnBookshelf signpost 1, 7, SIGNPOST_READ, CharcoalKilnRadio .PersonEvents: db 3 person_event SPRITE_BLACK_BELT, 3, 2, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, CharcoalKilnBoss, EVENT_CHARCOAL_KILN_BOSS person_event SPRITE_YOUNGSTER, 3, 5, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, 0, PERSONTYPE_SCRIPT, 0, CharcoalKilnApprentice, EVENT_CHARCOAL_KILN_APPRENTICE person_event SPRITE_MOLTRES, 6, 5, SPRITEMOVEDATA_POKEMON, 2, 2, -1, -1, (1 << 3) | PAL_OW_BROWN, PERSONTYPE_SCRIPT, 0, CharcoalKilnFarfetchd, EVENT_CHARCOAL_KILN_FARFETCH_D