InitList: ; This entire function is useless. ld a, [wInitListType] cp INIT_ENEMYOT_LIST jr nz, .check_party_ot_name ld hl, wOTPartyCount ld de, wOTPartyMonOT ld a, ENEMY_OT_NAME jr .done .check_party_ot_name cp INIT_PLAYEROT_LIST jr nz, .check_mon_name ld hl, wPartyCount ld de, wPartyMonOT ld a, PARTY_OT_NAME jr .done .check_mon_name cp INIT_MON_LIST jr nz, .check_item_name ld hl, wCurMart ld de, PokemonNames ld a, MON_NAME jr .done .check_item_name cp INIT_BAG_ITEM_LIST jr nz, .check_ob_item_name ld hl, wNumItems ld de, ItemNames ld a, ITEM_NAME jr .done .check_ob_item_name ld hl, wCurMart ld de, ItemNames ld a, ITEM_NAME .done ld [wNamedObjectTypeBuffer], a ld a, l ld [wListPointer], a ld a, h ld [wListPointer + 1], a ld a, e ld [wUnusedD102], a ld a, d ld [wUnusedD102 + 1], a ld bc, ItemAttributes ld a, c ld [wItemAttributesPtr], a ld a, b ld [wItemAttributesPtr + 1], a ret