StdScripts:: ; bc000 dbw BANK(PokeCenterNurseScript), PokeCenterNurseScript dbw BANK(DifficultBookshelfScript), DifficultBookshelfScript dbw BANK(PictureBookshelfScript), PictureBookshelfScript dbw BANK(MagazineBookshelfScript), MagazineBookshelfScript dbw BANK(TeamRocketOathScript), TeamRocketOathScript dbw BANK(IncenseBurnerScript), IncenseBurnerScript dbw BANK(MerchandiseShelfScript), MerchandiseShelfScript dbw BANK(TownMapScript), TownMapScript dbw BANK(WindowScript), WindowScript dbw BANK(TVScript), TVScript dbw BANK(HomepageScript), HomepageScript dbw BANK(Radio1Script), Radio1Script dbw BANK(Radio2Script), Radio2Script dbw BANK(TrashCanScript), TrashCanScript dbw BANK(StrengthBoulderScript), StrengthBoulderScript dbw BANK(SmashRockScript), SmashRockScript dbw BANK(PokeCenterSignScript), PokeCenterSignScript dbw BANK(MartSignScript), MartSignScript dbw BANK(GoldenrodRocketsScript), GoldenrodRocketsScript dbw BANK(RadioTowerRocketsScript), RadioTowerRocketsScript dbw BANK(ElevatorButtonScript), ElevatorButtonScript dbw BANK(DayToTextScript), DayToTextScript dbw BANK(BugContestResultsWarpScript), BugContestResultsWarpScript dbw BANK(BugContestResultsScript), BugContestResultsScript dbw BANK(InitializeEventsScript), InitializeEventsScript dbw BANK(AskNumber1MScript), AskNumber1MScript dbw BANK(AskNumber2MScript), AskNumber2MScript dbw BANK(RegisteredNumberMScript), RegisteredNumberMScript dbw BANK(NumberAcceptedMScript), NumberAcceptedMScript dbw BANK(NumberDeclinedMScript), NumberDeclinedMScript dbw BANK(PhoneFullMScript), PhoneFullMScript dbw BANK(RematchMScript), RematchMScript dbw BANK(GiftMScript), GiftMScript dbw BANK(PackFullMScript), PackFullMScript dbw BANK(RematchGiftMScript), RematchGiftMScript dbw BANK(AskNumber1FScript), AskNumber1FScript dbw BANK(AskNumber2FScript), AskNumber2FScript dbw BANK(RegisteredNumberFScript), RegisteredNumberFScript dbw BANK(NumberAcceptedFScript), NumberAcceptedFScript dbw BANK(NumberDeclinedFScript), NumberDeclinedFScript dbw BANK(PhoneFullFScript), PhoneFullFScript dbw BANK(RematchFScript), RematchFScript dbw BANK(GiftFScript), GiftFScript dbw BANK(PackFullFScript), PackFullFScript dbw BANK(RematchGiftFScript), RematchGiftFScript dbw BANK(GymStatue1Script), GymStatue1Script dbw BANK(GymStatue2Script), GymStatue2Script dbw BANK(UnknownScript_0xbcdb9), UnknownScript_0xbcdb9 dbw BANK(UnknownScript_0xbcdc3), UnknownScript_0xbcdc3 dbw BANK(PCScript), PCScript dbw BANK(UnknownScript_0xbcdcd), UnknownScript_0xbcdcd dbw BANK(HappinessCheckScript), HappinessCheckScript ; bc09c PokeCenterNurseScript: ; bc09c ; Talking to a nurse in a Pokemon Center loadfont ; The nurse has different text for: ; Morn checkmorn iftrue .morn ; Day checkday iftrue .day ; Nite checknite iftrue .nite ; If somehow it's not a time of day at all, we skip the introduction jump .heal .morn ; Different text if we're in the com center checkevent $032a iftrue .morn_comcenter ; Good morning! Welcome to ... farwritetext UnknownText_0x1b0000 keeptextopen jump .heal .morn_comcenter ; Good morning! This is the ... farwritetext UnknownText_0x1b008a keeptextopen jump .heal .day ; Different text if we're in the com center checkevent $032a iftrue .day_comcenter ; Hello! Welcome to ... farwritetext UnknownText_0x1b002b keeptextopen jump .heal .day_comcenter ; Hello! This is the ... farwritetext UnknownText_0x1b00d6 keeptextopen jump .heal .nite ; Different text if we're in the com center checkevent $032a iftrue .nite_comcenter ; Good evening! You're out late. ... farwritetext UnknownText_0x1b004f keeptextopen jump .heal .nite_comcenter ; Good to see you working so late. ... farwritetext UnknownText_0x1b011b keeptextopen jump .heal .heal ; If we come back, don't welcome us to the com center again clearevent $032a ; Ask if you want to heal farwritetext UnknownText_0x1b017a yesorno iffalse .end ; Go ahead and heal farwritetext UnknownText_0x1b01bd pause 20 special Function1060a2 ; Turn to the machine spriteface $fe, $2 pause 10 special Functionc658 playmusic MUSIC_NONE writebyte $0 special Function12324 pause 30 special RestartMapMusic spriteface $fe, $0 pause 10 ; Has Elm already phoned you about Pokerus? checkphonecall iftrue .done ; Has Pokerus already been found in the Pokecenter? checkflag $000d iftrue .done ; Check for Pokerus special SpecialCheckPokerus ; SPECIAL_CHECKPOKERUS iftrue .pokerus .done ; Thank you for waiting. ... farwritetext UnknownText_0x1b01d7 pause 20 .end ; We hope to see you again. farwritetext UnknownText_0x1b020b ; Curtsy spriteface $fe, $1 pause 10 spriteface $fe, $0 pause 10 ; And we're out closetext loadmovesprites end .pokerus ; Different text for com center (excludes 'in a Pokemon Center') ; Since flag $32a is cleared when healing, ; this text is never actually seen checkevent $032a iftrue .pokerus_comcenter ; Your Pokemon appear to be infected ... farwritetext UnknownText_0x1b0241 closetext loadmovesprites jump .endpokerus .pokerus_comcenter ; Your Pokemon appear to be infected ... farwritetext UnknownText_0x1b02d6 closetext loadmovesprites .endpokerus ; Don't tell us about Pokerus again setflag $000d ; Trigger Elm's Pokerus phone call specialphonecall $0001 end ; bc162 DifficultBookshelfScript: farjumptext DifficultBookshelfText PictureBookshelfScript: farjumptext PictureBookshelfText MagazineBookshelfScript: farjumptext MagazineBookshelfText TeamRocketOathScript: farjumptext TeamRocketOathText IncenseBurnerScript: farjumptext IncenseBurnerText MerchandiseShelfScript: farjumptext MerchandiseShelfText TownMapScript: loadfont farwritetext TownMapText closetext special Functionc2c0 loadmovesprites end WindowScript: farjumptext WindowText TVScript: loadfont farwritetext TVText closetext loadmovesprites end HomepageScript: farjumptext HomepageText Radio1Script: loadfont writebyte $0 special Functionc355 loadmovesprites end Radio2Script: ; Lucky Channel loadfont writebyte $4 special Functionc355 loadmovesprites end TrashCanScript: ; 0xbc1a5 farjumptext TrashCanText PCScript: loadfont special Function1559a loadmovesprites end ElevatorButtonScript: playsound SFX_READ_TEXT_2 pause 15 playsound SFX_ELEVATOR_END end StrengthBoulderScript: farjump AskStrengthScript SmashRockScript: farjump AskRockSmashScript PokeCenterSignScript: farjumptext PokeCenterSignText MartSignScript farjumptext MartSignText DayToTextScript: checkcode $b if_equal MONDAY, .Monday if_equal TUESDAY, .Tuesday if_equal WEDNESDAY, .Wednesday if_equal THURSDAY, .Thursday if_equal FRIDAY, .Friday if_equal SATURDAY, .Saturday stringtotext .SundayText, 0 end .Monday stringtotext .MondayText, 0 end .Tuesday stringtotext .TuesdayText, 0 end .Wednesday stringtotext .WednesdayText, 0 end .Thursday stringtotext .ThursdayText, 0 end .Friday stringtotext .FridayText, 0 end .Saturday stringtotext .SaturdayText, 0 end .SundayText db "SUNDAY@" .MondayText db "MONDAY@" .TuesdayText db "TUESDAY@" .WednesdayText db "WEDNESDAY@" .ThursdayText db "THURSDAY@" .FridayText db "FRIDAY@" .SaturdayText db "SATURDAY@" GoldenrodRocketsScript: clearevent $06cd end RadioTowerRocketsScript: setflag $0013 setevent $06cf setevent $06d1 clearevent $06ce clearevent $0025 setevent $0756 specialphonecall $0004 domaptrigger GROUP_MAHOGANY_TOWN, MAP_MAHOGANY_TOWN, $1 end BugContestResultsWarpScript: special WhiteBGMap scall UnknownScript_0xbc380 setevent $0747 clearevent $0748 setevent $02d2 warp GROUP_ROUTE_36_NATIONAL_PARK_GATE, MAP_ROUTE_36_NATIONAL_PARK_GATE, $0, $4 applymovement $0, MovementData_0xbcea1 BugContestResultsScript: clearflag $0011 clearevent $02d2 clearevent $0313 clearevent $0314 clearevent $0315 clearevent $0316 loadfont farwritetext UnknownText_0x1b05bf closetext special Functionc34a RAM2MEM $0 if_equal $1, UnknownScript_0xbc31e if_equal $2, UnknownScript_0xbc332 if_equal $3, UnknownScript_0xbc343 farwritetext UnknownText_0x1b0681 keeptextopen waitbutton verbosegiveitem BERRY, 1 iffalse UnknownScript_0xbc375 UnknownScript_0xbc2a9: farwritetext UnknownText_0x1b06b7 keeptextopen jump UnknownScript_0xbc2b6 ; 0xbc2b1 UnknownScript_0xbc2b1: ; 0xbc2b1 farwritetext UnknownText_0x1b065b keeptextopen UnknownScript_0xbc2b6: checkevent $0308 iffalse UnknownScript_0xbc2c4 farwritetext UnknownText_0x1b06d9 closetext special Function13a31 UnknownScript_0xbc2c4: special Function4d9e5 if_equal $0, UnknownScript_0xbc2d4 if_equal $2, UnknownScript_0xbc2d4 farwritetext UnknownText_0x1b070d closetext UnknownScript_0xbc2d4: loadmovesprites dotrigger $0 domaptrigger GROUP_ROUTE_35_NATIONAL_PARK_GATE, MAP_ROUTE_35_NATIONAL_PARK_GATE, $0 setevent $0716 setevent $0717 setevent $0718 setevent $0719 setevent $071a setevent $071b setevent $071c setevent $071d setevent $071e setevent $071f setevent $0720 setevent $0721 setevent $0722 setevent $0723 setevent $0724 setevent $0725 setevent $0726 setevent $0727 setevent $0728 setevent $0729 setflag $0051 special PlayMapMusic end ; 0xbc31e UnknownScript_0xbc31e: ; 0xbc31e setevent $0000 itemtotext SUN_STONE, $1 farwritetext UnknownText_0x1b0621 closetext verbosegiveitem SUN_STONE, 1 iffalse UnknownScript_0xbc354 jump UnknownScript_0xbc2b1 ; 0xbc332 UnknownScript_0xbc332: ; 0xbc332 itemtotext EVERSTONE, $1 farwritetext UnknownText_0x1b0621 closetext verbosegiveitem EVERSTONE, 1 iffalse UnknownScript_0xbc35f jump UnknownScript_0xbc2b1 ; 0xbc343 UnknownScript_0xbc343: ; 0xbc343 itemtotext GOLD_BERRY, $1 farwritetext UnknownText_0x1b0621 closetext verbosegiveitem GOLD_BERRY, 1 iffalse UnknownScript_0xbc36a jump UnknownScript_0xbc2b1 ; 0xbc354 UnknownScript_0xbc354: ; 0xbc354 farwritetext UnknownText_0x1b08cc keeptextopen setevent $0313 jump UnknownScript_0xbc2b1 ; 0xbc35f UnknownScript_0xbc35f: ; 0xbc35f farwritetext UnknownText_0x1b08cc keeptextopen setevent $0314 jump UnknownScript_0xbc2b1 ; 0xbc36a UnknownScript_0xbc36a: ; 0xbc36a farwritetext UnknownText_0x1b08cc keeptextopen setevent $0315 jump UnknownScript_0xbc2b1 ; 0xbc375 UnknownScript_0xbc375: ; 0xbc375 farwritetext UnknownText_0x1b08cc keeptextopen setevent $0316 jump UnknownScript_0xbc2a9 ; 0xbc380 UnknownScript_0xbc380: ; 0xbc380 checkevent $0716 iftrue .skip1 clearevent $0720 .skip1 checkevent $0717 iftrue .skip2 clearevent $0721 .skip2 checkevent $0718 iftrue .skip3 clearevent $0722 .skip3 checkevent $0719 iftrue .skip4 clearevent $0723 .skip4 checkevent $071a iftrue .skip5 clearevent $0724 .skip5 checkevent $071b iftrue .skip6 clearevent $0725 .skip6 checkevent $071c iftrue .skip7 clearevent $0726 .skip7 checkevent $071d iftrue .skip8 clearevent $0727 .skip8 checkevent $071e iftrue .skip9 clearevent $0728 .skip9 checkevent $071f iftrue .skip10 clearevent $0729 .skip10 end InitializeEventsScript: setevent $06cb setevent $06ce setevent $06cd setevent $06d0 setevent $06f3 setevent $06e9 setevent $06f4 setevent $06d5 setevent $06de setevent $06dd setevent $06df setevent $06c0 setevent $06e4 setevent $0025 setevent $06be setevent $06bf setevent $06c1 setevent $06f9 setevent $06fd setevent $06ff setevent $0700 setevent $0702 setevent $0703 setevent $0704 setevent $070d setevent $070e setevent $070f setevent $0710 setevent $0715 setevent $0716 setevent $0717 setevent $0718 setevent $0719 setevent $071a setevent $071b setevent $071c setevent $071d setevent $071e setevent $071f setevent $0720 setevent $0721 setevent $0722 setevent $0723 setevent $0724 setevent $0725 setevent $0726 setevent $0727 setevent $0728 setevent $0729 setevent $072c setevent $072f setevent $072d setevent $0735 setevent $0736 setevent $073c setevent $073d setevent $0741 setevent $0742 setevent $0743 setevent $0744 setevent $02a4 setevent $02af setevent $0749 setevent $06d3 setevent $074d setevent $0712 setevent $0713 setevent $0711 setevent $06d4 setevent $0304 setevent $0307 setevent $06d8 setevent $06c3 setevent $06c2 setevent $06c6 setevent $075f setevent $0731 setevent $074a setevent $0762 setevent $0738 setevent $073a setevent $073b setevent $0733 setevent $073f setevent $078d setevent $0766 setevent $0768 setevent $0769 setevent $076a setevent $078e setevent $078f setevent $0790 setevent $0791 setevent $0793 setevent $07a4 setevent $07a4 setevent $07a5 setevent $06ec setevent $06ed setevent $06f0 setevent $07a9 setevent $07aa setevent $06c8 setevent $07ac setevent $07ad setevent $07b5 setevent $07b6 setevent $07c5 setevent $07b7 setevent $07b0 setevent $07af setevent $07ae setevent $07cf setflag $000e setflag $0017 variablesprite $4, $52 variablesprite $5, $4 variablesprite $6, $35 variablesprite $7, $a variablesprite $8, $a variablesprite $9, $a variablesprite $a, $a variablesprite $b, $28 variablesprite $c, $28 setevent $00fb setevent $076d setevent $076c setevent $076e setevent $076f setevent $0773 setevent $0776 setevent $0777 setevent $0779 setevent $0772 setevent $077b setevent $0036 return AskNumber1MScript: special RandomPhoneMon checkcode $17 if_equal $5, .Jack if_equal $7, .Huey if_equal $b, .Gaven if_equal $d, .Jose if_equal $f, .Joey if_equal $10, .Wade if_equal $11, .Ralph if_equal $13, .Anthony if_equal $14, .Todd if_equal $16, .Irwin if_equal $17, .Arnie if_equal $18, .Alan if_equal $1b, .Chad if_equal $1c, .Derek if_equal $1d, .Tully if_equal $1e, .Brent if_equal $20, .Vance if_equal $21, .Wilton if_equal $22, .Kenji if_equal $23, .Parry .Jack farwritetext JackAskNumber1Text end .Huey farwritetext HueyAskNumber1Text end .Gaven farwritetext GavenAskNumber1Text end .Jose farwritetext JoseAskNumber1Text end .Joey farwritetext JoeyAskNumber1Text end .Wade farwritetext WadeAskNumber1Text end .Ralph farwritetext RalphAskNumber1Text end .Anthony farwritetext AnthonyAskNumber1Text end .Todd farwritetext ToddAskNumber1Text end .Irwin farwritetext IrwinAskNumber1Text end .Arnie farwritetext ArnieAskNumber1Text end .Alan farwritetext AlanAskNumber1Text end .Chad farwritetext ChadAskNumber1Text end .Derek farwritetext DerekAskNumber1Text end .Tully farwritetext TullyAskNumber1Text end .Brent farwritetext BrentAskNumber1Text end .Vance farwritetext VanceAskNumber1Text end .Wilton farwritetext WiltonAskNumber1Text end .Kenji farwritetext KenjiAskNumber1Text end .Parry farwritetext ParryAskNumber1Text end AskNumber2MScript: special RandomPhoneMon checkcode $17 if_equal $5, .Jack if_equal $7, .Huey if_equal $b, .Gaven if_equal $d, .Jose if_equal $f, .Joey if_equal $10, .Wade if_equal $11, .Ralph if_equal $13, .Anthony if_equal $14, .Todd if_equal $16, .Irwin if_equal $17, .Arnie if_equal $18, .Alan if_equal $1b, .Chad if_equal $1c, .Derek if_equal $1d, .Tully if_equal $1e, .Brent if_equal $20, .Vance if_equal $21, .Wilton if_equal $22, .Kenji if_equal $23, .Parry .Jack farwritetext JackAskNumber2Text end .Huey farwritetext HueyAskNumber2Text end .Gaven farwritetext GavenAskNumber2Text end .Jose farwritetext JoseAskNumber2Text end .Joey farwritetext JoeyAskNumber2Text end .Wade farwritetext WadeAskNumber2Text end .Ralph farwritetext RalphAskNumber2Text end .Anthony farwritetext AnthonyAskNumber2Text end .Todd farwritetext ToddAskNumber2Text end .Irwin farwritetext IrwinAskNumber2Text end .Arnie farwritetext ArnieAskNumber2Text end .Alan farwritetext AlanAskNumber2Text end .Chad farwritetext ChadAskNumber2Text end .Derek farwritetext DerekAskNumber2Text end .Tully farwritetext TullyAskNumber2Text end .Brent farwritetext BrentAskNumber2Text end .Vance farwritetext VanceAskNumber2Text end .Wilton farwritetext WiltonAskNumber2Text end .Kenji farwritetext KenjiAskNumber2Text end .Parry farwritetext ParryAskNumber2Text end RegisteredNumberMScript: farwritetext RegisteredNumber1Text playsound SFX_REGISTER_PHONE_NUMBER waitbutton keeptextopen end NumberAcceptedMScript: checkcode $17 if_equal $5, .Jack if_equal $7, .Huey if_equal $b, .Gaven if_equal $d, .Jose if_equal $f, .Joey if_equal $10, .Wade if_equal $11, .Ralph if_equal $13, .Anthony if_equal $14, .Todd if_equal $16, .Irwin if_equal $17, .Arnie if_equal $18, .Alan if_equal $1b, .Chad if_equal $1c, .Derek if_equal $1d, .Tully if_equal $1e, .Brent if_equal $20, .Vance if_equal $21, .Wilton if_equal $22, .Kenji if_equal $23, .Parry .Jack farwritetext JackNumberAcceptedText closetext loadmovesprites end .Huey farwritetext HueyNumberAcceptedText closetext loadmovesprites end .Gaven farwritetext GavenNumberAcceptedText closetext loadmovesprites end .Jose farwritetext JoseNumberAcceptedText closetext loadmovesprites end .Joey farwritetext JoeyNumberAcceptedText closetext loadmovesprites end .Wade farwritetext WadeNumberAcceptedText closetext loadmovesprites end .Ralph farwritetext RalphNumberAcceptedText closetext loadmovesprites end .Anthony farwritetext AnthonyNumberAcceptedText closetext loadmovesprites end .Todd farwritetext ToddNumberAcceptedText closetext loadmovesprites end .Irwin farwritetext IrwinNumberAcceptedText closetext loadmovesprites end .Arnie farwritetext ArnieNumberAcceptedText closetext loadmovesprites end .Alan farwritetext AlanNumberAcceptedText closetext loadmovesprites end .Chad farwritetext ChadNumberAcceptedText closetext loadmovesprites end .Derek farwritetext DerekNumberAcceptedText closetext loadmovesprites end .Tully farwritetext TullyNumberAcceptedText closetext loadmovesprites end .Brent farwritetext BrentNumberAcceptedText closetext loadmovesprites end .Vance farwritetext VanceNumberAcceptedText closetext loadmovesprites end .Wilton farwritetext WiltonNumberAcceptedText closetext loadmovesprites end .Kenji farwritetext KenjiNumberAcceptedText closetext loadmovesprites end .Parry farwritetext ParryNumberAcceptedText closetext loadmovesprites end NumberDeclinedMScript: checkcode $17 if_equal $5, .Jack if_equal $7, .Huey if_equal $b, .Gaven if_equal $d, .Jose if_equal $f, .Joey if_equal $10, .Wade if_equal $11, .Ralph if_equal $13, .Anthony if_equal $14, .Todd if_equal $16, .Irwin if_equal $17, .Arnie if_equal $18, .Alan if_equal $1b, .Chad if_equal $1c, .Derek if_equal $1d, .Tully if_equal $1e, .Brent if_equal $20, .Vance if_equal $21, .Wilton if_equal $22, .Kenji if_equal $23, .Parry .Jack farwritetext JackNumberDeclinedText closetext loadmovesprites end .Huey farwritetext HueyNumberDeclinedText closetext loadmovesprites end .Gaven farwritetext GavenNumberDeclinedText closetext loadmovesprites end .Jose farwritetext JoseNumberDeclinedText closetext loadmovesprites end .Joey farwritetext JoeyNumberDeclinedText closetext loadmovesprites end .Wade farwritetext WadeNumberDeclinedText closetext loadmovesprites end .Ralph farwritetext RalphNumberDeclinedText closetext loadmovesprites end .Anthony farwritetext AnthonyNumberDeclinedText closetext loadmovesprites end .Todd farwritetext ToddNumberDeclinedText closetext loadmovesprites end .Irwin farwritetext IrwinNumberDeclinedText closetext loadmovesprites end .Arnie farwritetext ArnieNumberDeclinedText closetext loadmovesprites end .Alan farwritetext AlanNumberDeclinedText closetext loadmovesprites end .Chad farwritetext ChadNumberDeclinedText closetext loadmovesprites end .Derek farwritetext DerekNumberDeclinedText closetext loadmovesprites end .Tully farwritetext TullyNumberDeclinedText closetext loadmovesprites end .Brent farwritetext BrentNumberDeclinedText closetext loadmovesprites end .Vance farwritetext VanceNumberDeclinedText closetext loadmovesprites end .Wilton farwritetext WiltonNumberDeclinedText closetext loadmovesprites end .Kenji farwritetext KenjiNumberDeclinedText closetext loadmovesprites end .Parry farwritetext ParryNumberDeclinedText closetext loadmovesprites end PhoneFullMScript: checkcode $17 if_equal $5, .Jack if_equal $7, .Huey if_equal $b, .Gaven if_equal $d, .Jose if_equal $f, .Joey if_equal $10, .Wade if_equal $11, .Ralph if_equal $13, .Anthony if_equal $14, .Todd if_equal $16, .Irwin if_equal $17, .Arnie if_equal $18, .Alan if_equal $1b, .Chad if_equal $1c, .Derek if_equal $1d, .Tully if_equal $1e, .Brent if_equal $20, .Vance if_equal $21, .Wilton if_equal $22, .Kenji if_equal $23, .Parry .Jack farwritetext JackPhoneFullText closetext loadmovesprites end .Huey farwritetext HueyPhoneFullText closetext loadmovesprites end .Gaven farwritetext GavenPhoneFullText closetext loadmovesprites end .Jose farwritetext JosePhoneFullText closetext loadmovesprites end .Joey farwritetext JoeyPhoneFullText closetext loadmovesprites end .Wade farwritetext WadePhoneFullText closetext loadmovesprites end .Ralph farwritetext RalphPhoneFullText closetext loadmovesprites end .Anthony farwritetext AnthonyPhoneFullText closetext loadmovesprites end .Todd farwritetext ToddPhoneFullText closetext loadmovesprites end .Irwin farwritetext IrwinPhoneFullText closetext loadmovesprites end .Arnie farwritetext ArniePhoneFullText closetext loadmovesprites end .Alan farwritetext AlanPhoneFullText closetext loadmovesprites end .Chad farwritetext ChadPhoneFullText closetext loadmovesprites end .Derek farwritetext DerekPhoneFullText closetext loadmovesprites end .Tully farwritetext TullyPhoneFullText closetext loadmovesprites end .Brent farwritetext BrentPhoneFullText closetext loadmovesprites end .Vance farwritetext VancePhoneFullText closetext loadmovesprites end .Wilton farwritetext WiltonPhoneFullText closetext loadmovesprites end .Kenji farwritetext KenjiPhoneFullText closetext loadmovesprites end .Parry farwritetext ParryPhoneFullText closetext loadmovesprites end RematchMScript: checkcode $17 if_equal $5, .Jack if_equal $7, .Huey if_equal $b, .Gaven if_equal $d, .Jose if_equal $f, .Joey if_equal $10, .Wade if_equal $11, .Ralph if_equal $13, .Anthony if_equal $14, .Todd if_equal $17, .Arnie if_equal $18, .Alan if_equal $1b, .Chad if_equal $1d, .Tully if_equal $1e, .Brent if_equal $20, .Vance if_equal $21, .Wilton if_equal $23, .Parry .Jack farwritetext JackRematchText closetext loadmovesprites end .Huey farwritetext HueyRematchText closetext loadmovesprites end .Gaven farwritetext GavenRematchText closetext loadmovesprites end .Jose farwritetext JoseRematchText closetext loadmovesprites end .Joey farwritetext JoeyRematchText closetext loadmovesprites end .Wade farwritetext WadeRematchText closetext loadmovesprites end .Ralph farwritetext RalphRematchText closetext loadmovesprites end .Anthony farwritetext AnthonyRematchText closetext loadmovesprites end .Todd farwritetext ToddRematchText closetext loadmovesprites end .Arnie farwritetext ArnieRematchText closetext loadmovesprites end .Alan farwritetext AlanRematchText closetext loadmovesprites end .Chad farwritetext ChadRematchText closetext loadmovesprites end .Tully farwritetext TullyRematchText closetext loadmovesprites end .Brent farwritetext BrentRematchText closetext loadmovesprites end .Vance farwritetext VanceRematchText closetext loadmovesprites end .Wilton farwritetext WiltonRematchText closetext loadmovesprites end .Parry farwritetext ParryRematchText closetext loadmovesprites end GiftMScript: checkcode $17 if_equal $d, .Jose if_equal $10, .Wade if_equal $18, .Alan if_equal $1c, .Derek if_equal $1d, .Tully if_equal $21, .Wilton if_equal $22, .Kenji .Jose farwritetext JoseGiftText keeptextopen end .Wade farwritetext WadeGiftText keeptextopen end .Alan farwritetext AlanGiftText keeptextopen end .Derek farwritetext DerekGiftText keeptextopen end .Tully farwritetext TullyGiftText keeptextopen end .Wilton farwritetext WiltonGiftText keeptextopen end .Kenji farwritetext KenjiGiftText keeptextopen end PackFullMScript: checkcode $17 if_equal $7, .Huey if_equal $d, .Jose if_equal $f, .Joey if_equal $10, .Wade if_equal $18, .Alan if_equal $1c, .Derek if_equal $1d, .Tully if_equal $20, .Vance if_equal $21, .Wilton if_equal $22, .Kenji if_equal $23, .Parry .Huey farwritetext HueyPackFullText closetext loadmovesprites end .Jose farwritetext JosePackFullText closetext loadmovesprites end .Joey farwritetext JoeyPackFullText closetext loadmovesprites end .Wade farwritetext WadePackFullText closetext loadmovesprites end .Alan farwritetext AlanPackFullText closetext loadmovesprites end .Derek farwritetext DerekPackFullText closetext loadmovesprites end .Tully farwritetext TullyPackFullText closetext loadmovesprites end .Vance farwritetext VancePackFullText closetext loadmovesprites end .Wilton farwritetext WiltonPackFullText closetext loadmovesprites end .Kenji farwritetext KenjiPackFullText closetext loadmovesprites end .Parry farwritetext ParryPackFullText closetext loadmovesprites end RematchGiftMScript: loadfont checkcode $17 if_equal $7, .Huey if_equal $f, .Joey if_equal $20, .Vance if_equal $23, .Parry .Huey farwritetext HueyRematchGiftText keeptextopen end .Joey farwritetext JoeyRematchGiftText keeptextopen end .Vance farwritetext VanceRematchGiftText keeptextopen end .Parry farwritetext ParryRematchGiftText keeptextopen end AskNumber1FScript: checkcode $17 if_equal $6, .Beverly if_equal $c, .Beth if_equal $e, .Reena if_equal $12, .Liz if_equal $15, .Gina if_equal $1a, .Dana if_equal $1f, .Tiffany if_equal $24, .Erin .Beverly farwritetext BeverlyAskNumber1Text end .Beth farwritetext BethAskNumber1Text end .Reena farwritetext ReenaAskNumber1Text end .Liz farwritetext LizAskNumber1Text end .Gina farwritetext GinaAskNumber1Text end .Dana farwritetext DanaAskNumber1Text end .Tiffany farwritetext TiffanyAskNumber1Text end .Erin farwritetext ErinAskNumber1Text end AskNumber2FScript: checkcode $17 if_equal $6, .Beverly if_equal $c, .Beth if_equal $e, .Reena if_equal $12, .Liz if_equal $15, .Gina if_equal $1a, .Dana if_equal $1f, .Tiffany if_equal $24, .Erin .Beverly farwritetext BeverlyAskNumber2Text end .Beth farwritetext BethAskNumber2Text end .Reena farwritetext ReenaAskNumber2Text end .Liz farwritetext LizAskNumber2Text end .Gina farwritetext GinaAskNumber2Text end .Dana farwritetext DanaAskNumber2Text end .Tiffany farwritetext TiffanyAskNumber2Text end .Erin farwritetext ErinAskNumber2Text end RegisteredNumberFScript: farwritetext RegisteredNumber2Text playsound SFX_REGISTER_PHONE_NUMBER waitbutton keeptextopen end NumberAcceptedFScript: ; 0xbcbd3 checkcode $17 if_equal $6, .Beverly if_equal $c, .Beth if_equal $e, .Reena if_equal $12, .Liz if_equal $15, .Gina if_equal $1a, .Dana if_equal $1f, .Tiffany if_equal $24, .Erin .Beverly farwritetext BeverlyNumberAcceptedText closetext loadmovesprites end .Beth farwritetext BethNumberAcceptedText closetext loadmovesprites end .Reena farwritetext ReenaNumberAcceptedText closetext loadmovesprites end .Liz farwritetext LizNumberAcceptedText closetext loadmovesprites end .Gina farwritetext GinaNumberAcceptedText closetext loadmovesprites end .Dana farwritetext DanaNumberAcceptedText closetext loadmovesprites end .Tiffany farwritetext TiffanyNumberAcceptedText closetext loadmovesprites end .Erin farwritetext ErinNumberAcceptedText closetext loadmovesprites end NumberDeclinedFScript: checkcode $17 if_equal $6, .Beverly if_equal $c, .Beth if_equal $e, .Reena if_equal $12, .Liz if_equal $15, .Gina if_equal $1a, .Dana if_equal $1f, .Tiffany if_equal $24, .Erin .Beverly farwritetext BeverlyNumberDeclinedText closetext loadmovesprites end .Beth farwritetext BethNumberDeclinedText closetext loadmovesprites end .Reena farwritetext ReenaNumberDeclinedText closetext loadmovesprites end .Liz farwritetext LizNumberDeclinedText closetext loadmovesprites end .Gina farwritetext GinaNumberDeclinedText closetext loadmovesprites end .Dana farwritetext DanaNumberDeclinedText closetext loadmovesprites end .Tiffany farwritetext TiffanyNumberDeclinedText closetext loadmovesprites end .Erin farwritetext ErinNumberDeclinedText closetext loadmovesprites end PhoneFullFScript: checkcode $17 if_equal $6, .Beverly if_equal $c, .Beth if_equal $e, .Reena if_equal $12, .Liz if_equal $15, .Gina if_equal $1a, .Dana if_equal $1f, .Tiffany if_equal $24, .Erin .Beverly farwritetext BeverlyPhoneFullText closetext loadmovesprites end .Beth farwritetext BethPhoneFullText closetext loadmovesprites end .Reena farwritetext ReenaPhoneFullText closetext loadmovesprites end .Liz farwritetext LizPhoneFullText closetext loadmovesprites end .Gina farwritetext GinaPhoneFullText closetext loadmovesprites end .Dana farwritetext DanaPhoneFullText closetext loadmovesprites end .Tiffany farwritetext TiffanyPhoneFullText closetext loadmovesprites end .Erin farwritetext ErinPhoneFullText closetext loadmovesprites end RematchFScript: checkcode $17 if_equal $c, .Beth if_equal $e, .Reena if_equal $12, .Liz if_equal $15, .Gina if_equal $1a, .Dana if_equal $1f, .Tiffany if_equal $24, .Erin .Beth farwritetext BethRematchText closetext loadmovesprites end .Reena farwritetext ReenaRematchText closetext loadmovesprites end .Liz farwritetext LizRematchText closetext loadmovesprites end .Gina farwritetext GinaRematchText closetext loadmovesprites end .Dana farwritetext DanaRematchText closetext loadmovesprites end .Tiffany farwritetext TiffanyRematchText closetext loadmovesprites end .Erin farwritetext ErinRematchText closetext loadmovesprites end GiftFScript: checkcode $17 if_equal $6, .Beverly if_equal $15, .Gina if_equal $1a, .Dana if_equal $1f, .Tiffany .Beverly farwritetext BeverlyGiftText keeptextopen end .Gina farwritetext GinaGiftText keeptextopen end .Dana farwritetext DanaGiftText keeptextopen end .Tiffany farwritetext TiffanyGiftText keeptextopen end PackFullFScript: checkcode $17 if_equal $6, .Beverly if_equal $15, .Gina if_equal $1a, .Dana if_equal $1f, .Tiffany if_equal $24, .Erin .Beverly farwritetext BeverlyPackFullText closetext loadmovesprites end .Gina farwritetext GinaPackFullText closetext loadmovesprites end .Dana farwritetext DanaPackFullText closetext loadmovesprites end .Tiffany farwritetext TiffanyPackFullText closetext loadmovesprites end .Erin farwritetext ErinPackFullText closetext loadmovesprites end RematchGiftFScript: checkcode $17 if_equal $24, .Erin .Erin loadfont farwritetext ErinRematchGiftText keeptextopen end GymStatue1Script: mapnametotext $0 loadfont farwritetext UnknownText_0x1b074e closetext loadmovesprites end GymStatue2Script: mapnametotext $0 loadfont farwritetext UnknownText_0x1b074e keeptextopen farwritetext UnknownText_0x1b075c closetext loadmovesprites end UnknownScript_0xbcdb9: ; 0xbcdb9 waitbutton farwritetext UnknownText_0x1b0648 playsound SFX_ITEM waitbutton end ; 0xbcdc3 UnknownScript_0xbcdc3: ; 0xbcdc3 waitbutton farwritetext UnknownText_0x1b0648 playsound SFX_GET_EGG_FROM_DAYCARE_LADY waitbutton end ; 0xbcdcd UnknownScript_0xbcdcd: ; 0xbcdcd faceplayer loadfont farwritetext UnknownText_0x1b077f keeptextopen checkitem COIN_CASE iftrue UnknownScript_0xbcde0 farwritetext UnknownText_0x1b079c closetext loadmovesprites end ; 0xbcde0 UnknownScript_0xbcde0: ; 0xbcde0 farwritetext UnknownText_0x1b07e3 UnknownScript_0xbcde4: ; 0xbcde4 special Function24b4e loadmenudata MenuDataHeader_0xbce54 interpretmenu2 writebackup if_equal $1, UnknownScript_0xbcdf7 if_equal $2, UnknownScript_0xbce1b jump UnknownScript_0xbce4d ; 0xbcdf7 UnknownScript_0xbcdf7: ; 0xbcdf7 checkcoins 9949 if_equal $0, UnknownScript_0xbce46 checkmoney $0, 1000 if_equal $2, UnknownScript_0xbce3f givecoins 50 takemoney $0, 1000 waitbutton playsound SFX_TRANSACTION farwritetext UnknownText_0x1b0830 closetext jump UnknownScript_0xbcde4 ; 0xbce1b UnknownScript_0xbce1b: ; 0xbce1b checkcoins 9499 if_equal $0, UnknownScript_0xbce46 checkmoney $0, 10000 if_equal $2, UnknownScript_0xbce3f givecoins 500 takemoney $0, 10000 waitbutton playsound SFX_TRANSACTION farwritetext UnknownText_0x1b084f closetext jump UnknownScript_0xbcde4 ; 0xbce3f UnknownScript_0xbce3f: ; 0xbce3f farwritetext UnknownText_0x1b086f closetext loadmovesprites end ; 0xbce46 UnknownScript_0xbce46: ; 0xbce46 farwritetext UnknownText_0x1b088c closetext loadmovesprites end ; 0xbce4d UnknownScript_0xbce4d: ; 0xbce4d farwritetext UnknownText_0x1b08ad closetext loadmovesprites end ; 0xbce54 MenuDataHeader_0xbce54: ; 0xbce54 db $40 ; flags db 04, 00 ; start coords db 11, 15 ; end coords dw MenuData2_0xbce5c db 1 ; default option ; 0xbce5c MenuData2_0xbce5c: ; 0xbce5c db $80 ; flags db 3 ; items db " 50 : ¥1000@" db "500 : ¥10000@" db "CANCEL@" ; 0xbce7f HappinessCheckScript: faceplayer loadfont special Function718d if_less_than 50, .Unhappy if_less_than 150, .KindaHappy farwritetext HappinessText3 closetext loadmovesprites end .KindaHappy farwritetext HappinessText2 closetext loadmovesprites end .Unhappy farwritetext HappinessText1 closetext loadmovesprites end MovementData_0xbcea1: ; bcea1 step_right step_down turn_head_up step_end ; bcea5