; More overworld event handling. WarpToSpawnPoint:: ; 97c28 ld hl, StatusFlags2 res 1, [hl] res 2, [hl] ret ; 97c30 RunMemScript:: ; 97c30 ; If there is no script here, we don't need to be here. ld a, [wMapReentryScriptQueueFlag] and a ret z ; Execute the script at (wMapReentryScriptBank):(wMapReentryScriptAddress). ld hl, wMapReentryScriptAddress ld a, [hli] ld h, [hl] ld l, a ld a, [wMapReentryScriptBank] call CallScript scf ; Clear the buffer for the next script. push af xor a ld hl, wMapReentryScriptQueueFlag ld bc, 8 call ByteFill pop af ret ; 97c4f LoadScriptBDE:: ; 97c4f ; If there's already a script here, don't overwrite. ld hl, wMapReentryScriptQueueFlag ld a, [hl] and a ret nz ; Set the flag ld [hl], 1 inc hl ; Load the script pointer b:de into (wMapReentryScriptBank):(wMapReentryScriptAddress) ld [hl], b inc hl ld [hl], e inc hl ld [hl], d scf ret ; 97c5f CheckFacingTileEvent:: ; 97c5f call GetFacingTileCoord ld [EngineBuffer1], a ld c, a callba CheckFacingTileForStd jr c, .done call CheckCutTreeTile jr nz, .whirlpool callba TryCutOW jr .done .whirlpool ld a, [EngineBuffer1] call CheckWhirlpoolTile jr nz, .waterfall callba TryWhirlpoolOW jr .done .waterfall ld a, [EngineBuffer1] call CheckWaterfallTile jr nz, .headbutt callba TryWaterfallOW jr .done .headbutt ld a, [EngineBuffer1] call CheckHeadbuttTreeTile jr nz, .surf callba TryHeadbuttOW jr c, .done jr .noevent .surf callba TrySurfOW jr nc, .noevent jr .done .noevent xor a ret .done call PlayClickSFX ld a, $ff scf ret ; 97cc0 RandomEncounter:: ; 97cc0 ; Random encounter call CheckWildEncounterCooldown jr c, .nope call CanUseSweetScent jr nc, .nope ld hl, StatusFlags2 bit 2, [hl] jr nz, .bug_contest callba TryWildEncounter jr nz, .nope jr .ok .bug_contest call _TryWildEncounter_BugContest jr nc, .nope jr .ok_bug_contest .nope ld a, 1 and a ret .ok ld a, BANK(WildBattleScript) ld hl, WildBattleScript jr .done .ok_bug_contest ld a, BANK(BugCatchingContestBattleScript) ld hl, BugCatchingContestBattleScript jr .done .done call CallScript scf ret ; 97cf9 WildBattleScript: ; 97cf9 battlecheck startbattle returnafterbattle end ; 97cfd CanUseSweetScent:: ; 97cfd ld hl, StatusFlags bit 5, [hl] jr nz, .no ld a, [wPermission] cp $4 jr z, .ice_check cp $7 jr z, .ice_check callba Function149dd jr nc, .no .ice_check ld a, [StandingTile] call CheckIceTile jr z, .no scf ret .no and a ret ; 97d23 _TryWildEncounter_BugContest: ; 97d23 call TryWildEncounter_BugContest ret nc call ChooseWildEncounter_BugContest callba CheckRepelEffect ret ; 97d31 ChooseWildEncounter_BugContest:: ; 97d31 ; Pick a random mon out of ContestMons. .loop call Random cp 100 << 1 jr nc, .loop srl a ld hl, ContestMons ld de, 4 .CheckMon sub [hl] jr c, .GotMon add hl, de jr .CheckMon .GotMon inc hl ; Species ld a, [hli] ld [TempWildMonSpecies], a ; Min level ld a, [hli] ld d, a ; Max level ld a, [hl] sub d jr nz, .RandomLevel ; If min and max are the same. ld a, d jr .GotLevel .RandomLevel ; Get a random level between the min and max. ld c, a inc c call Random ld a, [hRandomAdd] call SimpleDivide add d .GotLevel ld [CurPartyLevel], a xor a ret ; 97d64 TryWildEncounter_BugContest: ; 97d64 ld a, [StandingTile] call CheckSuperTallGrassTile ld b, $66 jr z, .ok ld b, $33 .ok callba ApplyMusicEffectOnEncounterRate callba ApplyCleanseTagEffectOnEncounterRate call Random ld a, [hRandomAdd] cp b ret c ld a, 1 and a ret ; 97d87 ContestMons: ; 97d87 ; %, species, min, max db 20, CATERPIE, 7, 18 db 20, WEEDLE, 7, 18 db 10, METAPOD, 9, 18 db 10, KAKUNA, 9, 18 db 5, BUTTERFREE, 12, 15 db 5, BEEDRILL, 12, 15 db 10, VENONAT, 10, 16 db 10, PARAS, 10, 17 db 5, SCYTHER, 13, 14 db 5, PINSIR, 13, 14 db -1, VENOMOTH, 30, 40 ; 97db3 DoBikeStep:: ; 97db3 nop nop ; If the bike shop owner doesn't have our number, or ; if we've already gotten the call, we don't have to ; be here. ld hl, StatusFlags2 bit 4, [hl] jr z, .NoCall ; If we're not on the bike, we don't have to be here. ld a, [PlayerState] cp PLAYER_BIKE jr nz, .NoCall ; If we're not in an area of phone service, we don't ; have to be here. call GetMapHeaderPhoneServiceNybble and a jr nz, .NoCall ; Check the bike step count and check whether we've ; taken 65536 of them yet. ld hl, wBikeStep ld a, [hli] ld d, a ld e, [hl] cp 255 jr nz, .increment ld a, e cp 255 jr z, .dont_increment .increment inc de ld [hl], e dec hl ld [hl], d .dont_increment ; If we've taken at least 1024 steps, have the bike ; shop owner try to call us. ld a, d cp 1024 >> 8 jr c, .NoCall ; If a call has already been queued, don't overwrite ; that call. ld a, [wSpecialPhoneCallID] and a jr nz, .NoCall ; Queue the call. ld a, SPECIALCALL_BIKESHOP ld [wSpecialPhoneCallID], a xor a ld [wSpecialPhoneCallID + 1], a ld hl, StatusFlags2 res 4, [hl] scf ret .NoCall xor a ret ; 97df9 Function97df9:: ; 97df9 ld hl, wd6de ld de, 6 ld c, 4 xor a .loop ld [hl], a add hl, de dec c jr nz, .loop ret ; 97e08 Function97e08:: ; 97e08 ld hl, wd6de xor a .asm_97e0c ld [hMapObjectIndexBuffer1], a ld a, [hl] and a jr z, .asm_97e19 push hl ld b, h ld c, l call Function97e79 pop hl .asm_97e19 ld de, $0006 add hl, de ld a, [hMapObjectIndexBuffer1] inc a cp $4 jr nz, .asm_97e0c ret ; 97e25 Function97e25: ; 97e25 ld hl, wd6de ld bc, 6 call AddNTimes ld b, h ld c, l ret ; 97e31 Function97e31:: ; 97e31 push bc push de call Function97e45 ld d, h ld e, l pop hl pop bc ret c ld a, b ld bc, $0005 call FarCopyBytes xor a ld [hl], a ret ; 97e45 Function97e45: ; 97e45 ld hl, wd6de ld de, $0006 ld c, $4 .asm_97e4d ld a, [hl] and a jr z, .asm_97e57 add hl, de dec c jr nz, .asm_97e4d scf ret .asm_97e57 ld a, $4 sub c and a ret ; 97e5c Function97e5c:: ; 97e5c ld hl, wd6de ld de, $0006 ld c, $4 .asm_97e64 ld a, [hl] cp b jr z, .asm_97e6e add hl, de dec c jr nz, .asm_97e64 and a ret .asm_97e6e xor a ld [hl], a scf ret ; 97e72 Function97e72: ; 97e72 ld hl, NONE add hl, bc ld [hl], 0 ret ; 97e79 Function97e79: ; 97e79 ld hl, NONE add hl, bc ld a, [hl] cp 5 jr c, .asm_97e83 xor a .asm_97e83 ld e, a ld d, 0 ld hl, Table97e94 rept 3 add hl, de endr ld a, [hli] push af ld a, [hli] ld h, [hl] ld l, a pop af rst FarCall ret ; 97e94 Table97e94: ; 97e94 dbw BANK(Function97eb7), Function97eb7 dbw BANK(Function97eb8), Function97eb8 dbw BANK(Function97f42), Function97f42 dbw BANK(Function97ef9), Function97ef9 dbw BANK(Function97ebc), Function97ebc ; 97ea3 Function97ea3: ; 97ea3 ld hl, $0005 add hl, bc ld a, [hl] pop hl rst JumpTable ret ; 97eab Function97eab: ; 97eab ld hl, $0005 add hl, bc inc [hl] ret ; 97eb1 Function97eb1: ; 97eb1 ld hl, $0005 add hl, bc dec [hl] ret ; 97eb7 Function97eb7: ; 97eb7 ret ; 97eb8 Function97eb8: ; 97eb8 call ret_2f3e ret ; 97ebc Function97ebc: ; 97ebc call Function97ea3 dw Function97ec3 dw Function97ecd ; 97ec3 Function97ec3: ; 97ec3 ld a, [hSCY] ld hl, $0004 add hl, bc ld [hl], a call Function97eab ; 97ecd Function97ecd: ; 97ecd ld hl, $0001 add hl, bc ld a, [hl] dec a ld [hl], a jr z, .asm_97eee and $1 jr z, .asm_97ee4 ld hl, $0002 add hl, bc ld a, [hSCY] sub [hl] ld [hSCY], a ret .asm_97ee4 ld hl, $0002 add hl, bc ld a, [hSCY] add [hl] ld [hSCY], a ret .asm_97eee ld hl, $0004 add hl, bc ld a, [hl] ld [hSCY], a call Function97e72 ret ; 97ef9 Function97ef9: ; 97ef9 call Function97ea3 dw Function97f02 dw Function97f0a dw Function97f1b ; 97f02 Function97f02: ; 97f02 call Function97f38 jr z, Function97f2c call Function97eab ; 97f0a Function97f0a: ; 97f0a call Function97f38 jr z, Function97f2c call Function97eab ld hl, $0002 add hl, bc ld a, [hl] ld [wd173], a ret ; 97f1b Function97f1b: ; 97f1b call Function97f38 jr z, Function97f2c call Function97eb1 ld hl, $0003 add hl, bc ld a, [hl] ld [wd173], a ret ; 97f2c Function97f2c: ; 97f2c ld a, $7f ld [wd173], a ld hl, $0005 add hl, bc ld [hl], 0 ret ; 97f38 Function97f38: ; 97f38 push bc ld bc, PlayerStruct call GetSpriteDirection and a pop bc ret ; 97f42 Function97f42: ; 97f42 ld de, PlayerStruct ld a, $d .asm_97f47 push af ld hl, NONE add hl, de ld a, [hl] and a jr z, .asm_97f71 ld hl, $0003 add hl, de ld a, [hl] cp $19 jr nz, .asm_97f71 ld hl, $000e add hl, de ld a, [hl] call CheckPitTile jr nz, .asm_97f71 ld hl, $0007 add hl, de ld a, [hl] cp $ff jr nz, .asm_97f71 call Function3567 jr c, .asm_97f7c .asm_97f71 ld hl, $0028 add hl, de ld d, h ld e, l pop af dec a jr nz, .asm_97f47 ret .asm_97f7c pop af ret ; 97f7e