const_value set 2 const SLOWPOKEWELLB2F_GYM_GUY const SLOWPOKEWELLB2F_POKE_BALL SlowpokeWellB2F_MapScripts: .SceneScripts: db 0 .MapCallbacks: db 0 GymGuyScript_0x5ad0b: faceplayer opentext checkevent EVENT_GOT_KINGS_ROCK_IN_SLOWPOKE_WELL iftrue .GotKingsRock writetext UnknownText_0x5ad2a buttonsound verbosegiveitem KINGS_ROCK iffalse .NoRoom setevent EVENT_GOT_KINGS_ROCK_IN_SLOWPOKE_WELL .NoRoom: closetext end .GotKingsRock: writetext UnknownText_0x5adf2 waitbutton closetext end SlowpokeWellB2FTMRainDance: itemball TM_RAIN_DANCE UnknownText_0x5ad2a: text "I'm waiting to see" line "SLOWPOKE's moment" cont "of evolution." para "Through observa-" line "tion, I made a new" cont "discovery." para "A SLOWPOKE with a" line "KING'S ROCK often" para "gets bitten by a" line "SHELLDER." para "Here, I'll share a" line "KING'S ROCK with" cont "you." done UnknownText_0x5adf2: text "I'm going to be" line "like SLOWPOKE." para "I'll wait patient-" line "ly, so I can see" cont "one evolve." done SlowpokeWellB2F_MapEvents: ; filler db 0, 0 .Warps: db 1 warp_def 9, 11, 2, SLOWPOKE_WELL_B1F .CoordEvents: db 0 .BGEvents: db 0 .ObjectEvents: db 2 object_event 5, 4, SPRITE_GYM_GUY, SPRITEMOVEDATA_WANDER, 1, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 1, GymGuyScript_0x5ad0b, -1 object_event 15, 5, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, SlowpokeWellB2FTMRainDance, EVENT_SLOWPOKE_WELL_B2F_TM_RAIN_DANCE