const_value set 2 const OLIVINELIGHTHOUSE1F_SAILOR const OLIVINELIGHTHOUSE1F_POKEFAN_F OlivineLighthouse1F_MapScripts: .SceneScripts: db 0 .MapCallbacks: db 0 OlivineLighthouse1FSailorScript: jumptextfaceplayer OlivineLighthouse1FSailorText OlivineLighthouse1FPokefanFScript: jumptextfaceplayer OlivineLighthouse1FPokefanFText OlivineLighthouse1FSailorText: text "People train at" line "this LIGHTHOUSE." para "It's not easy to" line "climb because of" cont "all the trainers." done OlivineLighthouse1FPokefanFText: text "In the past, #-" line "MON used to light" para "the sea around" line "OLIVINE at night." para "The LIGHTHOUSE was" line "made in honor of" cont "those #MON." done OlivineLighthouse1F_MapEvents: ; filler db 0, 0 .Warps: db 5 warp_def 10, 17, 9, OLIVINE_CITY warp_def 11, 17, 9, OLIVINE_CITY warp_def 3, 11, 1, OLIVINE_LIGHTHOUSE_2F warp_def 16, 13, 3, OLIVINE_LIGHTHOUSE_2F warp_def 17, 13, 4, OLIVINE_LIGHTHOUSE_2F .CoordEvents: db 0 .BGEvents: db 0 .ObjectEvents: db 2 object_event 8, 2, SPRITE_SAILOR, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, OlivineLighthouse1FSailorScript, -1 object_event 16, 9, SPRITE_POKEFAN_F, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, OlivineLighthouse1FPokefanFScript, -1