anim_wait: macro if \1 >= $d0 flip out endc db \1 endm enum_start $d0 enum anim_obj_command ; d0 anim_obj: macro db anim_obj_command db \1 ; obj db (\2 << 3) + \3 ; x db (\4 << 3) + \5 ; y db \6 ; param endm enum anim_1gfx_command ; d1 anim_1gfx: macro db anim_1gfx_command db \1 ; gfx1 endm enum anim_2gfx_command ; d2 anim_2gfx: macro db anim_2gfx_command db \1 ; gfx1 db \2 ; gfx2 endm enum anim_3gfx_command ; d3 anim_3gfx: macro db anim_3gfx_command db \1 ; gfx1 db \2 ; gfx2 db \3 ; gfx3 endm enum anim_4gfx_command ; d4 anim_4gfx: macro db anim_4gfx_command db \1 ; gfx1 db \2 ; gfx2 db \3 ; gfx3 db \4 ; gfx4 endm enum anim_5gfx_command ; d5 anim_5gfx: macro db anim_5gfx_command db \1 ; gfx1 db \2 ; gfx2 db \3 ; gfx3 db \4 ; gfx4 db \5 ; gfx5 endm enum anim_incobj_command ; d6 anim_incobj: macro db anim_incobj_command db \1 ; id endm enum anim_setobj_command ; d7 anim_setobj: macro db anim_setobj_command db \1 ; id db \2 ; obj endm enum anim_incbgeffect_command ; d8 anim_incbgeffect: macro db anim_incbgeffect_command db \1 ; effect endm enum anim_enemyfeetobj_command ; d9 anim_enemyfeetobj: macro db anim_enemyfeetobj_command endm enum anim_playerheadobj_command ; da anim_playerheadobj: macro db anim_playerheadobj_command endm enum anim_checkpokeball_command ; db anim_checkpokeball: macro db anim_checkpokeball_command endm enum anim_transform_command ; dc anim_transform: macro db anim_transform_command endm enum anim_raisesub_command ; dd anim_raisesub: macro db anim_raisesub_command endm enum anim_dropsub_command ; de anim_dropsub: macro db anim_dropsub_command endm enum anim_resetobp0_command ; df anim_resetobp0: macro db anim_resetobp0_command endm enum anim_sound_command ; e0 anim_sound: macro db anim_sound_command db (\1 << 2) | \2 ; duration, tracks db \3 ; id endm enum anim_cry_command ; e1 anim_cry: macro db anim_cry_command db \1 ; pitch endm enum anim_minimizeopp_command ; e2 anim_minimizeopp: macro db anim_minimizeopp_command endm enum anim_oamon_command ; e3 anim_oamon: macro db anim_oamon_command endm enum anim_oamoff_command ; e4 anim_oamoff: macro db anim_oamoff_command endm enum anim_clearobjs_command ; e5 anim_clearobjs: macro db anim_clearobjs_command endm enum anim_beatup_command ; e6 anim_beatup: macro db anim_beatup_command endm enum anim_0xe7_command ; e7 anim_0xe7: macro db anim_0xe7_command endm enum anim_updateactorpic_command ; e8 anim_updateactorpic: macro db anim_updateactorpic_command endm enum anim_minimize_command ; e9 anim_minimize: macro db anim_minimize_command endm enum anim_0xea_command ; ea anim_0xea: macro db anim_0xea_command endm enum anim_0xeb_command ; eb anim_0xeb: macro db anim_0xeb_command endm enum anim_0xec_command ; ec anim_0xec: macro db anim_0xec_command endm enum anim_0xed_command ; ed anim_0xed: macro db anim_0xed_command endm enum anim_if_param_and_command ; ee anim_if_param_and: macro db anim_if_param_and_command db \1 ; value dw \2 ; address endm enum anim_jumpuntil_command ; ef anim_jumpuntil: macro db anim_jumpuntil_command dw \1 ; address endm enum anim_bgeffect_command ; f0 anim_bgeffect: macro db anim_bgeffect_command db \1 ; effect db \2 ; unknown db \3 ; unknown db \4 ; unknown endm enum anim_bgp_command ; f1 anim_bgp: macro db anim_bgp_command db \1 ; colors endm enum anim_obp0_command ; f2 anim_obp0: macro db anim_obp0_command db \1 ; colors endm enum anim_obp1_command ; f3 anim_obp1: macro db anim_obp1_command db \1 ; colors endm enum anim_clearsprites_command ; f4 anim_clearsprites: macro db anim_clearsprites_command endm enum anim_0xf5_command ; f5 anim_0xf5: macro db anim_0xf5_command endm enum anim_0xf6_command ; f6 anim_0xf6: macro db anim_0xf6_command endm enum anim_0xf7_command ; f7 anim_0xf7: macro db anim_0xf7_command endm enum anim_if_param_equal_command ; f8 anim_if_param_equal: macro db anim_if_param_equal_command db \1 ; value dw \2 ; address endm enum anim_setvar_command ; f9 anim_setvar: macro db anim_setvar_command db \1 ; value endm enum anim_incvar_command ; fa anim_incvar: macro db anim_incvar_command endm enum anim_if_var_equal_command ; fb anim_if_var_equal: macro db anim_if_var_equal_command db \1 ; value dw \2 ; address endm enum anim_jump_command ; fc anim_jump: macro db anim_jump_command dw \1 ; address endm enum anim_loop_command ; fd anim_loop: macro db anim_loop_command db \1 ; count dw \2 ; address endm enum anim_call_command ; fe anim_call: macro db anim_call_command dw \1 ; address endm enum anim_ret_command ; ff anim_ret: macro db anim_ret_command endm