HiddenItemScript:: opentext readmem wHiddenItemID getitemname STRING_BUFFER_3, USE_SCRIPT_VAR writetext .PlayerFoundItemText giveitem ITEM_FROM_MEM iffalse .bag_full callasm SetMemEvent specialsound itemnotify sjump .finish .bag_full promptbutton writetext .ButNoSpaceText waitbutton .finish closetext end .PlayerFoundItemText: text_far _PlayerFoundItemText text_end .ButNoSpaceText: text_far _ButNoSpaceText text_end SetMemEvent: ld hl, wHiddenItemEvent ld a, [hli] ld d, [hl] ld e, a ld b, SET_FLAG call EventFlagAction ret