; collision permissions (see data/collision/collision_permissions.asm) DEF LAND_TILE EQU $00 DEF WATER_TILE EQU $01 DEF WALL_TILE EQU $0f DEF TALK EQU $10 ; collision data types (see data/tilesets/*_collision.asm) ; TileCollisionTable indexes (see data/collision/collision_permissions.asm) DEF COLL_FLOOR EQU $00 DEF COLL_01 EQU $01 ; garbage DEF COLL_03 EQU $03 ; garbage DEF COLL_04 EQU $04 ; garbage DEF COLL_WALL EQU $07 DEF COLL_CUT_08 EQU $08 ; unused DEF COLL_TALL_GRASS_10 EQU $10 ; unused DEF COLL_CUT_TREE EQU $12 DEF COLL_LONG_GRASS EQU $14 DEF COLL_HEADBUTT_TREE EQU $15 DEF COLL_TALL_GRASS EQU $18 DEF COLL_CUT_TREE_1A EQU $1a ; unused DEF COLL_LONG_GRASS_1C EQU $1c ; unused DEF COLL_HEADBUTT_TREE_1D EQU $1d ; unused DEF COLL_WATER_21 EQU $21 ; unused DEF COLL_ICE EQU $23 DEF COLL_WHIRLPOOL EQU $24 DEF COLL_BUOY EQU $27 DEF COLL_CUT_28 EQU $28 ; garbage DEF COLL_WATER EQU $29 DEF COLL_ICE_2B EQU $2b ; unused DEF COLL_WHIRLPOOL_2C EQU $2c ; unused DEF COLL_WATERFALL_RIGHT EQU $30 ; unused DEF COLL_WATERFALL_LEFT EQU $31 ; unused DEF COLL_WATERFALL_UP EQU $32 ; unused DEF COLL_WATERFALL EQU $33 DEF COLL_CURRENT_RIGHT EQU $38 ; unused DEF COLL_CURRENT_LEFT EQU $39 ; unused DEF COLL_CURRENT_UP EQU $3a ; unused DEF COLL_CURRENT_DOWN EQU $3b ; unused DEF COLL_BRAKE EQU $40 ; unused DEF COLL_WALK_RIGHT EQU $41 ; unused DEF COLL_WALK_LEFT EQU $42 ; unused DEF COLL_WALK_UP EQU $43 ; unused DEF COLL_WALK_DOWN EQU $44 ; unused DEF COLL_BRAKE_45 EQU $45 ; garbage DEF COLL_BRAKE_46 EQU $46 ; unused DEF COLL_BRAKE_47 EQU $47 ; unused DEF COLL_GRASS_48 EQU $48 ; unused DEF COLL_GRASS_49 EQU $49 ; unused DEF COLL_GRASS_4A EQU $4a ; garbage DEF COLL_GRASS_4B EQU $4b ; garbage DEF COLL_GRASS_4C EQU $4c ; unused DEF COLL_WALK_RIGHT_ALT EQU $50 ; unused DEF COLL_WALK_LEFT_ALT EQU $51 ; unused DEF COLL_WALK_UP_ALT EQU $52 ; unused DEF COLL_WALK_DOWN_ALT EQU $53 ; unused DEF COLL_BRAKE_ALT EQU $54 ; unused DEF COLL_BRAKE_55 EQU $55 ; unused DEF COLL_BRAKE_56 EQU $56 ; unused DEF COLL_BRAKE_57 EQU $57 ; unused DEF COLL_5B EQU $5b ; garbage DEF COLL_PIT EQU $60 DEF COLL_VIRTUAL_BOY EQU $61 ; garbage DEF COLL_64 EQU $64 ; garbage DEF COLL_65 EQU $65 ; garbage DEF COLL_PIT_68 EQU $68 ; unused DEF COLL_WARP_CARPET_DOWN EQU $70 DEF COLL_DOOR EQU $71 DEF COLL_LADDER EQU $72 DEF COLL_STAIRCASE_73 EQU $73 ; unused DEF COLL_CAVE_74 EQU $74 ; unused DEF COLL_DOOR_75 EQU $75 ; unused DEF COLL_WARP_CARPET_LEFT EQU $76 DEF COLL_WARP_77 EQU $77 ; unused DEF COLL_WARP_CARPET_UP EQU $78 DEF COLL_DOOR_79 EQU $79 ; unused DEF COLL_STAIRCASE EQU $7a DEF COLL_CAVE EQU $7b DEF COLL_WARP_PANEL EQU $7c DEF COLL_DOOR_7D EQU $7d ; unused DEF COLL_WARP_CARPET_RIGHT EQU $7e DEF COLL_WARP_7F EQU $7f ; unused DEF COLL_COUNTER EQU $90 DEF COLL_BOOKSHELF EQU $91 DEF COLL_PC EQU $93 DEF COLL_RADIO EQU $94 DEF COLL_TOWN_MAP EQU $95 DEF COLL_MART_SHELF EQU $96 DEF COLL_TV EQU $97 DEF COLL_COUNTER_98 EQU $98 ; unused DEF COLL_9C EQU $9c ; garbage DEF COLL_WINDOW EQU $9d DEF COLL_INCENSE_BURNER EQU $9f DEF COLL_HOP_RIGHT EQU $a0 DEF COLL_HOP_LEFT EQU $a1 DEF COLL_HOP_UP EQU $a2 ; unused DEF COLL_HOP_DOWN EQU $a3 DEF COLL_HOP_DOWN_RIGHT EQU $a4 DEF COLL_HOP_DOWN_LEFT EQU $a5 DEF COLL_HOP_UP_RIGHT EQU $a6 ; unused DEF COLL_HOP_UP_LEFT EQU $a7 ; unused DEF COLL_RIGHT_WALL EQU $b0 DEF COLL_LEFT_WALL EQU $b1 DEF COLL_UP_WALL EQU $b2 DEF COLL_DOWN_WALL EQU $b3 ; unused DEF COLL_DOWN_RIGHT_WALL EQU $b4 ; unused DEF COLL_DOWN_LEFT_WALL EQU $b5 ; unused DEF COLL_UP_RIGHT_WALL EQU $b6 ; unused DEF COLL_UP_LEFT_WALL EQU $b7 ; unused DEF COLL_RIGHT_BUOY EQU $c0 ; unused DEF COLL_LEFT_BUOY EQU $c1 ; unused DEF COLL_UP_BUOY EQU $c2 ; unused DEF COLL_DOWN_BUOY EQU $c3 ; unused DEF COLL_DOWN_RIGHT_BUOY EQU $c4 ; unused DEF COLL_DOWN_LEFT_BUOY EQU $c5 ; unused DEF COLL_UP_RIGHT_BUOY EQU $c6 ; unused DEF COLL_UP_LEFT_BUOY EQU $c7 ; unused const_def $d0 const COLL_BLUE_SPACE ; $d0 const COLL_RED_SPACE ; $d1 const COLL_GREEN_SPACE ; $d2 const COLL_ITEM_SPACE ; $d3 const COLL_POKEMON_SPACE ; $d4 const COLL_MINIGAME_SPACE ; $d5 const COLL_END_SPACE ; $d6 const COLL_GREY_SPACE ; $d7 const COLL_BRANCH_SPACE ; $d8 const COLL_UNION_SPACE ; $d9 DEF NUM_COLL_SPACES EQU const_value - $d0 DEF COLL_OUT_OF_BOUNDS EQU $ff ; collision data type nybbles DEF LO_NYBBLE_GRASS EQU $07 DEF HI_NYBBLE_TALL_GRASS EQU $10 DEF HI_NYBBLE_WATER EQU $20 DEF HI_NYBBLE_CURRENT EQU $30 DEF HI_NYBBLE_WALK EQU $40 DEF HI_NYBBLE_WALK_ALT EQU $50 DEF HI_NYBBLE_WARPS EQU $70 DEF HI_NYBBLE_LEDGES EQU $a0 DEF HI_NYBBLE_SIDE_WALLS EQU $b0 DEF HI_NYBBLE_SIDE_BUOYS EQU $c0 DEF HI_NYBBLE_SPACES EQU $d0