Music_DragonsDen: channel_count 4 channel 1, Music_DragonsDen_Ch1 channel 2, Music_DragonsDen_Ch2 channel 3, Music_DragonsDen_Ch3 channel 4, Music_DragonsDen_Ch4 Music_DragonsDen_Ch1: tempo 144 volume 7, 7 duty_cycle 0 pitch_offset 4 stereo_panning TRUE, FALSE note_type 12, 8, 0 .mainloop: sound_call .sub1 rest 16 sound_call .sub2 rest 2 sound_call .sub2 rest 2 sound_call .sub2 rest 2 sound_call .sub2 rest 10 note_type 12, 11, 7 sound_loop 0, .mainloop .sub1: octave 3 note A#, 12 note A_, 4 note A#, 12 note A_, 4 note A#, 6 octave 4 note C_, 4 note C#, 6 note E_, 16 note D#, 12 note D_, 4 octave 3 note G#, 16 sound_ret .sub2: volume_envelope 11, 1 rest 2 octave 4 note C#, 3 note C#, 3 note C#, 3 note C#, 3 note C#, 4 note C#, 3 note C#, 3 note C#, 4 note C#, 2 note C#, 2 sound_ret Music_DragonsDen_Ch2: duty_cycle 0 pitch_offset 4 stereo_panning FALSE, TRUE note_type 12, 9, 0 .mainloop: sound_call .sub1 rest 16 sound_call .sub2 sound_call .sub2 sound_call .sub2 sound_call .sub2 rest 16 note_type 12, 12, 7 sound_loop 0, .mainloop .sub1: octave 4 note D#, 12 note D_, 4 note D#, 12 note D_, 4 note D#, 6 note F_, 4 note F#, 6 note A_, 16 note G#, 12 note G_, 4 note C#, 16 sound_ret .sub2: volume_envelope 12, 1 .sub2loop1: octave 5 note C#, 4 octave 4 note G#, 4 note G#, 4 note G#, 4 sound_loop 2, .sub2loop1 sound_ret Music_DragonsDen_Ch3: .mainloop: .loop1: note_type 12, 1, 4 octave 4 note C#, 2 octave 3 note G#, 1 octave 4 note C#, 1 octave 3 note G#, 2 octave 4 note C#, 2 octave 3 note G#, 1 octave 4 note C#, 1 octave 3 note G#, 2 octave 4 note C#, 2 octave 3 note G#, 1 octave 4 note C#, 1 sound_loop 15, .loop1 rest 16 note_type 6, 2, 7 .loop2: octave 3 note C#, 4 octave 2 note G#, 2 octave 3 note C#, 2 octave 2 note G#, 4 octave 3 note C#, 4 octave 2 note G#, 2 octave 3 note C#, 2 octave 2 note G#, 4 octave 3 note C#, 4 octave 2 note G#, 2 octave 3 note C#, 2 sound_loop 16, .loop2 sound_loop 0, .mainloop Music_DragonsDen_Ch4: toggle_noise 0 drum_speed 12 rest 16 rest 16 .mainloop: stereo_panning TRUE, FALSE drum_note 6, 4 stereo_panning FALSE, TRUE drum_note 7, 4 drum_note 7, 4 stereo_panning TRUE, FALSE drum_note 7, 4 sound_loop 0, .mainloop