; link types const_def const LINK_NULL ; 0 const LINK_TIMECAPSULE ; 1 const LINK_TRADECENTER ; 2 const LINK_COLOSSEUM ; 3 const LINK_MOBILE ; 4 ; hSerialReceive high nybbles SERIAL_TIMECAPSULE EQU $60 SERIAL_TRADECENTER EQU $70 SERIAL_BATTLE EQU $80 ESTABLISH_CONNECTION_WITH_INTERNAL_CLOCK EQU $01 ESTABLISH_CONNECTION_WITH_EXTERNAL_CLOCK EQU $02 START_TRANSFER_EXTERNAL_CLOCK EQU $80 ; 1 << rSC_ON START_TRANSFER_INTERNAL_CLOCK EQU $81 ; (1 << rSC_ON) | 1 ; hSerialConnectionStatus USING_EXTERNAL_CLOCK EQU $01 USING_INTERNAL_CLOCK EQU $02 CONNECTION_NOT_ESTABLISHED EQU $ff ; signals the start of an array of bytes transferred over the link cable SERIAL_PREAMBLE_BYTE EQU $fd ; this byte is used when there is no data to send SERIAL_NO_DATA_BYTE EQU $fe ; signals the end of one part of a patch list (there are two parts) for player/enemy party data SERIAL_PATCH_LIST_PART_TERMINATOR EQU $ff