MobileBattleRoom_MapScriptHeader: .MapTriggers: db 2 ; triggers dw .Trigger0, 0 dw .Trigger1, 0 .MapCallbacks: db 0 .Trigger0: priorityjump MobileBattleRoom_Initialize end .Trigger1: end MobileBattleRoom_Initialize: dotrigger $1 domaptrigger POKECENTER_2F, $5 end MapMobileBattleRoomSignpost0Script: refreshscreen $0 special Function1037c2 if_equal $1, .one special Function1037eb iffalse .false if_equal $1, .one_ if_equal $2, .two_ jump .false .one_: writetext MobileBattleRoom_HealText pause 20 closetext special FadeOutPalettes playmusic MUSIC_HEAL special LoadMapPalettes pause 60 special FadeInPalettes special RestartMapMusic refreshscreen $0 .two_: special Mobile_HealParty special HealParty special Function10383c iftrue .false .one: special Function10387b writetext MobileBattleRoom_EstablishingCommsText waitbutton reloadmappart special Function101225 .false: closetext end MobileBattleRoom_EstablishingCommsText: text "Establishing" line "communications…" done MobileBattleRoom_HealText: text "Your #MON will" line "be fully healed" cont "before battle." done MobileBattleRoom_MapEventHeader: ; filler db 0, 0 .Warps: db 2 warp_def $7, $4, 6, POKECENTER_2F warp_def $7, $5, 6, POKECENTER_2F .XYTriggers: db 0 .Signposts: db 1 signpost 2, 4, SIGNPOST_UP, MapMobileBattleRoomSignpost0Script .PersonEvents: db 0