BoardSpaceScripts:: ; used only for BANK(BoardSpaceScripts) BlueSpaceScript:: scall ArriveToRegularSpaceScript iftrue .not_landed scall LandedInRegularSpaceScript .not_landed end RedSpaceScript:: scall ArriveToRegularSpaceScript iftrue .not_landed scall LandedInRegularSpaceScript .not_landed end GreySpaceScript:: scall ArriveToRegularSpaceScript iftrue .not_landed scall LandedInRegularSpaceScript .not_landed end ArriveToRegularSpaceScript: playsound SFX_PRESENT callasm ArriveToRegularSpace end ArriveToRegularSpace: ; load new space ld a, [wCurSpaceNextSpace] ld [wCurSpace], a call LoadCurSpaceData ; decrease wSpacesLeft and copy to hScriptVar ld hl, wSpacesLeft dec [hl] ld a, [hl] ld [hScriptVar], a ; if landed, clear spaces left sprites and a ret nz ld hl, wDisplaySecondarySprites res SECONDARYSPRITES_SPACES_LEFT_F, [hl] ret LandedInRegularSpaceScript: callasm LandedInRegularSpace end LandedInRegularSpace: ld a, BOARDEVENT_END_TURN ldh [hCurBoardEvent], a ret