#!/usr/bin/env python3 # -*- coding: utf-8 -*- """ Usage: python3 used_space.py [pokecrystal.map] [used_space.png] Generate a PNG visualizing the space used by each bank in the ROM. """ import sys from pokemontools import png from colorsys import hls_to_rgb from mapreader import MapReader def main(): mapfile = sys.argv[1] if len(sys.argv) >= 2 else 'pokecrystal.map' filename = sys.argv[2] if len(sys.argv) >= 3 else 'used_space.png' num_banks = 0x80 bank_mask = 0x3FFF bank_size = 0x4000 # bytes bpp = 8 # bytes per pixel height = 256 # pixels assert bank_size % bpp == 0 and (bank_size // bpp) % height == 0 pixels_per_bank = bank_size // bpp # 2048 pixels bank_width = pixels_per_bank // height # 8 pixels width = bank_width * num_banks # 1024 pixels r = MapReader() with open(mapfile, 'r', encoding='utf-8') as f: l = f.readlines() r.read_map_data(l) hit_data = [] default_bank_data = {'sections': [], 'used': 0, 'slack': bank_size} for bank in range(num_banks): hits = [0] * pixels_per_bank data = r.bank_data['ROM Bank'].get(bank, default_bank_data) for s in data['sections']: beg = s['beg'] & bank_mask end = s['end'] & bank_mask for i in range(beg, end + 1): hits[i // bpp] += 1 hit_data.append(hits) pixels = [[(0xFF, 0xFF, 0xFF)] * width for _ in range(height)] for bank, hits in enumerate(hit_data): hue = 0 if not bank else 210 if bank % 2 else 270 for i, h in enumerate(hits): y = i // bank_width x = i % bank_width + bank * bank_width hls = (hue / 360.0, 1.0 - (h / bpp * (100 - 15)) / 100.0, 1.0) rgb = tuple(c * 255 for c in hls_to_rgb(*hls)) pixels[y][x] = rgb png_data = [tuple(c for pixel in row for c in pixel) for row in pixels] with open(filename, 'wb') as f: w = png.Writer(width, height) w.write(f, png_data) if __name__ == '__main__': main()