INCLUDE "macros/event.asm" INCLUDE "macros/sound.asm" INCLUDE "macros/text.asm" INCLUDE "macros/charmap.asm" INCLUDE "macros/move_effect.asm" INCLUDE "macros/move_anim.asm" INCLUDE "macros/movement.asm" INCLUDE "macros/map.asm" INCLUDE "macros/predef.asm" INCLUDE "macros/rst.asm" RGB: MACRO dw ((\3) << 10) + ((\2) << 5) + (\1) ENDM percent EQUS "* $ff / 100" dwb: MACRO dw \1 db \2 ENDM dbw: MACRO db \1 dw \2 ENDM dbbw: MACRO db \1, \2 dw \3 ENDM dbwww: MACRO db \1 dw \2, \3, \4 ENDM dn: MACRO rept _NARG / 2 db (\1) << 4 + (\2) shift shift endr ENDM dt: MACRO ; three-byte (big-endian) db ((\1) >> 16) & $ff db ((\1) >> 8) & $ff db (\1) & $ff ENDM bigdw: MACRO ; big-endian word db (\1) / $100 db (\1) % $100 ENDM lb: MACRO ; r, hi, lo ld \1, (\2) << 8 + (\3) ENDM bccoord: MACRO coord bc, \1, \2 ENDM decoord: MACRO coord de, \1, \2 ENDM hlcoord: MACRO coord hl, \1, \2 ENDM coord: MACRO ld \1, TileMap + SCREEN_WIDTH * (\3) + (\2) ENDM ; pic animations frame: MACRO db \1 db \2 ENDM setrepeat: MACRO db $fe db \1 ENDM dorepeat: MACRO db $fd db \1 ENDM endanim: MACRO db $ff ENDM ; Constant enumeration const_def: MACRO const_value SET 0 ENDM const: MACRO \1 EQU const_value const_value SET const_value + 1 ENDM sine_wave: MACRO ; \1: amplitude x = 0 rept $20 ; Round up. dw (sin(x) + (sin(x) & $ff)) >> 8 x = x + (\1) * $40000 endr ENDM