object_const_def const OLIVINECAFE_SAILOR1 const OLIVINECAFE_FISHING_GURU const OLIVINECAFE_SAILOR2 OlivineCafe_MapScripts: def_scene_scripts def_callbacks OlivineCafeStrengthSailorScript: faceplayer opentext checkevent EVENT_GOT_HM04_STRENGTH iftrue .GotStrength writetext OlivineCafeStrengthSailorText promptbutton verbosegiveitem HM_STRENGTH setevent EVENT_GOT_HM04_STRENGTH .GotStrength: writetext OlivineCafeStrengthSailorText_GotStrength waitbutton closetext end OlivineCafeFishingGuruScript: jumptextfaceplayer OlivineCafeFishingGuruText OlivineCafeSailorScript: jumptextfaceplayer OlivineCafeSailorText OlivineCafeStrengthSailorText: text "Hah! Your #MON" line "sure look like" cont "lightweights!" para "They don't have" line "the power to move" cont "boulders aside." para "Here, use this" line "and teach them" cont "STRENGTH!" done OlivineCafeStrengthSailorText_GotStrength: text "On the sea, the" line "only thing you can" para "count on is your" line "own good self!" para "I'm so proud of my" line "buff bod!" done OlivineCafeFishingGuruText: text "OLIVINE CAFE's" line "menu is chock full" para "of hearty fare for" line "beefy SAILORS!" done OlivineCafeSailorText: text "Whenever I roll" line "into this town, I" para "always visit the" line "OLIVINE CAFE." para "Everything on the" line "menu makes me feel" para "stronger. I can't" line "stop eating!" done OlivineCafe_MapEvents: db 0, 0 ; filler def_warp_events warp_event 2, 7, OLIVINE_CITY, 7 warp_event 3, 7, OLIVINE_CITY, 7 def_coord_events def_bg_events def_object_events object_event 4, 3, SPRITE_SAILOR, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, OlivineCafeStrengthSailorScript, -1 object_event 7, 3, SPRITE_FISHING_GURU, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, OlivineCafeFishingGuruScript, -1 object_event 6, 6, SPRITE_SAILOR, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, OlivineCafeSailorScript, -1