const_value set 2 const TINTOWER4F_POKE_BALL1 const TINTOWER4F_POKE_BALL2 const TINTOWER4F_POKE_BALL3 TinTower4F_MapScripts: db 0 ; scene scripts db 0 ; callbacks TinTower4FUltraBall: itemball ULTRA_BALL TinTower4FPPUp: itemball PP_UP TinTower4FEscapeRope: itemball ESCAPE_ROPE TinTower4FHiddenMaxPotion: hiddenitem MAX_POTION, EVENT_TIN_TOWER_4F_HIDDEN_MAX_POTION TinTower4F_MapEvents: db 0, 0 ; filler db 4 ; warp events warp_event 2, 4, 2, TIN_TOWER_5F warp_event 16, 2, 2, TIN_TOWER_3F warp_event 2, 14, 3, TIN_TOWER_5F warp_event 17, 15, 4, TIN_TOWER_5F db 0 ; coord events db 1 ; bg events bg_event 11, 6, BGEVENT_ITEM, TinTower4FHiddenMaxPotion db 3 ; object events object_event 14, 10, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, TinTower4FUltraBall, EVENT_TIN_TOWER_4F_ULTRA_BALL object_event 17, 14, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, TinTower4FPPUp, EVENT_TIN_TOWER_4F_PP_UP object_event 2, 12, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, TinTower4FEscapeRope, EVENT_TIN_TOWER_4F_ESCAPE_ROPE