const_value set 2 const PALLETTOWN_TEACHER const PALLETTOWN_FISHER PalletTown_MapScripts: db 0 ; scene scripts db 1 ; callbacks callback MAPCALLBACK_NEWMAP, .FlyPoint .FlyPoint: setflag ENGINE_FLYPOINT_PALLET return PalletTownTeacherScript: jumptextfaceplayer PalletTownTeacherText PalletTownFisherScript: jumptextfaceplayer PalletTownFisherText PalletTownSign: jumptext PalletTownSignText RedsHouseSign: jumptext RedsHouseSignText OaksLabSign: jumptext OaksLabSignText BluesHouseSign: jumptext BluesHouseSignText PalletTownTeacherText: text "I'm raising #-" line "MON too." para "They serve as my" line "private guards." done PalletTownFisherText: text "Technology is" line "incredible!" para "You can now trade" line "#MON across" cont "time like e-mail." done PalletTownSignText: text "PALLET TOWN" para "A Tranquil Setting" line "of Peace & Purity" done RedsHouseSignText: text "RED'S HOUSE" done OaksLabSignText: text "OAK #MON" line "RESEARCH LAB" done BluesHouseSignText: text "BLUE'S HOUSE" done PalletTown_MapEvents: db 0, 0 ; filler db 3 ; warp events warp_event 5, 5, 1, REDS_HOUSE_1F warp_event 13, 5, 1, BLUES_HOUSE warp_event 12, 11, 1, OAKS_LAB db 0 ; coord events db 4 ; bg events bg_event 7, 9, BGEVENT_READ, PalletTownSign bg_event 3, 5, BGEVENT_READ, RedsHouseSign bg_event 13, 13, BGEVENT_READ, OaksLabSign bg_event 11, 5, BGEVENT_READ, BluesHouseSign db 2 ; object events object_event 3, 8, SPRITE_TEACHER, SPRITEMOVEDATA_WANDER, 2, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, PalletTownTeacherScript, -1 object_event 12, 14, SPRITE_FISHER, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 2, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, PalletTownFisherScript, -1