CeladonDeptStoreElevator_MapScripts: db 0 ; scene scripts db 0 ; callbacks CeladonDeptStoreElevatorScript: opentext elevator CeladonDeptStoreElevatorData closetext iffalse .Done pause 5 playsound SFX_ELEVATOR earthquake 60 waitsfx .Done: end CeladonDeptStoreElevatorData: db 6 ; floors elevfloor FLOOR_1F, 4, CELADON_DEPT_STORE_1F elevfloor FLOOR_2F, 3, CELADON_DEPT_STORE_2F elevfloor FLOOR_3F, 3, CELADON_DEPT_STORE_3F elevfloor FLOOR_4F, 3, CELADON_DEPT_STORE_4F elevfloor FLOOR_5F, 3, CELADON_DEPT_STORE_5F elevfloor FLOOR_6F, 2, CELADON_DEPT_STORE_6F db -1 ; end CeladonDeptStoreElevator_MapEvents: db 0, 0 ; filler db 2 ; warp events warp_event 1, 3, -1, CELADON_DEPT_STORE_1F warp_event 2, 3, -1, CELADON_DEPT_STORE_1F db 0 ; coord events db 1 ; bg events bg_event 3, 0, BGEVENT_READ, CeladonDeptStoreElevatorScript db 0 ; object events