RadioTower1F_MapScriptHeader: ; 0x5cd27 ; trigger count db 0 ; callback count db 0 ; 0x5cd29 ReceptionistScript_0x5cd29: ; 0x5cd29 faceplayer loadfont checkflag $0013 iftrue UnknownScript_0x5cd37 2writetext UnknownText_0x5ce77 closetext loadmovesprites end ; 0x5cd37 UnknownScript_0x5cd37: ; 0x5cd37 2writetext UnknownText_0x5ce81 closetext loadmovesprites end ; 0x5cd3d GentlemanScript_0x5cd3d: ; 0x5cd3d faceplayer loadfont 2writetext UnknownText_0x5ceba keeptextopen special $0053 iffalse UnknownScript_0x5cd4c special $0054 UnknownScript_0x5cd4c: ; 0x5cd4c special $0055 checkflag $004e iftrue UnknownScript_0x5cd84 2writetext UnknownText_0x5cf3a keeptextopen loadmovesprites applymovement $6, MovementData_0x5ce71 loadfont 2writetext UnknownText_0x5cf5a keeptextopen waitbutton 2writetext UnknownText_0x5cf79 playsound SFX_DEX_FANFARE_20_49 waitbutton keeptextopen special $0052 loadmovesprites applymovement $6, MovementData_0x5ce74 loadfont if_equal $1, UnknownScript_0x5cd8a if_equal $2, UnknownScript_0x5cd9f if_equal $3, UnknownScript_0x5cdb4 2jump UnknownScript_0x5cdc9 ; 0x5cd84 UnknownScript_0x5cd84: ; 0x5cd84 2writetext UnknownText_0x5cf7e closetext loadmovesprites end ; 0x5cd8a UnknownScript_0x5cd8a: ; 0x5cd8a 2writetext UnknownText_0x5cfb5 playsound SFX_1ST_PLACE waitbutton keeptextopen giveitem MASTER_BALL, $1 iffalse UnknownScript_0x5cdcf itemnotify setflag $004e 2jump UnknownScript_0x5cd84 ; 0x5cd9f UnknownScript_0x5cd9f: ; 0x5cd9f 2writetext UnknownText_0x5d023 playsound SFX_2ND_PLACE waitbutton keeptextopen giveitem EXP_SHARE, $1 iffalse UnknownScript_0x5cdcf itemnotify setflag $004e 2jump UnknownScript_0x5cd84 ; 0x5cdb4 UnknownScript_0x5cdb4: ; 0x5cdb4 2writetext UnknownText_0x5d076 playsound SFX_3RD_PLACE waitbutton keeptextopen giveitem PP_UP, $1 iffalse UnknownScript_0x5cdcf itemnotify setflag $004e 2jump UnknownScript_0x5cd84 ; 0x5cdc9 UnknownScript_0x5cdc9: ; 0x5cdc9 2writetext UnknownText_0x5d0c0 closetext loadmovesprites end ; 0x5cdcf UnknownScript_0x5cdcf: ; 0x5cdcf 2writetext UnknownText_0x5d0e6 closetext loadmovesprites end ; 0x5cdd5 CooltrainerFScript_0x5cdd5: ; 0x5cdd5 faceplayer loadfont checkflag $0000 iftrue UnknownScript_0x5ce2d 2writetext UnknownText_0x5d12d yesorno iffalse UnknownScript_0x5ce4b 2writetext UnknownText_0x5d1f2 yesorno iffalse UnknownScript_0x5ce42 playsound SFX_ELEVATOR_END waitbutton 2writetext UnknownText_0x5d231 yesorno iffalse UnknownScript_0x5ce42 playsound SFX_ELEVATOR_END waitbutton 2writetext UnknownText_0x5d282 yesorno iftrue UnknownScript_0x5ce42 playsound SFX_ELEVATOR_END waitbutton 2writetext UnknownText_0x5d2bc yesorno iffalse UnknownScript_0x5ce42 playsound SFX_ELEVATOR_END waitbutton 2writetext UnknownText_0x5d30e yesorno iftrue UnknownScript_0x5ce42 playsound SFX_ELEVATOR_END waitbutton 2writetext UnknownText_0x5d37b keeptextopen stringtotext RadioCardText, $1 2call UnknownScript_0x5ce3e 2writetext UnknownText_0x5d3c0 keeptextopen setflag $0000 UnknownScript_0x5ce2d: ; 0x5ce2d 2writetext UnknownText_0x5d3e5 closetext loadmovesprites end ; 0x5ce33 RadioCardText: ; 0x5ce33 db "RADIO CARD@" ; 0x5ce3d UnknownScript_0x5ce3e: ; 0x5ce3e jumpstd $002f end ; 0x5ce42 UnknownScript_0x5ce42: ; 0x5ce42 playsound SFX_WRONG 2writetext UnknownText_0x5d409 closetext loadmovesprites end ; 0x5ce4b UnknownScript_0x5ce4b: ; 0x5ce4b 2writetext UnknownText_0x5d443 closetext loadmovesprites end ; 0x5ce51 LassScript_0x5ce51: ; 0x5ce51 jumptextfaceplayer UnknownText_0x5d476 ; 0x5ce54 YoungsterScript_0x5ce54: ; 0x5ce54 jumptextfaceplayer UnknownText_0x5d4ac ; 0x5ce57 TrainerGruntM3: ; 0x5ce57 ; bit/flag number dw $4f3 ; trainer group && trainer id db GRUNTM, 3 ; text when seen dw GruntM3SeenText ; text when trainer beaten dw GruntM3BeatenText ; script when lost dw $0000 ; script when talk again dw GruntM3Script ; 0x5ce63 GruntM3Script: ; 0x5ce63 talkaftercancel loadfont 2writetext UnknownText_0x5d5a2 closetext loadmovesprites end ; 0x5ce6b MapRadioTower1FSignpost0Script: ; 0x5ce6b jumptext UnknownText_0x5d5e7 ; 0x5ce6e MapRadioTower1FSignpost1Script: ; 0x5ce6e jumptext UnknownText_0x5d631 ; 0x5ce71 MovementData_0x5ce71: ; 0x5ce71 step_right turn_head_up step_end ; 0x5ce74 MovementData_0x5ce74: ; 0x5ce74 step_left turn_head_up step_end ; 0x5ce77 UnknownText_0x5ce77: ; 0x5ce77 text "Welcome!" done ; 0x5ce81 UnknownText_0x5ce81: ; 0x5ce81 text "Hello. I'm sorry," line "but we're not" cont "offering any tours" cont "today." done ; 0x5ceba UnknownText_0x5ceba: ; 0x5ceba text "Hi, are you here" line "for the LUCKY NUM-" cont "BER SHOW?" para "Want me to check" line "the ID numbers of" cont "your #MON?" para "If you get lucky," line "you win a prize." done ; 0x5cf3a UnknownText_0x5cf3a: ; 0x5cf3a text "This week's ID" line "number is @" text_from_ram $d099 text "." done ; 0x5cf5a UnknownText_0x5cf5a: ; 0x5cf5a text "Let's see if you" line "have a match." done ; 0x5cf79 UnknownText_0x5cf79: ; 0x5cf79 db $0, $56, $4f db $56, $57 ; 0x5cf7e UnknownText_0x5cf7e: ; 0x5cf7e text "Please come back" line "next week for the" cont "next LUCKY NUMBER." done ; 0x5cfb5 UnknownText_0x5cfb5: ; 0x5cfb5 text "Wow! You have a" line "perfect match of" cont "all five numbers!" para "We have a grand" line "prize winner!" para "You have won a" line "MASTER BALL!" done ; 0x5d023 UnknownText_0x5d023: ; 0x5d023 text "Hey! You've" line "matched the last" cont "three numbers!" para "You've won second" line "prize, an EXP." cont "SHARE!" done ; 0x5d076 UnknownText_0x5d076: ; 0x5d076 text "Ooh, you've" line "matched the last" cont "two numbers." para "You've won third" line "prize, a PP UP." done ; 0x5d0c0 UnknownText_0x5d0c0: ; 0x5d0c0 text "Nope, none of your" line "ID numbers match." done ; 0x5d0e6 UnknownText_0x5d0e6: ; 0x5d0e6 text "You've got no room" line "for your prize." para "Make room and come" line "back right away." done ; 0x5d12d UnknownText_0x5d12d: ; 0x5d12d text "We have a special" line "quiz campaign on" cont "right now." para "Answer five ques-" line "tions correctly to" cont "win a RADIO CARD." para "Slide it into your" line "#GEAR to play" para "the radio anytime," line "anywhere." para "Would you like to" line "take the quiz?" done ; 0x5d1f2 UnknownText_0x5d1f2: ; 0x5d1f2 text "Question 1:" para "Is there a #MON" line "that appears only" cont "in the morning?" done ; 0x5d231 UnknownText_0x5d231: ; 0x5d231 text "Correct!" line "Question 2:" para "Is this statement" line "correct?" para "You can't buy a" line "BERRY at a MART." done ; 0x5d282 UnknownText_0x5d282: ; 0x5d282 text "Bull's-eye!" line "Question 3:" para "Does HM01 contain" line "the move FLASH?" done ; 0x5d2bc UnknownText_0x5d2bc: ; 0x5d2bc text "So far so good!" line "Question 4:" para "Is FALKNER the" line "VIOLET GYM LEADER" para "who uses bird" line "#MON?" done ; 0x5d30e UnknownText_0x5d30e: ; 0x5d30e text "Wow! Right again!" line "Here's the final" cont "question:" para "Do GOLDENROD GAME" line "CORNER's slots" para "have CHARMANDER" line "on their reels?" done ; 0x5d37b UnknownText_0x5d37b: ; 0x5d37b text "Bingo! You got it!" line "Congratulations!" para "Here's your prize," line "a RADIO CARD!" done ; 0x5d3c0 UnknownText_0x5d3c0: ; 0x5d3c0 text $52, "'s #GEAR" line "can now double as" cont "a radio!" done ; 0x5d3e5 UnknownText_0x5d3e5: ; 0x5d3e5 text "Please tune in to" line "our radio shows." done ; 0x5d409 UnknownText_0x5d409: ; 0x5d409 text "Oh, dear." line "Sorry, but you" para "got it wrong." line "Please try again!" done ; 0x5d443 UnknownText_0x5d443: ; 0x5d443 text "Oh. I see. Please" line "see me if you" cont "change your mind." done ; 0x5d476 UnknownText_0x5d476: ; 0x5d476 text "BEN is a fabulous" line "DJ." para "His sweet voice" line "makes me melt!" done ; 0x5d4ac UnknownText_0x5d4ac: ; 0x5d4ac text "I love MARY, from" line "#MON TALK." para "I only know what" line "she sounds like," cont "though." done ; 0x5d4f4 GruntM3SeenText: ; 0x5d4f4 text "We've finally" line "taken over the" cont "RADIO TOWER!" para "Now everyone will" line "get to experience" para "the true terror of" line "TEAM ROCKET!" para "We'll show you" line "how scary we are!" done ; 0x5d582 GruntM3BeatenText: ; 0x5d582 text "Too strong! We" line "must watch you…" done ; 0x5d5a2 UnknownText_0x5d5a2: ; 0x5d5a2 text "You're too strong." para "Our plan could be" line "ruined. I must" cont "warn the others…" done ; 0x5d5e7 UnknownText_0x5d5e7: ; 0x5d5e7 text "1F RECEPTION" line "2F SALES" para "3F PERSONNEL" line "4F PRODUCTION" para "5F DIRECTOR'S" line " OFFICE" done ; 0x5d631 UnknownText_0x5d631: ; 0x5d631 text "LUCKY CHANNEL!" para "Win with #MON" line "ID numbers!" para "Trade your #MON" line "to collect differ-" cont "ent ID numbers!" done ; 0x5d68e RadioTower1F_MapEventHeader: ; 0x5d68e ; filler db 0, 0 ; warps db 3 warp_def $7, $2, 11, GROUP_GOLDENROD_CITY, MAP_GOLDENROD_CITY warp_def $7, $3, 11, GROUP_GOLDENROD_CITY, MAP_GOLDENROD_CITY warp_def $0, $f, 2, GROUP_RADIO_TOWER_2F, MAP_RADIO_TOWER_2F ; xy triggers db 0 ; signposts db 2 signpost 0, 3, $0, MapRadioTower1FSignpost0Script signpost 0, 13, $0, MapRadioTower1FSignpost1Script ; people-events db 6 person_event SPRITE_RECEPTIONIST, 10, 9, $8, $0, 255, 255, $80, 0, ReceptionistScript_0x5cd29, $ffff person_event SPRITE_LASS, 8, 20, $8, $0, 255, 255, $80, 0, LassScript_0x5ce51, $06cf person_event SPRITE_YOUNGSTER, 8, 19, $9, $0, 255, 255, $90, 0, YoungsterScript_0x5ce54, $06cf person_event SPRITE_ROCKET, 5, 18, $6, $0, 255, 255, $2, 3, TrainerGruntM3, $06ce person_event SPRITE_GENTLEMAN, 10, 12, $7, $0, 255, 255, $90, 0, GentlemanScript_0x5cd3d, $06cf person_event SPRITE_COOLTRAINER_F, 10, 16, $7, $0, 255, 255, $a0, 0, CooltrainerFScript_0x5cdd5, $06cf ; 0x5d6fb