const_def 2 ; object constants const ROUTE40BATTLETOWERGATE_ROCKER const ROUTE40BATTLETOWERGATE_TWIN Route40BattleTowerGate_MapScripts: db 0 ; scene scripts db 1 ; callbacks callback MAPCALLBACK_OBJECTS, .ShowSailor .ShowSailor: clearevent EVENT_BATTLE_TOWER_OUTSIDE_SAILOR return Route40BattleTowerGateRockerScript: jumptextfaceplayer Route40BattleTowerGateRockerText Route40BattleTowerGateTwinScript: jumptextfaceplayer Route40BattleTowerGateTwinText UnknownText_0x9f66f: text "Did you come to" line "see the BATTLE" cont "TOWER too?" para "But I guess you" line "can't go in yet." done UnknownText_0x9f6ba: text "BATTLE TOWER has" line "opened." para "I want to go, but" line "I haven't thought" para "up a cool line for" line "when I win." done Route40BattleTowerGateRockerText: text "Are you going to" line "the BATTLE TOWER?" para "This is a secret," line "but if you win a" para "whole lot, you can" line "win special gifts." done UnknownText_0x9f783: text "I'm going to train" line "my #MON so I'll" para "be all ready for" line "the BATTLE TOWER." done Route40BattleTowerGateTwinText: text "The levels of the" line "#MON I want to" para "use are all" line "different." para "I have to go train" line "them now!" done Route40BattleTowerGate_MapEvents: db 0, 0 ; filler db 4 ; warp events warp_event 4, 7, ROUTE_40, 1 warp_event 5, 7, ROUTE_40, 1 warp_event 4, 0, BATTLE_TOWER_OUTSIDE, 1 warp_event 5, 0, BATTLE_TOWER_OUTSIDE, 2 db 0 ; coord events db 0 ; bg events db 2 ; object events object_event 3, 3, SPRITE_ROCKER, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, Route40BattleTowerGateRockerScript, EVENT_BATTLE_TOWER_OUTSIDE_SAILOR object_event 7, 5, SPRITE_TWIN, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 1, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, Route40BattleTowerGateTwinScript, -1