const_value set 2 const BATTLETOWERELEVATOR_RECEPTIONIST BattleTowerElevator_MapScriptHeader: .MapTriggers: db 2 ; triggers maptrigger .Trigger0 maptrigger .Trigger1 .MapCallbacks: db 0 .Trigger0: priorityjump .RideElevator dotrigger $1 .Trigger1: end .RideElevator: follow BATTLETOWERELEVATOR_RECEPTIONIST, PLAYER applymovement BATTLETOWERELEVATOR_RECEPTIONIST, MovementData_BattleTowerElevatorReceptionistWalksIn applymovement PLAYER, MovementData_BattleTowerElevatorPlayerWalksIn writebyte BATTLETOWERACTION_0A special BattleTowerAction playsound SFX_ELEVATOR earthquake 60 waitsfx follow BATTLETOWERELEVATOR_RECEPTIONIST, PLAYER applymovement BATTLETOWERELEVATOR_RECEPTIONIST, MovementData_BattleTowerElevatorExitElevator stopfollow warpsound disappear BATTLETOWERELEVATOR_RECEPTIONIST applymovement PLAYER, MovementData_BattleTowerElevatorExitElevator warpcheck end MovementData_BattleTowerElevatorReceptionistWalksIn: step RIGHT turn_head DOWN step_end MovementData_BattleTowerElevatorPlayerWalksIn: turn_head DOWN step_end BattleTowerElevator_MapEventHeader: ; filler db 0, 0 .Warps: db 2 warp_def $3, $1, 1, BATTLE_TOWER_HALLWAY warp_def $3, $2, 1, BATTLE_TOWER_HALLWAY .XYTriggers: db 0 .Signposts: db 0 .PersonEvents: db 1 person_event SPRITE_RECEPTIONIST, 2, 1, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, MovementData_BattleTowerElevatorReceptionistWalksIn, -1